Lakitu said:I'm glad the radio stations seem to be good in this one. But, another question is, how is the ambient music? Sometimes I'd switch off the radio while wandering the wasteland in Fallout 3 to hear the incredible ambient music.
Varth said:Great ambient noise and music. Creepy as hell, like in F3.
Varth said:Don't know, really. I'm playing it HC right now, and while it makes the experience certainly different, I don't know if I would go as far as calling it "better". Main gripe I have is that it almost cut out of the game everything that's not raw survival. No playing around with combining items, no "ohhh, me wants new shiny rifle". I guess when you get a house this gets easier to some point, but the first hours are pretty harsh.
Bethesda Softworks Forums said:GOT IT!!!
Ok, turn everything on and to the max EXCEPT:
-WATER-
Water Multisampling: Low
__________________________
After changing this setting and this setting ONLY, the game ran smooth as silk. The second even one of them is enabled to even medium, BAM, microstutter all over the place.
FANS - Try this and see if it helps
Reluctant-Hero said:Just finished a little over 2 hours on the 360 version. Haven't run into any bugs yet. I'm running on Hardcore with Wild Wasteland. Just finished all the Good Springs events.and stood with Ringo, along with the whole town, against the 6 measly powder gangers
CLOSING COMMENTS
Fallout: New Vegas is the game that many wanted Fallout 3 to be. It's harder, more ruthless, better written and more morally ambiguous. It's a game weve been wanting to play for more than a decade, a real modern re-imagining of the Fallout series, complete with that deliciously black humour. But it's also more of the same, aesthetically and technically identical to Fallout 3, wonky facial animation and all. The ever-so-slightly ageing technology only marginally detracts from what is otherwise an expansive, fulfilling and ambitious game, unmatched in scope and maturity. If Obsidian were to make another Fallout game, we certainly wouldn't say no.
Jubbly said:Valve didn't use to practice the 1 USD: 1 EUR BS either, but they changed their tune for the release of L4D2 - will only be a matter of time before they exploit you too.
Witchfinder General said:C'mon, people, where are the screen grabs? I want to see how lovely the game looks and everyone's character builds.
Did you try changing water multisampling to low?Trent Strong said:GTX 260. Crazy stuttering inside and out. Should have gotten the 360 version. Thank you.
Reluctant-Hero said:Just finished a little over 2 hours on the 360 version. Haven't run into any bugs yet.
Truant said:Any way to force shadows in this game?
Like actual shadows cast from the environment and buildings? F3 looks so shallow without them.
Because Fallout: New Vegas' most important improvement upon Fallout 3 is the writing and quest design, it's impossible to wax lyrical about them without spoiling it, or to pick out particularly affecting characters and situations for fear of influencing how you might react to them. Like 3 and Oblivion before it, New Vegas is a game to share stories about, one that lets you carve your own path through a beautifully constructed world. If you felt that there was just something missing from Fallout 3 some indefinable quality of soul you may well find New Vegas especially satisfying.
SonOfABeep said:I'm just going to state that I'm annoyed with this thread being filled with posts about graphics cards and PC hardware instead of the game.
beelzebozo said:yeah, i mean, i get it and everything, but i can't play the game yet, and i really would rather be reading what the content of the game is like, about the quality of that, rather than all this useless tech head bullplop.
Sounds fucking awesome.Varth said:Don't know, really. I'm playing it HC right now, and while it makes the experience certainly different, I don't know if I would go as far as calling it "better". Main gripe I have is that it almost cut out of the game everything that's not raw survival. No playing around with combining items, no "ohhh, me wants new shiny rifle". I guess when you get a house this gets easier to some point, but the first hours are pretty harsh.
Foliorum Viridum said:For those of us who want to play it on PC it's nice to hear how the performance is.
Lakitu said:2) How vast is the overworld? I mean, one of the things I absolutely loved in Fallout 3 was the little places you'd just find, shacks, little towns, houses in the middle of nowhere where you could just explore. Does NV do this well?
Dan Whitehead said:Make no mistake, this is a massive game. The map feels more populated and varied than Fallout 3's, from the scrubland frontier villages, through aspirational small towns like Freeside, to the Strip itself, where a tatty semblance of normality has taken hold with neon signs, almost-clean casinos and untainted food and water.
Zeliard said:Not an issue according to Eurogamer:
beelzebozo said:zel, i distinctly remember sitting two years ago in st. paul on business reading impressions and reviews of F3 and talking specifically with you about it. time passes, but not so much.
taku said:Did you try changing water multisampling to low?
Zeliard said:Haha yes. History repeats itself. I did enjoy Fallout 3 but I'm hoping for quite a bit more from New Vegas.
beelzebozo said:if past instances are indicative of future results, i predict that i'll be somewhat easy to please. just walking into a new area, discovering it, and getting the experience points for doing only that was enough to activate some kind of melatonin tidal wave in my body and force me to keep going another four hours.
An ambitious mutation of Fallout 3 hamstrung by outdated tech
So while there are more weapons and ways to customise your character, combat is still flimsy and inconsistent. The story and dialogue are better, but the characters remain impossibly ugly and stiffly animated.
Hell, NPCs still occasionally sit beside chairs rather than on them - just one of a hundred dumb (but not game-breaking) glitches that have marred Bethesda's engine since it was first used in Oblivion four years ago. Four years.
It's the centrepiece of the game whose bright lights you can see glimmering enticingly on the horizon at night, wherever you are in the wasteland.
But when you finally get inside, you feel overwhelming disappointment. Because of the constraints of the technology (yeah, that again), the Strip doesn't feel like the bustling metropolis you've been promised - it's a series of wide, empty streets, littered with the odd NPC wandering around aimlessly.
The casinos are the same: in the background you can hear the ambient sound of people gambling, but when you look at the main floor, all you see are six people standing motionless by some slot machines.
Oh, dear. What is that woman typing on.subversus said:A hilarious list of bugs
http://www.rockpapershotgun.com/2010/10/19/fallout-new-vegas-old-obsidian/#more-42059