Wow, that sucks. But I agree; bugs are forgivable when the game's really great. Crashes... not so much. I played F3 on the PS3 for a while; buggiest console game I have ever seen. Crashed every two hours. Things like that pretty much kill the will to play, in my book.
Really? What if you were to lose all your items stored in a chest that is supposed to be secure? This bug happened to me in FO3 and it was in Oblivion as well. I'd bet it's in NV. I loved and played the hell out of FO3 but I'm really hesitant with NV. If not for bugs, this would be day one for sure.
If getting stuck in terrain wasnt fixed in Morrowind, Oblivion, Fallout 3 and New Vegas (or any of these games DLCs, expansions or patches) im thinking that its a limitation of the engine.
Getting stuck in terrain has very little to do with the engine. It's caused by badly authored art with poor terrain collision around it.
The complete open nature of these particular games coupled with millions of tiny little cracks and polygonal intersections that cause navigation problems will inevitably cause fall-throughs and whatnot no matter how heavily you QA the thing.
Speaking of that, have they done anything about the hit percentages this time around? I'd rather not see the ubiquitous 95% headshots like last time in vanilla.
I'm 13 hours into the 360 version and it has crashed 0 times so far. I really doubt this is much worse than Fallout 3. Don't be stupid, save often, and you'll be fine if it does crash. It's no "embarrassment," it's just the same engine we've been playing with for years now.
Thanks for the impressions. I watched a live stream for several hours this weekend (360 version), and the only glitch I noticed was an outdoor area where the textures took a long time to pop in. Other than that single instance, nothing looked abnormal or janky. I was really impressed by the production values in New Vegas, compared to FO3.
Reviewers don't seem that impressed by the quests so far; to be honest, I think that's much more worrying than the technical issues... Can't wait to read more in-depth impressions (moral choices, replayability...).
You are right that is more worrying. i would be concerned but i forget how these console gamers play (and almost all reviewers are console bro gamers). Watching some streams makes me smh.
I've already bought the game, regardless, but the only review that matters is the one from RPS. Those are probably the only guys out there in games media with any real clue when it comes to titles like this. GamesTM, Edge, and Eurogamer can be solid depending on the writer, but the RPS crew (with or without Keiron Gillen) is consistently excellent at divulging how and why they think about a certain game.
I played for about five hours tonight and only encountered one "bug" so far. Explosion went off under a guy, his rag doll flew into the air, legs kicking, and then he just sort of dangled there for a few seconds before drifting back down to earth, where he resumed running and attacking.
Only bug so far.
Not to say there won't be more. I'm sure there will be, they were all over FO3 and with this many hours of game, you're going to see a lot of them. But speaking entirely anecdotally (which is all anyone has to go on with this stuff): one bug in five hours.
Yeah I know Fallout 3 had its fair share of bugs (thanks to the engine?) but surely you would think that Obsidian could just polish it insted of making it worse.
Should be safe now...
Mod Pro King_foom: "king_foom: Fallout NV ... midnight release, safe to cast yet? 12:28ambrandenlee: yes 12:29amking_foom: Joy! Thanks, heard about some bannage, you know me ... "mr.safety" lmao. "
Should be safe now...
Mod Pro King_foom: "king_foom: Fallout NV ... midnight release, safe to cast yet? 12:28ambrandenlee: yes 12:29amking_foom: Joy! Thanks, heard about some bannage, you know me ... "mr.safety" lmao. "
In all honesty, once it was announced that New Vegas was using FO3's tech, I simply thought, cool. Fallout 3's world and tech and graphics (despite the ugly green hue the game had) still impress me today. It ain't anything much to look at anymore compared to new games, but the graphics seem to suit Fallout's overall vibe, if you will. They aren't hyper-realistic, and they have some goofiness about them that, be honest, even the old Fallouts showed. The fact that New Vegas took the FO3 framework (bugs and all) and added shit from Van Buren is downright awesome. Getting stuck in the occasional wall or ground texture be damned. I can't wait to play it tomorrow.
For me FO3 didn't always make me feel like I was in control of a character so much as a killing machine. I mean, don't get me wrong, there were choices and sometimes there were branching options, but at the end of the day it felt more like a sandbox in some ways. It felt like the roleplaying or forming a character was something I had to work toward or seek out rather than a wholly organic part of the experience. I might make what I thought was some big moral choice, but then the NPCs all went around acting like they hadn't really noticed I did anything. I mean, I loved the game, but I seldom felt like I was really in the experience of the world. I would try to play the game with a sort of consistent character, but the world's reactions didn't always feel organic or consistent.
So far with New Vegas, I've felt like my actions are having more of an impact. Now maybe that's all just an illusion and the reviewers knocking the side quests know something I don't, but so far the way you
interact with different factions, even feuding ones,
is really interesting. (Smallish spoiler about an element of gameplay that's more evolved this time. Didn't know about it myself because of mostly media blackout, so I put it under a tag just in case.) The reputation system, at least for me so far, really feels like a huge improvement toward a more organic world. Way more nuance.
So far with New Vegas, I've felt like my actions are having more of an impact. Now maybe that's all just an illusion and the reviewers knocking the side quests know something I don't, but so far the way you
interact with different factions, even feuding ones,
is really interesting. (Smallish spoiler about an element of gameplay that's more evolved this time. Didn't know about it myself because of mostly media blackout, so I put it under a tag just in case.) The reputation system, at least for me so far, really feels like a huge improvement toward a more organic world. Way more nuance.
I would have to agree on FO3's handling of morality and that seemingly invisible wall that sometimes popped up, immersion-wise. With Obsidian at the helm I was hoping that they would do a little more to the world and its ambiance.
For me FO3 didn't always make me feel like I was in control of a character so much as a killing machine. I mean, don't get me wrong, there were choices and sometimes there were branching options, but at the end of the day it felt more like a sandbox in some ways. It felt like the roleplaying or forming a character was something I had to work toward or seek out rather than a wholly organic part of the experience. I might make what I thought was some big moral choice, but then the NPCs all went around acting like they hadn't really noticed I did anything. I mean, I loved the game, but I seldom felt like I was really in the experience of the world. I would try to play the game with a sort of consistent character, but the world's reactions didn't always feel organic or consistent.
So far with New Vegas, I've felt like my actions are having more of an impact. Now maybe that's all just an illusion and the reviewers knocking the side quests know something I don't, but so far the way you
interact with different factions, even feuding ones,
is really interesting. (Smallish spoiler about an element of gameplay that's more evolved this time. Didn't know about it myself because of mostly media blackout, so I put it under a tag just in case.) The reputation system, at least for me so far, really feels like a huge improvement toward a more organic world. Way more nuance.
That's pretty much the way I felt about Fallout 3, too. Granted, Bethesda's writers suck, but they
are so good at writing guilds/factions into their games. With F3, we got cookie-cutter good guys/bad bounty hunters, aaaand that was pretty much it. You couldn't even join the old school BoS. Spoilering it since you did, but don't think that's really necessary.
I played for about five hours tonight and only encountered one "bug" so far. Explosion went off under a guy, his rag doll flew into the air, legs kicking, and then he just sort of dangled there for a few seconds before drifting back down to earth, where he resumed running and attacking.
Dear gamestop customers who smell like poop from a butt:
Shower. Use lots of soap.
I almost gagged while waiting in line tonight. Typical ShameStop experience, but Kmart was the only other retailer I was going to buy from and they weren't getting the CE, which is actually a little bit crappy. Oh well, it was store credit, not cash.
Man, there were a lot of people at the midnight launch at gamestop, didn't expect that many. It was close to Blizzard game release lines. So, this is my first retail Steamworks game, do I seriously have to wait till it unlocks to even install it from the disc? Pop up cockblocked the install. =/
No, I mean, that there aren't any videos that exist of any promotional anything, demos, what have you, whatsoever of the PC version. Makes me worry that they left the VATS bug in and don't want to show it.
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