On a quick side: the EOV theme doesn't appear to be on the theme store in the EU. Is this a case of you need to buy the game?
No, it's free in the NA store. Maybe it's not up yet.
On a quick side: the EOV theme doesn't appear to be on the theme store in the EU. Is this a case of you need to buy the game?
On the other hand, after playing every game in the series, EOV will be the first one where I actually use an elemental linker team as my main exploration team. Every other game I've either not really messed with that kind of team, or only put one together in the postgame for the sake of completion or trying it out.Was going to have the Shaman be a Brouni Warlock, but decided against it because I've played with Elements so much already. It kind of gets old, set up the strong move, throw out the color-coded nuke, repeat. That said, I also tried to steer clear of too much set-up with my team. No stances, no long Chains, no Charge moves, and nothing in need of a constant refresh (like the Front/Rear Guard of the past games I played). Plans wil be something that I figure in battle rather than a pre-determined "do X then Y then Z."
Spam AOEs. The body is the main one so focus on bringing that down while trying to keep the adds thinned out. You did lock out the sides right?
Also don't bother with binds or ailments cause it's immune to those.
Sometimes I wonder, with all the etrian odyssey games I've played. why I still forget to bring Ariadne Thread. Just got ambushed by some bats after barely surviving the berry canine trio.
For my Warlock: is there one element worth focusing on for the first stratum?
Sometimes I wonder, with all the etrian odyssey games I've played. why I still forget to bring Ariadne Thread. Just got ambushed by some bats after barely surviving the berry canine trio.
No, it's free in the NA store. Maybe it's not up yet.
lightning probably is the best for the boss as well even though it's not weak to itI'm in favor of getting all spells evenly early in the game. Better to have the diversification when you're progressing and will need to be ready to deal with anything. Fire is probably the most useful element in the first five floors, but there are enemies weak to thunder and ice, too.
I have a question as an EO newcomer: is it actually a good idea to make more characters than a 5-party team, and regularly swap people out to tackle different situations? Egar at the Guild seems to think that's a good idea, but I assume EXP isn't shared between every single character you've created. So it kinda sounds better to just focus on leveling the 5 characters you came up with initially?
I have a question as an EO newcomer: is it actually a good idea to make more characters than a 5-party team, and regularly swap people out to tackle different situations? Egar at the Guild seems to think that's a good idea, but I assume EXP isn't shared between every single character you've created. So it kinda sounds better to just focus on leveling the 5 characters you came up with initially?
I would focus on a single core party. EXP isn't split between active and non-active party members, and the EXP you gain from doing quests/events is extremely valuable. You'll want to be as high leveled as possible for the bosses because they're pretty demanding.
I never do this. In EOIII I had a team of farmers ready to get all the rare stuff on each level, but I don't have to do that anymore. So I just stick to my main five.
I have a question as an EO newcomer: is it actually a good idea to make more characters than a 5-party team, and regularly swap people out to tackle different situations? Egar at the Guild seems to think that's a good idea, but I assume EXP isn't shared between every single character you've created. So it kinda sounds better to just focus on leveling the 5 characters you came up with initially?
Actually there's a item in this game which allow you to share your experience, so make other characters wouldn't be a bad idea.
Alright, that's what I thought. Thanks.
I look at it another way. Yes, the exp gaps are a factor, but the main thing is that swapping even 1 person around in your party can drastically change the way battles play out.
Maybe others feel differently, but to me one of the core experiences of EO (and one thing that EO has always done better than many other games in the genre) is learning how your party works and being able to use that experience to be able to adapt to various encounters. Having a feel for your party, having a good idea of how turn orders will play out, knowing around how much damage certain skills will do, those are things that will only really come to you, the player, from experience. The game gives you just enough information to make (fairly) informed decisions, yet still witholds enough to make sure you pay attention (example: there is no turn order indicaton). If you are swapping your main party around you will severely disrupt that rhythm.
At postgame things change a bit, since your characters aren't gaining level/stats/skills anymore it is considerably easier to build and adjust to parties you're not used to.
My suggestion is just use the Memory Conch to feed exp to benched characters and only swap people around if it's going to be a long-term swap. Focus on mastering your core party then in postgame start putting other parties together for specific bosses or just for fun.
Edit: The one thing that I do do is that I feed the majority of my quest exp to a secondary party (in this case, a party of the other 5 classes not in my main team). I find that quest exp is generally overkill for my main party based on my playstyle. However, I can't recommend this practice to a new player, lol. Personally I have 27 characters created so that my memory conch will be doing some heavy lifting, Once I hit postgame I'll have a good pool of mid-level characters to start experimenting with without having to reclass my main team.
What weapon should I be using for Shaman? Stay with a staff?
Theyre not combat oriented for sure, but Id like them to contribute a bit more for random skirmishes.
I've got to say I'm absolutely loving my pugilist. One-Two Punch is amazing
One-Two Punch is the MVP of the game for me.
This game has its hooks deep in me. It's real bad.
Can I get away with not using a Botanist? Usually in these games I always bring the designated healer class but the Botanists are so hideous.
Also, is there a good reason to make a certain race reclass to something outside their preference, or are the preferences pretty consistently logical? I usually like to lock my party comp in early and get moving so I'd rather not fart around to much with the racial stuff.
Thanks! Super excited for my copy to arrive tomorrow.
You can Reclass a character from any other race and/or class to Botanist and keep their initial portrait without trouble as soon as you finish the first assigned Mission. A Botanist is not mandatory in any way however.
As noted in the OP, the default races generally function fine with their assigned classes, but there's always ways to optimize certain things due to different stats growth based on Race. A Celestrian Botanist for example would function well for inflicting ailments due to their high LUK.
Stuck right at the start. I've been staring at the Guild name entry screen for half an hour! Indecision's a killer folks. Possible names (size permitting):
-The Sparrers
-The Troublemakers
-The Fightpunchers
-The Mythbreakers
-The Treehuggers
-Ygg's and Bacon
-The Fart butts (ok this one's a joke)
The Sparrers makes it sound like the neighborhood gang which is cool and Mythbreakers sounds like a godlike weapon name but without the S. But go with the Troublemakers. A ragtag guild that always manages to scrape by. They seem to cause trouble for other adventurers but the results speak for themselves.Stuck right at the start. I've been staring at the Guild name entry screen for half an hour! Indecision's a killer folks. Possible names (size permitting):
-The Sparrers
-The Troublemakers
-The Fightpunchers
-The Mythbreakers
-The Treehuggers
-Ygg's and Bacon
-The Fart butts (ok this one's a joke)
WATER IS WATER
WALLS ARE WALLS
Heretical designers!
Nah, you can map however you want and get credit.Explain, do you not get a fully "correct" map if you don't put walls where all the water is?
Beat the amalgolem. What would happen if you didnt raise the stones and block the other golems? Would they just join the battle?
I see. Are they seperate from the red/black/white golems?yes. As someone who kept losing until I was reminded I could do that, having the little ones on right and left be able to join in makes the fightt vastly more difficult