Falcom reportedly expanding the Kiseki games to more platforms (3DS, Smartphones, PC)

And? Disgaea 3's Vita port did so well that Nippon Ichi beat their expectations and Persona 4 has done well in Japan, as has Gravity Rush (it's not a JRPG, or well, maybe it is a bit action RPG-ish, but I'd say it caters to the same audience even if it isn't categorized as one).



Disgaea 3 vita was the best goty, type package Ive ever seen. It puts every other one to pure shame
 
Edit: But really, the point is that Sony's gotta have something on the Vita. I mean, for fuck's sake. What do they have left as a franchise exclusive to their platform over in Japan that's worth a damn?

Tales of innocence r, persona 4 the golden, ys iv celceta, zero no kiseki evolution. All ports/remakes, but all properly vitalized into awesomeness.
 
Hi, I wanted to weigh in on the matter of playing the Zero/Ao games in order ... because that's not what I'm doing. There are obviously people here who know more than me, but my impression so far is that

(blacked out for vague, broad implications of spoilers that amount to conjecture - no explicit references/etc)

The characters i Zero/Ao are encountering plot elements that relate heavily to the story of the Sora arc. I gather that if I had played the previous games, I would have a better idea of what exactly was going on. But because I hadn't played the games, it's more of a mystery as to what is going on and I think that Falcom is well aware of this and attempts to capitalize off of it. Moreover, because this is a new set of characters they will have to discover the truth for themselves and I fully expect things to be revealed to me as they are revealed to the characters in the story.

If I'm correct, the biggest threat in playing them out of order is spoiling yourself on the Sora series. Personally, I'm approaching it from the standpoint that when I play 2 and 3 of the Sora arc it will amount to something like visiting the prequel to a story to better understand the world and background of the Zero arc. If it means anything, a Japanese FAQ on the games suggested that you didn't have to play Zero/Ao beforehand.
 
I think Zero is probably comparable to SC in size.

However, I believe that Falcom's president has outright said that Ao no Kiseki is their largest title to date.
Aaaaannnnd there goes our chance of ever seeing those games being translated and released in the U.S.
 
Aaaaannnnd there goes our chance of ever seeing those games being translated and released in the U.S.
Nah, so long as they get ported to either a younger platform (Vita or 3DS) or PC where they can take forever there's a legitimate chance.

We're probably not going to see them baring an insane miracle for, like, 4 years at best or something though.
 
Nah, so long as they get ported to either a younger platform (Vita or 3DS) or PC where they can take forever there's a legitimate chance.

We're probably not going to see them baring an insane miracle for, like, 4 years at best or something though.

well, and someone has to wrestle the license away from xseed
 
And? Disgaea 3's Vita port did so well that Nippon Ichi beat their expectations and Persona 4 has done well in Japan, as has Gravity Rush (it's not a JRPG, or well, maybe it is a bit action RPG-ish, but I'd say it caters to the same audience even if it isn't categorized as one).

Easy there. He was asked to provide proof that the 3DS is a viable platform for niche Japanese releases, and he did.

Really don't see the reason behind this kind of reactions. Falcom hasn't said anything about abandoning Sony handhelds. They're just adopting a more sustainable approach by releasing more multiplats in the future, which will lead to more exposure, revenue and will allow them to continue being awesome. What's the big deal?
 
Easy there. He was asked to provide proof that the 3DS is a viable platform for niche Japanese releases, and he did.

Really don't see the reason behind this kind of reactions. Falcom hasn't said anything about abandoning Sony handhelds. They're just adopting a more sustainable approach by releasing more multiplats in the future, which will lead to more exposure, revenue and will allow them to continue being awesome. What's the big deal?

dunno.......

When someone insults jrpgs and I use falcom as a defense, I want them to at least know theyve been schooled.
 
And? Disgaea 3's Vita port did so well that Nippon Ichi beat their expectations and Persona 4 has done well in Japan, as has Gravity Rush (it's not a JRPG, or well, maybe it is a bit action RPG-ish, but I'd say it caters to the same audience even if it isn't categorized as one).

Completely off-topic, but what is with Gravity Rush even being considered a JRPG? It's an action/platformer with one RPG-like gameplay element, that's it. Might as well call Gran Turismo an RPG because you level up.
 
Nah, so long as they get ported to either a younger platform (Vita or 3DS) or PC where they can take forever there's a legitimate chance.

We're probably not going to see them baring an insane miracle for, like, 4 years at best or something though.
We may not see SC for at least 2 years, so my guess is something like Zero we won't see until near the end of the decade. That's pretty depressing, but you're right when it comes to the PC. The other question is who will take it on that can acquire the rights from Falcom?
 
Tales of innocence r, persona 4 the golden, ys iv celceta, zero no kiseki evolution. All ports/remakes, but all properly vitalized into awesomeness.
Ys Celceta will basically be a new game. A remake sure, but only on a technicality.

And Vitalized? Really?

Really?

Really don't see the reason behind this kind of reactions. Falcom hasn't said anything about abandoning Sony handhelds. They're just adopting a more sustainable approach by releasing more multiplats in the future, which will lead to more exposure, revenue and will allow them to continue being awesome. What's the big deal?
People take their corporate loyalism very serious, apparently. It's a little creepy and unnerving, if you ask me.

Any actual fan of Falcom should be pleased with this news, as long as whoever ends up porting these games does a good job (and well, whatever the extent of this porting deal will be, since it's sort of just a rumor still). More exposure to these games and more money in Falcom's pockets means more Falcom Kiseki games.
 
We may not see SC for at least 2 years, so my guess is something like Zero we won't see until near the end of the decade. That's pretty depressing, but you're right when it comes to the PC. The other question is who will take it on that can acquire the rights from Falcom?
I wonder if we necessarily have to wait that long? Depending on how high a priority the localization is and if they can get the games on Steam quickly I could see it being just another year or something instead. But yeah, they'd have to be far along in SC, THEN get the Third done before they can finally reach Zero.

Unless they skip ahead, but I really hope they don't do that.
 
We may not see SC for at least 2 years, so my guess is something like Zero we won't see until near the end of the decade. That's pretty depressing, but you're right when it comes to the PC. The other question is who will take it on that can acquire the rights from Falcom?

I am not convinced we will see it at all really.

Not if xseed keeps stacking projects before it.

If they transfer the license/deal sure.
 
I am not convinced we will see it at all really.

Not if xseed keeps stacking projects before it.
They have to make money in the meantime, though it also depends on how they juggle staff and their schedules.

I'm sure completely skipping on Grand Knights History would've helped, though maybe not given I wouldn't be surprised if the localization work on that was comparable to DQ1 or something.
 
People take their corporate loyalism very serious, apparently. It's a little creepy and unnerving, if you ask me.
Bleh, fuck you. I own both a Vita and a 3DS and want them both to do well. I just got the impression that he was saying 3DS is somehow better a platform for niche titles and Vita shouldn't even be considered, which is wrong. 3DS & Vita are probably equally good/bad for them, at this point. PC would probably be their best bet, but I'd rather have all the titles on one platform. Imho, Vita is the best platform from a hardware (better than 3DS) and functionality POV (it's portable, PC is not), at least for me (not to even mention we already have First Chapter and there's that improved Zero No Kiseki Vita port coming). I'd probably have taken a lot longer to finish FC if it was on PC, whereas I played the PSP version in 4 days or something since it was so easy to just whip out the PSP and start playing where I had left off and play it where ever, not just in front of the screen. Though, of course I'll take the sequels in any form they are given to me (since I have all the possible platforms).

Any actual fan of Falcom should be pleased with this news, as long as whoever ends up porting these games does a good job (and well, whatever the extent of this porting deal will be, since it's sort of just a rumor still). More exposure to these games and more money in Falcom's pockets means more Falcom Kiseki games.
Easy there. He was asked to provide proof that the 3DS is a viable platform for niche Japanese releases, and he did.

Really don't see the reason behind this kind of reactions. Falcom hasn't said anything about abandoning Sony handhelds. They're just adopting a more sustainable approach by releasing more multiplats in the future, which will lead to more exposure, revenue and will allow them to continue being awesome. What's the big deal?
I haven't said anything about this being bad news. I'll take tits in any form they are provided to me. :p Just pointed out that 3DS isn't noticeably better for niche titles and I'd be somewhat disappointed if they left out Vita (though of course ultimately happy to just get the games, if we ever do get even these ports), especially since expanding the demographic is what they are trying to do here. I'd play the 3DS version all the same, but yeah, I prefer the Vita as a handheld. So sue me for wanting what I think is the best option for me. :|
 
Any actual fan of Falcom should be pleased with this news, as long as whoever ends up porting these games does a good job (and well, whatever the extent of this porting deal will be, since it's sort of just a rumor still). More exposure to these games and more money in Falcom's pockets means more Falcom Kiseki games.

I think this is a good thing. For Falcom, putting out feelers with the Kiseki games is probably the safest bet for them to do. The Kiseki titles have definitely sold better than the more recent Ys titles by this point, and I can understand them seeing it as 'safe territory' to try something new with, in the first place.
 
I think this is a good thing. For Falcom, putting out feelers with the Kiseki games is probably the safest bet for them to do. The Kiseki titles have definitely sold better than the more recent Ys titles by this point, and I can understand them seeing it as 'safe territory' to try something new with, in the first place.
My only concern is that Falcom pays attention to who they are handing their licenses out to.

We really don't need more examples of Ys I & II DS and Zero no Kiseki PC.
 
what makes you think that Tierkreis was a low-budget game? because that's not true at atll.

How come?
This is just my opinion, of course, but Suikoden on DS was not a high-budget title at all; being on such handheld made him obviously less expensive to produce than PS2 entries, and in relative terms, there were DS on jRPG with way higher production values, and that could be identified just playing them, such as the last Blue Dragon or Square Enix titles. Do you really think that with at least 200k worldwide Tierkreis was not profitable? No way.

Well, sort of, but I seem to recall a lot of people purchasing a PS2 because it functioned as a DVD player, and they didn't primarily use it as a games machine.

And a lot of people bought DS just to play Brain Training and Nintendogs... So what? I mean, when youre developing for a popular platform, you must take into account the wide range of users such platform has.

GS4, Rhapsodia, and GS5 (GS5 in particular, actually, since people seemed to like it more than 4, but I guess 4 poisoned the well) did have underwhelming performances in comparison to GS3. (btw, looking back, you do have a point about the games not being popular as a Squaresoft/Square-Enix title, so the sales numbers not being that high in the US in general makes sense.) But again, analysis is subject to subjectivity; that's sorta why I don't step foot into Sales-Age often. I wonder how much Tierkreis sold in its opening month at least.

Suikoden on PS2 had higher expectations, though. PS2 was the platform where the series was released in the first place, with the third entry after the breakthrough success of the second one. Tierkreis was the first attempt to seriously develop a Suikoden game on a Nintendo handheld, and bringing in the West. They're just different situation; I am fairly sure Konami did not have the same expectations for Suikoden Tierkreis compared with Suikoden on PS2.

I do have to wonder if they didn't announce the localization for Woven Web because of Tierkreis's US performance, or because they're Konami being Konami, though. I'll just agree to disagree here like last time. :O

Probably because PSP is dead in the US, as well as in Europe? Same reason why Square is reluctant to localize Type-0 (at least on PSP), and the vast majority of Japanese software houses are not bringing their last games here (even Capcom with MHP3rd, which is not a niche series as Suikoden).

Furthermore, the last Suikoden game sold way less than Tierkreis in Japan.
 
Electroplankton, have you ever considered taking mpl's tag?

It Tierkreis performed well to Konami's eyes there would have been more Suikoden on DS.
 
Electroplankton, have you ever considered taking mpl's tag?

It Tierkreis performed well to Konami's eyes there would have been more Suikoden on DS.

Takao, I do not really understand why people keep saying that jRPG on DS sold badly, and it was not a viable platform for the genre. Here it's Suikoden, few pages ago someone was even questioning Dragon Quest IX, which is the best-selling Dragon Quest in the West ever.

I don't think that it's necessarily true what you're saying.
There may be different reasons why Konami did not develop another Suikoden on DS. We all know third party support on DS generally declined after 2009, but it's not that because games were not selling well.
 
3DS isnt the DS, and Vita is no PSP. Just because something sold well on DS doesn't mean it will sell good on 3DS and vice-versa. PSP/DS were a piracy heaven.
 
3DS isnt the DS, and Vita is no PSP. Just because something sold well on DS doesn't mean it will sell good on 3DS and vice-versa. PSP/DS were a piracy heaven.

Of course.
Btw, we can say that in Japan 3DS is having a good performance on the third party side. Abyss sales in Europe are encouraging as well.
 
Of course.
Btw, we can say that in Japan 3DS is having a good performance on the third party side. Abyss sales in Europe are encouraging as well.

Definitely - right now 3DS has the bigger userbase advantage which will probably be even bigger after this year. An important piece to the puzzle will be how Nintendo will handle their eShop retail game offerings, this could be the outlet niche publishers and developers have been waiting for. Retail isnt suitable for some titles and even less cost-effective - but Atlus, XSeed and co. will be able to generate constant revenue streams if their games are always available on the eShop service - no shortages and stock problems of titles.
 
Definitely - right now 3DS has the bigger userbase advantage which will probably be even bigger after this year. An important piece to the puzzle will be how Nintendo will handle their eShop retail game offerings, this could be the outlet niche publishers and developers have been waiting for. Retail isnt suitable for some titles and even less cost-effective - but Atlus, XSeed and co. will be able to generate constant revenue streams if their games are always available on the eShop service - no shortages and stock problems of titles.

Indeed. Unchained Blades could be an interesting precedent in this sense.
 
My only concern is that Falcom pays attention to who they are handing their licenses out to.

We really don't need more examples of Ys I & II DS and Zero no Kiseki PC.
Falcom's licenses are expensive, so they seem to gladly hand them over to anybody who's actually willing to pay. There have been a lot of crappy products of that, sadly, but it most likely kept Falcom afloat during a rough patch in the late 90s/early 2000s where they didn't have any hits.
 
Definitely - right now 3DS has the bigger userbase advantage which will probably be even bigger after this year. An important piece to the puzzle will be how Nintendo will handle their eShop retail game offerings, this could be the outlet niche publishers and developers have been waiting for. Retail isnt suitable for some titles and even less cost-effective - but Atlus, XSeed and co. will be able to generate constant revenue streams if their games are always available on the eShop service - no shortages and stock problems of titles.

Absolutely. eShop being open to retail titles, and what Xseed is doing with Unchained Blades is pretty interesting for having very niche content without big problems for the SH publishing it. Considering that apparently on eShop many games are doing pretty good, it'd be not wise ignoring it at all.
 
Absolutely. eShop being open to retail titles, and what Xseed is doing with Unchained Blades is pretty interesting for having very niche content without big problems for the SH publishing it. Considering that apparently on eShop many games are doing pretty good, it'd be not wise ignoring it at all.

Didn't Iwata say Nintendo would have released niche DS title on eShop in the future? Probably I'm wrong but that would be a great occasion to see the last DS Fire Emblem or ASH overseas.
 
How come?
This is just my opinion, of course, but Suikoden on DS was not a high-budget title at all; being on such handheld made him obviously less expensive to produce than PS2 entries, and in relative terms, there were DS on jRPG with way higher production values, and that could be identified just playing them, such as the last Blue Dragon or Square Enix titles. Do you really think that with at least 200k worldwide Tierkreis was not profitable? No way.

i think it's pretty apparent that Tierkreis was not a low-budget DS game. you have plenty of voice acting, a multi CD OST, anime cutscenes for important events. content wise, it's pretty huge. not many companies can afford to make such a game. there is a reason why no one else runs with a 108 character theme.

you have to ask Konami about profits. i doubt they're happy about the outcome. Tierkreis has played its part in watering down another beloved RPG series. it has been shunned by long time fans from the beginning, and i doubt it was successful in pulling new fans in. the platform change made sure to lessen even that.
 
i think it's pretty apparent that Tierkreis was not a low-budget DS game. you have plenty of voice acting, a multi CD OST, anime cutscenes for important events. content wise, it's pretty huge. not many companies can afford to make such a game. there is a reason why no one else runs with a 108 character theme.

you have to ask Konami about profits. i doubt they're happy about the outcome. Tierkreis has played its part in watering down another beloved RPG series. it has been shunned by long time fans from the beginning, and i doubt it was successful in pulling new fans in. the platform change made sure to lessen even that.

Pretty huge?
I may agree on the fact that it's more than the average DS jRPG, but it's not a high-budget game at all.

The fact is that Tierkreis, or another Suikoden game, would have only happened on DS. The new entry on PSP, indeed, will never be released overseas.
 
Pretty huge?
I may agree on the fact that it's more than the average DS jRPG, but it's not a high-budget game at all.


so what exactly makes Tierkreis a low-mid budget game in your eyes? you should give examples.

it has higher production values than most DS games i have played.

The fact is that Tierkreis, or another Suikoden game, would have only happened on DS. The new entry on PSP, indeed, will never be released overseas.

they changed platforms, that was the point. you don't change platforms like that when you're happy with feedback and sales.
 
My only concern is that Falcom pays attention to who they are handing their licenses out to.

We really don't need more examples of Ys I & II DS and Zero no Kiseki PC.

Falcom's licenses are expensive, so they seem to gladly hand them over to anybody who's actually willing to pay. There have been a lot of crappy products of that, sadly, but it most likely kept Falcom afloat during a rough patch in the late 90s/early 2000s where they didn't have any hits.

Aeana got it in one.

From what I've read, the licenses for their titles are all average in around the six digit costs- especially for the 'flagship' titles (Ys and Legend of Heroes). They should be about in the $500,000 range. (A piece, also.)

Granted, this came from a source two years ago that ended up becoming a raging asshole, but he *does* have connections into this side of the industry. But that is really a story for another day.
 
How come?
This is just my opinion, of course, but Suikoden on DS was not a high-budget title at all; being on such handheld made him obviously less expensive to produce than PS2 entries, and in relative terms, there were DS on jRPG with way higher production values, and that could be identified just playing them, such as the last Blue Dragon or Square Enix titles. Do you really think that with at least 200k worldwide Tierkreis was not profitable? No way.

You want a low budget suikoden, that would be the latest PSP release. That thing was GOD AWFUL beyond all words. Had it played it, sold it shortly after. Horrible game. What a waste too since the idea of the story was interesting, but the whole execution and production values were shite.
 
You want a low budget suikoden, that would be the latest PSP release. That thing was GOD AWFUL beyond all words. Had it played it, sold it shortly after. Horrible game. What a waste too since the idea of the story was interesting, but the whole execution and production values were shite.

Who even developed that game, a bunch of interns at Konami?
 
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