cash_longfellow
Member
Stop announcing shit so early then maybe
Sekiro released in 2019, Elden Ring in 2022.Took them 5 years to make Elden Ring. You really think game development can only start when itâs revealed?
Yes, announcing them later changes the development time /s
Good thing he said four, five and six years for most devs as standard, eh?
Also, games are different in scope, and some games demand more background work and resources. Sucker Punch made Ghost of Tsushima in 6 years, for example. They had great leadership and a solid team, but talked about taking time to fine tune the combat etc.
Insomniac is taking at least 4 years to make Wolverine. Capcom just postponed Pragmata indefinitely. Dragons Dogma 2 has been in development since at least 2020, and is widely expected to release in 2025. Itâs a massive open world game thatâs claimed to be 4x the size of the original. Something youâre claiming is âmismanagementâ.
This just feels like low effort, low knowledge warring for no reason.
Nah recruitment isn't the issue either. You can even announce and say a rough year for release but using some CGI trailer before it's even in pre-production and using it in showcases over and over while not making it clear this is a possible 4-6yrs out, that's intentional and kind of just PR all of them are guilty of. Trying to say it's people who need to realise is bullshit. They're the one's intentionally making people guess and not know approximately how far out things are.Then youâll just get them crying âbuh-buh how do we recruit!?â Not my problem. This is a game trailer not a LinkedIn ad
From Software has several teams. Imagine Fable would release in 2024 (it won't but anyway), we could say it was only 3 years after Forza Horizon 5, same shit.Sekiro released in 2019, Elden Ring in 2022.
That's 3 years, not 5.
A full large scope RPG in 3 years,
While in 5 years, all we got is a CGI trailer and now an "in-game" cutscene for Fable.
Bingo.Stop announcing shit so early then maybe
They have 2 teams, but even if Deracine (2018) team is the one that made ER, that's 4 years, and Sekiro (2019) team releasing AC in 2023 is also 4 years.From Software has several teams. Imagine Fable would release in 2024 (it won't but anyway), we could say it was only 3 years after Forza Horizon 5, same shit.
They had to build a team from scratch to start working on 2 very different franchises.
That being said, i don't think any game whatever it is takes 5 years minimum. That would be absurd to say that. To need 5 years to get Avowed is a pain in the ass. Obsidian has experience in this kind of game already, they take forever to show something that looks so outdated and generic.
I think we have to judge studio by studio, the waiting can be justified, or not.
They even quietly cancelled their singleplayer DLC, which was last mentioned in 2014, in favor of supporting their live service for nearly a decade.Rockstar lost several Key people integral to the GTA franchise and also got complacent with GTA Online raking in the money. This was probably a case of both development hell and flat out greed and complacency as GTA Online alone was brining in like 500 million dollars a year. This is solely a Rockstar/Take2 thing as most publishers can't rest on their laurels while making more money than everyone else year after year.
I donât have any problem with games taking 6 years to make. But, why announce them so early if thatâs going to be the case?
Ohhhh I see it was differentâŚâŚ.Naughty Dog got screwed by the higher ups pushing to make their game more of a GAAS which conflicts with their typical style of multiplayer. They were most likely experiencing development hell.
Rockstar lost several Key people integral to the GTA franchise and also got complacent with GTA Online raking in the money. This was probably a case of both development hell and flat out greed and complacency as GTA Online alone was brining in like 500 million dollars a year. This is solely a Rockstar/Take2 thing as most publishers can't rest on their laurels while making more money than everyone else year after year.
The only alternative is to show nothing for 3 or 4 years.I donât have any problem with games taking 6 years to make. But, why announce them so early if thatâs going to be the case?
Shit take. Matt Booty is basically doing damage control for fans being impatient. If you announce games 4-5 years in advance, yeah, fans will be rightfully pissed and grow restless. Xbox announced a bunch of games back in 2020 that won't see the light of day until 2024. People ask "Where the fuck are those games?" because it's been a long wait. Announce them 1 year ahead and you won't see this problem.Yes, announcing them later changes the development time /s
Sekiro released in 2019, Elden Ring in 2022.
That's 3 years, not 5.
A full large scope RPG in 3 years,
While in 5 years, all we got is a CGI trailer and now an "in-game" cutscene for Fable.
Announcements nowadays are to appease shareholders, not for gamers.I donât have any problem with games taking 6 years to make. But, why announce them so early if thatâs going to be the case?
At least in 5 years they managed to produce, test, optimize and release a massive full game for 3 platforms, instead of a CGI trailer and a cutscene for 2 platforms. .As I said, sheer laziness to not do even cursory research
2017 - 2022 is five years.
360 era was insane too.
3 Mass Effect
3 Gears of War (4 with Judgement)
3 Uncharted
2 The Elder Scrolls
2 Fallout
3 Final Fantasy (13, 13-2, Lightning)
Etc
At least in 5 years they managed to produce, test, optimize and release a massive full game for 3 platforms, instead of a CGI trailer and a cutscene for 2 platforms. .
I donât have any problem with games taking 6 years to make. But, why announce them so early if thatâs going to be the case?
They do, but with proper management and good planning a studio can release games every 2-3 years, by having more than one game in different stages of development.
So basically, AAA games take time to make. Often 4-6 years. Including Elden Ring.
Like From and Insomniac. Proper management overlap with your teams running like well oiled machines.They do, but with proper management and good planning a studio can release games every 2-3 years, by having more than one game in different stages of development.
They have 2 teams, but even if Deracine (2018) team is the one that made ER, that's 4 years, and Sekiro (2019) team releasing AC in 2023 is also 4 years.
They do, but with proper management and good planning a studio can release games every 2-3 years, by having more than one game in different stages of development.
Why canât they announce when they want to? Because gamers start crying for release dates? Devs can announce the game the day of or 10 years early. I donât give a fuck. If they donât announce anything people cry and demand to know what theyâre working on anyways. Or just rely on leaksStop announcing shit so early then maybe
They have 2 teams, but even if Deracine (2018) team is the one that made ER, that's 4 years, and Sekiro (2019) team releasing AC in 2023 is also 4 years.
Stop announcing shit so early then maybe
Well if they are going to be salty about people asking about timelines, they shouldnât announce the shit so early. Itâs as simple as that. The gamer is the consumer, they have a right to ask for info. I personally donât care, I know the dev cycle is long, but when companies start calling their customers out, thatâs a problem.Why canât they announce when they want to? Because gamers start crying for release dates? Devs can announce the game the day of or 10 years early. I donât give a fuck. If they donât announce anything people cry and demand to know what theyâre working on anyways. Or just rely on leaks
I hear you, but devs and game companies need to just focus on what they are doing and not feed shit in random forums. Thatâs what us losers are here to doI've provided direct, factual evidence that shows they started off work on Elden Ring in 2017, making it 5 years to release... And you're still trying to find a way to claim 4 years.
Game reveals are often a marketing and recruitment tool. Announcing games later doesn't change development time... And can hamper recruitment.
No point in losing the race for key talent just to avoid angry comments on video game forums.
This is self inflicted. No one asked for everything to be a massive open world. When you look at insomniac or capcom, itâs clear that microsoft jus mismanages their studio
So youâre telling me they donât get bugged on by gamers when they donât announce anything? They still do.Well if they are going to be salty about people asking about timelines, they shouldnât announce the shit so early. Itâs as simple as that. The gamer is the consumer, they have a right to ask for info. I personally donât care, I know the dev cycle is long, but when companies start calling their customers out, thatâs a problem.
They need to leave that shit alone thoughâŚitâs called professionalism, and there is a huge lack of it in the gaming realm right now. They are a business, not a friend or acquaintance.So youâre telling me they donât get bugged on by gamers when they donât announce anything? They still do.
And I donât see how theyâre being âsaltyâ.
Ah yes, sounds similar to the Anthem development pipeline, LOLDoes it take 6 years? Or does making some weird comedy CG production featuring the IT Crowd dude followed by finally making an actual game take that long?
No, we should applaud Bethesda. Yes, Obsidian made New Vegas in only 18 months. But there was a bonus for the game receiving a certain Metacritic score. It missed that by a like a point or two.Can we take this time to applaud Obsidian for Fallout New Vegas, which was goddamn amazing and made in only 18 months.
If you put Playground Games to develop a Forza Horizon like game, they'll problably take 2-4 years.At least in 5 years they managed to produce, test, optimize and release a massive full game for 3 platforms, instead of a CGI trailer and a cutscene for 2 platforms. .
You need to announce game to even be able to assemble team, that's why Fable, Cyberpunk, Indiana Jones and many other games were announced that early.Yes, and that's why you didn't announce them when you didn't even finish assembling development team.
What's this console warring nonsense? We know they're struggling with Fable? Do we? Go look at the in-game trailer which is graphically more impressive than anything Insomniac has none.And that foundation was released 2 years after R&C 2016 which was released 2 years after Sunset Overdrive. IMO it's more about good management and team focusing on what they're best in. We know they're struggling with Fable, it's not just a normal dev cycle.
Yea there are credible reports development is going very roughWhat's this console warring nonsense? We know they're struggling with Fable? Do we? Go look at the in-game trailer which is graphically more impressive than anything Insomniac has none.