Aaronrules380
Member
I see. Are they seperate from the red/black/white golems?
you mean in terms of enemy type? I think they just spawn in any of the smaller golem types
I see. Are they seperate from the red/black/white golems?
yes. As someone who kept losing until I was reminded I could do that, having the little ones on right and left be able to join in makes the fightt vastly more difficult
I just beat the first stratum, and sheesh, money is tight in this game.
I barely squeaked by after also failing to realize that. Used up all my healing items and everything. Figured out that the boss explodes when it's fully constructed, so I timed my defense buffs accordingly.
WATER IS WATER
WALLS ARE WALLS
Heretical designers!
I also have to make a relatively big complaint: the Draw Distance in this title is so bad. I haven't played IV in forever, but it didn't have this level of pop-in/out, right? I know EO2U definitely didn't. It's, ironically, causing me to look at my Map more often than I do the more lush visuals that (I presume) are causing the problem
They changed how the map loads in this game, instead of loading the whole level like previous games, they only load sections around you. This allows them to have more detailed environments, but it does decrease draw distance like you said. I don't mind it so much in the narrower sections, but you can clearly see it in larger rooms.
Hey guys, here's my team!
One problem I'm having is that I REALLY WANT A PUGILIST, I think. And I kind of want to replace my Masurao with one, but.. I want to have at least one of each race, and I want to keep the portraits in line with what class they are.
-Ygg's and Bacon
Lost to the first boss a couple of times at level 14. I've been able to get it down to about 1/2 health.
It's tricky. If I focus on attacking the body, then the boss grows too strong and I get overwhelmed. But if I focus on fighting the little ones, then the battle drags on too long and I run out of TP. Balancing that is difficult.
I'm really feeling the limitations of my fencer. She's my main damage dealer, but she can only really attack one enemy at a time, and she requires the other party members to attack that enemy too. It's good for taking down one particular opponent, but not so great at crowd control.
Wby on earth would they not include a casual difficulty like they did with Persona Q and Untold 2?
A pass for me.
Finally have time to dive in the game.
Thinking of having a party with a Pugilist, Masurao, and Harbinger on the frontline with a Necromancer and Shaman in the back. Could this work? I want to cover all my bases but am worried I might not have enough healing or damage tanking but I don't want to play it safe with party comp like I usually do.
Wby on earth would they not include a casual difficulty like they did with Persona Q and Untold 2?
A pass for me.
omlet check your PMs.
Any party (of different classes) can work. It's just up to you to adapt aroudn your party if needed, such as using items. Necromancer can tank reasonably well with wraiths, while Shaman can cover healing to an extent.
There is. The Basic difficulty is the equivalent to Casual and Advanced is equivalent to Normal, as laid out in the OP.
I didn't see it in the demo. Was it disabled or something?
Not at all, you go into the options and it's there.
Saw it last night but I was too busy finishing 1st stratum and soaking in the great music/atmosphere of BF6! I'll get the updates applied today.omlet check your PMs.
Then its still not anywhere close to being as easy as Untold 2. EQ4 was difficult for me for instance, and Untold 1 was harder than Untold 2. In Untold 2 I could pretty much dominate FOEs and explore at leisure never being frustrated by death or choosing the wrong build. EQ4 I pretty much died all the time and this seems on par given my experience with the demo. Same with Persona Q.
Sorry if this has been asked and answered, but is there a skill to heal you after battles / while walking in this game? Thanks!
Shamans do, but you need their Herald Legendary Title to have access to it.
Ok so Necromancers can summon wraiths but how do they soak up damage because these first floor enemies are ignoring them.
Thanks! Is that something that's just unlocked through progress?
Plus, this article pretty much confirms it
https://waypoint.vice.com/en_us/art...redibly-difficult-but-honest-about-the-danger
Then its still not anywhere close to being as easy as Untold 2. EQ4 was difficult for me for instance, and Untold 1 was harder than Untold 2. In Untold 2 I could pretty much dominate FOEs and explore at leisure never being frustrated by death or choosing the wrong build. EQ4 I pretty much died all the time and this seems on par given my experience with the demo. Same with Persona Q.
Plus, this article pretty much confirms it
https://waypoint.vice.com/en_us/art...redibly-difficult-but-honest-about-the-danger
Why wouldn't you play in the hardest difficulty available anyways.
I played the Untold games on Normal.
=P
Why wouldn't you play in the hardest difficulty available anyways.
Why wouldn't you play in the hardest difficulty available anyways.
I played the Untold games on Normal.
=P
If it's only for the Story Mode you're excused.
I usually play games on whatever the "intended" difficulty level was, which is usually "Normal." It being my first EO game and the game telling me that "Basic" is intended for that purpose made me think that "Advanced" was something different, but it really should have just recommended me to go with that one instead.
I only played Classic.
=P =P
Picnic in Untold 2 is the only really ridiculous one since you can practically auto-battle your way through the whole game. The easier difficulty levels in the other games still require some care and planning in order to survive.Normal in Untold is actually... Normal, in terms of balance, right? Other than the QOL issues, which don't really do much to help against bosses.
Hard in Untold 1 is pretty hard. And in Story mode, you have a bit less party freedom to bust the game.
Picnic in Untold 2 is the only really ridiculous one since you can practically auto-battle your way through the whole game. The easier difficulty levels in the other games still require some care and planning in order to survive.
Well I enjoyed the picnic mode and didnt care about the story at all. It was fun crushing everything in my way.
Plus it had premade builds (so did Persona Q). With its absence now I am no longer interested in it.
I like easy games that present a very low challenge. If I want to be challenged, you have daily life for that. Gaming should be conducive to relaxation, not frustration imo
Oh well, maybe Untold 3 will happen on Switch!
I don't think the developers themselves are quite sure how to move the series to a single screen system like the Switch, but I hope they'll think of something.Oh well, maybe Untold 3 will happen on Switch!
Oh, so Basic is pretty much the game's "Easy" difficulty. That's why I found the game to be pretty easy thus far; I wish that was made clearer in-game. I'm 10 hours in, so maybe I'll restart everything on Advanced.
Man...I'm having a dilemma. I want to make a Rover. I want to use one of the falcon portraits. The problem arises in that the falcon portraits are all female - I want it to be a guy.
My guild and my characters are all based off an old guild my friends and I had in another game. So to be authentic, I'd need a male falconer. It's just the portrait I know, but it's gonna bother me! I could maybe jury rig that last portrait to look sorta male...? What do?!
I don't think the developers themselves are quite sure how to move the series to a single screen system like the Switch, but I hope they'll think of something.
In the meantime, I think it's likely the final EO game for the 3DS will be Untold 3 just to finish it up.