BizzyBum
Member
So before getting there going through a certain endgame quest,, does it lock out any surrounding locations that I should finish off first?The Nuclear Option
I think the only place on the surface it destroys is the CIT.
So before getting there going through a certain endgame quest,, does it lock out any surrounding locations that I should finish off first?The Nuclear Option
Is the Benevolent Leader trophy fucked?
Got every other trophy, and reading up on what's needed for this last one, it sounds a right pain in the arse.
Only got like 16,000 caps, and supply routes might be an issue. All of my materials are at the Red Rocket.
I've been gradually running a daisy-chain of supply routes starting from Sanctuary Hills and in a sort of Z shape across the land. I've only just extended it out to Croup Manor via the Lighthouse. I was a bit worried as I built up some quick defenses and beacon around the Lighthouse because my supply line from Coastal Cottage inexplicably disappeared for a bit. I had heard a random boom while building, so I was worried that maybe my provisioner had somehow been killed (they can supposedly die rather than be knocked down if they are within a certain range to you when taking damage) on her route. After searching all around the area and not finding her, I fast traveled back to the Cottage and started walking her route, and suddenly she's just there and the line reappears on the map. Thankfully I'm giving every provisioner a mining helmet with a red tactical light so they stand out like nothing else.
Edit: And related to this, frak those stupidasshats. Getting caught in a gamma gun crossfire really takes a toll.Children of Atom
CheersThe posts a page or two back have a number of methods that'll work without a ton of caps. 16,000 would be more than enough. Just empty your workbench at Red Rocket into your inventory and fast travel-- that is, if you have that perk-- to a new settlement and start it up using one of the methods mentioned. It is a pain in the ass; no getting around that. It should take a forever though and if you've nabbed every other trophy, might as well go for the plat!
Cheers
Thankfully got a very late game save file which should have enough available xp in it for me to level up for that perk
If not, guess I'll strain to Sanctuary with 17 tonnes of junk in my possession
Don't like the Minutemen though tbh, would rather start a fresh settlement
Already made it my homeIs there any reason not to do the trophy at red rocket?
Already made it my home
Will do it there if there's enough room, seems a little cramped
When do you guys think we'll get some DLC/Season pass info? A little surprised they haven't said anything yet.
Speaking of supply lines.... Has anybody made their supply lines look cleaner instead of lines croasing all over the damn map? I kind of want to start a new playthrough and map it out instead of having my lines be everywhere on the map.
Speaking of supply lines.... Has anybody made their supply lines look cleaner instead of lines crossing all over the damn map? I kind of want to start a new playthrough and map it out instead of having my lines be everywhere on the map.
Hopefully within the next couple of months. If they are really planning a huge addon, E3.
Speaking of supply lines.... Has anybody made their supply lines look cleaner instead of lines crossing all over the damn map? I kind of want to start a new playthrough and map it out instead of having my lines be everywhere on the map.
When the arrow shows happiness going up, do I just keep on sleeping or do I have to add stuff in between?
How do you do more than 24 hours at a time?the trick is to sleep for 47 hours right away as soon as it goes up. Getting that 1st jump to happen can be tricky but I noticed it often happens between when the settlers wake up at 6am and when they start work around 7am so sleeping around into the 5-6am slot and waiting can sometimes get the ball rolling.
sleep 24 and then 23 right after. I originally tried 2 24 hour sleeps but that wasn't working for me but 47 hours does the trick and the arrow jumps up again shortly after sleeping.How do you do more than 24 hours at a time?
Hello my dear wasteland fellas, are there any swamp areas in Fallout 4? Totally love the Point Lookout addon in Fallout 3. Is there anything like that in F4? Haven't got far in this game.
congrats91% now
edit: 95%
edit: think it's slowed down now, slept for 47 hours with no increase
edit: dat plat. Celebrated by calling an artillery strike on the miserable bastard
Thanks, looking forward!Yes, the south is all swampy
Yes, the south is all swampy and you will probably get fucked if you go there now.
congrats
I'm looking forward to the happiness fixes. Hopefully getting 100 happiness won't be so infuriating now.Fallout 4s 1.3 Update is now available in beta for Steam users.
This beta update is a work in progress so before opting into the beta, back up your saved games.
To get the beta, you need to do the following:
Log into Steam
Right Click on Fallout 4 in your Library
Select Settings
Select Betas
A drop down menu will appear. Select Beta Update
Select OK.
Wait a few minutes and Fallout 4 should update.
When done, Fallout 4 should appear as Fallout 4 [beta] in your Library
If you decide you dont want to run the Beta anymore, redo steps 1 4. At the drop down, select NONE Opt out of all beta programs.
Beta Update 1.3.45
-New Features
New ambient occlusion setting, HBAO+
New weapon debris effects (NVIDIA cards only)
Added status menu for settlers in your settlements
Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
Improved "ESDF" keys remapping support while in Workshop mode
-Gameplay Fixes
General memory and stability improvements
Improved performance when looking through a scope
Fixed issue where player could warp to a different location when aiming
Companions can no longer get stuck with radiation poisoning
Fixed an issue where Vault 81 residents would not dismember correctly
Big Leagues perk now displays calculated damage correctly
Fixed issue with third person camera not displaying properly after exiting certain crafting stations
Fixed an issue where subtitles would occasionally not update properly
Effects will properly be removed on companions when items are unequipped
MacReadys Killshot perk now calculates headshot percentages properly
Fixed an issue with NPCs getting stuck in Power Armor
Fixed a rare issue with companions getting stuck in down state
Second rank of Aquaboy now calculates properly
Fixed an issue with resistance not always lowering the damage correctly when added by mods
Enabled number of characters available when renaming an item (XB1)
Fixed issue with player becoming dismembered while still alive
Robotics expert is now usable in combat
Stimpaks can now be used on Curie after the transformation
Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked
-Quest Fixes
-Workshop FixesFixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
Fixed an issue where invulnerable characters would get stuck in combat
Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
Fixed an issue where killing a caravan would leave a quest open
Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
Fixed an issue where the player could get stuck exiting the cryopod
Fixed an issue where the player could no longer get Preston as a companion
In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
Fixed an issue with Minutemen quests repeating improperly
Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
In "Confidence Man," Bull and Gouger can now be killed
During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up
In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
Fixed an issue with "Tactical Thinking" where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly
Fixed a bug that would cause settler counts to appear incorrectly
Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
Improvements to snapping pieces together while in Workshop mode
Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
Player can now build workbenches in their Diamond City house
Building wires no longer uses up copper
Fixed issue with certain settlement attacks not generating properly
Fixed an issue with settlement happiness calculations
Settlers assigned to weapons stand will now stand next to it
Diamond City house now shows provided power
Repairing items will now correctly consume resources
Fixed an issue where companion would ignore commands at workshop locations
Fixed an issue with crops appearing destroyed after saving and reloading
-Fixed an issue with settlement happiness calculations
edit: dat plat. Celebrated by calling an artillery strike on the miserable bastard
MacReady’s Killshot perk now calculates headshot percentages properly
Player can now build workbenches in their Diamond City house
Building wires no longer uses up copper
If that's what it means (it just says it won't cost copper) then I'm down with that. It was so annoying to spend copper setting up a power grid and defense setup for your building and then can't power anything because you've run out of copper.
Yay..free wires.
Man, I finally found an Explosive bullets combat shotgun on a legendary enemy. Fully modded with 900 shells and have to restrict myself to not use it all the time (luckily I'm almost done with the game, was plaything stealth so far lol), it's just so effective.
Although I don't quite get why? "on paper" the damage value isn't really high compared to Gaus Rifle etc.
Maybe it's because I have the explosives perk x3?
Man, I finally found an Explosive bullets combat shotgun on a legendary enemy. Fully modded with 900 shells and have to restrict myself to not use it all the time (luckily I'm almost done with the game, was plaything stealth so far lol), it's just so effective.
Although I don't quite get why? "on paper" the damage value isn't really high compared to Gaus Rifle etc.
Maybe it's because I have the explosives perk x3?
Man, I finally found an Explosive bullets combat shotgun on a legendary enemy. Fully modded with 900 shells and have to restrict myself to not use it all the time (luckily I'm almost done with the game, was plaything stealth so far lol), it's just so effective.
Although I don't quite get why? "on paper" the damage value isn't really high compared to Gaus Rifle etc.
Maybe it's because I have the explosives perk x3?
Every pellet explodes. Explosive perk increases the damage that every exploding pellet does. Each shot fires multiple pellets.
Every pellet explodes. Explosive perk increases the damage that every exploding pellet does. Each shot fires multiple pellets.
It's that combined with the wide spread nature of shotguns that make Explosive Combat Shotguns OP. Also consider that you don't need to charge it up like a Gauss rifle, you can make the shotty auto or semi, and it has a large magazine. Then you start noticing why it's broken lol.
Every pellet explodes. Explosive perk increases the damage that every exploding pellet does. Each shot fires multiple pellets.
Thanks, I was wondering if the nature of a shotgun shell makes the difference. If they add the +15 splash damage + perk to every pellet that would explain why it's so OP even though it's not reflected in its damage value (and you don't get to see how many pellets etc).
You can even use that damn thing for distant enemies..
That patch is damn impressive. Can't wait for it on PS4.