yep, very often. Try to wait for some hours.hemtae said:The gun runners will sell it sometimes
yep, very often. Try to wait for some hours.hemtae said:The gun runners will sell it sometimes
:lolJerk 2.0 said:Nooooooooooo!
Wallach said:Patch is now live on Steam.
Wallach said:Patch is now live on Steam.
Joe Molotov said:So is this the patch? The comprehensive patch that supposed to fix everything?
Wallach said:It's pretty substantial. I promise it does not fix every bug in the game, though.
Lakitu said:Anything about returning companions? I lost E-DE ages ago, so now I'm just rolling with Rex. Also, stuff like not being to finish Raul's quest because I learned the Ranger's takedown ages ago and Boone not carrying his hunting rifle for some reason. Hopefully there are fixes for these.
Don't like that they nerfed the sniper rifles, hope they aren't too bad.
Wallach said:According to the GECK, the multiplier on the stock SR is now 1x (which is what it should be really) but the DAM is lower than I expected (42).
Supposedly missing companions were fixed; people were reporting they were "back", but at the very least it should never occur on new playthroughs due to the change in how they travel when dismissed.
Lakitu said:The second part pleases me. I hope that's the case then, because I miss E-DE.
The first part upsets me (in regards to damage).
Thanks for that.
Wallach said:No problem. It appears that the Gobi was also nerfed in DAM so that the discrepancy in damage is still the same (so 40 to the SRs 42) though I haven't checked it in GECK to see what the multiplier is. Personally I just like the rifle for the unspoken backstory but I suspect a lot of people were not carrying it for that reason...
Lakitu said:I thought that might be the case too, shame really as it is easily the most rewarding rifle in the game and yeah, for the reason you mentioned. I guess the sniper rifles are more similar to Fallout 3 now. Which I guess isn't too bad, since I have no problems with them in that. I always get sneak critical damage, 60-80% of the time with one head shot.
Wallach said:That isn't really going to change, though. That's really the reason why the multiplier didn't make sense; the SR - especially silenced - is probably the easiest weapon in the game to get sneak criticals with.
If you're looking for a suitable replacement you should probably pick up a Trail Carbine as it is a phenomenal weapon that got overlooked due to the poor balance on the SRs. The Brush Gun is also a fantastic weapon if supplemented with the Cowboy perk.
Edit - Other stuff I've seen that has yet to be posted (thanks for the shitty changelog Obsidian):
- Plasma Rifle base damage is now 45 (previously 32)
Lakitu said:I'm definitely willing to give the Trail Carbine a try. I've barely used it, but I'm really more of a long-distance weapon user, with a focus on sneak critical attacks and stealth boys, is there a scope mod available for it anywhere?
And pretty good news about Plasma Rifle damage, I thought it was ridiculously underpowered in this.
Wallach said:Yes, the Trail Carbine can be outfitted with a scope. It is affected by Cowboy as well which makes it a beast (about as close as you're going to get to the old SR sans silencer).
What's funny is that I think a lot of people will stop using the Gobi after this patch, and I wonder how many of them will just give it to Boone... :lol
Jerk 2.0 said:I long ceased to use Boone's boring ass, so the gun will go in the trash for me.
Looks like the YCS/186 is back to being the best 1-Shot SR.
Wallach said:Yes, the Trail Carbine can be outfitted with a scope. It is affected by Cowboy as well which makes it a beast (about as close as you're going to get to the old SR sans silencer).
What's funny is that I think a lot of people will stop using the Gobi after this patch, and I wonder how many of them will just give it to Boone... :lol
Wallach said:According to the GECK, the multiplier on the stock SR is now 1x (which is what it should be really) but the DAM is lower than I expected (42).
tokkun said:So the scoped Hunting Rifle is now a better sniper rifle than the Sniper Rifle, but the Sniper Rifle is better for close/mid-range due to its higher rate of fire.
Doesn't exactly make a lot of sense.
tokkun said:So the scoped Hunting Rifle is now a better sniper rifle than the Sniper Rifle, but the Sniper Rifle is better for close/mid-range due to its higher rate of fire.
Doesn't exactly make a lot of sense.
Jerk 2.0 said:Oooh, 'This Machine' seems like a good all-around weapon.
This. Also what are the changes?gdt5016 said:Any info on when this patch will hit the 360 version? I'm about 7 hours in, loving it .
gdt5016 said:Any info on when this patch will hit the 360 version? I'm about 7 hours in, loving it .
niceWallach said:Patch is now live on Steam.
klee123 said:So what was changed with regards to the Gobi Sniper rifle?
Wallach said:Found that after the patch, all of the guards at the Silver Rush had their primary weapons reduced to 0 condition. If you kill the one out front (who will have to engage you with fists because his Plasma Rifle is broken) and the others come outside to fight you, there aren't any weapons for them to pick up so they'll all be stuck with fists unless they got a random spawn of a secondary weapon in their inventory (like a Plasma Pistol).
Edit - It's worse than I thought, actually. Any NPCs that spawn with certain weapons that were updated by the patch will now spawn with 0 condition weapons (NCR, Brotherhood, Powder Gangers etc). Be prepared for a lot of fisticuffs until this is fixed.
Wallach said:Damage was lowered by 20 on both weapons. I know the SR now has a 1x critical chance multiplier now, not sure what the Gobi's is. AP cost increased by I think 8 for both weapons.
It also seems there was a decent amount of love for explosives. Fat Man and Missile Launcher damage was doubled, for example.
Edit - Grenade Launcher (not rifle) also went up about 60% (129 DAM w/ 3/3 explosives damage, previously 80).
klee123 said:Ok, so basically the sniper rifle is now useless. That's just great. It doesn't help that the majority of the perks in the game doesn't really affect the sniper rifle in the first place.
klee123 said:Ok, so basically the sniper rifle is now useless. That's just great. It doesn't help that the majority of the perks in the game doesn't really affect the sniper rifle in the first place.
:lol can't wait for the next patchWallach said:Found that after the patch, all of the guards at the Silver Rush had their primary weapons reduced to 0 condition. If you kill the one out front (who will have to engage you with fists because his Plasma Rifle is broken) and the others come outside to fight you, there aren't any weapons for them to pick up so they'll all be stuck with fists unless they got a random spawn of a secondary weapon in their inventory (like a Plasma Pistol).
Edit - It's worse than I thought, actually. Any NPCs that spawn with certain weapons that were updated by the patch will now spawn with 0 condition weapons (NCR, Brotherhood, Powder Gangers etc). Be prepared for a lot of fisticuffs until this is fixed.
Heh, I went through hell to slaughter these guys before the patch. If I had only waited....Wallach said:Found that after the patch, all of the guards at the Silver Rush had their primary weapons reduced to 0 condition. If you kill the one out front (who will have to engage you with fists because his Plasma Rifle is broken) and the others come outside to fight you, there aren't any weapons for them to pick up so they'll all be stuck with fists unless they got a random spawn of a secondary weapon in their inventory (like a Plasma Pistol).
aasoncott said:Really, really hoped this patch would fix the fact that I can't play the game for more then ten minutes without crashing.
... it didn't.
LM4sure said:Hey should I have this guy at the Silver Rush place kill Cass? I don't know how else to complete the mission.
LM4sure said:Hey should I have this guy at the Silver Rush place kill Cass? I don't know how else to complete the mission.
Depends on how much you like Cass. There's no other way to complete the mission. Of course, it's more profitable to kill them all and take their stuff. They've got some really good stuff.LM4sure said:Hey should I have this guy at the Silver Rush place kill Cass? I don't know how else to complete the mission.