BLOODED_hands
Member
Let me remind you guys.... Putting a live grenade in somebodies inventory is freakin' hilarious.
332 hours later, I finally finished the game. The ending was meh. Read about the other endings and they are meh as well. Overall opinion: it's a good game but not a very good Fallout game. So many things that I would change.
Let me remind you guys.... Putting a live grenade in somebodies inventory is freakin' hilarious.
How do you do this? There's a trophy for this right? Do I need to equip the grenade first and then what?
How do you do this? There's a trophy for this right? Do I need to equip the grenade first and then what?
2nd tier of the pick-pocketing perk.
You need a perk for that. Then just pick pocket someone and put a granade from your inventory into his.
I also did it once for the trophy
Thank you! It looks like I need to farm more XP. Never assigned points to pickpocket prior to this and I'm already level 70. This will take a while.
I think to do this trophy I just loaded an early save, switched to easy, rushed through some main quests to level up twice and did it.
Also for me it didn't take that long to level up even after 70. Some enemies give you a lot of XP now. Especially super mutants.
I think to do this trophy I just loaded an early save, switched to easy, rushed through some main quests to level up twice and did it.
Also for me it didn't take that long to level up even after 70. Some enemies give you a lot of XP now. Especially super mutants.
GAF I'm giving away 3 copies of the game and want to include you--my fav F4 community--in the giveaway.
mods: Please let me know if this is a prob and I will delete this post. Just want to share in the love.
https://www.youtube.com/watch?v=nE8tMajLu8w
This whole game for me is all about the exploration. At this point I know Bethesda won't deliver on a great story, though it would be nice to be pleasantly surprised one game. I thought Fallout 3's story was better but that's not saying much. It was a big mistake to have the premise be about finding your stolen child after your wife was murdered. You spend 5 minutes with them before the war so there's no emotional attachment and it's just weird to be building settlements and exploring without really caring about your kid. There were some cool parts, I thought the whole Kellogg arc and Institute spoiler was well done. And of course the dialogue wheel is just plain bad. They really dropped the ball with that, it almost seems like a prototype or a test which they will refine for the next TES. I sure hope so, because they'd be mad to have a similar system in their next game.
Still, the exploration and atmosphere make the game, and in that regard the game delivers in spades, for me at least. Bethesda always nails this in their games and the reason I always spend hundreds of hours in their games.
To my amusement, I found that settlers can apparently become hostile to anything you attack as long as you're within a certain range of the settlement. I was at the Finch Farm to turn in yet another infinite Minuteman quest, and saw a BoS Vertibird flying to the south, whereupon it was blown out of the sky by the super mutants at the facility across the stream. I ran over and decided to snipe a couple of the super mutants as revenge, and suddenly I hear shots ringing out all around me, turning around to see every single settler from the farm running up to the stone wall and shooting into the facility. Worrying that I might accidentally shoot a settler in the head if I keep sniping, I run around to the bridge and go in to engage the mutants directly, and the whole time I see the bullet trails coming in from across the water. If only they didn't all have crappy pipe weapons they might have been a little more effective.
You can give your settlers good weapons. Like at Sanctuary, Jun, Marcy and Sturges because they can't die, all have legendary melee weapons that i don't use.
So after doing all 4 endings, my "main save" and the one I'll continue to play on will definitely be the.Minutemen end.
- Institute destroyed however initiating the evacuation siren means most if not all unarmed scientists escape and lots of synths were also saved due to the Railroad. With high charisma can also have Shaun help you at the end giving you the synth shutdown sequence.
- Railroad is alive and still an ally.
- BoS also still alive and an ally.
Definitely the best "good ending" you can get.
I am ~7-8 hours into the game. Currently at the quest where I.Are there any cheap good weapons I can craft?have to go into the glowing sea to find someone
Currently, I am mostly using a tactical 10mm pistol as a medium-range weapon. So i am looking for something similar, maybe a sniper rifle as well.
I was at around 45 hours when I hit that point, lol. You should explore more.
I was at 120 hours when I went there for the first time, haha. No regrets. This game is patience.
I was at around 45 hours when I hit that point, lol. You should explore more.
Damn that really sounds good. I think for my next char I will also chose this one
somehow with my char at no point I was able to get the minutemen ending. Which was very strange.
Jesus man go explore and you'll find cool stuff, 8 hours in you're way too far into the story imo. Go talk to people and get some missionsI am ~7-8 hours into the game. Currently at the quest where I.Are there any cheap good weapons I can craft?have to go into the glowing sea to find someone
Currently, I am mostly using a tactical 10mm pistol as a medium-range weapon. So i am looking for something similar, maybe a sniper rifle as well.
What do I have to be doing to get my settlements to grow (other than Sanctuary, but even that's started to stagnate)? For example, at the drive-in I set up all basic needs, decontaminated the pond, set up defenses and even established the recruitment radio beacon. That was hours ago and the only person to show up was the Vault-Tec salesman and that's only because I personally recruited and sent him there. So now him and default settler are just farming forever and no one is coming.
I've had the opposite problem I think, although I usually just leave a settlement alone for a lot longer after setting up the basic needs. It's after that period of ignoring it that I end up traveling back and finding that there are a dozen or more settlers just loafing around because there aren't enough jobs to go around. Keep in mind that your charisma directly affects the capacity of your settlements, so perhaps it also influences how quickly settlers join too.
It took quite awhile for the Drive-in to get settlers for me. Other places took so little time to fill up in comparison and I still haven't gotten max settlers in it.What do I have to be doing to get my settlements to grow (other than Sanctuary, but even that's started to stagnate)? For example, at the drive-in I set up all basic needs, decontaminated the pond, set up defenses and even established the recruitment radio beacon. That was hours ago and the only person to show up was the Vault-Tec salesman and that's only because I personally recruited and sent him there. So now him and default settler are just farming forever and no one is coming.
What do I have to be doing to get my settlements to grow (other than Sanctuary, but even that's started to stagnate)? For example, at the drive-in I set up all basic needs, decontaminated the pond, set up defenses and even established the recruitment radio beacon. That was hours ago and the only person to show up was the Vault-Tec salesman and that's only because I personally recruited and sent him there. So now him and default settler are just farming forever and no one is coming.
I think you just open the workshop and delete the radioactive barrelsWait, how do you decontamine the pond? Sweet, the Drive-In seems to me like one of the coolest place to build a settlement.
Man you guys always want me to get back into this game
Yeah that sounds reasonable.I think you just open the workshop and delete the radioactive barrels
Let him play the game how he wants, people.
As for weapons, you'll need the perks before you can actually craft anything worthwhile. So basically, no. Better off saving up your caps and buying some stuff.
What do I have to be doing to get my settlements to grow (other than Sanctuary, but even that's started to stagnate)? For example, at the drive-in I set up all basic needs, decontaminated the pond, set up defenses and even established the recruitment radio beacon. That was hours ago and the only person to show up was the Vault-Tec salesman and that's only because I personally recruited and sent him there. So now him and default settler are just farming forever and no one is coming.
not really, he just needs to be on the look out for weapons that enemies drop that might have a mod he wants. then he can take the mods off those weapons and attach them to his.
I've had the opposite problem I think, although I usually just leave a settlement alone for a lot longer after setting up the basic needs. It's after that period of ignoring it that I end up traveling back and finding that there are a dozen or more settlers just loafing around because there aren't enough jobs to go around. Keep in mind that your charisma directly affects the capacity of your settlements, so perhaps it also influences how quickly settlers join too.
How many Minutemen quests are there? I feel like every time I do one I get 1-2 more. Blown away by how many settlements there are.
How many Minutemen quests are there? I feel like every time I do one I get 1-2 more. Blown away by how many settlements there are.
There are as many as you're willing to do, and then some more after that.
Infinite, doing them is a good way to grind affninity with most of your companions, even Strong just make sure you don't do anything intelligent like pick locks or hack computers.
I find it way more difficult than Fallout 3 or NV. Not that Fallout 4 is a difficult game, but more than the other two. Even on "hard" they were less difficult than Fallout 4. For example traps: Killing me one hit in F4. Grenade? Molotov? Shotgun? Missile by enemy? One hit dead. Never happened in F3 or NV.(and is too easy, besides).