Gareth Bale
Member
Hidden controller assists still there or did they realise how stupid that was this year?
I think Codemasters are in problems and this game will be very important for their future.
We heard about halving of the actual team before and IIRC no F1 release after 2011 was commercialy successful. I think F1 Stars also missed internal forceast, while F1 Online project was sent strictly to die.
Also, the investment in the RaceNet probably never paid-off simply because it was never fully developed as probably intended.
I loved new TOCA and it was faboulus game, but it also missed commercial success.
I think they have extreme issues with focus groups and actual design and expectarions from the communities. Also, despite being amazing, new Dirt is still far from being commercial.
With extremely expensive licence they have to pay to FOMA for F1 and running costs, I think it is not easy to develop commercial hit. And IMO, they need one. Desperately.
They have definitely been having problems and not hitting sales forecasts. Not sure how this game will do for them but they need a win soon.
Also, don't get me wrong, I haven't been the biggest fan of the F1 games, haven't bought one since 12, I have ordered this one as I got it for £35 and I want to see how the new engine is physics wise though.
Yeah, it's a shame. But AFAIK almost all annual sports franchises have suffered from this syndrome during their migration to next-gen. The resources apparently are not sufficient to develop a brand new next-gen engine and port all features of previous games to it at the same time.
it's a shame that the F1 license might be killing a great developer. It costs so damn much and both EA and Sony let it go. Activision didn't get it when they had Bizarre Creations.
codemasters has made great stuff, would be nice if they just made solid Dirt and Grid games that sold well enough.
The problem I have with Codemasters is that ignoring the next gen thing, the game they produced for the last gen, F1 2014, probably had fewer features than the first game they made for that gen. Really basic stuff they are leaving out without any reasonable explanation.
Hows the overall sound of the game?
Does it look like its had an overhaul gfx wise?
Any questions feel free to ask...
thanks.
Any nice moments/touches so far for you?
My brief impressions after my first championship season race at Australia:
* Handling can be unforgiving without assists, especially in the wet. Cars seem to have a lot of understeer dialled in by default. Physics are a step up from past games, imho. Although...
* Cannot get the brakes to lock up. There's an audio hint it's happening but nothing through the pad or visually (no smoke either).
* Engineer audio mix is far too quiet.
* Clean and intuitive UI.
* Australia looks very washed out.
* Not at all happy with not being able to choose practice and quali length independent of race length. This needs patching in an as a customisable set of options asap.
* AI seem more aware and will attempt to defend/attack.
All in all a solid effort but not without some quirks that the D1P will hopefully iron out.
Any questions feel free to ask...
How is the tyre wear if your doing a less than half distance race?
Not being able to full lock the wheels under breaking? how many balls are codies going to drop with this game...
Thanks.It seemed good to me. The primes were starting to go off towards the end of my first stint (wet quali) and the wear didn't seem as canned as the last games. Admittedly my hands-on time is limited so far.
What does the difference between the game and a random real-world lap time have to do with the difficultly levels?
Again, I don't understand how you can come to this conclusion from this single comparison. I must be missing something here...Because the difference between the real time and the AI times are different on every track.
So on one circuit you're competitive and the next miles behind or finding it too easy.
My playthrough is limited so far so lockups maybe present under different conditions or after the D1P. However, one practice, quali, race and time trial session didn't show a hint of lockup (despite my best efforts to induce them whilst running without any assists).
Kie says it's easy, maybe to easy to lock up if ABS is off.
Also in terms of locking up brakes, the streams I've watched with people running no assists have shown plenty of what look like brake lockups, tyre screeching and all. Whether that actually impacts braking distance is kinda hard to judge. There's no flatspotting in the tyre model I guess so one major penalty of lockups won't happen here anyway.
I'm worried now that i'm doing something wrong my endI want lockups!!!
Yeah, I've seen lockups in videos today.
To add to my comments from earlier, the three qualifying session 100% races restriction only applies to Championship mode. Quick races have everything adjustable as per the previous games.
So in theory you could still conduct a season via quick race and manually calculate points I guess lol.
Oh and in a similar manner, adding AI cars to online lobbies is still a thing, so you could manually create co-op seasons to make up for that missing feature.
Also in terms of locking up brakes, the streams I've watched with people running no assists have shown plenty of what look like brake lockups, tyre screeching and all. Whether that actually impacts braking distance is kinda hard to judge. There's no flatspotting in the tyre model I guess so one major penalty of lockups won't happen here anyway.
If you want to know more about Formula 1, I think the Alt+F1 podcast's pre-season timer episode from 2014 (big regulation changes in that year, so good starting point timing-wise) is a great way to start understanding the rules and some of the history.
Long time F1 fan Danny O'Dwyer of Gamespot explains the Formula 1 sport to complete newcomer Drew Scanlon of Giant Bomb.
Link
Such a great game... the only problem with it is no in game save, doing a full 1 hour practice + 1 hour qualifying AND the race is just too mindmeltingI still think F1 99-02 is the best F1-sim out there.
I have F1 2014, and it sucked compared to F1 99-02, so I will pass this one.
I've been playing this game for few days now and my conclusion is it's been rushed, the actual driving is ok slightly more sim based than previous games. But it's missing so many features, I've downloaded the patch and still no option to create a public custom lobby on PS4, No co-op, no safety car, setup options probably most limited out every f1 game that's been released.
On the track the physics feel ok, but the AI are to aggressive on legend, also I've just had 1-1 wing on in Ferrari and a redbull just went past me like I was in a hot hatch, and we was not in a drs zone.
Also the f12010 pitstop bug has returned, I was in the pits for 20 seconds waiting,there was clear gaps to let me out the game was being to cautious.
With regards to the wheels locking up are you using wheel or pad as on my t500rs with abs off the wheels lock up more than any previous f1 game that I've played.
Also the f12010 pitstop bug has returned, I was in the pits for 20 seconds waiting,there was clear gaps to let me out the game was being to cautious.
kie25, you've had the patch already? There's nothing so far for XB1. Not good to hear about that damned pit bug either.
Edit: just raced Malaysia. Seems there are lockups and that it was just my setup. Cannot unsee the helicopters with the rotar blades that don't rotate or the jet that lags through the sky![]()
Hey, eyes on the road!
Is it 60fps? I believe they were aiming for it.
Here is a preview the Mexico track, sorry about the slight going over the white lines I only learnt the track last night so was still finding it hard, plus I'm not 100% sure what setups work yet on this F1.
https://youtu.be/CecF9eNBcNA
A 10 place grid penalty awaits you in the next race.
What time us the OT due? I think VE3TRO had claimed it if I remember rightly.
What time us the OT due? I think VE3TRO had claimed it if I remember rightly.
OT is ready but I couldn't remember if its allowed to go up the day before release or on the day. If I can put up today I'll publish it around 5pm BST.
Wait there's no co-op? I though F1 2015 was supposed to have a local splitscreen mode?I've been playing this game for few days now and my conclusion is it's been rushed, the actual driving is ok slightly more sim based than previous games. But it's missing so many features, I've downloaded the patch and still no option to create a public custom lobby on PS4, No co-op, no safety car, setup options probably most limited out every f1 game that's been released.
On the track the physics feel ok, but the AI are to aggressive on legend, also I've just had 1-1 wing on in Ferrari and a redbull just went past me like I was in a hot hatch, and we was not in a drs zone.
Also the f12010 pitstop bug has returned, I was in the pits for 20 seconds waiting,there was clear gaps to let me out the game was being to cautious.
With regards to the wheels locking up are you using wheel or pad as on my t500rs with abs off the wheels lock up more than any previous f1 game that I've played.
Wait there's no co-op? I though F1 2015 was supposed to have a local splitscreen mode?
Yes, but you need 2 tv's and 2 consoles stuck next to each other, then you use your imagination for the rest.
Damn, no splitscreen makes me want to not buy this at all. Was honestly only considering this for the local multiplayer. Might go with Project Cars instead.