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Fallout New Vegas |OT| Obsidian does what Bethesdon't

firehawk12

Subete no aware
Snapshot King said:
Just a quick question, I know all the companions have side-quests, but once I actually got Boone, well, he doesn't say much. Was his quest the one to get him? Or do I have to keep chillin with him.

Also, he randomly spawned with a unique assault rifle going into a room that kicked some serious ass. I took it off him to look at it and he wouldn't re-equip. =(

I think you have to get him to talk to you by triggering some event. I only finished the game with Veronica, but her quest really started out of the blue.

duckroll said:
Finally decided to enter Vegas. Should have done so much sooner. Opening up the Mr House quest line has many... benefits to say the least. This is going to make recruiting a full party much easier. :lol

I'm curious as to how, actually?
 

duckroll

Member
Gravijah said:
Mr House is probably my favorite thing so far in the game. It's making my brain have an orgasm.

Is it just me, or does the entire Lucky 38 concept and art direction have huge Bioshock overtones? It seems they were very much inspired by the presentation in that game. :)


firehawk12 said:
I'm curious as to how, actually?

You get your own suite, and from then on you can tell your companions to go there and wait, instead of them returning back to the towns you originally recruited them at when you tell them to part ways. It means you can basically collect a full party at a home base and change companions at one spot.
 

Dead

well not really...yet
Since some of you are in that part of the game...

Can I
Kill Mr. House, as part of the Wild Card sub quest, and still get my own penthouse?
 

firehawk12

Subete no aware
duckroll said:
You get your own suite, and from then on you can tell your companions to go there and wait, instead of them returning back to the towns you originally recruited them at when you tell them to part ways. It means you can basically collect a full party at a home base and change companions at one spot.

Jesus fucking christ, really? How does that work?
Do you talk to them through the dialog system and get them to go to the suite or do you have to take them there and leave them?

I always ignored the Lucky 38 because you had to basically go through three load screens just to go to your house, whereas with
Novac
it's just the one load.

Dead said:
Since some of you are in that part of the game...

Can I
Kill Mr. House, as part of the Wild Card sub quest, and still get my own penthouse?

I don't know if this is a glitch or not, but you seem to get locked out of the Strip if you kill House. You have to kill one of the securitrons to get a key to go back in... but otherwise, you can still go back to the room.
 

jax (old)

Banned
re: power armour

how the hell do you get this to work? I just finished all of the BOS stuff and I don't have it (The training to use it that is). ..wtfff?

help
 
duckroll said:
You get your own suite, and from then on you can tell your companions to go there and wait, instead of them returning back to the towns you originally recruited them at when you tell them to part ways. It means you can basically collect a full party at a home base and change companions at one spot.
Keep in mind that at the moment,
the Lucky 38 seems to be pretty glitchy. Sometimes if you send a companion there, they'll never show up. Ever. I recommend just sending them back to their home spots until they fix that, but then again even that isn't perfect (lost ED-E, but brought it back via console).
 

duckroll

Member
firehawk12 said:
Jesus fucking christ, really? How does that work?
Do you talk to them through the dialog system and get them to go to the suite or do you have to take them there and leave them?

I always ignored the Lucky 38 because you had to basically go through three load screens just to go to your house, whereas with
Novac
it's just the one load.

After you get the suite in Lucky 38, when you talk to your companions and tell them it is time to part ways, the dialog option now changes from telling them to go back to whatever town you found them, to "go back and wait at the Lucky 38 suite" or something like that. Very helpful!

I presume you're playing on consoles? Because load times are a total non-issue on PC. It takes me like maybe 5-10 seconds tops to get to my room from the entrance. And that's including walking!
 

firehawk12

Subete no aware
duckroll said:
After you get the suite in Lucky 38, when you talk to your companions and tell them it is time to part ways, the dialog option now changes from telling them to go back to whatever town you found them, to "go back and wait at the Lucky 38 suite" or something like that. Very helpful!

I presume you're playing on consoles? Because load times are a total non-issue on PC. It takes me like maybe 5-10 seconds tops to get to my room from the entrance. And that's including walking!

Hrm. Does that only work with
Human companions? The two pet companions seem to just go back to where they came from when I had to switch them out in the game.

And yeah, 360. The loads are a pain in the ass. Why they didn't just have a map marker inside the freaking strip astounds me considering how often you have to go there.
 

Wallach

Member
firehawk12 said:
Hrm. Does that only work with
Human companions? The two pet companions seem to just go back to where they came from when I had to switch them out in the game.

And yeah, 360. The loads are a pain in the ass. Why they didn't just have a map marker inside the freaking strip astounds me considering how often you have to go there.

Not just human, currently ED-E is chilling in my suite.
 

firehawk12

Subete no aware
Wallach said:
Not just human, currently ED-E is chilling in my suite.

Doh. Do you need to do anything to activate the feature? I'll test it out again, but I'm sure I never got a prompt. :(

Yup, I don't get the prompt. But then again I didn't do any of his missions at all, so I have no idea if that's the problem.

Hrm, looks like the 360 patch might have removed the feature? If someone on 360 can test it out that'd be cool.
 
Anyone know if the PC version still has the Gamebryo/iFPS Clamp engine stuttering issue?

I'm assuming it does, but just thought I'd ask...
 

Enduin

No bald cap? Lies!
So I beat the game, something like 45 hours did pretty much everything with only a few minor things missed. Loved the game and it was way better than FO3. Lot more personality and far far better world. But it wasnt perfect lot of little design and story things that I would have preferred differently but all in all it was a great game.

One of the major things that really bummed me out about New Vegas strip and the Lucky 38 though
is that if you overthrow Mr. House and take over theres no real change in the world you just hear a few comments here and there and see a different flash card in the ending. Like Im in charge now so why cant I reopen the Lucky 38 and get income from it? Why am I automatically at odds with the NCR or Legion if I choose to work with Yes Man and complete the Wild Card quests and build up my power. And, I know this one is way harder since it would involve a lot of extra work, but why cant I flaunt it and use my new power when dealing with people and let them know Im the new boss in town.
And damnit why wasnt Victor turned into a companion.

Another thing that really disappointed me about New Vegas was how not bustling the Strip and Casinos were. It was the exact same lackluster place at every time of day or night. I know its like that probably because the Gamebryo engine is a piece of shit and cant handle any sizable amount of NPCs but still the Strip and Casinos felt absolutely dead and lacked a lot of personality because of it. I hope someone manages to make a mod to liven up the place. I waited till probably hour 24 before I entered the Strip thinking I was saving the Jewel of the Mojave for last and boy was I disappointed.

I also wish more of the wastes was like Goodsprings and less like the bombs fells a few years ago.

AgentOtaku said:
Anyone know if the PC version still has the Gamebryo/iFPS Clamp engine stuttering issue?

I'm assuming it does, but just thought I'd ask...

Yes it does. Though it doesnt seem as bad to me, but I maybe wrong.
 
So I´m done with Repconn Facility. I´m not quite satisfied with the outcome of that quest.

I had Veronica with me, so the battles were never challenging at all, since I´m playing on normal difficulty. I thought me playing as a character focusing on speech, science, lockpicking and repair skills would be enough of a challenge there rather than cranking up the difficulty to hard. But in this quest, it seemed like the only solution was to have a companion with me, which more or less felt like cheating considering how effective she was in battles.

I would have thought that there would be more non violence options but instead
you have to navigate through corridors filled with feral ghouls and night kins, and then I didn´t see any options when dealing with Davison besides killing all the night kins, since the stealth boys weren´t there anymore. And to come to that conclusion, you either have to kill the ghoul in the shipment room or navivate through the corridors with night kins to get the information he wanted . And all this to get some information from someone about in what direction a guy went?

That said, the overall story of the missions was quite fun. :)
 

Almak

Member
Enduin said:
Another thing that really disappointed me about New Vegas was how not bustling the Strip and Casinos were. It was the exact same lackluster place at every time of day or night. I know its like that probably because the Gamebryo engine is a piece of shit and cant handle any sizable amount of NPCs but still the Strip and Casinos felt absolutely dead and lacked a lot of personality because of it. I hope someone manages to make a mod to liven up the place. I waited till probably hour 24 before I entered the Strip thinking I was saving the Jewel of the Mojave for last and boy was I disappointed.
Yup, that bummed me out too. I think they tried to alleviate some of that by adding ambient sounds to some of the locations (laughing and talking sounds in the casinos, glasses clanging at the bars etc.) but without the NPCs it just seems out of place and weird.
 

firehawk12

Subete no aware
Almak said:
Yup, that bummed me out too. I think they tried to alleviate some of that by adding ambient sounds to some of the locations (laughing and talking sounds in the casinos, glasses clanging at the bars etc.) but without the NPCs it just seems out of place and weird.

I did see one fun bit where a bunch of NCR soldiers started dancing with the hookers that stand outside the Gamorah. But yeah, that's about it.
 

duckroll

Member
Okay, I have Boone, Cass, Veronica, Gannon, ED-E, and Rex chilling in Lucky 38. I tried to take Rex out to do his quest (never used him before), and the first thing that happened on the road was him picking a fight with a carzador.... and getting killed. Weakest companion in the game? :/
 

Zeliard

Member
Hey duckroll can you spoiler me where to get Cass? I need a Boone replacement. I upped the difficulty to Very Hard and he still massacres everything with ease.
 

duckroll

Member
Zeliard said:
Hey duckroll can you spoiler me where to get Cass? I need a Boone replacement. I upped the difficulty to Very Hard and he still massacres everything with ease.

She's drinking in the bar at the Mojave Outpost in the bottom left of the world map. You should be able to get a job from the Crimson Caravan company to buy out Cassidy Caravan. Once you convince her to sell out, you can ask her to join you instead.
 

BeeDog

Member
In Fallout 3, you had to collect tons of stuff for some quests/rewards (e.g. scrap metals, pre-war books and so on). Could someone tell me if there's something similar to that in New Vegas? I'd like to start collecting crap as early as possible.
 
CecilRousso said:
So I´m done with Repconn Facility. I´m not quite satisfied with the outcome of that quest.

I had Veronica with me, so the battles were never challenging at all, since I´m playing on normal difficulty. I thought me playing as a character focusing on speech, science, lockpicking and repair skills would be enough of a challenge there rather than cranking up the difficulty to hard. But in this quest, it seemed like the only solution was to have a companion with me, which more or less felt like cheating considering how effective she was in battles.

I would have thought that there would be more non violence options but instead
you have to navigate through corridors filled with feral ghouls and night kins, and then I didn´t see any options when dealing with Davison besides killing all the night kins, since the stealth boys weren´t there anymore. And to come to that conclusion, you either have to kill the ghoul in the shipment room or navivate through the corridors with night kins to get the information he wanted . And all this to get some information from someone about in what direction a guy went?

That said, the overall story of the missions was quite fun. :)

just did this mission. solo/non-violent version:

stealth to ghoul, stealth to prison (key is on desk in office off catwalk over prison), stealth back to ghoul, view computer, go to davison. mission accomplished...
 

Shinjitsu

Banned
snoopeasystreet said:
Can't get Kay Kyser's Jingle, Jangle, Jingle out of my head. It's this game's Civilization.

It was over in a moment and the folks had gathered round
There before them lay the body of the outlaw on the ground
Oh he might have went on living but he made one fatal slip
When he tried to match the ranger with the big iron on his hip
Big iron on his hip
 
Shinjitsu said:
It was over in a moment and the folks had gathered round
There before them lay the body of the outlaw on the ground
Oh he might have went on living but he made one fatal slip
When he tried to match the ranger with the big iron on his hip
Big iron on his hip
:lol yup, I can't get that one out of my head either. Same for Blue Moon and A Kick in the Head:lol
 

WanderingWind

Mecklemore Is My Favorite Wrapper
Typical Obsidian game in that toward the end there is a sudden mission dump. As soon as you get to the strip it's just a rapid fire quest log. Sort of ruins the pace the game had going for it. I mean, just talking to two people opens around 15 quests as I count them.
 

Wiggum2007

Junior Member
I don't know their names but my favorite tracks are those guitar pieces without vocals that play on I think Mojave Music Radio sometimes.
 

Shinjitsu

Banned
Wiggum2007 said:
I don't know their names but my favorite tracks are those guitar pieces without vocals that play on I think Mojave Music Radio sometimes.

Yeah those are good too.

I do wish there was a bit more of the vocal tunes in the game, but the inclusion of the fallout 1 and 2 music gave me a major nerd boner as soon as a I heard one of the songs.
 

Zeliard

Member
duckroll said:
She's drinking in the bar at the Mojave Outpost in the bottom left of the world map. You should be able to get a job from the Crimson Caravan company to buy out Cassidy Caravan. Once you convince her to sell out, you can ask her to join you instead.

Haha, crazy coincidence, that is actually just the place I had arrived to when I made that post. :>

I arrived there at night. Looked quite cool.
 

WanderingWind

Mecklemore Is My Favorite Wrapper
BeeDog said:
In Fallout 3, you had to collect tons of stuff for some quests/rewards (e.g. scrap metals, pre-war books and so on). Could someone tell me if there's something similar to that in New Vegas? I'd like to start collecting crap as early as possible.

Collect
100 tin cans/irons/pots/scrap metals.
 
I can confirm that Super Slam is freaking awesome, procs almost all the time, and it procs on multiple enemies if you use a weapon with a wide swing. Knock down giant radscorpions and deathclaws and carve them to bits, or switch to a gun and fire away.

Still working on build. Here's what I'm leaning towards still:

Final base stats after modding, without any gear on = 8 STR, 6 PER, 8 END, 1 CHR, 7 INT, 7 AGI, 9 LCK, +4 DT

01 Fast Shot and Built to Destroy
02 Rapid Reloads
04 Educated
06 Bloody Mess
08 Cowboy
10 Finesse
12 Shotgun Surgeon
14 Purifier
16 Better Criticals
18 Super Slam
20 Confirmed Bachelor
22 Sniper
24 Ninja
26 Nerves of Steel
28 Jury Rigging
30 ?

Still looking at: Gunslinger, Commando, Grim Reaper's Spirit, Hunter, Entomologist, Piercing Strike (70 unarmed), Pyromaniac (60 explosives), Robotics Expert, Concentrated Fire, Laser Commander, Slayer (90 unarmed), The Professional, Math Wrath(70 sci), Living Anatomy (70 med). Only problem with most of those is that you need to invest a ton of skill points that would be better elsewhere.
 

Double D

Member
Well, I fully planned to get balls deep in this game this weekend. Then, out of nowhere comes Super fucking Meat Boy. If someone told me a month ago that I would be playing that instead of New Vegas I would have openly mocked them. Anyways, Hopefully I'll crack into it sometime today, or maybe tonight. I have to get through Hell first.
 

Wallach

Member
CecilRousso said:
So I´m done with Repconn Facility. I´m not quite satisfied with the outcome of that quest.

I had Veronica with me, so the battles were never challenging at all, since I´m playing on normal difficulty. I thought me playing as a character focusing on speech, science, lockpicking and repair skills would be enough of a challenge there rather than cranking up the difficulty to hard. But in this quest, it seemed like the only solution was to have a companion with me, which more or less felt like cheating considering how effective she was in battles.

I would have thought that there would be more non violence options but instead
you have to navigate through corridors filled with feral ghouls and night kins, and then I didn´t see any options when dealing with Davison besides killing all the night kins, since the stealth boys weren´t there anymore. And to come to that conclusion, you either have to kill the ghoul in the shipment room or navivate through the corridors with night kins to get the information he wanted . And all this to get some information from someone about in what direction a guy went?

That said, the overall story of the missions was quite fun. :)

Technically, you don't have to do "Come Fly With Me" to find out which way the guy went. You can just steal that information from Manny.

On a side note, I am already itching to start another character and I'm nowhere close to being done with my first play through. Goddamn.
 

avcables

Banned
Ledsen said:
I've read through this whole thread. The .dll thing was the first thing I did when I got the game, it doesn't do anything for the stutter. I also have water multisampling on low, and of course tried the ifpsclamp thing. It's basically unfixable unless you can run the game at a constant 60 fps. I'd say my "rant" was entirely justifiable.
I haven't had any issues and have been running at a constant 60FPS with the .dll fix. It's worked for everyone. The ifpsclamp ruins it, though, because it literally slows down the game to match the framerate.

If the .dll fix isn't working then your settings are too high for your hardware. Honestly, with every single person having a positive outcome from the .dll fix, I can't imagine what issue you're having. Turn off AA. You've already done the water fix. There's not much more.
 

bunbun777

Member
I would suggest if anyone wants the most (skill point-wise)out of their character they take the Comprehension perk. With 4 books for every skill, this will net 50+ points as well as give you +20 with the magazines, which usually is always enough to bump your specialization way up. That mixed with the right clothes and chems (+2 skill points for every +1 corresponding increase of SPECIAL) can get you almost anything you want around your levels.

And of course Educated as soon as possible imo... the change in skill point distribution shouldn't deter anyone from going high INT either, those points add up over 30 levels... Starting off with a 9 INT and going for the implant quickly can net you 70+ more skill points than the base 5.

I just really like skill points, it's one of many ways to go about it.
 
Wallach said:
Technically, you don't have to do "Come Fly With Me" to find out which way the guy went. You can just steal that information from Manny.

On a side note, I am already itching to start another character and I'm nowhere close to being done with my first play through. Goddamn.

Steal it? How?
 

avcables

Banned
NIN90 said:
Why does everyone go 1CHR?
Most people would rather work the quests out in the game and boost their personal stats and capabilities for combat than talk it out with the NPC to solve problems.
 

epmode

Member
avcables said:
Most people would rather work the quests out in the game and boost their personal stats and capabilities for combat than talk it out with the NPC to solve problems.
Nah, it's still possible to max Speech with CHR at 1. I'm doing it myself. I don't really like keeping the crappy AI around for combat so I don't mind if my followers are weak. The other SPECIAL stats are a lot more useful.
 

Tripwood

Member
Anyone else had problems with their stuff disappearing from
Work Bench Lockers in Lucky 38
?
Shit load of ammo and crafting material just vanished.
 

i-Lo

Member
Any word on when the memory leak issue on the 360 will be fixed? Btw, does the PS3 version also suffer from the same "the longer I play the worse the loading period gets" issue?
 

daevv

Member
i-Lo said:
does the PS3 version also suffer from the same "the longer I play the worse the loading period gets" issue?

It does for me. Just like Fallout 3, the larger my save file gets (closing in on 6mb) the slower things get. Really bad when going to new areas on the map. :(

~d
 

sdornan

Member
Enduin said:
Another thing that really disappointed me about New Vegas was how not bustling the Strip and Casinos were. It was the exact same lackluster place at every time of day or night. I know its like that probably because the Gamebryo engine is a piece of shit and cant handle any sizable amount of NPCs but still the Strip and Casinos felt absolutely dead and lacked a lot of personality because of it. I hope someone manages to make a mod to liven up the place. I waited till probably hour 24 before I entered the Strip thinking I was saving the Jewel of the Mojave for last and boy was I disappointed.

Almak said:
Yup, that bummed me out too. I think they tried to alleviate some of that by adding ambient sounds to some of the locations (laughing and talking sounds in the casinos, glasses clanging at the bars etc.) but without the NPCs it just seems out of place and weird.

Agree wholeheartedly with both of these things. Biggest flaw of the game, IMO.

I'm playing on 360, but if a mod is released that puts more NPCs on The Strip I might have to buy the PC version for my second playthrough.
 

i-Lo

Member
daevv said:
It does for me. Just like Fallout 3, the larger my save file gets (closing in on 6mb) the slower things get. Really bad when going to new areas on the map. :(

~d

Ah, crap, please don't tell me that it still uses that custom thumbnail for the save file....


sdornan said:
Agree wholeheartedly with both of these things. Biggest flaw of the game, IMO.

I'm playing on 360, but if a mod is released that puts more NPCs on The Strip I might have to buy the PC version for my second playthrough.


Gamebryo has aged quite poorly and Obsidian's promise of visual tweaks seems like all talk. Because the game will sell, Bethesda will piggyback on it this entire generation for open world games.
 

jax (old)

Banned
Got the power armour. Had to go wander around a little (or leave the BOS hidden base) then come back to get the mission to then gain the ability to wear it.

Completed the white mask quest. Now that was creepy good.

The thing about the game, is that there's just so much to do, which is awesome as all hell. You could be questing and helping people all over and that's just 1 way to play it. And of course, I'm playing good so I can only imagine the game changing for someone playing the other way. And factions.

A lot of depth here. It doesn't feel fresh because of the bethesda engine which is a real pity but that said, the game is deep deep deep. I'm on Level 24 now and I feel sad that I'm going to cap out on skill points + whatnot. :p I know the DLC will add more levels but its a bit disheartening to know that soon, I can't level up anymore.
 

avcables

Banned
epmode said:
Nah, it's still possible to max Speech with CHR at 1. I'm doing it myself. I don't really like keeping the crappy AI around for combat so I don't mind if my followers are weak. The other SPECIAL stats are a lot more useful.
Right, but the basis for not boosting Charisma is because you're already not worried about the speech checks in the game. Coupled with being able to boost speech otherwise (which still ends up being less effective without points in Charisma) just adds to that.

I don't understand what Companion Nerve is, though.

New Vegas does have a lot more to do with Charisma than FO3 did as well. I think it's an entirely different concept for that skill in NV. Hence it's ACTUALLY USEFUL in some cases. Like the doctor at Camp Forlorn.
 

jax (old)

Banned
did I read somewhere here that the bye bye love quest is bugged? Because I think it is. Joanna won't show up again after I met carlito.
 

avcables

Banned
Jax said:
Got the power armour. Had to go wander around a little (or leave the BOS hidden base) then come back to get the mission to then gain the ability to wear it.

Completed the white mask quest. Now that was creepy good.

The thing about the game, is that there's just so much to do, which is awesome as all hell. You could be questing and helping people all over and that's just 1 way to play it. And of course, I'm playing good so I can only imagine the game changing for someone playing the other way. And factions.

A lot of depth here. It doesn't feel fresh because of the bethesda engine which is a real pity but that said, the game is deep deep deep. I'm on Level 24 now and I feel sad that I'm going to cap out on skill points + whatnot. :p I know the DLC will add more levels but its a bit disheartening to know that soon, I can't level up anymore.
I don't doubt that the reason Obsidian chose
to end things the way they did
is because they're taking a similar route that FO3 did. I'm more interested in doing what I can now and have to pick up again with whatever the DLC plans on bringing.
 

Xevren

Member
duckroll said:
Okay, I have Boone, Cass, Veronica, Gannon, ED-E, and Rex chilling in Lucky 38. I tried to take Rex out to do his quest (never used him before), and the first thing that happened on the road was him picking a fight with a carzador.... and getting killed. Weakest companion in the game? :/


The carzadors hit incredibly hard for some bugs, it got to the point that I just tried to avoid them since all my companions would died by them.
 

CAW

Member
duckroll said:
Okay, I have Boone, Cass, Veronica, Gannon, ED-E, and Rex chilling in Lucky 38. I tried to take Rex out to do his quest (never used him before), and the first thing that happened on the road was him picking a fight with a carzador.... and getting killed. Weakest companion in the game? :/
Rex works good with raged support when you complete his quest you
upgrade his strength and toughness
which I'm sure will help a lot.

The cazador's are pretty stong though:


Young Cazador:
  • Level 12
  • 7 perception
  • 100 health
  • 45 damage

Cazador:
  • Level 18
  • 9 perception
  • 200 health
  • 70 damage

Legendary Cazador:
  • Level 25
  • 10 perception
  • 400 health
  • 120 damage

They're powerful bugs. :lol
 
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