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[Fallout 4] Modding "Fallout 4". Mods and discussion within

so I went through the entire Fallout 4 Nexus to date and tracked all of the mods that seemed cool or interesting to me. This includes most 'utility' mods and a very small handful of aesthetic mods. I'm gonna link some gamechangers I found that y'all might find useful.

Place In Red (cheat engine table which enables placement of clipped items in settlements YESSSSS)
Craftable Ammo OR Craftable Ammunition
Higher Settlement Budget
Infinite Settlers (remember your charisma! because this temporarily changes it and you must use the console to change it back)
Loot Power Armor Frame (not a mod, just instructions to set ownership or loot enemy PA)
Pip Boy Shadows
Cornered HUD (because some of us like having extra screen space)
Immersive Pip-Boy (because it looks fucking cool)
Institute Pip-Boy (because it looks even fucking cooler)

several settlement item mods (some change your perks/stats so watch out)3

Taking a age out of your book, here are some I've found that seem interesting

Louder Rain/Thunder I've felt the weather effects were a bit lacking
Better Handmade Weapons The rusty version is fantastic
Upbeat Classical Music Waltz of the Flowers>>
Faraway Area Reform (LOD)The title might be screwy but it works pretty well. I even gained a few FPS to boot.
 
They need a mod to make the legendary weapons actually look unique. Always bugs me in a game when I have something that supposed to be special and it's visually just like everything else
 

Leetums

Member
Got the increased settlement limit, higher power generators, and place in the red mod. Its awesome, i never built anything before but i figured id give it a shot and started adding mods as i needed them. The building system is insane, this is all ive done, but its the first thing ive ever built, cant wait to go somewhere else and make something better.

r7Ab.png

n7Ab.png

p7Ab.png

Im seriously completely blown away. I cant wait to see where these mods go
 
Fallout 4 - Texture Optimization Project
www.nexusmods.com/fallout4/mods/978

Bout try this out, hoping for some FPS gains.

This one is indeed boosts my performance a bit, but it makes the game looks ugly at times.

Ah thanks for that bud.

Optimised Vanilla Textures Apparently the visual downgrade isn't as noticeable as the first mod I linked. Also pairs well with that LOD

I haven't tried this one yet, seems more reasonable.
 
Anything for more realism? Like food, water, sleep options? Loved the Iron Man paintjob, waiting for the House Protocol mod or the "insert Codsworth/Curie's AI into a suit" mod.
 

Ploid 3.0

Member
Anything for more realism? Like food, water, sleep options? Loved the Iron Man paintjob, waiting for the House Protocol mod or the "insert Codsworth/Curie's AI into a suit" mod.

Ooh Curie power armor AI, that can walk around if you aren't in it like a normal companion, and can carry more stuff like a mule. Iron Man indeed.
 

The-Bean

Member
The FPS dynamic shadows mod is out, from Alexander Blade and BorisVorontsov.

"This plugin for Fallout 4 adds an ability to dynamically control shadow draw distance depending on desired user defined fps.

Many of you may have noticed that in some locations of Fallout 4 fps gets low even with a good hardware, like in the City, mostly it happens in the
areas with lots of objects. Since the game isn't properly optimized, almost everything that it does with objects which it renders takes more time than
it actually should. One of the most time consuming operations in Fallout 4 is shadow rendering and because the game has only predefined shadow draw
distance, which applies everywhere in every location just the same, we have a choise either we set it to high value with having a good picture but
eventually facing fps drops in locations with lots of object or we lower the value to make fps more stable in general. And this is exactly the point
where this plugin comes handy!"

https://www.youtube.com/watch?v=yGrUGVD494U
 
Guys. That shit works GOOD. I was able to bump shadow quality up to high from medium, and distant object detail and fade to ultra, and it doesn't drop below 30fps in the most intensive place I've found (I was playing at 30fps capped before). With those settings and without the mod, it drops down to 21-22fps.

A gain of almost 10fps in the problem areas for me, and it works so smoothly. Feels good to play with a 40fps cap now.
 
This seems super cool. It is bizzare Bethesda couldn't implement something like this themselves if they were unable to actually optimize the game properly.

It is still a somewhat counter-intuitive solution. You can literally see shadows disappearing at the nine second mark in the mod showcase video. The great thing about the mod is that you can control the minimum draw distance for shadows so that you get less fps drops without compromising graphics excessively.
 

Zaptruder

Banned
It is still a somewhat counter-intuitive solution. You can literally see shadows disappearing at the nine second mark in the mod showcase video. The great thing about the mod is that you can control the minimum draw distance for shadows so that you get less fps drops without compromising graphics excessively.

The effect is smooth and doesn't draw too much attention to itself. It's a good solve.
 
It is still a somewhat counter-intuitive solution. You can literally see shadows disappearing at the nine second mark in the mod showcase video. The great thing about the mod is that you can control the minimum draw distance for shadows so that you get less fps drops without compromising graphics excessively.
Well of course you're going to see the shadows disappear, because they literally aren't being drawn anymore...idk what you expected it does exactly as advertised, dynamically changes the shadow draw distance.

That being said, I seem to have found an issue. I have the target fps set to 40fps, but if I cap the game at 40fps it will never go back to the high shadow distance until I remove the fps lock.
 

Samaritan

Member
Has there been a mod released yet that displays the crafting materials of an item you're looking at in the world? Couldn't believe it when I wasn't able to find one.
 

jediyoshi

Member
Well of course you're going to see the shadows disappear, because they literally aren't being drawn anymore...idk what you expected it does exactly as advertised, dynamically changes the shadow draw distance.

It's not advertised as being an aesthetically jarring effect, it's advertised as helping FPS. You don't see the benefit in having subtle solutions? Why do you think people complain about badly implemented LOD?
 

Vargavinter

Member
Anyone stumbled across any mod that makes holding your breath a toggle instead of having to keep the stick/button pressed down?
 
As much as I'd like the idea of crafting ammo, I feel like the game is already too easy. Having to find and buy my ammo adds the slightest bit of challenge, so I'll stick with that.

Some day though, I'm hoping that all the survival aspects of the game are overhauled. I want to play on survival but I know that all enemies would just become bullet sponges, and that's a boring way to add difficulty. I'd rather difficulty come in the form of better AI, higher enemy damage output, increased focus on survival.... but enemies still die just as fast. Probably too much to ask though.
 
As much as I'd like the idea of crafting ammo, I feel like the game is already too easy. Having to find and buy my ammo adds the slightest bit of challenge, so I'll stick with that.

Some day though, I'm hoping that all the survival aspects of the game are overhauled. I want to play on survival but I know that all enemies would just become bullet sponges, and that's a boring way to add difficulty. I'd rather difficulty come in the form of better AI, higher enemy damage output, increased focus on survival.... but enemies still die just as fast. Probably too much to ask though.

There's a mod for that, or may be two.
Realistic survival damage
Real world damage
 
Simple First Personish Camera
3rd Person Moved
Roleplay Start
A roleplayers start outside diamond city as if you have traveled3 with a caravan.
Alternate Start Alpha
Some of the situations will be fairly close to the vanilla experience though some of them may change the way you play the game dramatically. (at least in the early stages)

Raider (WIP):
Start as an enemy of most factions. Take settlements by force and start your own raider empire.
Rename Your Settlers

No Chameleon Glow
 
Any words on a "fewer feral ghouls" mod yet? I think the game is great, but Bethesda really dropped the ball when it comes to using feral ghouls as a cheap filler in this game. It seems like they have put them in pretty much every abandoned building outside the city.
 

OraleeWey

Member
Any words on a "fewer feral ghouls" mod yet? I think the game is great, but Bethesda really dropped the ball when it comes to using feral ghouls as a cheap filler in this game. It seems like they have put them in pretty much every abandoned building outside the city.

Feral Ghouls weakness spoilers
Shoot them in the legs.
 
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