Evolve Big Alpha Impressions/bugs/glitches thread

JNA

Banned
This game is gonna have the same problem MOBA games have with high barriers to entry. Some people are going to have harder time picking it up than others.

Also, for a robot, Bucket is a sweet character has has a lot of it.

That could be a good thing or bad thing. They just better have a good solid tutorial and practice modes in the full release. Even after playing many games it can still be hard to grasp.
 
It's not as simple as copying and pasting code. Plus they aren't just comparing player levels, they also have to check role preferences.
Yes but there are many common tasks in matchmaking games today. They all have to minimize player pings. They all should group players on similar skill and character levels. They all should have groupings based on player preferences like map selection. Like I said there should be match making best practices for a system that provides all those capabilities, and such a system should work for most games.

Even in Evolve's case most of the work should already have been done. They are just adding one more factor.

In this case though it's not really an issue with the coding, but with the servers. And that is what this alpha is for, not just balancing or bugs. This isn't a demo for us to have fun with. It's an early build designed to find flaws and we're doing just that.
That only strengthens my point. We've been doing match making for years. The server and network requirements should be known by now. As far as hardware goes, the server side doesn't even have to worry about the difference between PS3s & PS4s or 360s & XB1. It's all PC servers.

Once again I am not trying to say that these are easy problems to solve, only that they should have been solved already. It's obvious that game developers are starting from scratch on every new game. I just can't figure out why.
 
It's not as simple as copying and pasting code. Plus they aren't just comparing player levels, they also have to check role preferences.

In this case though it's not really an issue with the coding, but with the servers. And that is what this alpha is for, not just balancing or bugs. This isn't a demo for us to have fun with. It's an early build designed to find flaws and we're doing just that.

i'd argue that this is so broken, those of us on ps4 cant even get into a match to find any bugs
 

TheFatMan

Member
I put in about 6 hours on the PS4 beta. And I'm already bored of this game. I'm aware that it's an Alpha and there will be more content offered in the final release.

That being said, unless they literally plan to increase the content ten fold, I just don't see how this game can justify the price point of a new game these days. The matches get repetitive and boring even when switching up the Hunter you play. Trying out the monster was fun for a bit, but I imagine that will get pretty boring quickly as well. There simply isn't enough variety to keep me playing this game for more than 10 hours at max. And no campaign mode?

I hope this is not the future of console games.
 
You just ran past a buff and attacked a huge creature.

Pro tip: Pick up buffs and don't attack wildlife unless you want to give the monster a free meal.

Pro tip #2: Sometimes it's ok to kill wildlife so you can plant mines under their corpses and use them as traps.


Thanks! that tip for the corpses is awesome! I try not to kill anything because the monster can get a free meal, but that mine trick is legit

Stream went down but I am up again
 

Papercuts

fired zero bullets in the orphanage.
We said the same thing about Destiny...

I'm afraid too. :(

The thing with destiny was that it gave sampling of everything. Crucible, story, patrol, strike...and even then there was stuff like "don't worry patrols will be bigger and more interesting" when it wasn't. For me, Destiny was a 1-2 punch of being content starved and not actually having great design within what you were given. It's also insane to think about how much the beta gave in retrospect.

This is just Hunt in 3 maps, and it's unlikely many are getting to try out the other tier of hunters(and there's still a third set of four), which dramatically change how you play. There's also atleast one other mode, some objective thing involving attacking eggs. Ideally there will be more than just that other mode, but I guess we'll see.

Though even when you look at L4D you have the 4 campaigns and versus and I played that game religiously, depends if it's up your alley or not. I've put over 15 hours into this alpha and would be doing more if the loading and general issues weren't pretty prominent, haha.
 
We said the same thing about Destiny...

I'm afraid too. :(

They're fairly different games. And at least the matches can be damn fun with a good team/opponents. Destiny...if you don't care for what it has it can't really be improved no matter how many laughs can be had in a party.
I put in about 6 hours on the PS4 beta. And I'm already bored of this game. I'm aware that it's an Alpha and there will be more content offered in the final release.

That being said, unless they literally plan to increase the content ten fold, I just don't see how this game can justify the price point of a new game these days. The matches get repetitive and boring even when switching up the Hunter you play. Trying out the monster was fun for a bit, but I imagine that will get pretty boring quickly as well. There simply isn't enough variety to keep me playing this game for more than 10 hours at max. And no campaign mode?

I hope this is not the future of console games.

This is just 2 maps (out of 12) on Hunt mode, 2 of 3 monsters (with Goliath and Kraken being night and day), and 8 of 12 Hunters (last 4 in retail shown in IGN first apparently). There is a campaign mode, though it won't be too much different aside from likely a bit more mini-objective driven. It's just not in the Alpha. There's also another multiplayer mode that will be revealed later this month.

What we got in the Alpha is basically the same stuff that was at PAX/E3, which isn't much.
 
Can Lazarus not heal or was the medic on my team just now that terrible?

Lazarus is supposed to be insane...like the insanity from going from Goliath to Kraken. Either they nerfed him heavily since SDCC, or as you said that player was just not good at their job.

Then again, Lazarus is more tuned to revive players from a distance as his name suggests than to heal. Edit: As Papercuts says below, he can only heal in close quarters, but has the tradeoff of his revive abilities.
 
He only has that AoE burst like Val that's on a cooldown. His main thing is reviving people(even if you completely die) without health penalties.

Oh okay, that explains it then.

Person must have been new to him or something because he wasn't reviving any of us.

Considering that though, I think I might prefer Val over Lazarus then. No heal over time is rough.
 

Papercuts

fired zero bullets in the orphanage.
Oh okay, that explains it then.

Person must have been new to him or something because he wasn't reviving any of us.

Considering that though, I think I might prefer Val over Lazarus then. No heal over time is rough.

The penalties are pretty huge, I think they're both great in different ways.

In the late game if a monster spends time whittling down groups, the penalties are permanent and stick. If you get 2 it's really bad, as the third down is an instant death on top of having way less health by default. After the 2 minute dropship you STILL retain those penalties meaning a giant chunk of health is gone and you die instead of going down. Laz bypasses that, but it does mean there's not nearly as much normal healing. It also means ONLY Laz can pickup/revive as anyone else doing it still gives a penalty, so he has to be on top of things. He also has no tranq since he cloaks instead, and his sniper is more rapid to paint the monster more, which has good synergy with either assault's bullet shooting gun

But yeah, YMMV on that. A bad medic in general is horrible to deal with. Makes me really curious to see what the third medic will do.
 
The penalties are pretty huge, I think they're both great in different ways.

In the late game if a monster spends time whittling down groups, the penalties are permanent and stick. If you get 2 it's really bad, as the third down is an instant death on top of having way less health by default. After the 2 minute dropship you STILL retain those penalties meaning a giant chunk of health is gone and you die instead of going down. Laz bypasses that, but it does mean there's not nearly as much normal healing. It also means ONLY Laz can pickup/revive as anyone else doing it still gives a penalty, so he has to be on top of things. He also has no tranq since he cloaks instead, and his sniper is more rapid to paint the monster more, which has good synergy with either assault's bullet shooting gun

But yeah, YMMV on that. A bad medic in general is horrible to deal with. Makes me really curious to see what the third medic will do.

The third medic, Caira, has healing grenades/mines. I don't know what the rest of the abilities are yet. Gun looks somewhat like a Railgun though.
 

Nephrahim

Member
Alright, Kraken is just broken.

Played 3 times with the same guy as Kraken. He just demolished us. After the third time and us bitching about it in voice, he goes Behomth, and surprise surprise, we crush him. I do a run as Behemoth (Win) and then he's back in Kraken and smoking us again.

Maybe if you have a team with all the buffs and perks and coordinate he'd be easier to handle, but as is, I'm going to keep playing monster because as long as I'm monster I won't have to fight a Kraken.
 
Alright, Kraken is just broken.

Played 3 times with the same guy as Kraken. He just demolished us. After the third time and us bitching about it in voice, he goes Behomth, and surprise surprise, we crush him. I do a run as Behemoth (Win) and then he's back in Kraken and smoking us again.

Maybe if you have a team with all the buffs and perks and coordinate he'd be easier to handle, but as is, I'm going to keep playing monster because as long as I'm monster I won't have to fight a Kraken.

It's completely different play styles. The problem with the Kraken vs at least the initial 4 Hunters is that it's incredibly mobile where it can kite the Hunters easily while utilizing ranged attacks and maneuvering in-and-out of cover.

For the Kraken you have to spread out and have your support and medic cover whoever is getting the brunt of the damage. If it's either of those two, they need to cloak or be focused on until someone can hopefully pull the Kraken player's attention away. You have to be far more proactive in gauging on where the Kraken player is going to be than with the Goliath, who you know is generally going to come right at you due to its CQC focus.

Side note, the third time I rolled Goliath (second time ended in like 5 minutes due to damn carrion birds spawning on me), I finally grasped all the nuances and made good work of the Hunters on Stage 3 by a rather decent health margin, though at the last second by the match clock. They're generally a pretty good team, but I ensured I focused on and completely killed each character to where they fell apart as they didn't expect me to gain such a strong hand after my first two poor attempts previously.
 

JNA

Banned
Alright, Kraken is just broken.

Played 3 times with the same guy as Kraken. He just demolished us. After the third time and us bitching about it in voice, he goes Behomth, and surprise surprise, we crush him. I do a run as Behemoth (Win) and then he's back in Kraken and smoking us again.

Maybe if you have a team with all the buffs and perks and coordinate he'd be easier to handle, but as is, I'm going to keep playing monster because as long as I'm monster I won't have to fight a Kraken.

Same exact thing happened with my group and I. Kraken really is pretty ridiculous after now playing against it several times. I mean for fuck sake the thing CAN FLY! And spam shoot lightning at you like greese lightning!

The difficulty level between Golaith and Kracken is absurd. One is weak and the other is broken. I can't even imagine in the full game what other monsters that would come after...christ.
 

-Deimos

Member
Same exact thing happened with my group and I. Kraken really is pretty ridiculous after now playing against it several times. I mean for fuck sake the thing CAN FLY! And spam shoot lightning at you like greese lightning!

The difficulty level between Golaith and Kracken is absurd. One is weak and the other is broken. I can't even imagine in the full game what other monsters that would come after...christ.

Goliath isn't even close to being weak. He's just less strong.
 
Goliath isn't even close to being weak. He's just less strong.

Goliath is slow and has to be down in the kill zone, even if it's a player with enough stamina and skill where they can effectively smash in/fire breath, leap out, rock throw, and repeat. First two stages are pretty rough in my experience, but that was against a decent team. Same team against my Stage 3 was a rather different story. Essentially, Goliath has to hit hard and know when to draw back and reapproach.

Kraken might not hit as hard per hit (except that lighting, damn), but it can hit fast and maneuver at the same time. In short, it can multi-task easily while maintaining speed.

I don't think I want to see Kraken be nerfed like a lot of people seem to, but I do think there's a gulf of advantage between it and the Goliath that sort of makes the Goliath a moot 'class' once Kraken is unlocked.
 

Nephrahim

Member
It's not just one thing with the Kraken. IT's like every single thing of him has had NO testing.

His flying is a huge advantage. A lot of hunter weapons (Lightning gun, for example) are close range so his flying makes them much harder to use. Trapping him is a must to do absolutely anything to him.

Vortex deals a ton of damage AND pushes you halfway across the map. It can completely stop a chase, or blow half your team out of position, letting him wrap up.

Lightning does insane damage AND it's harder to dodge then the rock throw AND he's SO much safer casting it since he's going to be in the air and everyone is so busy dodging they can't shoot him.

Hey, it's a Beta (Alpha, whatever) and I'm sure they're going to tweak him, but as of now, he's completely OP. Goliath feels like he's in a MUCH better place (I win matches and loses matches with him. Even at level 3 a good hunter team can take him down, and even when he's level 1 he can escape and do a few good hits.)

At this point, if you're playing Kraken, you're the guy who picked Akuma in Turbo. He's just a broken character, IMO.
 

Papercuts

fired zero bullets in the orphanage.
Sacriel's stream is great right now. A level 25 Goliath just beat them twice, and it's a group of 3 turtlerock devs that know what they're doing.

I think if Kraken is tweaked Vortex shouldn't hit that hard(it should be a get off me move, not that + killing) and the AoE on lightning could be toned down.
 

-Deimos

Member
Goliath is slow and has to be down in the kill zone, even if it's a player with enough stamina and skill where they can effectively smash in/fire breath, leap out, rock throw, and repeat. First two stages are pretty rough in my experience, but that was against a decent team. Same team against my Stage 3 was a rather different story. Essentially, Goliath has to hit hard and know when to draw back and reapproach.

Kraken might not hit as hard per hit (except that lighting, damn), but it can hit fast and maneuver at the same time. In short, it can multi-task easily while maintaining speed.

I don't think I want to see Kraken be nerfed like a lot of people seem to, but I do think there's a gulf of advantage between it and the Goliath that sort of makes the Goliath a moot 'class' once Kraken is unlocked.

Goliath isn't slow either lol. If anything, Kraken is slower.

As Goliath, I can spend an entire round without even meeting the hunters and feeding to stage 3. With Kraken, I regularly get caught by hunters but it's not like escaping is very difficult. If the dome comes down though, Kraken has a much easier time staying alive than Goliath.

Avoiding the dome and hunters is a lot easier with Goliath, it's just that if you get caught at stage 1 you're pretty much screwed whereas Kraken still has a good chance of survival.

Goliath = very low chance of getting caught, but high chance of failure if you do.

Kraken = high chance of getting caught but no sweat if you do.
 

Nephrahim

Member
Kraken is definitely slower. Goliath is lightning fast when he's leaping and climbing all over the place. I've played with Goliaths that managed to avoid the team till level 3, which is something I can rarely manage (I remember one game where I had a medic tranqing my ass for 2 straight minutes, THAT was a pain.)

But Kraken? He doesn't care if you catch up to him or not. I got trapped as a level 1 Kraken my first game and survived easily. By the time I hit level 2 I will often just find the team and wipe them out because I'm already much more powerful then they are.
 
I've almost exclusively played as medic because I wanted to spend the alpha getting a more comprehensive feel for a class rather than dabbling and being terrible at all 5. Can someone tell me, how much do the other roles have to do? As a medic, I honestly feel constantly overloaded. Between healing, sniping, tranqing and doing occasional revives, every fight I just feel like I'm going nuts. I was curious how the other classes "job" list ends up.
 

Papercuts

fired zero bullets in the orphanage.
Kraken is a lot easier to do well with, but a good team can put you on notice pretty quickly. Medic tranqs fuck him up badly as he drags into the ground and has no getaway, so an early kill on a kraken is very possible. Groups need to spread more in a fight so lightning isn't doing like 70% of their health bar, it's easy to avoid with jetpack boosts. Mines can be shot and his close range attack is super slow. Vortex is pretty insane as is, though.

I've almost exclusively played as medic because I wanted to spend the alpha getting a more comprehensive feel for a class rather than dabbling and being terrible at all 5. Can someone tell me, how much do the other roles have to do? As a medic, I honestly feel constantly overloaded. Between healing, sniping, tranqing and doing occasional revives, every fight I just feel like I'm going nuts. I was curious how the other classes "job" list ends up.

I think Medic has the most hectic role honestly. You need to be switching around a lot and constantly aware of what's happening.
 

-Deimos

Member
I've almost exclusively played as medic because I wanted to spend the alpha getting a more comprehensive feel for a class rather than dabbling and being terrible at all 5. Can someone tell me, how much do the other roles have to do? As a medic, I honestly feel constantly overloaded. Between healing, sniping, tranqing and doing occasional revives, every fight I just feel like I'm going nuts. I was curious how the other classes "job" list ends up.

If you're going up against Goliath, don't bother using tranqs while he's attacking you. They're useless against his jumps. Focus on healing your teammates, that should be your number one priority. While you're waiting for your medgun to recharge, he isn't attacking your teammates or they don't need healing, pull out your sniper and make some weak spots. But healing always comes first. As soon as your team starts losing even a fraction of health, get on the medgun.

Only use the tranq gun while you're chasing him or he's running away. Those are the only times where it's useful.
 
Goliath isn't slow either lol. If anything, Kraken is slower.

As Goliath, I can spend an entire round without even meeting the hunters and feeding to stage 3. With Kraken, I regularly get caught by hunters but it's not like escaping is very difficult. If the dome comes down though, Kraken has a much easier time staying alive than Goliath.

Avoiding the dome and hunters is a lot easier with Goliath, it's just that if you get caught at stage 1 you're pretty much screwed whereas Kraken still has a good chance of survival.

Goliath = very low chance of getting caught, but high chance of failure if you do.

Kraken = high chance of getting caught but no sweat if you do.

What I mean by 'slow' is that for Goliath, you have to choose to attack or to maneuver out. As I said, Goliath does have attacks that double as mobility boosters like the smash attack and charge, but it exposes the Goliath to other attacks and then the Goliath has to choose to stay in or try and make a run out either for an escape or to re-situate the attack.

Kraken on the other hand, while the movement doesn't have the boost potential with Goliath's attack or leap, can simultaneously keep mobile while pressing the attack with generally little exposure. If you trap a Kraken where there's a decent pillar or two for it maneuver around while laying down fire, your Hunter group is going to likely have a bad time. On the other hand, if it's stuck in a cave or in the broad open, then a decently-synced Hunter team that knows when to buff who while maintaining a proper spread formation can make good work on the Kraken.
If you're going up against Goliath, don't bother using tranqs while he's attacking you. They're useless against his jumps. Focus on healing your teammates, that should be your number one priority. While you're waiting for your medgun to recharge, he isn't attacking your teammates or they don't need healing, pull out your sniper and make some weak spots. But healing always comes first. As soon as your team starts losing even a fraction of health, get on the medgun.

Only use the tranq gun while you're chasing him or he's running away. Those are the only times where it's useful.

So much this. Worst thing you can do against a Goliath fight is not buff your team, next to fighting on multi-leveled/fractured terrain that separates your line of sight from them and the monster. Just asking for a picking off.

Btw, I feel like the sniper on the medic needs more feedback. It seems like there might be recoil with how the firing animation works, but I feel like there isn't much to encourage grasping the feel of the weapon. If that makes sense.
 
If you're going up against Goliath, don't bother using tranqs while he's attacking you. They're useless against his jumps. Focus on healing your teammates, that should be your number one priority. While you're waiting for your medgun to recharge, he isn't attacking your teammates or they don't need healing, pull out your sniper and make some weak spots. But healing always comes first. As soon as your team starts losing even a fraction of health, get on the medgun.

Only use the tranq gun while you're chasing him or he's running away. Those are the only times where it's useful.
Good stuff to know. How important do the weak spots end up being? I really feel like I'm slacking when I'm not producing them.
 

-Deimos

Member
Good stuff to know. How important do the weak spots end up. Wing? I really feel like I'm slacking when I'm not producing them.

Don't worry about the weak spots. Just focus on healing, that's way more important. Weak spots definitely help a lot, but as a new player it's better if you start off slow and only try to help your team in the most important way possible. As you get better at playing medic, you'll naturally start using the sniper more.
 
I don't really have an issue with the Kraken's flying or anything like that, although it does create significant balance problems when you consider Maggie's harpoon trap and Markov's proximity mine because it effectively makes them useless.

The biggest issue though, in my opinion, is the amount of damage the Kraken can dish out, Lightning Strike in particular. That move needs to be hit with pretty big nerf if Kraken is going to be anywhere near balanced.
 
Played a few rounds on PS4.

Wow this game is so damn boring.

The world is in generic grey filter that is just tired to look at. The goliath feels about right when it comes to power. The Kraken on the other hand is op as fuck. The hunters are interesting but nothing really special there.
The routine is simply annoying. Weapons dont feel powerful.

The technical aspect of the game isnt great ether. The graphics are not that great. The loading times are bad. And the music/sound is generic as fuck.

And the game is now off my list of games i would buy.
 
I played 5 or 6 matches before deleting the alpha. I just didn't enjoy it much. The hunter classes didn't feel like anything special (I played the support guy and the trapper), certainly not anything I haven't seen in plenty of other shooters already, and the monster was very confusing to me at first. I tried doing what the on-screen prompts were telling me, but the results were mixed. I know it's an alpha, but the game desperately needs a proper tutorial, getting to grips with everything on the fly is confusing and frustrating. The small text that forced me to lean forward in order to read it didn't help matters much either. Overall, it felt like a decent, but unremarkable experience, and I have better uses for my time.

I'll probably try it again in the beta, but this was really a big disappointment. I loved the idea of the game, but in my opinion, it doesn't translate well into a relatively simplistic shooter with short matches.
 

Skyzard

Banned
I hope they patch the PS4 version for matchmaking and extend the alpha again.

It would be such a waste if half the impressions were poor due to connection stuff. PC users had similar issues for the first few hours but they patched it and was working great afterwards. Some people load slow -_-

Very good game.

I've almost exclusively played as medic because I wanted to spend the alpha getting a more comprehensive feel for a class rather than dabbling and being terrible at all 5. Can someone tell me, how much do the other roles have to do? As a medic, I honestly feel constantly overloaded. Between healing, sniping, tranqing and doing occasional revives, every fight I just feel like I'm going nuts. I was curious how the other classes "job" list ends up.

I'm playing medic most of the time too. I was trying out support to begin with but found that if the medic wasn't performing, we were doing a hell of a lot worse than we should be so I just take that role each time. You're right it's a lot to do as you need to be constantly slowing the monster down with tranqs, healing team mates and creating double damage spots with your sniper rifle. All the time, all three. The 30% faster weapon switch would be awesome...if I didn't have to grab my 50% jetpack recharge rate to stay near the front and heal well in combat.
 

Xion_Stellar

People should stop referencing data that makes me feel uncomfortable because games get ported to platforms I don't like
I wasted 2 hours trying to find a match and all I got were errors for my time...and this Alpha ends today by the time I get back from work? I guess I will uninstall/delete it when I get home.
 

CzarTim

Member
Played first two matches yesterday. First one the monster destroyed us within 4 minutes, but it was fun even though I had no idea what I was doing. Second match we literally ran around the map like headless chickens and did not see the monster once; it finally got to stage three so we went to the power grid, but my team stupidly let the monster draw them outside where he obliterated us. Have to say, that match was really boring.
 
Played first two matches yesterday. First one the monster destroyed us within 4 minutes, but it was fun even though I had no idea what I was doing. Second match we literally ran around the map like headless chickens and did not see the monster once; it finally got to stage three so we went to the power grid, but my team stupidly let the monster draw them outside where he obliterated us. Have to say, that match was really boring.

You actually don't need to camp right on top of the relay. If they actually start attacking the relay you only need to deal damage to stop it. At that point the monster has to come after you because you can just keep stopping it from dealing damage.

The smart play for the hunters in stage 3 will be to lure the monster into the best spot for them to fight.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
how did this preview so well to press at events yet get blasted by gamers playing the alpha? why the disconnect?
 
how did this preview so well to press at events yet get blasted by gamers playing the alpha? why the disconnect?

Because people don't understand what an Alpha is. Also the PS4's matchmaking has been broken, apparently.

But seriously, I would pay them 60 right now if they would let me keep playing. I'm going to be so sad once this is gone.
 

PhatSaqs

Banned
how did this preview so well to press at events yet get blasted by gamers playing the alpha? why the disconnect?
It's a good game just not for everyone (what game is). I had great time with the alpha myself. I think you are seeing even more negatives from peeps that are turned off by long alpha load times &/or alpha matchmaking issues on top of those that may not like the gameplay.
 

Iceman829

Member
I played somewhere in the 15+ game range. Mostly during the server load tests. The first night upon downloading the game I was unable to even connect to a game with my party. Ended up wasting an hour of my time. During the stress test on Saturday I joined in solo and was actually matched up with some cool people. A few of the people were actually level 17/18 and seemed to know the ins and outs. They gave me tips along the way and we won every match with rotating monsters including the level 17 guy one time. Then I played on Sunday with some people on my friends list. Again being with people that work together and communicate make this a more enjoyable experience. We won all but 1 match just because the AI teammate is worthless and the other random would not stick close to the team or use the abilities to help (shield beam).

This is one of those unless you have enough friends playing it all the time it's not worth your time/money. Just like left 4 dead this game relies heavily on the skill of the players around you. I remember the amount of times playing L4D where my random teammates from matchmaking were actually more useless than the terrible AI and can't see myself wanting to deal with that hassle again.

If you liked the L4D setup I believe this can be a good game to fill that for you. Besides servers issues the first night I had none the rest of the weekend. There is definitely some fun to find here especially if you have a full squad. I just can't see myself spending $60 to end up getting paired up with people that walk into walls and don't use their support abilities.
 

Papercuts

fired zero bullets in the orphanage.
how did this preview so well to press at events yet get blasted by gamers playing the alpha? why the disconnect?

Playing with other people you know in an event like that is where the game shines.

As for the rest I'd agree with PhatSaqs.
 

Experien

Member
I have to give up on this...so many error disconnets. Only got in one game and I swear it was over in 2 minutes.

Not to brag but I always feel like I am the only one who knows how to play as a Tracker. Had the monster trapped and then had 3 harpoons in him and he wasn't moving anywhere.
 

Experien

Member
how did this preview so well to press at events yet get blasted by gamers playing the alpha? why the disconnect?

Any sucky game can be awesome when played with friends...except for Haze. Also no issues with connection, I'm sure they were explained all the details and nuances of the game, and if you look at stuff like E3...sure they won a lot of awards but it feels like every game there wins like 5 awards. SO many press outlets giving awards away, it is more so a big deal if a game got NO awards. :p
 
Top Bottom