Buggy Loop
Gold Member
He joined Bend 2022 so after Days gone actually, when he got in it was the opposite of what he wanted to do as a game developer, the studio was chasing GAAS, he most likely was on Bend's cancelled live-service open world new IP game that was building on days gone's open-world systems.
(Acelora also makes amazing programming videos, that's where I found him initially)
Its a long one, sorry about that, but imo really passed fast and he makes a journey from early 2000's, DLCs, mobile, gacha, etc, to modern GAAS and what led to why every goddamn corporate executives wanted a piece of it.
The slot machine comparison is exactly why publishers chased it.
On the left the modern AAA single player machine
On the right the GAAS jackpot
Edit : Because peoples are hung up on the slot machine images, the budgets and whatnot without looking at the video, here is what he says on the slot machines :
"some might think this is a ridiculous thought exercise, but this is basically what you show to shareholders to make them happy. So it makes sense why many games have evolved into some sort of live service monster. For the cost of one The Last of us 2 you could instead make like 10 overwatches and from the 10 overwatches you could make 80 more overwatches. Ultimately, this is just that, a thought exercise and does not translate to reality, but game dev executives would try anyways "
Problem is they try their luck at pulling the right machine multiple times due to low costs and short lead times in the hope of having a single jackpot. That single jackpot would offset all your failures.
Anyone playing with their money at the casino would also pick the right one. That's clearly what Sony bet on big time this gen.
(Acelora also makes amazing programming videos, that's where I found him initially)
Its a long one, sorry about that, but imo really passed fast and he makes a journey from early 2000's, DLCs, mobile, gacha, etc, to modern GAAS and what led to why every goddamn corporate executives wanted a piece of it.
The slot machine comparison is exactly why publishers chased it.
On the left the modern AAA single player machine
On the right the GAAS jackpot

Edit : Because peoples are hung up on the slot machine images, the budgets and whatnot without looking at the video, here is what he says on the slot machines :
"some might think this is a ridiculous thought exercise, but this is basically what you show to shareholders to make them happy. So it makes sense why many games have evolved into some sort of live service monster. For the cost of one The Last of us 2 you could instead make like 10 overwatches and from the 10 overwatches you could make 80 more overwatches. Ultimately, this is just that, a thought exercise and does not translate to reality, but game dev executives would try anyways "
Problem is they try their luck at pulling the right machine multiple times due to low costs and short lead times in the hope of having a single jackpot. That single jackpot would offset all your failures.
Anyone playing with their money at the casino would also pick the right one. That's clearly what Sony bet on big time this gen.

Last edited: