Barrage said:This thread is probably the best place to ask a complete scrub question like this:....If i've never played a Fallout, should I start with F3 or New Vegas? What is regarded as the better game?
Barrage said:This thread is probably the best place to ask a complete scrub question like this:....If i've never played a Fallout, should I start with F3 or New Vegas? What is regarded as the better game?
Ricker said:I`m completly stomped in Dead Money...as requested,even though I didn`t mention anything that spoilery
once you are inside the Sierra Madre,all the doors I can access need a key that I don`t have...the quest says to find entrance to the Electrical closet and the marker is completly useless...I disabled the 3 emitters,no more annoying patrols,just the collar stuff...I went and looked everywhere,the door I need to access needs a key...where is it?
gdt5016 said:Okay beat Dead Money (loved it), but have ONE question.
There were alot of references at the end to a meeting/battle I have with another Courier in the upcoming battle, who were they referring to? I vaguely remember mention of another Courier in the beginning of the game. Did I miss that questline, or will that come up again?
As others have said, the Fallout 3 GOTY. If you enjoy it, there's a lot of play-time in it, and by the time you're done, New Vegas will have probably dropped in price as well, so then you can buy that.Barrage said:This thread is probably the best place to ask a complete scrub question like this:....If i've never played a Fallout, should I start with F3 or New Vegas? What is regarded as the better game?
ChoklitReign said:What's the best weapon to use against nightkin? I'm level 7 and the single shotgun doesn't work too well. I'm doing the Come Fly With Me Quest. Maybe I should use stealth.
Barrage said:This thread is probably the best place to ask a complete scrub question like this:....If i've never played a Fallout, should I start with F3 or New Vegas? What is regarded as the better game?
It's not that bad on PC right now.Ledsen said:I'd never recommend anyone to buy FO:NV in the horrible, buggy state it's in. Wait a year and get FO3 GOTY in the meantime.
eznark said:Come Fly With Me is one of my favorite all time quests. :lol Just finished it. I didn't kill any Nightkin...just sayin'
subversus said:WHAT?
ChoklitReign said:What's the best weapon to use against nightkin? I'm level 7 and the single shotgun doesn't work too well. I'm doing the Come Fly With Me Quest. Maybe I should use stealth.
ChoklitReign said:What's the best weapon to use against nightkin? I'm level 7 and the single shotgun doesn't work too well. I'm doing the Come Fly With Me Quest. Maybe I should use stealth.
Did you use stealth boys? Because that's how I did it. It wasn't too bad with a couple of those in stock.eznark said:Come Fly With Me is one of my favorite all time quests. :lol Just finished it. I didn't kill any Nightkin...just sayin'
Nope. Walked in, talked to the ghoul, talked to antlers, went on my way.Stallion Free said:Did you use stealth boys? Because that's how I did it. It wasn't too bad with a couple of those in stock.
Ricker said:Yeah go with Fallout 3 GOTY,it comes with all the DLC and if you like that one,then NV is a no brainer as well.
Dr. Kitty Muffins said:Should I still be having trouble taking down multiple deathclaws at level 19?
Jerk 2.0 said:Depends on difficulty and play style.
Generally? Yes.
Gauss rifle + meltdown perk.Dr. Kitty Muffins said:Regular difficulty and I'm geared towards pistols and energy weapons.
MoxManiac said:Just received this as an xmas present (ps3 version) is it true the DLC is 360 exclusive?
Lakitu said:It's Ulysses. He will probably be in the ultimate DLC episode. Read all about it here:
http://fallout.wikia.com/wiki/Ulysses
legend166 said:So I got this in the Steam sale yesterday.
Any tips before I start? I played Fallout 3, but not extensively. One of the problems I had was I didn't really know what to put points into. Can anyone point me in the right direction?
Wallach said:Well, I could probably write an entire page of tips in this thread and not really cover everything.
The best advice I can give you is to just follow your intuition as to how you think you'd like to build your character, and if you have any specific questions when it comes to tweaking your character to be good at that, post those. This type of game is actually very good at letting you walk your own path in terms of how you accomplish what you want to do, so it's not a great idea to start on the "other end" of game knowledge so to speak because you'll spend a lot of time second guessing your choices.
So, basically - what kind of character do you want to make?
legend166 said:A thief with a heart of gold.
Seriously though, I figure it's time I try and play one of these games with a smooth talking, stealthy type character. I tried a little bit of that in Fallout 3, but found that I wasn't able to smooth talk my way out of a mutant rat scratching my face off.
Wallach said:Okay, that's a start. So right away we can see a few things that could benefit this character:
Speech
Stealth
Lockpicking
Now, what about defending yourself? Do you want to use melee or unarmed and rely on stealth to close distance with enemies? Slap a silencer on your pistol and methodically eliminate everything? What about situations where you won't be able to talk your way out of combat and stealth simply isn't enough - do you want to bring combat capable companions when you need to do some heavy lifting, or do you want to still be able to pick up something with serious firepower and handle it yourself?
legend166 said:A pistol with a silencer sounds appealing.
Wallach said:Traits are also a new (well, old but new again) concept - you'll be asked if you want to take up to two traits out of a small pool of choices when you make your character. These are more personal preference, and unlike perks always come with a positive and negative effect that you'll have to take into consideration. You can take none of them if you so choose, but can make your game more interesting. As a warning, if you take the Four Eyes trait - which says it grants +1 PER when wearing any type of glasses - it will actually give you -1 PER until you equip a set of glasses, which will give you +2 PER. Therefore if you take a starting PER of 5, then take Four Eyes, your "base" PER is actually 4, which is a factor when considering requirements for some perks. You'll likely want a base PER of 6, as mentioned previously, so keep that in mind.
the PS3 hard drives are FAT 32 encoded IIRC (to help prevent piracy because FAT 32 doesn't support files larger than 2 GB).ukresistance said:I'm curious, does this problem have more to do with Sony's propriety HDD formatting?
I got Vegas for the 360 and am on my second playthrough, I have done almost everything possible before heading to the Fort, including Dead Money. Vegas will start to stutter and loading times begin to increase after around 4 hours playtime. When that happens, I just return to the dashboard, clear the cache, start playing again and everything is back to normal.
I can't say I play the PS3 that often but I've heard the longer it's used the more crapped out the HDD becomes, regardless of game. Can someone elaborate or correct me and is this the main problem rather than those of the fuckwits at Obsidion?
Your good, it will just onto your inventory. I did the same thing at launch, lol!CrunchyFrog said:Weird question, just got this today, started a game, but downloaded the mercenary pack after I'd already started a new file (forgot about it in my over zealous post-christmas rampage). I haven't gone that far, but do I HAVE to start another new file to get the DLC? or is there someone I can just talk to?
GaimeGuy said:the PS3 hard drives are FAT 32 encoded IIRC (to help prevent piracy because FAT 32 doesn't support files larger than 2 GB).
If your save is larger than 2 GB, it's really split up into separate files under one save package. There's proobably a flaw in the algorithm obsidion uses to read / write to the split up save files. Or maybe the game assumes the save is contiguously allocated, but it isn't, and there's a race condition dependent on the seek time to find the save chunk it needs :lol
I wouldn't be suprised if the issue had to do with fragmentation.
Wallach said:Alright. So we can get a rough sense of the type of character you want to pursue. Let's look at where SPECIAL comes in:
Strength (4-6) - We shouldn't need a lot of STR to pull off what we're looking to do. Pistols are not generally high STR weapons, though STR up to 6 can come into play with the real hand-cannon variety. Average carry weight, but should be sufficient since hauling around lots of big (and typically loud) weapons and bulk ammunition shouldn't be necessary.
Perception (6-7) - PER is a good stat on the weapon side of things, and some nice combat perks that would suit our style require at least 6 "base" PER (before items/gear/drugs). Plus this determines how close enemies need to be to show up on the compass, which can be important when sneaking around, and will give a boost to our starting Lockpick score.
Endurance (2-4) - Not of great importance if things are going as planned. Between talking your way out of some combat and killing from the shadows in others, this isn't the biggest concern.
Charisma (1-5) - This one isn't as important as it sounds for Speech characters, since on that front it will really only affect our starting Speech level. It does increase the power of companions, so increasing it is not a waste if you are planning on having an entourage with you at all times. Definitely a stat we can draw points out of for other things, though.
Intelligence (4-6) - A good stat since we're going to be wanting to invest in a number of different skills, and potentially a couple perks that will grant bonus skill points to make that easier (which require a minimum of 4 base INT). This controls how many skill points we get per level, but not to the extent it did in Fallout 3, so don't feel compelled to drive this one really high for that alone.
Agility (6-9) - For this build, we can definitely consider a high AGI. Not only will this boost both Guns and Sneak (two skills we know we will want), it grants faster reloading, weapon switching, increases AP pool and AP regeneration. How high you ultimately take this I think should be based on how much you plan to rely on VATS in combat, but 6 is required for some very nice perks you're going to want down the road.
Luck (6-9) - If you have trouble finding a home for any spare SPECIAL points, this is always a decent place to put them. This will increase our crit rate by 1% per point, on top of granting +0.5 to all 13 skills per point. Plus, nobody wants to wind up in New Vegas on a streak of bad luck, right? 6 again is a requirement for at least one very important perk for our purposes - Better Criticals - since any attacks made from sneak are guaranteed critical hits.
Skills to consider for tagging:
Speech
Guns
Lockpick
Sneak
Repair
My suggestion would probably be to take the marked skills, while letting the high AGI boost our Sneak skill and simply continue to boost it as you level. Speech and Lockpick in particular simply require certain skill levels to make use of them, so the earlier we can get our character to those thresholds, the better chance we'll have the necessary skill level to do something right when we stumble across it. Guns is simply a solid choice to keep yourself alive when the other guys are trying to make you dead, and makes it easier to make them dead when they're trying to stay alive. Double bonus! I added Repair to this list because, aside from gear maintenance being easier and being able to solve some situations using your handyman abilities, it is the skill that controls your ability to create custom ammunition for Guns skill weaponry at an ammo press.
Traits are also a new (well, old but new again) concept - you'll be asked if you want to take up to two traits out of a small pool of choices when you make your character. These are more personal preference, and unlike perks always come with a positive and negative effect that you'll have to take into consideration. You can take none of them if you so choose, but can make your game more interesting. As a warning, if you take the Four Eyes trait - which says it grants +1 PER when wearing any type of glasses - it will actually give you -1 PER until you equip a set of glasses, which will give you +2 PER. Therefore if you take a starting PER of 5, then take Four Eyes, your "base" PER is actually 4, which is a factor when considering requirements for some perks. You'll likely want a base PER of 6, as mentioned previously, so keep that in mind.
legend166 said:Thanks so much for this, it's really helpful.
Is there a point in the game like the end of the Vault in FO3 where you can redistribute all your skills and stuff? That was good to save at that point and be able to come back and change things if you wanted to go again.
eznark said:It's not that bad on PC right now.