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Fallout New Vegas |OT| Obsidian does what Bethesdon't

VertPin

Member
So I beat New Vegas today. Level 21.
I joined with the NCR, only because I wanted their black armor.
What an amazing game though. I really enjoyed it! I just found out today that I could get companions though..I'm new to Fallout. I enjoyed Fallout 3 more though IMO.
 

Wallach

Member
Alpha-Bromega said:
"shhh, we're hunting shit heads"

yeah that would've been a nice touch, does she even mention his heart problem?

I also love that the Rangers are actually a literal representation of their description in Fallout 1. Tycho was specifically described as "Wearing a brown duster over old riot gear and wearing a gas mask"

so awesome

No, but it is implied that she has the same condition as her father multiple times. She shows a lot of disgust for chems in general probably for that reason.

And yeah, I'm glad they went with that look too because it looks fucking awesome.
 

Murkas

Member
The platinum chip has disappeared from my file (Steam/PC version)

I gave it to House for "the house always wins part 1" quest but now I can't complete part 2 because House never gave it me back. When I talk to him he just goes go back to the hill and that is it.

Anyone else ran into this glitch? Anything I can do to fix it like a console command to give me another one. (I don't have an earlier save file to use)
 

Wallach

Member
Murkas said:
The platinum chip has disappeared from my file (Steam/PC version)

I gave it to House for "the house always wins part 1" quest but now I can't complete part 2 because House never gave it me back. When I talk to him he just goes go back to the hill and that is it.

Anyone else ran into this glitch? Anything I can do to fix it like a console command to give me another one. (I don't have an earlier save file to use)

I thought they fixed this quest, but if you're sure you gave him the chip and he did not return it to you, use this console command:

"player.additem 1164fb 1"
 

Murkas

Member
Wallach said:
I thought they fixed this quest, but if you're sure you gave him the chip and he did not return it to you, use this console command:

"player.additem 1164fb 1"

Yeah I did give it to him in the first quest, went down to the basement and he showed me they results. Then that was that and he told me to go to the Hill.

Been looking online and this seems to happen if you
kill Caeser before he give you the quest to go underground. I killed him because he was aggressive the moment I stepped into his tent. (I had negative reputation with them even after getting the Mark, I used a legion outfit to get past but the dogs inside his tent sniffed me out making him aggressive so I killed him.

Thanks though, will use that command now.
 

sikkinixx

Member
question:

I am on the 'For the Republic: Part 2" just before I'm guessing I start to lock out the other endings. If I KILL Mr. House before I do anything else, is that a big deal? I tried to do something and his bots turned hostile so I killed them all, found House and killed him too. Don't know if I should keep going or load up an earlier save.

I have nearly immaculate Karma, everyone loves me, have been a nice guy to all my companions, killed Caesar already for lulz, hmm... I just don't know.
 

Sober

Member
sikkinixx said:
question:

I am on the 'For the Republic: Part 2" just before I'm guessing I start to lock out the other endings. If I KILL Mr. House before I do anything else, is that a big deal? I tried to do something and his bots turned hostile so I killed them all, found House and killed him too. Don't know if I should keep going or load up an earlier save.

I have nearly immaculate Karma, everyone loves me, have been a nice guy to all my companions, killed Caesar already for lulz, hmm... I just don't know.

The securitrons in the Lucky 38 Penthouse will
always go hostile, though I'm not sure if you can sneak/stealth past em while accessing House's private room; the alarm will always sound as soon as you unlock his room. Not sure if you can shut them down with the perk prior to it though.
 

TheUsual

Gold Member
Is Raul's companion quest bugged to hell and back? I've listened to all his back stories on his past, but the game won't let me make a decision for him (
like if he should go back to his old ways of gunning down thugs or accept his age and work on machinery
). It seems like he's trying to say something to me, but the game won't allow me to make a decision. Like, the game zooms in like Raul is getting ready to talk to me, but quickly zooms out and the game goes on.

EDIT: I think it's bugged and the only fix I think that will work is this one

Raul doesn't start the final conversation after talked to all 3 Characters and receiving all 3 regarding dialoges from Raul. To avoid this, the player must not talk to Loyal after completing the quest Volare!, when he thank you for making his dreams a reality; can't initiate the side-quest I Don't Hurt Anymore AND talk to Corporal Sterling; can't talk to Ranger Andy prior to having Raul as a companion. After having Raul as a companion you can talk with Loyal, Corporal Sterling and Ranger Andy in whatever order you want, as long this conditions are fulfilled. This was tested in three different playthroughs.
I got this from here
 

Stoffinator

Member
Gravijah said:
I've had that happen pre-patch. Did you reload or fast travel?

I didn't do any of that. All I did was load the game from my last game and started to walk. It was like my character could barely move. And no, he isn't heavy, he doesn't have much on him.
 
TheUsual said:
Is Raul's companion quest bugged to hell and back? I've listened to all his back stories on his past, but the game won't let me make a decision for him (
like if he should go back to his old ways of gunning down thugs or accept his age and work on machinery
). It seems like he's trying to say something to me, but the game won't allow me to make a decision. Like, the game zooms in like Raul is getting ready to talk to me, but quickly zooms out and the game goes on.

EDIT: I think it's bugged and the only fix I think that will work is this one


I got this from here
Yeah, the quest is bugged. It'll work sometimes, and sometimes it won't. I can't get him to open up the final piece of dialogue either, kind of killing the purpose of my "completionist" playthrough.

And even though the patch notes say it's fixed, I STILL can't drop Motor-Runner's helmet from my inventory.

EDIT: And the game still crashes like a drunk pilot. Nice job on the patch there, OB.
 
Alpha-Bromega said:
her doey eyed idealism makes me sick

Boothisman.gif

Wallach said:
No, but it is implied that she has the same condition as her father multiple times. She shows a lot of disgust for chems in general probably for that reason.

It's a shame you can't OD her, but I guess you can't use Super Stims on your companions.
 

Aeana

Member
I had started the game way back when it came out, but got sidetracked. Finally getting back to it, starting over, using this setup sans texture mods and everything looks so much better to me. Excited to dive back in.
 
Ok, was in one of the casinos here doing some quest, and suffice to say I lockpicked into some room in stealth mode, didn't see any NPCs in the close area, but apparently they noticed me. I left the room and wasn't aware of that, went along and have been doing a few things. I tried to progress a quest in there and now all the people just jump me with crowbars to death. I tried finishing the quest and upping my rep with this particular casino family, but they still bludgeon me to death on sight. Is there any way to make these fuckers forget their aggro or do I need to either A) load back quite a ways or B) just ignore them constantly and have to dash around if I want to do any quests here? White Glove. Or are there any quests beyond the basic ones available here anyway?
 

truly101

I got grudge sucked!
So my game must be glitched.
Commander Moore wants me to either eliminate or enlist the Great Khans. I've already taken care of them in a previous mission where they broke their alliance with the legion. I can't get them to enlist. The FAQS say kill Papa Kahn in his room late at night when nobody is watching and speak to that other guy about joining the NCR, only the option doesnt come up when I tried that. When I speak with commander moore, she just asks if I took care of them
What now?
 

hemtae

Member
truly101 said:
So my game must be glitched.
Commander Moore wants me to either eliminate or enlist the Great Khans. I've already taken care of them in a previous mission where they broke their alliance with the legion. I can't get them to enlist. The FAQS say kill Papa Kahn in his room late at night when nobody is watching and speak to that other guy about joining the NCR, only the option doesnt come up when I tried that. When I speak with commander moore, she just asks if I took care of them
What now?

Talk to Regis about his thoughts on the NCR
Then tell Moore that some of the Khans are open to an NCR alliance
Then Kill Papa Khan
Then Talk to Regis

In completely unrelated news, my friend just informed me that I missed Neverwinter Nights 2 daily on steam yesterday. I am sad I don't get more Obsidian goodness :(
 

truly101

I got grudge sucked!
hemtae said:
Talk to Regis about his thoughts on the NCR
Then tell Moore that some of the Khans are open to an NCR alliance
Then Kill Papa Khan
Then Talk to Regis

In completely unrelated news, my friend just informed me that I missed Neverwinter Nights 2 daily on steam yesterday. I am sad I don't get more Obsidian goodness :(

None of those options are available to me. When I first encountered the Khans during the Yes Man side quest, I went through that with Regis in terms of trying to convince him and the other Khans to tell Papa to drop the alliance. He told me he'd rather have the NCR than the Legion, but that was prior to this. Now those conversations don't come up, but the game acts like I never had them to begin with.
 

one85x

Member
truly101 said:
None of those options are available to me. When I first encountered the Khans during the Yes Man side quest, I went through that with Regis in terms of trying to convince him and the other Khans to tell Papa to drop the alliance. He told me he'd rather have the NCR than the Legion, but that was prior to this. Now those conversations don't come up, but the game acts like I never had them to begin with.
Does this sound like the problem?

If you have already completed Oh My Papa quest when you speak to Colonel Moore it will be impossible to get the conversation option with Regis to ally with the NCR. You will not be able to fool the game into thinking this quest part is complete either because you cannot return to Colonel Moore to tell her that Regis is prepared to ally with the NCR (Tested on PC version). Fix: Open console and type "resetquest 00140c3a" to restart Oh My Papa quest and finish it the way you want. This will enable you to progress in this quest. (This can also be fixed by simply killing all members of the Great Khans in and around the encampment.)
 

Semblance

shhh Graham I'm still compiling this Radiant map
Beat Dead Money. Had heard mixed things, but I was quite impressed with it.

Killed Elijah and Dean. I loved Christine and God, didn't want to hurt them. I wanted to take Christine with me, actually ... come back to me, gurl. :(
 

Dr. Chaos

Banned
GuiltybyAssociation said:
Beat Dead Money. Had heard mixed things, but I was quite impressed with it.

Killed Elijah and Dean. I loved Christine and God, didn't want to hurt them. I wanted to take Christine with me, actually ... come back to me, gurl. :(
In Old World Blues:

Christine will return in that DLC, whether it's a flashback, video footage or something else. New voice actor though. She either got her original voice back or it's something from her past time there before she got slaughtered in the auto doc.

I was a lil bummed you couldn't reunite her with Veronica.
 
These new DLCs need to hurry up so I can do another playthrough and Bethesda can start working on Fallout 4 with the Skyrim engine.

tumblr_les8q6c42H1qa1xnko1_500.gif
 

O.DOGG

Member
I'm currently playing the campaign for the first time, and I absolutely love it. I wonder if the DLC is worth it at the sale price they're asking for it on Steam.
 

Fantastical

Death Prophet
O.DOGG said:
I'm currently playing the campaign for the first time, and I absolutely love it.
I am too. I'm liking it a lot more than I thought I would coming out of Fallout 3. I think in Fallout 3 I made a lot of bad choices for my characters and I really struggled in the combat. I ended up not finishing it, and then my game got stolen, but I really didn't miss it. In New Vegas I think I took what I learned from Fallout 3 and improved. Also it just seems like New Vegas is easier. Almost every fight I had in F3 would result in me almost dying, but that's definitely not the case in New Vegas.
 

Mooreberg

is sharpening a shovel and digging a ditch
Now that some of the technical hurdles have been cleared, I am enjoying this a lot more. I am 20 hours in right now, which is longer than it took me to get to the final encounter in Fallout 3, and I don't think I'm going to be pursuing the next major story mission for a while. I have about 20 quests open at the moment, and the way one thing dovetails into another is frequent and well done. That happened a few times in Fallout 3, but it seems to be more frequent here.

I became aware of the location of a particular Vault thanks to the Wild Wasteland perk prompting me to speak to a canine you meet in Freeside who can become a companion. Combined with having Boone as a companion as well, I have a sniper covering me from the back, and a dog running out in front into the big fights. I just finished two consecutive trips to
Vault 3
to clean out every medical aid, weapon, and piece of clothing that had stat attributes. Managed to
free a missing NCR ranger for Col. Hsu along the way
, which I'm guessing is part of a mission I haven't even been given yet. I don't know why the Fiends were not attacking me in there after killing a few dozen of them outside, but I won't need to be buying any health supplies for the rest of the game.

So far, I'd have to say this is better than Fallout 3's campaign. The faction allegiance system is a lot more interesting than the Karma system as well. I just wish there were not as many potentially game killing problems to have to hop around.
 

imoTEP12

Member
Sober said:
The securitrons in the Lucky 38 Penthouse will
always go hostile, though I'm not sure if you can sneak/stealth past em while accessing House's private room; the alarm will always sound as soon as you unlock his room. Not sure if you can shut them down with the perk prior to it though.

To my knowledge you can't sneak past them
 

Gravijah

Member
Stoffinator said:
I didn't do any of that. All I did was load the game from my last game and started to walk. It was like my character could barely move. And no, he isn't heavy, he doesn't have much on him.

Did you try fast traveling and/or switching areas after loading the game?
 
Are there any ghostly apparitions in Dead Money that I'm not aware of? I was heading for the police station, no weapon equipped, when I suddenly noticed a "friendly" blip on my radar. I see the shape on an NPC stepping through the buildings, and I quickly press the VATS button to find out who it is. Just as my weapon appears in my hands, the NPC steps behind a wall. VATS doesn't get activated, and the blip disappears. I've looked all over the district, but found nothing.

Kinda creeped me out. :lol
 

Grinchy

Banned
broham said:
bethesda's gamebryo is a bit of a gamble, you might get away clean with little to no bugs, or you might experience every glitch known to man.
Yeah this is definitely the case. The PS3 version of FO3 ran pretty respectfully for me. I froze about 7 times in ~100 hours. Yet others have had major issues.

The PC version of NV has had one quest bug, but I can't recall a single issue I've had that would be technical. It also runs so damn nicely compared to the PS3 version of FO3.
 

mojiimbo

Member
Sorry for the dumb question but do any of the DLC missions have any unique loot that can be used in the main game like some of the Fallout 3 DLC had?
 

Orlandu84

Member
I just reinstalled New Vegas this weekend having been away from it for four months. Any mods go especially well with the new DLC's that I picked up on the Steam Summer Sale?
 

hemtae

Member
mojiimbo said:
Sorry for the dumb question but do any of the DLC missions have any unique loot that can be used in the main game like some of the Fallout 3 DLC had?

Yes, they both have guns and armors that can be brought back
 

tokkun

Member
Xamdou said:
The two DLC's any good? Which one is better between the two?

Dead Money has better story, characters, and combat (unless you are a sniper), but it is pretty much all corridors.

Honest Hearts gives you a large, wide open, more visually interesting area to wander about and explore, but the story is bland.
 
Grinchy said:
I don't smell. I have an aroma. Really though, I should probably look into some mods. I just kinda like playing games vanilla sometimes.

I've played through both FO3 and NV without mods, and they are both great games, NV particularly. The thing for me is that I love playing Fallout with mods so much that it becomes a near religious experience. Mods like Fallout Wanderer's Edition and Project Nevada (both by the same dudes incidentally) which significantly up the ante as far as damage and survival and more or less force you into role-playing as a result have lead to some of my most memorable gaming experiences.
 

Pyrrhus

Member
Personally, I was sort of unimpressed by Fallout 3. The gameplay felt kind of one note. Just shooting super mutants in the head with a hunting rifle over and over again, you know? And I felt the writing was somewhat inauthentic compared to the first two Fallouts and frankly just kind of poor. The retro-futurist '50s parody thing was played to the hilt at all times without much subtlety. One note. It kind of felt like fan fiction rather than a real carrying of the torch from the first two games. So I got bored/frustrated with it in about 20 hours.

After initially skipping New Vegas for those reasons back in October, I took a chance a few weeks ago and bought New Vegas when it was on sale over at Direct2Drive for $10. Probably my best purchase this year. So much of New Vegas is exactly the same as FO3, but the total product feels much more refined and intelligent.The plot is better, the characters are more interesting, the callbacks to the first two games are more subtle and better implemented, and there's a legitimate reason for the world to look like a desert.

My favorite addition is the hardcore mode. Being forced to consider ammo weight and thirst and being unable to immediately heal myself when I take stupid chances makes decisions more meaningful and thus more fun. It's really a testament to how the tiny details can add up to make or break the experience.

And finally, a question. Are there any mods that add mirages to the graphical effects for the landscape? The Mojave at high noon should sport some serious optical distortions.
 
great post Pyrrhus. avoid argos and all that.

I too felt that Fallout 3 really didn't "get" Fallout at all, they just took basic ideas and exaggerated them to a ridiculous degree thinking that "Oh Jee Sport!" retro futurism was supposed to be ever present and comical, in Fallout 1 and 2 it was subtle and definitely used to create an eery, surreal atmosphere.

Fallout isn't about combat, yet 3 was basically just a vats shooter game.

The towns were essentially theme parks, nothing more.
 

Sober

Member
FairXchange said:
Thanks for the video. I've set aside the points for this already.

I'm just glad that I'm still being entertained by what is by far my favorite RPG of this generation. Over 100 hours in New Vegas, and I still haven't even reached endgame once!
But will this DLC finally let me play after the endgame?
I want to punch those people in the face.

My body will be ready.
 
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