Alright, so my new team is Fencer, Pugilist, Musurao, Shaman, and (Celestrian) Botanist. All utilizing Class "Default" portraits, because those actually look really nice (imo), and are unique because of how plain they are.
Was going to have the Shaman be a Brouni Warlock, but decided against it because I've played with Elements so much already. It kind of gets old, set up the strong move, throw out the color-coded nuke, repeat. That said, I also tried to steer clear of too much set-up with my team. No stances, no long Chains, no Charge moves, and nothing in need of a constant refresh (like the Front/Rear Guard of the past games I played). Plans wil be something that I figure in battle rather than a pre-determined "do X then Y then Z."
I want to deal a ton of damage with the Front Row, and the Back Row is there for the support the team will need. Shaman to cover the Elements, and Botanist for healing and ailments.. Healing is one thing that I can't play without, and ailments never get old. Pugilist will have the Binds, but I don't know how heavily I'll invest in them. Physical Burst damage sounds fun. Fencer will be Agility Tank because there's nothing more Russian Roulette than an Agility Tank. Musurao is sort of a filler class tbh, but I hope it plays well enough with the others!