That's crazy. They took pretty much every 7-11 out of the midwest it seems.Rollo Larson said:yea the 711 around here hosted a midnight launch of madden 10 last year
That's crazy. They took pretty much every 7-11 out of the midwest it seems.Rollo Larson said:yea the 711 around here hosted a midnight launch of madden 10 last year
Elaborate.Varth said:Fucking hell. This has to be the single most buggy game I ever played. Makes Fallout 3 look like a Nintendo game. Still love it, but sheesh, maybe a tenth into the game I already saw more HEAVY bugs than one should find into any game.
Varth said:Fucking hell. This has to be the single most buggy game I ever played. Makes Fallout 3 look like a Nintendo game. Still love it, but sheesh, maybe a tenth into the game I already saw more HEAVY bugs than one should find into any game.
The fuck?Varth said:Check this: in the last quest I played, the "phantom enemy" that was supposed to come out at midnight stayed in place, fully visible, for all day. Invulnerable, oblivious to me and in plain sight. At midnight he "activated", like a theme park animatronic, and obviously got a dynamite stick up every orifice.
On the graphic side, I lost count of how many "phantom" objects and polygons I saw in a bunch of hours, not to mention people walking into walls, objects impossible to pick up because crosshair didn't "see" them (even important ones, like ability manuals), people blending into each other and "moonwalking" together, plants popping like crazy in and out of the ground and more.
During dialogues, I regularly get questions related to hints that character never gave to me mixed with the "basic" questions, making each dialogue a mess.
Regular amount of freezes (2 so far) and F3 level of stuttering.
And don't get me started on localization.
It's gonna take a MAG-sized patch to get this to look like a finished game.
Varth said:And don't get me started on localization.
Varth said:Check this: in the last quest I played, the "phantom enemy" that was supposed to come out at midnight stayed in place, fully visible, for all day. Invulnerable, oblivious to me and in plain sight. At midnight he "activated", like a theme park animatronic, and obviously got a dynamite stick up every orifice.
On the graphic side, I lost count of how many "phantom" objects and polygons I saw in a bunch of hours, not to mention people walking into walls, objects impossible to pick up because crosshair didn't "see" them (even important ones, like ability manuals), people blending into each other and "moonwalking" together, plants popping like crazy in and out of the ground and more.
During dialogues, I regularly get questions related to hints that character never gave to me mixed with the "basic" questions, making each dialogue a mess.
Regular amount of freezes (2 so far) and F3 level of stuttering.
And don't get me started on localization.
graywolf323 said:okay of all your complaints this one makes no sense
Varth said:Doesn't belong in the bugs, you're right. It's just so bad I can't understand what I have to do at times. BTW: PS3 version.
Box pic plz.Varth said:Doesn't belong in the bugs, you're right. It's just so bad I can't understand what I have to do at times. BTW: PS3 version.
phewVarth said:Doesn't belong in the bugs, you're right. It's just so bad I can't understand what I have to do at times. BTW: PS3 version.
water_wendi said:Sounds like Fallout 3 to me. Not the bugs exactly but peoples encounter rate with them. im sure you had the bugs so dont think that im doubting that but similar stuff like this happened with FO3 where one player would have massive amounts of bugs and another would have little to none. ive watched maybe 20 hours of streams and the only bug that ive noticed is the one with the guys head in the ceiling (there were a couple pop-ins but i attributed those to limitations of the 360 and not a bug of the game itself).
Once i picked up the FO3 GOTY and did a massive amount of playtime (200 hours or so) the only bug i ran into was where i was "trapped" in Rivet City and the game would crash if i exited. i know the bugs exist because ive seen the many, many, videos of them but i guess i was just lucky.
Yeah. What i ended up doing that fixed most of the stuff when i got the GOTY was to run it in full-screen windowed mode. i forget the program that i used but it fixed like all the stuttering and static problems. Might have to look that up again whenever i get around to buying this game. Thats why ive been watching the streams.. might be a month or more before i can afford NV Really wanted the CE but its either mortgage or that :lolFredescu said:Gameplay bugs aside, the one thing I'm not looking forward to is all the codec troubleshooting that happens with every Bethesda PC game.
WanderingWind said:I feel the same way. I missed all of these bugs people get in Bethesda games, because I can't recall a single one in Oblivion or Fallout 3.
It's like that horse thingy in Harry Potter that only some people can see.
Oh it will be.DarknessTear said:Lame. I hope the game isn't so glitchy.
DarknessTear
Varth said:Check this: in the last quest I played, the "phantom enemy" that was supposed to come out at midnight stayed in place, fully visible, for all day. Invulnerable, oblivious to me and in plain sight. At midnight he "activated", like a theme park animatronic, and obviously got a dynamite stick up every orifice.
On the graphic side, I lost count of how many "phantom" objects and polygons I saw in a bunch of hours, not to mention people walking into walls, objects impossible to pick up because crosshair didn't "see" them (even important ones, like ability manuals), people blending into each other and "moonwalking" together, plants popping like crazy in and out of the ground and more.
During dialogues, I regularly get questions related to hints that character never gave to me mixed with the "basic" questions, making each dialogue a mess.
Regular amount of freezes (2 so far) and F3 level of stuttering.
And don't get me started on localization.
It's gonna take a MAG-sized patch to get this to look like a finished game.
MrBelmontvedere said:ok now I just got it in my head to wait for some upgraded texture packs
*snip*
that's from the Terrain Pack for Fallout 3. I wonder if it still works on New Vegas?
Yurt said:Nice edit :lol :lol :lol :lol :lol ..it's better that way
tokkun said:I didn't really like those texture packs. The load times when entering/exiting buildings was a lot higher with the larger textures and all the normal/bump mapping gave a sort of "over-wrought" look to everything as you can see from the screenshots posted above.
Varth said:Check this: in the last quest I played, the "phantom enemy" that was supposed to come out at midnight stayed in place, fully visible, for all day. Invulnerable, oblivious to me and in plain sight. At midnight he "activated", like a theme park animatronic, and obviously got a dynamite stick up every orifice.
On the graphic side, I lost count of how many "phantom" objects and polygons I saw in a bunch of hours, not to mention people walking into walls, objects impossible to pick up because crosshair didn't "see" them (even important ones, like ability manuals), people blending into each other and "moonwalking" together, plants popping like crazy in and out of the ground and more.
During dialogues, I regularly get questions related to hints that character never gave to me mixed with the "basic" questions, making each dialogue a mess.
Regular amount of freezes (2 so far) and F3 level of stuttering.
And don't get me started on localization.
It's gonna take a MAG-sized patch to get this to look like a finished game.
Varth said:Check this: in the last quest I played, the "phantom enemy" that was supposed to come out at midnight stayed in place, fully visible, for all day. Invulnerable, oblivious to me and in plain sight. At midnight he "activated", like a theme park animatronic, and obviously got a dynamite stick up every orifice.
On the graphic side, I lost count of how many "phantom" objects and polygons I saw in a bunch of hours, not to mention people walking into walls, objects impossible to pick up because crosshair didn't "see" them (even important ones, like ability manuals), people blending into each other and "moonwalking" together, plants popping like crazy in and out of the ground and more.
During dialogues, I regularly get questions related to hints that character never gave to me mixed with the "basic" questions, making each dialogue a mess.
Regular amount of freezes (2 so far) and F3 level of stuttering.
And don't get me started on localization.
It's gonna take a MAG-sized patch to get this to look like a finished game.
Gravijah said:aww man ps3 version
DarknessTear said:Well, nobody knows how much worse it is than any other version.
I only had one crash in my Platnum F3 PS3 venture. Booyah.Gravijah said:we know in our hearts
chubigans said:I only had one crash in my Platnum F3 PS3 venture. Booyah.
Varth said:Doesn't belong in the bugs, you're right. It's just so bad I can't understand what I have to do at times. BTW: PS3 version.
anddo0 said:Sad to hear about the PS3 version. :/ It can't be any worse than FO3, can it?
RS4- said:ok whoever posted the money glitch...it still works. I think they just fixed the margin of profit, then again I should find another shop that has more dupes:
- tried it with radiation suits (since they're the only duplicates at this trader at the moment
- buy for 25 caps (damaged)
- sell for 37 (full repaired)
But the trader is also selling a full repaired one for 83; so I guess they just "fixed" the part about not being able to sell it for 83 caps?
Will do more testing.
that doesn't sound like a glitch, sounds more like capitalism :lolRS4- said:ok whoever posted the money glitch...it still works. I think they just fixed the margin of profit, then again I should find another shop that has more dupes:
- tried it with radiation suits (since they're the only duplicates at this trader at the moment
- buy for 25 caps (damaged)
- sell for 37 (full repaired)
But the trader is also selling a full repaired one for 83; so I guess they just "fixed" the part about not being able to sell it for 83 caps?
Will do more testing.