I beat Dead Money. I -really- enjoyed it. Steam says I played about 11 hours of it, but the in-game save says it was about 8 hours, probably as a result of crashes and deaths resulting in reloads. The setting was really interesting to me, as was the approach to the design. Very methodical. The interactions were much more personal and more tightly knit than usual because of the nature of the campaign as well.
Hats off to Obsidian for having ENDING SLIDES for the DLC as well. Having a title screen, an opening narration, and specific ending narration slides for the DLC made it feel very much like a complete short story form of a Fallout game. The ending hooks were interesting too, in terms of how they tease the upcoming DLCs. Definitely looking forward to more.
Ending spoilers:
Edit: More spoils:
Sounds like NV will be pretty damn fun to replay after all the DLC are complete, with all these little things in mind for more character possibilities.
Hats off to Obsidian for having ENDING SLIDES for the DLC as well. Having a title screen, an opening narration, and specific ending narration slides for the DLC made it feel very much like a complete short story form of a Fallout game. The ending hooks were interesting too, in terms of how they tease the upcoming DLCs. Definitely looking forward to more.
Ending spoilers:
So I hear there's supposed to be an ending where you can actually join forces with Father Elijah and use the technology of the Sierra Madre to take over the Mojave? Has anyone actually figured out how to trigger the ending in the game itself? Was it cut from the actual DLC, or is it Karma dependent? Any ideas?
Edit: More spoils:
I went digging into all the dialogue trees and conditions in the GECK, and I found the answer. The DLC has a special Veronica hook which is different from the ones in the main game. You have to talk to her about Father Elijah after the DLC is installed, but before going into the Dead Money campaign. This will flag the player as knowing that Father Elijah is Veronica's mentor. Even if you asked her about this before in the normal game, this doesn't register until you do it again after installing the DLC.
This will add an extra dialogue option at the end of the DLC when you ask Elijah questions. You can bring up Veronica, and then he will talk about his plans to wipe out of the NCR. What's interesting is that after this there are two possible replies from the player.
If your rep with the NCR is normal or high, you can only suggest to him that you don't care if he does, and he acknowledges that he doesn't care that you don't care. But if your rep with NCR is *really* low, then you can suggest to him that he should do it as soon as possible. Then he'll mention that he's seen what you've done via your pip-boy, and that he shouldn't have put a collar on a potential ally. That will trigger the ultimate bad ending without a fight with Father Elijah.
This will add an extra dialogue option at the end of the DLC when you ask Elijah questions. You can bring up Veronica, and then he will talk about his plans to wipe out of the NCR. What's interesting is that after this there are two possible replies from the player.
If your rep with the NCR is normal or high, you can only suggest to him that you don't care if he does, and he acknowledges that he doesn't care that you don't care. But if your rep with NCR is *really* low, then you can suggest to him that he should do it as soon as possible. Then he'll mention that he's seen what you've done via your pip-boy, and that he shouldn't have put a collar on a potential ally. That will trigger the ultimate bad ending without a fight with Father Elijah.
Sounds like NV will be pretty damn fun to replay after all the DLC are complete, with all these little things in mind for more character possibilities.