Lostconfused
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Well they are toned down compared to the first game, well what one can tell from the demo anyways.VibratingDonkey said:I don't get it. Did they remove melee attacks from the final version or are some critics just being idiots?
Well they are toned down compared to the first game, well what one can tell from the demo anyways.VibratingDonkey said:I don't get it. Did they remove melee attacks from the final version or are some critics just being idiots?
Then it is just a mystery how on earth Kieron Gillen and Kevin VanOrd could miss it. It works exactly the same way it does in F.E.A.R. Kevin VanOrd is the dude who wrote this mind you.Brakara said:The melee attacks are still there.
Poor form. Very poor indeed.Kevin-V said:I know with so many reviews already being posted that it's disappointing that you don't see one from GameSpot yet--but we'd rather get it right than rush it. After all, Killzone 2 won't be out for over three weeks from now; racing to publish a review that isn't informed by incredibly important aspects of the online game would be doing you a disservice.
Are they? I know they have a standard melee attack (ala many other FPS titles), but I was uncertain if the jumps kicks and whatnot were still present. Their removal, if that is the case, isn't exactly a big deal as I never thought they worked very well in the original game (they looked pretty janky as well).Brakara said:The melee attacks are still there.
dark10x said:Are they? I know they have a standard melee attack (ala many other FPS titles), but I was uncertain if the jumps kicks and whatnot were still present. Their removal, if that is the case, isn't exactly a big deal as I never thought they worked very well in the original game (they looked pretty janky as well).
If they ARE still present, well, I hope they've at least improved them.
Can anyone confirm gamepad support in the PC version? I believe someone from Monolith stated it would be there, but I just wanted to make certain.
AgentOtaku said:I know for certain that jumpkicks are still in as I did them in the demo alot. I think they took out slides though
Can't wait to pick this up today![]()
Nikorasu said:Slide kicks are now sprint (alt) and melee instead of duck and melee.
i pre-ordered with Gamestop and got an Armacham Field Guide thing.Brakara said:plagiarize, what field guide?
well i've heard some people complaining that they're not as powerful as they were in the first game, but i didn't rely on them enough to really compare based on the demo. they're certainly all still in there though.dark10x said:Hmm, so all of the melee attacks are there (and improved), yet reviews are citing them as missing? That's pretty messed up.
I can't believe Gamespot was gushing over the first game while slamming the second.
plagiarize said:well i've heard some people complaining that they're not as powerful as they were in the first game, but i didn't rely on them enough to really compare based on the demo. they're certainly all still in there though.
dark10x said:I can't believe Gamespot was gushing over the first game while slamming the second.
dark10x said:I can't believe Gamespot was gushing over the first game while slamming the second.
It's a not "different reviewer" situation. The GS fellow reviewing FEAR 2 gushes all over the first game...Brakara said:Different reviewers, I reckon. Same with Eurogamer.
And thanks for the info, plagiarize. Sounds great, but it makes me sad I'm not getting any extras for my pre-order.
sounds like it might be a bit of an RE5 reaction.dark10x said:It's a not "different reviewer" situation. The GS fellow reviewing FEAR 2 gushes all over the first game...
dark10x said:It's a not "different reviewer" situation. The GS fellow reviewing FEAR 2 gushes all over the first game...
Look at my post just after. Is just that by the time I made that post, I had played FEAR 1 on ideal conditions (my actual rig) and compared it to what I played on the 360 demo, but after playing FEAR 2 on my PC, I agree that FEAR 2 is much better.dark10x said:When did you last play FEAR? It looks and feels like shit. I was never impressed with it, but it's aged very poorly. FEAR 2 greatly improves on so many aspects of the original and at least seems to offer some decent location variety this time around.
Varna said:Having just played through FEAR 1 just days ago, I have to strongly disagree with it being more scary. The scares in FEAR 1 were so cheap and predictable... not saying that there won't be plenty of those in FEAR 2, but the ones in the demo were all well thought out and a bit more then just seeing a shadow or flickering lights.
EDIT: Gunplay was definitely better, but not if we go by demos.
dark10x said:What I find disappointing about FEAR 2 is that it seems to continue the new Monolith tradition of designing impossibly lengthy levels which fail to create the sense of an actual environment. When you enter a building in FEAR or either of the Condemned titles, you feel as if you've become lost in a maze of sorts with corridors and rooms strung together in a highly unrealistic fashion. It becomes tiresome and boring after a while. It's as if they design specific "scenery" for each area and then proceed to repeat said scenery until the next area. It feels rather similar to the dungeons you'd find in a game like Oblivion.
AgentOtaku said:I know for certain that jumpkicks are still in as I did them in the demo alot. I think they took out slides though
Can't wait to pick this up today![]()
haha. the trigger failed :lolRevolutionary said:Uh... what was supposed to happen here?
http://i43.tinypic.com/21b2kbs.jpg
http://i40.tinypic.com/35jlezt.jpg
http://i40.tinypic.com/1zoxca1.jpg
I can't find one at a glance. There are options for shaders and stuff, maybe if you turn that all the way down it would lose the grain effect. I can't check at the moment.Varna said:10 more hours until I get to play... *sigh*
Quick question for PC players... any way to remove the grain filter in the retail game?
Chris Remo said:So I've played through this game on PC and Xbox 360 on normal mode, and I'm currently playing through it on PC on hard.
Definitely, hard mode on PC is the ideal FEAR 2 experience.
I almost never had anything less than all three health packs all the time on normal mode; on hard, I find myself scrounging for boosts and med packs, and really sharpening my approach when I come to the arenas. It's just a much better game on hard.
Revolutionary said:Uh... what was supposed to happen here?
http://i43.tinypic.com/21b2kbs.jpg
http://i40.tinypic.com/35jlezt.jpg
http://i40.tinypic.com/1zoxca1.jpg
AgentOtaku said:Awww cmon Monolith ...I thought retail would have proper 16:10 back in. Doesn't have proper mouse4/5 recognition either, but whatever as I just use software to emulate keys.
What's going on Element?
Sinatar said:Did they at least get rid of the mouse acceleration?
Don't ask me, I have moved on.AgentOtaku said:What's going on Element?
Sinatar said:Did they at least get rid of the mouse acceleration?
Nikorasu said:I don't think many people here know what mouse acceleration actually is. Acceleration refers to a movement curve that gradually increases despite mouse movement being constant. It was meant to assist slower ball mice to cross the screen. A game like bioshock has a form of acceleration that was a side effect of essentially using the mouse to emulate the thumb stick. This game has no mouse acceleration. It seems to have a lot of mouse smoothing and a really high sensitivity, but it's not acceleration.
Personally, the mouse control in fear2 feel absolutely perfect to me at its default setting, and I am a very low sensitivity player with an older 1800dpi razer diamondback. It's probably the mose comfortable sensitivity I've experienced in a game. Seriously. In Bioshock I still have to turn the sensitivity all the way down to have any sort of control over the thing.
What kind of dpi are your guys' mice at, and is your windows sensitivity set to neutral?
element said:Don't ask me, I have moved on.
Nikorasu said:I don't think many people here know what mouse acceleration actually is. Acceleration refers to a movement curve that gradually increases despite mouse movement being constant. It was meant to assist slower ball mice to cross the screen. A game like bioshock has a form of acceleration that was a side effect of essentially using the mouse to emulate the thumb stick. This game has no mouse acceleration. It seems to have a lot of mouse smoothing and a really high sensitivity, but it's not acceleration.
Personally, the mouse control in fear2 feel absolutely perfect to me at its default setting, and I am a very low sensitivity player with an older 1800dpi razer diamondback. It's probably the mose comfortable sensitivity I've experienced in a game. Seriously. In Bioshock I still have to turn the sensitivity all the way down to have any sort of control over the thing.
What kind of dpi are your guys' mice at, and is your windows sensitivity set to neutral?
I actually play in 400 dpi mode, I'm pretty sure. I have three presets on my MX518: 400, 800, and 1600. I'd have to say that playing FEAR 2 on defaults with 1600 dpi, you could barely flick the mouse and do a 360. :lolNikorasu said:I don't think many people here know what mouse acceleration actually is. Acceleration refers to a movement curve that gradually increases despite mouse movement being constant. It was meant to assist slower ball mice to cross the screen. A game like bioshock has a form of acceleration that was a side effect of essentially using the mouse to emulate the thumb stick. This game has no mouse acceleration. It seems to have a lot of mouse smoothing and a really high sensitivity, but it's not acceleration.
Personally, the mouse control in fear2 feel absolutely perfect to me at its default setting, and I am a very low sensitivity player with an older 1800dpi razer diamondback. It's probably the mose comfortable sensitivity I've experienced in a game. Seriously. In Bioshock I still have to turn the sensitivity all the way down to have any sort of control over the thing.
What kind of dpi are your guys' mice at, and is your windows sensitivity set to neutral?
no worriesAgentOtaku said:Ah! ...my apologizes then good sir![]()