Laughing Banana said:
Caved in and bought the game.
The decisions at the beginning of the game sort of overwhelming for me, just like the original Fallout 3. On what stats should I pour the points? Strength? Science? Speech?.... Gah, too many options.
SPECIAL: 7 STR, 5 PER, 7 END, 1 CHR, 5 INT, 6 AGI, 9 LCK
I suggest tagging Repair, Sneak, and Lockpicking.
Perks: 01 Fast Shot and Built to Destroy, 02 Rapid Reloads, 04 Educated, 06 Bloody Mess, 08 Cowboy, 10 Finesse, 12 Confirmed Bachelor, 14 Purifier, 16 Better Criticals, 18 Super Slam, 20 Jury Rigging, 22 Sniper, 24 Ninja, 26 Nerves of Steel, 28 Commando, 30 Hunter. You may also consider Slayer, Math Wrath, Grim Reaper's Spirit, or Action Boy.
Crit stacking is the most effective way to break the game. On Very Hard you'll run into enemies like deathclaws that can easily 2-3 shot you even with decent armor on, so you'll need superior ranged firepower to kill them before they lay their claws on you.
Most important skills that should be as close to 100 as possible: Guns, Lockpick, Melee Weapons, Repair, Sneak.
Secondary skills that are good to have at around 50-60: Speech, Science, Medicine.