Can I take these stone boars at level 8 on BF2 in the Emerald Grove?
Can you even take the ragelope?
Nope. Just tried. lol
I'm in Gladsheim up near A2 and B3 and I can;t fgure out how to get past the FOEs here.
Any ideas or am I supposed to try and take them on?
Keep the lights off so they sleep. You might have to turn the lights on and move back and forth until the FOE on the left isn't in the way.
guyz I'm really worried. Can I beat this game before the 11th, 9 PM PST?
oh god oh man oh god oh man. I think I'm going too slow. I'm almost done B7F :/
And someone tell me to gtfo GAF so I can start playing again.
My copy should be in the mail tomorrow (or Saturday), but can somebody tell me if there is a StreetPass function?
My copy should be in the mail tomorrow (or Saturday), but can somebody tell me if there is a StreetPass function?
Fuck it, I'm going to restart the game without a medic on expert. I think it will be fun. Or stupid. lets see
So far i'm not very impressed with the classes in this compared to EOIV. Most of skills aren't very interesting. Lack of subclassing blows too.
It's a pretty faithful remake of the first game, it was amazing back then(still is for me). I recommend you to check out III if you haven't, it has the best classes the series has seen imo.
I do like subclassing more than the Grimoire system.
I don't know know how the grimoire stuff works at all. The in-game tutorial was pretty terrible.
But I love auto-mapping can include drawing walls now. Can't overstate how much I love that + fast walking.
Basically, you pick three Grimoire Stones:
1) This one determines how many skill slots the end result will have (as well as what skills).
2) This one determines which skills you want it to inherit in addition to the ones above.
3) This one determines what Equipment Bonus the end result will have.
So, for instance:
A) DEF Up, Fortify, Front Guard [Equip: Shield]
B) ATK Up, Viper [Equip: Whip]
C) Whip Mastery [Equip: Whip]
If you went A -> B -> C for the selection, you'd result in a 3-slot Grimoire Stone (due to A being your base) with DEF Up, Fortify, Front Guard, ATK Up, and Viper being the skills to choose from (due to A being your base and B being your catalyst), and it would allow you to equip Whips (due to C's Equipment bonus).
If you went B -> C -> A, you'd result in a 2-slot Grimoire Stone, could select from ATK Up, Viper, and Whip Mastery for those slots, and the Equipment Bonus on it would be Shield.
Did you talk to one of the npc at the bar, they explain it much better there than in the mansion.
Or you can read Scy post
The basics of using them seems pretty straightforward. Equipping one in town adds skills to a character at preset levels and may allow additional weapons to be used. Fusing them together allows one to pack different abilities into a single grimoire. Seems to work a bit like assembling subclasses from parts in practice, with a bit of randomness thrown in since they come from monster drops.I don't know know how the grimoire stuff works at all. The in-game tutorial was pretty terrible.
The basics of using them seems pretty straightforward. Equipping one in town adds skills to a character at preset levels and may allow additional weapons to be used. Fusing them together allows one to pack different abilities into a single grimoire. Seems to work a bit like assembling subclasses from parts in practice, with a bit of randomness thrown in since they come from monster drops.
My only gripe, and it's a gripe I've had forever - I wish there was a skill to increase your inventory space. I hate throwing away the spoils of battle even if they're garbage. Ahh well, can't have everything I suppose
I just hit the third floor and the changes from the original are pretty interesting already. I hadn't expected the FOE twist at the east end of the second floor at all, which was both unnerving and hilarious.I absolutely loved the first game, but this remake is goddamned brilliant so far. I'm only in the second floor but my initial impressions of story mode are very very good so far.
Running out of inventory usually means I'm either carrying too many potions or it's time to go warp back to sell off monster parts. Expanding pack space would be a good quest reward though, like how doing quests could add inn storage space in EOIV.My only gripe, and it's a gripe I've had forever - I wish there was a skill to increase your inventory space. I hate throwing away the spoils of battle even if they're garbage. Ahh well, can't have everything I suppose
Thank you.There is. Basically the same thing as in EO4 but without the treasure maps.
You send your guild card and a charatcer to whoever passes you or scans your QR code.
I just hit the third floor and the changes from the original are pretty interesting already. I hadn't expected the FOE twist at the east end of the second floor at all, which was both unnerving and hilarious.
Running out of inventory usually means I'm either carrying too many potions or it's time to go warp back to sell off monster parts. Expanding pack space would be a good quest reward though, like how doing quests could add inn storage space in EOIV.
I like dodging the Boars. It's like the deadliest tango in the world.
That was very clever. One day I'll go back to that room and clobber them all, but not today. I also liked how they were alluded to earlier in the floor. "What are these boulders for and how should I map them? Ahhh..."The moment you hear the "foe just noticed you" sound near a boar is soo good. I liked that part where they chained 3 of them
Oh, and observation/question about gunner. The gunner has an ability that states it gives a chance for their normal attacks to pierce through rows. However, ever since putting a single point in it I've noticed a bunch of times where I'm pretty sure an elemental shot pierced through as well but it always happened when I was speeding through the animations.
Is the game lying, and that passive works on all skills? Some of them? Or am I going crazy?
Running out of inventory usually means I'm either carrying too many potions or it's time to go warp back to sell off monster parts. Expanding pack space would be a good quest reward though, like how doing quests could add inn storage space in EOIV.
I'm pretty sure you're right and Penetrator works on skills as well. I've had a lot of pierces when using her Elemental Bullets. Don't think I've seen it work off of Ricochet, however.
Edit: If I had to guess, it might just be single-target ones.
Before reseting, I had found like 20 stones in total (I was on B4F), got like 4-5 full party grimore chances. Then again not all of them were usefull.
Fighting golden enemies also dramatically increases grimoire chance. So much so that I think the rosa buff that increases rare enemy chance would provide more stones than any of the buffs that impact grimoire stones directly.
still to soon...
beat the original EO this january for the first time
probably the hardest game I ever beat.
gonna sit this one out for a few years
I haven't really put much time into this, Monster Hunter has been my TV game and Picross has been my bus game but I feel uneasy about Floor Jump. I've been avoiding using it, going through each floor to get the bottom on each stratum, not using it to escape FOEs or other dicey situations and so on.
I haven't really put much time into this, Monster Hunter has been my TV game and Picross has been my bus game but I feel uneasy about Floor Jump. I've been avoiding using it, going through each floor to get the bottom on each stratum, not using it to escape FOEs or other dicey situations and so on. While those extra battles have been a strain on my resources sometimes, it feels like the bigger effect is that is makes the game easier due to more EXP, money and grimoire stones. I'm not sure what to do, I like the tense moments of things going south and having to limp back to the exit but I don't want to indirectly grind either.
Is this just in my head?
You can't use it to escape bad situations on floors you haven't unlocked Floor Jump on. It really just cuts down on backtracking.
You can't use it to escape bad situations on floors you haven't unlocked Floor Jump on. It really just cuts down on backtracking.