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Fallout New Vegas |OT| Obsidian does what Bethesdon't

Leckan

Member
It's been confirmed that each DLC will add a 5 max lvl cap, making it 50 with each one. I think 40 is the absolute ceiling before you can do pretty much everything.

Booo-uurns.

That's one of the thing I hated about F3 and loved about NV. I loved how NV reintroduced the RPG aspect of actually having to choose which build you wanted to make instead of a Demigod. It made it more interesting, harder and encouraged replaying the game several times.
 

duckroll

Member
Leckan said:
It's been confirmed that each DLC will add a 5 max lvl cap, making it 50 with each one.

Booo-uurns.

That's one of the thing I hated about F3 and loved about NV. I loved how NV reintroduced the RPG aspect of actually having to choose which build you wanted to make instead of a Demigod. It made it more interesting, harder and encouraged replaying the game several times.

Well, with Dead Money, it made sense because it was specifically designed to be much harder than the main game, and have many skill checks throughout the scenario which meant that high level characters might still find themselves in a relatively challenging scenario.

Although, I'm lvl35 now, and I definitely see where you're coming from. The holes I had in my skill list are getting closer to being filled in simply because I have nowhere else to put my points. I'm definitely hoping that the XP gap between levels from 36 onwards it huge, and each new DLC is designed to be harder and more challenging than the one before, and with XP gain balanced towards expecting that most players would be playing with lvl35, lvl40, and lvl45 characters at the start of each DLC respectively.

I wonder if the tons of balance changes for the recent patch was tuned specifically to prepare us for very challenging DLCs. I hope that's the case.
 

Leckan

Member
Yeah, these new DLC's better be balls to the wall hard on Very Hard to justify this. And by balls to the wall hard I'm not talking about enemy bullet sponges either.

My lvl 30 char is already pretty much "complete". I wish there was an option like in Diablo II and Dragon Age where you can save up points and simply choose not to add more points rather than being forced to. Then this wouldn't be an issue.
 

duckroll

Member
Leckan said:
Yeah, these new DLC's better be balls to the wall hard on Very Hard to justify this. And by balls to the wall hard I'm not talking about enemy bullet sponges either.

They should put in an interaction with a perfect AI in Old World Blues, and have a troll skill check dialogue tree where you can debate on various topics using all your skills, and the checks all look something like this:

[Speech 100/101] My honest opinion is that you are wrong, but yet I cannot prove it. I know that there should be a hole in your argument, but yet I cannot find it. Therefore I respectfully decline to participate further in this charade.

:)
 
Leckan said:
Yeah, these new DLC's better be balls to the wall hard on Very Hard to justify this. And by balls to the wall hard I'm not talking about enemy bullet sponges either.

My lvl 30 char is already pretty much "complete". I wish there was an option like in Diablo II and Dragon Age where you can save up points and simply choose not to add more points rather than being forced to. Then this wouldn't be an issue.

You shall be as Gods.
 
Very excited for these new scenarios, especially with level cap raises. I think the Honest Hearts and Lonesome Road sound the most interesting by far, but Old World Blues could probably has a huge amount of weird shit going on it.


All in all, 3 straight months of new NV content is great.
 

Leckan

Member
Maybe the way skills worked in the original games would have been better thinking about it.

http://fallout.wikia.com/wiki/Fallout_skills

http://fallout.wikia.com/wiki/Fallout_2_skills

Basically it became more expensive to increase a skill lvl the higher it was. In F2 the max was 300 instead of 100 too. Maybe it was too complicated and hardcore and Obsidian talked before the release of the game that they had too consider the F3 players who had never played a Fallout game before.

Basically you either was an uber-specialist or a average jack of all trades. In F3 and possibly NV with a lvl 50 cap you are an uber-all-knowing specialist god.

You know - actual role-playing.
 
Lionheart1337 said:
If the max level is going to be 50 in the end theyd better buff all of the enemies in the core game.



Hopefully it pull a Broken Steel and introduce new enemies to the game.

How cool would it be that in Old World Blues you accidentally release uber powerful creatures to the game, and must deal with them? Or the Legendary animals actually play a part in the game?
 

-BLITZ-

Member
I was expecting to see THE Burned Man a little more with muscle and a bit of meat. I mean, if the Burned Man was and still is one of the greatest and toughest member from the Caesar Legion that survived after so many battles, why does he look so skinny? At least he could look as Lanius character, after all he's a warrior.

I've noticed that, the Fallout universe, doesn't have chubby people or humans with a little bit of meat at some parts of the body where suppose to be.
Oh, the radioactive food and drinks makes the people skinny, but can they make some of them with so much Far Cry muscles when you take their clothes. Odd! :)

I'm sure he's preparing really good reasons of why he looks in this shape.
 
-BLITZ- said:
I was expecting to see THE Burned Man a little more with muscle and a bit of meat. I mean, if the Burned Man was and still is one of the greatest and toughest member from the Caesar Legion that survived after so many battles, why does he look so skinny? At least he could look as Lanius character, after all he's a warrior.

I've noticed that, the Fallout universe, doesn't have chubby people or humans with a little bit of meat at some parts of the body where suppose to be.
Oh, the radioactive food and drinks makes the people skinny, but can they make some of them with so much Far Cry muscles when you take their clothes. Odd! :)

I'm sure he's preparing really good reasons of why he looks in this shape.



Pretty sure it's a question of how much time they want to devote to creating resources to the game. Spend extra time creating more character models vs. spend more time on other aspects of development.
 

duckroll

Member
From the Bethesda forums, an admin has posted:

2) Old World Blues will offer a new trait (and respec your traits if you've already chosen them) that will allow you to cap your level at 30 (or current level if you’re already over 30).

OMG!!!!
 
duckroll said:
Well, what I meant was that I feel for me personally, the gameplay aspect of the DLCs will be just as important if not more important than the story. I can see the story elements being what hooks everyone to the DLCs (Father Elijah, Burned Man, Ecology of the Mojave, Ulysses), but I feel that what will make people stay and play through the entire 8-10 hours for each DLC has to be the gameplay.

If the gameplay is weak, then people will be disappointed. Just like how those who did not enjoy the gameplay decisions made in Dead Money basically hate the DLC. So I feel that each DLC having unique gameplay is pretty important, to keep it varied, even if the story elements are already compelling.

I think its interesting that Dead Money's connection with the BoS was contrasted (at least in my experience) with a focus on stealth and melee combat as opposed to energy/heavy weaponry (where you really can't rely on the holorifle at least initially). Similarly, when I look at the screen shot of HH, which presumably will be connected with Caesar's Legion and tribals (ala their previous interaction with the Khans/Blackfoot?), it's interesting that the Burned man has a pile of guns - something that may be in contrast to the kind of combat represented by the Legion in the main game. Really like this kind of switch up and can't wait to see if they keep things caliente.

Also, I saw this on the Bethesda forums and it seemed like an interesting connection between possibly Mr. House and the DLC Old World Blues (spoilers for Dead Money FYI):

The Big Empty is said to be a hub of scientific progress. Now I just today realized something Elijah says at the end of Dead Money.

Near the end of Dead Money, Elijah states he has been to the Big Empty. There, he found hologram technology among other scientific marvels. He also explicitly states there were Securitrons there. We have never in a Fallout game seen Securitrons that were not direct property of Mr. House. I don't think he even created them for commercial reasons. There are no billboards and poster advertisements for them, and they are never under ownership of civilians or groups like the BoS or the Enclave. Protectrons, Mr Handies/Gutsies, Robobrains and even Sentry Bots are under ownership of several people. Securitrons are not, ever. There's a possibility Mr. House created the Securitrons for himself only. If so, there being Securitrons at the Big Empty means House had/has a stake in it. And if that's the case, he may even have created the entire facility.

Also, remember the big picture of Mr. House in the House Resort at Camp Golf? He is shown standing before (presumably) a giant robot. Only his feet/legs are shown, and they are about the same size of Liberty Prime's. Not to mention Mr. House's company RobCo Industries built Liberty Prime in a joint venture with General Atomics International. He could've used similar technology building the robot partly shown on the Camp Golf picture. If House had a major stake in the Big Empty facility, we can't rule out the possibility of this robot being present there.

Anyway, that's my two cents. I'm curious about the full extent of Mr. House's empire, and I'm even more excited about the Big Empty if Mr. House is one of the technological minds behind it.

Some more at the link including the transcript of the conversation for those that may be interested

http://forums.bethsoft.com/index.php?/topic/1183830-mr-house-and-the-big-empty/
 

duckroll

Member
Chris Avellone updated his Linkedin profile:

Fallout: New Vegas DLC: Dead Money, Old World Blues, Lonesome Road (Project Director/Creative Lead Designer)

This indicates that he directed and designed Dead Money, Old World Blues, and Lonesome Road (which explains why Dead Money has so many direct links to the other two), but not Honest Hearts. If this is the case, then it is likely that JE Sawyer directed Honest Hearts himself. After all that was the only DLC which he has personally teased about on his formspring and twitter accounts, and he seems to have a lot of personal interest in Utah's landscape, and mormons in general.
 

njean777

Member
I CANT FUCKING WAIT, put about 120 hours in this game with my two characters and am still playing. I find the Fallout world fascinating. I hope they use the Skyrim engine on Fallout 4 that will make me one happy man.

only thing that sucks is I still dont have dead money since psn is down :(
 
duckroll said:
From the Bethesda forums, an admin has posted:

OMG!!!!

Damn, I like this and I don't. Honestly I'd rather they add a perk which dramatically reduces the number of skill points you get each level and makes tag skills increase at a rate of 2 points per skill point (like Fallout 2). That way you still get the satisfaction of continuous character progression without totally breaking the game.
 
I understand this varies from person to person - but is hardcore mode fun? I have started my game as such, and so far I like the idea of really pushing the 'survival' aspect onto the gameplay, but if it's done poorly it could just end up being annoying.

I am tempted by a hard / hardcore playthrough. Will see if I stick with it. I still don't know if I want to be Conan the Barbarian or a smooth talking Prince Humperdink.
 
harriet the spy said:
I understand this varies from person to person - but is hardcore mode fun? I have started my game as such, and so far I like the idea of really pushing the 'survival' aspect onto the gameplay, but if it's done poorly it could just end up being annoying.

I am tempted by a hard / hardcore playthrough. Will see if I stick with it. I still don't know if I want to be Conan the Barbarian or a smooth talking Prince Humperdink.

Hardcore mode is the way the game was meant to be played. I can't imagine playing it any other way, since it would make so many items virtually useless. It makes some of the big fights more challenging, since it takes a few seconds to heal, but on the whole the game is not much harder, just more interactive.

Do it.
 
harriet the spy said:
I understand this varies from person to person - but is hardcore mode fun? I have started my game as such, and so far I like the idea of really pushing the 'survival' aspect onto the gameplay, but if it's done poorly it could just end up being annoying.

I am tempted by a hard / hardcore playthrough. Will see if I stick with it. I still don't know if I want to be Conan the Barbarian or a smooth talking Prince Humperdink.

As above, it's definitely the way it's meant to be played. If you really want to make it fun set yourself the Bear Grylls restriction and only eat and drink stuff that you harvest directly from plants out in the Mojave, or cooked meats from dead critters.
 
jim-jam bongs said:
As above, it's definitely the way it's meant to be played. If you really want to make it fun set yourself the Bear Grylls restriction and only eat and drink stuff that you harvest directly from plants out in the Mojave, or cooked meats from dead critters.
thanks. i'll go ahead with it. i really loved the feel of the universe of fallout 3, but didn't enjoy the fact that many aspects of it (scavenging, etc.. ) felt they were 'for nothing'. Also, blasting through the second half of the game by shooting everything in the head and constantly healing with insta-stimpaks took away too much of the difficulty, so I think i should enjoy this.

Last question - is survivalist a required skill in hard core, or can i just boost it on level ups?
 
harriet the spy said:
thanks. i'll go ahead with it. i really loved the feel of the universe of fallout 3, but didn't enjoy the fact that many aspects of it (scavenging, etc.. ) felt they were 'for nothing'. Also, blasting through the second half of the game by shooting everything in the head and constantly healing with insta-stimpaks took away too much of the difficulty, so I think i should enjoy this.

Last question - is survivalist a required skill in hard core, or can i just boost it on level ups?

Yeah you won't have that problem in NV. Aside from the stimpacks change in hardcore, the new armour system (damage threshold rather than resist) actually makes it possible for the game to keep throwing challenging things your way after you're pretty high level, you just get more and better tools for dealing with them.

Personally I find Survival to be a really useful skill in hardcore mode, just because you have to eat and drink anyway and it gives you access to recipes for a lot of nice buff foods. Also some of the perks offered to you when you have high Survival are really nice, check out this Wiki link about the skill if you don't mind minor spoilers.
 
Is the house always wins a main quest? Buy doing quest for mr. house the NCR no longer likes me and all their quest are obsolete. An unmarked quest shows up called don't tread the bear.

The same goes for yes man and caesar's legion.
 
I'm few hours in and most of the time I'm just wandering around the wasteland and it feels so ... boring? I don't know. I remember the wasteland in F3 being bigger and more exciting with more variation in it. Haven't done many quests yet, but the few at the beginning were, again, boring. Also, I'd love to kill those Legion fuckers, but I try to remain neutral.
 
Kung Fu Grip said:
Is the house always wins a main quest? Buy doing quest for mr. house the NCR no longer likes me and all their quest are obsolete. An unmarked quest shows up called don't tread the bear.

The same goes for yes man and caesar's legion.

The House Always Wins is one of the main quests, yes, but you can divert to the Yes Man, NCR, or Caesar's Legion quests. While the game tells you that you'll piss them off, or whatever, you really can continue to work with "Villified" groups for most of the time. You will get attacked by then when you find outposts, but you can still go to their main areas and complete quests usually. For instance, I was villified by the Powder Gangers, yet I could still walk right into the NCR Correctional Facility and do all of their missions to completion. Same with the Khans. But, if I stumbled upon a Powder Ganger hideout, then they wanted me dead. Sort of weird.

WIth the main quest, there is a point of no return that really peeves off groups to you... but you're warned of it before the mission.
 

Audioboxer

Member
Got my copy today :D Any basic tips for starting out as a melee character? Fancy it as a change of pace over small guns from FO3.

I'm trying not to use Wiki's/guides, but I am willing to listen to character build/tips from some of you guys who went melee.

Thanks :)
 
The Albatross said:
The House Always Wins is one of the main quests, yes, but you can divert to the Yes Man, NCR, or Caesar's Legion quests. While the game tells you that you'll piss them off, or whatever, you really can continue to work with "Villified" groups for most of the time. You will get attacked by then when you find outposts, but you can still go to their main areas and complete quests usually. For instance, I was villified by the Powder Gangers, yet I could still walk right into the NCR Correctional Facility and do all of their missions to completion. Same with the Khans. But, if I stumbled upon a Powder Ganger hideout, then they wanted me dead. Sort of weird.

WIth the main quest, there is a point of no return that really peeves off groups to you... but you're warned of it before the mission.

Oh shit. They had missions? I had to get the new sheriff from the facility and they shot me on first sight. Now they're dead here. Every single one of them. Fuckers.
 

Ledsen

Member
The Albatross said:
The House Always Wins is one of the main quests, yes, but you can divert to the Yes Man, NCR, or Caesar's Legion quests. While the game tells you that you'll piss them off, or whatever, you really can continue to work with "Villified" groups for most of the time. You will get attacked by then when you find outposts, but you can still go to their main areas and complete quests usually. For instance, I was villified by the Powder Gangers, yet I could still walk right into the NCR Correctional Facility and do all of their missions to completion. Same with the Khans. But, if I stumbled upon a Powder Ganger hideout, then they wanted me dead. Sort of weird.

WIth the main quest, there is a point of no return that really peeves off groups to you... but you're warned of it before the mission.

If I try to go to the NCR Correctional they attack me on sight.
 

hemtae

Member
Ledsen said:
If I try to go to the NCR Correctional they attack me on sight.

I think it has something to do with killing Joe Cobb or not because I can remember being able to walk in there on one of my save files where I didn't kill Cobb
 
brotkasten said:
I'm few hours in and most of the time I'm just wandering around the wasteland and it feels so ... boring? I don't know. I remember the wasteland in F3 being bigger and more exciting with more variation in it. Haven't done many quests yet, but the few at the beginning were, again, boring. Also, I'd love to kill those Legion fuckers, but I try to remain neutral.
Wandering around a wasteland is never going to be "exciting". New Vegas has a smaller area but is more densely packed with stuff. It's still possible to wander a great distance without seeing much, but you have to work at it or go right to the edges of the map.

If you find the wasteland wandering boring, you're probably playing the wrong game or playing the game wrong (for you). Head to a settlement or town and stay on the main roads as that's where most of them are (but not necessarily all the most interesting stuff; though most of that is pointed out to you via quests).
 
hemtae said:
I think it has something to do with killing Joe Cobb or not because I can remember being able to walk in there on one of my save files where I didn't kill Cobb

You have to either help Cobb, or wear Powder Ganger stuff when you approach the facility. The first guard will notice the fake uniform, and I think you can either Speech check or pay him off to let you in.

FNV is much more quest-based than F3, even though it's quite possible to wander about like you do in the latter.
 
codswallop said:
Wandering around a wasteland is never going to be "exciting". New Vegas has a smaller area but is more densely packed with stuff. It's still possible to wander a great distance without seeing much, but you have to work at it or go right to the edges of the map.

If you find the wasteland wandering boring, you're probably playing the wrong game or playing the game wrong (for you). Head to a settlement or town and stay on the main roads as that's where most of them are (but not necessarily all the most interesting stuff; though most of that is pointed out to you via quests).
I'm not looking for a big horde of enemies and when I think about it, it's not the wandering that is boring, but the locations I found. Few outposts, an abandoned airport, sunken houses at a lake, few caves. I remember it being fun in F3 and I found a lot of side quests that way (like the tree ..man.. mutant thing). I was hoping NV would be the same, but maybe it is and I don't remember F3 very well? I don't know.

I think I'm going to climb the super mutant mountain of madness next (and probably kill everyone with my axe in that process). Should be a good side quest.
 
2) Old World Blues will offer a new trait (and respec your traits if you've already chosen them) that will allow you to cap your level at 30 (or current level if you’re already over 30).
And to think I doubted them for a second. :D

Edit: And the description for Lonesome Road sounds like The Road, which is only awesome in my view.
 

Dr. Chaos

Banned
I'm few hours in and most of the time I'm just wandering around the wasteland and it feels so ... boring? I don't know. I remember the wasteland in F3 being bigger and more exciting with more variation in it. Haven't done many quests yet, but the few at the beginning were, again, boring. Also, I'd love to kill those Legion fuckers, but I try to remain neutral.
New Vegas has much stronger writing and emphasis on questing than Fallout 3. Alot of the extra dungeons that are there just to be there or for additional exploration, you'll find are rather small.

That and you're much more likely to die instantly if you keep heading off the beaten path. Cazadors are terrifying and Deathclaw are an absolute menace in this game. Alot stronger and always seem to be found in packs in my experience.
 

Dr. Chaos

Banned
I struggled terribly on my first run of Dead Money with a max level energy weapons specialist. I was constantly walking around crippled while muttering "oh shit..oh shit" under my breath.

Got my revenge when I got into the casino and produced a shitload of ammo for the holo rifle.

On my evil unarmed/melee run through, I decimated everything. Unsurprisingly, losing all of your weapons and armor doesn't really matter much if you're built like a tank and you can knock a man's head off with your bare hands.
 

Sober

Member
There doesn't seem to be alot of pre-Fort Legion quests are there? I guess I should just do whatever quests I'm given then finally walk into the Lucky 38 when I'm ready to start the endgame and side with Caesar?
 

Fezan

Member
Didn't enjoyed fallout.don't know the reason but i enjoyed oblivion but fallout felt boring.should i go for new vagas or not??
 

duckroll

Member
Mr Sandman said:
I went through Dead Money for the first time a week or so ago. I did it on my level 6 Melee/HC character. By the end of Dead Money I think I was level 18 or 19. :lol It was fairly challenging, but damn. I think at one point I ranked up twice within one minute. Seems like an oversight or something.

It's not an oversight. The campaign is designed for lvl20+ characters, and that's the recommendation. If you play it with a much lower level character, obviously you will gain levels much faster, since the exp gap between levels on the lower levels are much smaller.
 
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