Every generation you have:What changed that AAA games now take that long to develop and cost almost double to make?
There was covid in the middle, which in most AAA cases caused a 6-12 months delay.Were these teams not building anything before 2018? 4-6 years is 2022-2024. We are in the middle of it, and only seen a small portion of any results from the acquisitions.
Yeah, and that’s for a regular sized project. The really huge ones might literally skip a whole console generation if they start the development at the start of the generation. And as if that wasn’t stressful enough, if they start too early it might show that it’s not built from the ground up on the new console and get criticised for that. Brutal.True and if you don’t start development 4 years before a new console launch, you launch without first party games.
I agree with you but they have already conditioned the consumer to think shorter games are a negative.Not if you make them shorter and realize not every AAA game needs to be 30+ hours.
I'd argue its a stakeholders issue. Their top client investors would be deeply displeased if a respective company figurehead came out to state that they'd be planning to veer off from a progressive path.Manage your pipeline better so you have consistent, varying output then. Its a management issue.
ER is a beautiful game, one of the best looking ones in my eyes to date. But here many complain saying it looks "dated", "ugly", etc. Just because rendering techniques are not on par with HFW for example (a game that looks unwatchable/ugly to me, curiously enough).Its not like it took that much time with Elden Ring, right?
If I was him, time would be the less of my worries.
Oh yeah 360 was a great time for me.360 era was insane too.
3 Mass Effect
3 Gears of War (4 with Judgement)
3 Uncharted
2 The Elder Scrolls
2 Fallout
3 Final Fantasy (13, 13-2, Lightning)
Etc
ER is a beautiful game, one of the best looking ones in my eyes to date. But here many complain saying it looks "dated", "ugly", etc. Just because rendering techniques are not on par with HFW for example (a game that looks unwatchable/ugly to me, curiously enough).
If games tend to go for Elden Ring kind of productions values they will be harshly critiqued for the same but they're not Elden Ring. That's why I prefer AA industry these days, they are the AAA of yesterdays, more compact experience with usually way more creative art direction and I'm happy to see devs are happy with like 1-2 millions sales due to smarter use of budget/time, which may ensure a sequel of a game I loved, like Plague Tale Requiem.
AAA gaming is bloated, risky, etc. It's far from a healthy segment of the industry.
They only had 4 studios, and most of the acquisitions did have projects nearly finished or more than half way through with contracts bounded by other companies, that's why some of them were multiplatforms.Were these teams not building anything before 2018? 4-6 years is 2022-2024. We are in the middle of it, and only seen a small portion of any results from the acquisitions.
Spiderman is still using same engine it's used on ps4. Devolpment doesn't take long if you're using a old engine.Insecurity... if the trailer had got praise, not even a single word from those devs would be make.
Pretty much the Spider-man 2 devs reaction. Devs those days have the same mental years old as their fanboys.
C'mon lol reskinning the same game over and over isnt what he is talking about.FROM SOFTWARE says hi!
It only takes 6+ years If you're in development hell.
Devs like Insomniac, Monolithsoft and Santa Monica can put out several large scale games within less than 6 years.
I get that development cycles are longer now but if you have a solid team, with great leadership and clear vision it doesn't take more than 5 or so years to get a game out.
RPG had a longer development, then around the time of GTA3 all the developers decided that RPG levels of extra menus and progression were required in all top games. Now, a real traditional RPG is faster to make than some top budget action game with high production and tons of bolted on progression and crafting systems.Rpg games have always had a longer development tail compared to single player games. It's kind of unfortunate that efficiency hasn't really been found in game development now that high end games can take longer than movies to develop
Who is the "they"? Publishers? I think publishers were responding to gamers in a different era that caused this.I agree with you but they have already conditioned the consumer to think shorter games are a negative.
People refer to miles morales, as an example, as "DLC" and "too short", when it is the same length as most full priced games were a couple of gens ago
Yes but my point stands: Cut corners using better art direction to overcome technical complexities, re-use assets, etc. And you'll have of people complaining, that's why they don't do it.Even though I agree with you, that wasn't the point. The point here is that Xbox Game Studios said that people need to "realize" that games take more time, when this has being a thing for quite a time and I'm pretty sure most are used to it.
The thing here is how you make use of that time. Cyberpunk took ages to release, didn't used re-used assets and its launch was a disaster. Its nothing new that the management at Xbox sucks and the only thing people quote me for is for spinning, as if it makes any difference. Fable could be using re-used assets for all I care, wouldn't matter. Whats matter is the end result, no matter how people try to spin this as a defense.
Deracine, Sekiro, Armored Core are not "souls" reskins...C'mon lol reskinning the same game over and over isnt what he is talking about.
Spiderman is still using same engine it's used on ps4. Devolpment doesn't take long if you're using a old engine.
'nuff said...Its not like it took that much time with Elden Ring, right?
If I was him, time would be the less of my worries.
The majority of games that are made today reflect that. Why does most games have to be based on a dorky franchise or have cartoon graphics? Why can't we get anything mature anymore.Insecurity... if the trailer had got praise, not even a single word from those devs would be make.
Pretty much the Spider-man 2 devs reaction. Devs those days have the same mental years old as their fanboys.
Naughty Dog got screwed by the higher ups pushing to make their game more of a GAAS which conflicts with their typical style of multiplayer. They were most likely experiencing development hell.Rubbish. Look at Naughty Dog and Rockstar, Two of the highest rated teams in the industry. How long between their last games?
I think most hardcore fans know that. But it shouldn’t be the expectation from the first teaser.
The problem isn’t that games take that long, it’s that publishers/devs announce them waaaaaaay too early.
Halo infinite was Mis managed as hellHow long did it take them to release Halo Infinite again?
And that was started when dev cycles aren't even as long as they are today.
How long is this sustainable though? It's really blowing my mind a Silent Hill 2 remake is taking as much time as it took to develop 2 - 4, 3 entire games over a 4 year period.He's not wrong, looking at almost all modern game dev cycles.
The majority of games that are made today reflect that. Why does most games have to be based on a dorky franchise or have cartoon graphics? Why can't we get anything mature anymore.
Elden Ring was developed concurrently with Sekiro. The game was mostly done by the time they announced it.
The big thing now is when to announce. Do it at the start with a CG teaser, and gamers are going to bitch when it's not in their hands 3 years later. Show in-engine footage half-way through, and gamers are going to bitch that it's not polished gameplay 3 years out from launch. Announce it at the end of development, and gamers are going to bitch all that time that you're not doing anything.
TLDR gamers are always going to bitch about whatever decision you make, so just do what you think is best.
Its not like it took that much time with Elden Ring, right?
If I was him, time would be the less of my worries.
What are you even talking about, they, as in developers. What do publishers have to do with this and what "era" are you referring to? this is everyone's expectations now.Who is the "they"? Publishers? I think publishers were responding to gamers in a different era that caused this.
Doing Ratchet 1 through 4 caused MASSIVE burnout for Insomniac during the PS2 era and every sequel had LESS content or features than the previous game. Sure, they also added new stuff, but the time crunch was brutal.Perhaps we are moving in the wrong direction. I remember when all 3 ratchet and clank games - absolutely fucking killer games - came out within a couple of years of one another. We can have both big aaa ultra grafix moviegames and also fun lightweight games that are a joy to play. If anything, old PS2/Xbox/GameCube style games should require even fewer resources to create and the same amount of time used to create the original would yield a more polished game nowadays.
Elden Ring development started in 2017. Release in 2022.
5 years. At least try to do some basic research before jumping in
At least they didn't announce it 4 years ago. Same with From, they announce within a year or two at most of release.How long is this sustainable though? It's really blowing my mind a Silent Hill 2 remake is taking as much time as it took to develop 2 - 4, 3 entire games over a 4 year period.
FROM SOFTWARE says hi!
Don't announce them 4 years ahead of schedule?
It only takes 6+ years If you're in development hell.
Devs like Insomniac, Monolithsoft and Santa Monica can put out several large scale games within less than 6 years.
I get that development cycles are longer now but if you have a solid team, with great leadership and clear vision it doesn't take more than 5 or so years to get a game out.
This is self inflicted. No one asked for everything to be a massive open world. When you look at insomniac or capcom, it’s clear that microsoft jus mismanages their studio
Elden Ring development started in 2017. Release in 2022.
5 years. At least try to do some basic research before jumping in
Fable: Xbox Game Studios chief says people need to realise games now take 4-6 years to make
Um..no.Reminder that Assassin's Creed 3 had a 5 year development cycle, for a game released in 2012 on X360 and PS3.
Not to mention Bioshock Infinite.