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Fallout New Vegas |OT| Obsidian does what Bethesdon't

Overlee

Member
heringer said:
Man, this game reminds me how much I hate loadings.

traveling up and down the strip is beyond tedious. 2 casinos per loading zone + the 15-20sec load time when you actually want to enter a casino. Its even worse when you want to get to the south side of the strip since you have to enter through the north side entrance.
 

MMaRsu

Member
Great another fucking lockup and a corrupt autosave. Thank god I save all the time and got one from maybe 15 minutes ago...
 

dwebo

Member
If anyone is on Bye Bye Love and actually intended to finish it, be sure to do so before you
clear the main Gomorrah quest line
. As far as I can tell, doing that despawns both NPCs :(
 

iammeiam

Member
Just had a great little moment of quest interaction. If you do the "I Put A Spell On You" quest, you learn that
Curtis at McCarran is a Legion spy.

So I'm doing an unrelated quest--"The Finger of Suspicion"--where you're asked to
find and protect a woman in the Strip that the Legion finds valuable.

In talking with her afterwards, you find out she
thinks she's spying for the NCR, since she's feeding data to Curtis.

Now I really want to know what happens if you do those two quests in the opposite order; I'm just really impressed by the not entirely in-your-face connection between the two.

Edit: Oh FFS, so I went back to the base and am now in the middle of
setting up the bombing with Curtis. After the monorail's blown up.
So, so buggy.
 
Is there some way to respawn your companions through the console or something? Rex disappeared after
meeting with House,
yet the game still thinks he's in my party and I can't get any other companions in his slot.
 

Nose Master

Member
Huh. A companion of mine has a bitching sniper rifle equipped. If I open his inventory though, it's not there. Then, after I close his inventory, the gun disappears off his back and turns into some assy machete. :lol Guess I'm not using him as a mule!
 

EviLore

Expansive Ellipses
Staff Member
Overlee said:
traveling up and down the strip is beyond tedious. 2 casinos per loading zone + the 15-20sec load time when you actually want to enter a casino. Its even worse when you want to get to the south side of the strip since you have to enter through the north side entrance.

No loading here, may want to consider a modern gaming platform if it's an issue.
 

Aggrotek

Member
I am so stuck.

I'm at the part where,
after finding Yes Man for the first time, I have to talk to the different factions to decide whether or not I want Yes Man to keep them, or kill them. Because, I fully intend to take over the strip.

More specifically I am on the Brotherhood of Steel. I have to find the holotapes and return them to either the paladin guy, or the elder. One of the holotapes is in Boomer territory and I have to navigate my way through an empty field that gets the shit blown out of it when I step foot onto it. I have no fucking clue how to get past this part. There was a guy that gave me instructions but they don't make sense. I have no idea how to navigate through the broken down houses without dying.

Nevermind. :lol
I just followed the train tracks, and it lead me to the fence. Almost died like 5 times though. This part was really annoying.
 

graywolf323

Member
hope someone makes a mod manager program for New Vegas like Fallout 3 has sometime soon

kinda getting to the point I need one with all the mods I've downloaded :lol
 

-tetsuo-

Unlimited Capacity
duckroll said:
Hunting geckos as part of the tutorial. Hit V to go into VATS. Crashed to desktop. This game is off to a great start! :lol


VATS is super fucked on the machine I play on at work. I press the button and it takes like 45 seconds to pull up :lol
 

KORPAH

Neo Member
360 version here.

Everything was going fine, saves were working, no bugs at all. Then during an auto-save, the game froze and corrupted the save. I only had one manual save at level 4... about 4 hours of gameplay ago :(

I guess I gotta manually save more often :(
 
I've one question about FOV fix on PC. There are two different FOV values - fDefaultFOV and fDefault1stPersonFOV. Should I change both or just fDefaultFOV?

Does fDefaultFOV apply to both third person and first person views?
 

-tetsuo-

Unlimited Capacity
KORPAH said:
360 version here.

Everything was going fine, saves were working, no bugs at all. Then during an auto-save, the game froze and corrupted the save. I only had one manual save at level 4... about 4 hours of gameplay ago :(

I guess I gotta manually save more often :(


That is the first commandment from the blood pact you make with Obsidian games. Thou shant not rely on autosaves.
 

kamspy

Member
duckroll said:
Hunting geckos as part of the tutorial. Hit V to go into VATS. Crashed to desktop. This game is off to a great start! :lol

That's because VATS has to be mapped to a mouse side button.
 

KORPAH

Neo Member
_tetsuo_ said:
That is the first commandment from the blood pact you make with Obsidian games. Thou shant not rely on autosaves.

The worst part about it is that I knew in the back of my head that the game was running too good and that something was gonna fuck up.
 

Dead

well not really...yet
Does anyone know where to find some Magazines on lockpicking?

I need a 10 point boost to open a safe so I can finish a mission and am nowhere near my next level up
 

daoster

Member
So....how exactly do I get to
the Fort/Legion's camp? I'm trying to get a new brain for Rex, and I want to kill a legion dog or two.

I'm at Hoover Dam, and I can't seem to get through the whole thing.
 

Zeliard

Member
Hey duckloll did you do all the config tweaks and such?

Dead said:
Does anyone know where to find some Magazines on lockpicking?

I need a 10 point boost to open a safe so I can finish a mission and am nowhere near my next level up

There are a few magazines in the mailboxes at the abandoned homes in Primm. One may be a lockpick one. Don't remember.
 

Verano

Reads Ace as Lace. May God have mercy on their soul
Got the game a 2 days ago so far so good except when I picked up this item from a bathtub containing a human skeleton in which the skeleton leaped out of the bathtub to the door when I grabbed the item.
:lol

Also, it seems FNV outdoor texture mapping loads a bit slow than FO3 and sometimes I get stuck in mid-air when I jump my ass to the town to do a mission. Also those goddamn scorpions are tougher to beat but it's quite easy if you strike them with the lead pipe continuously cuz most of the time you'll get criticals.
 

Dead

well not really...yet
Damn, I just robbed the SHIT out of Silver Rush. Got my stealthboy on and literally took every single item from the store shelves and display, and then proceeded to sell back everything I could to them :lol

Zeliard said:
Hey duckloll did you do all the config tweaks and such?



There are a few magazines in the mailboxes at the abandoned homes in Primm. One may be a lockpick one. Don't remember.
Cool, will check there
 

epmode

Member
So the mouse acceleration fix has stopped working for me and I don't know how to get it back. The lines following lines are in both my falloutprefs.ini and fallout.ini (under the Controls section):

fForegroundMouseAccelBase=0
fForegroundMouseAccelTop=0
fForegroundMouseBase=0
fForegroundMouseMult=0

edit: Actually, it still seems to be working in-game. The cursor is moving a LOT faster in the menu screens though, even with sensitivity at 0. Sigh, this game.
 

EviLore

Expansive Ellipses
Staff Member
Zeliard said:
What do you think of it so far?

Been playing a ton, about 15 hours in.

It's no revelation, since its core is not a huge departure from Fallout 3. But Obsidian hit all the right notes here. The world is much more flavorful, and character writing is strongly reminiscent of Fallout 2. Every skill feels valuable and there's really no obviously definitive omni-build. I like how Science isn't just alternate-lockpick now, how it's less useful for opening safes but much more useful for other reasons, and that holds true for other things like Barter, which is tied to dialogue skill checks and powerful perks now.

The damage model makes far more sense, repair/durability makes more sense, reputation/karma makes more sense, just about everything feels like it's been pushed in the right direction. Hardcore mode isn't difficult, but it's an improvement and I'm glad it's there.

Tough choices, both in terms of character build and quest outcomes. To the extent that it really demands multiple playthroughs.

This is the real Fallout 3 as far as I'm concerned.
 
Is it just me, or do the computer puzzles make no goddamn sense? It always seems like the 2/7 character things don't match up. I had the same problem in 3.
 

Saige

I must do better.
epmode said:
So the mouse acceleration fix has stopped working for me and I don't know how to get it back. The lines following lines are in both my falloutprefs.ini and fallout.ini (under the Controls section):

fForegroundMouseAccelBase=0
fForegroundMouseAccelTop=0
fForegroundMouseBase=0
fForegroundMouseMult=0

edit: Actually, it still seems to be working in-game. The cursor is moving a LOT faster in the menu screens though, even with sensitivity at 0. Sigh, this game.

Having the exact same problem.
 

iammeiam

Member
Anybody on a 360 successfully completed "No, Not Much"? Apparently "I Put A Spell On You" is bugged out enough that it's preventing me from completing NNM. Even though I have the latter quest completed without hitting an obvious bug in the finish,
Hsu still refuses to send troops to Bitter Springs, and appears to not understand that Curtis is/was the spy.
Frick.
 

Zeliard

Member
EviLore said:
Been playing a ton, about 15 hours in.

It's no revelation, since its core is not a huge departure from Fallout 3. But Obsidian hit all the right notes here. The world is much more flavorful, and character writing is strongly reminiscent of Fallout 2. Every skill feels valuable and there's really no obviously definitive omni-build. I like how Science isn't just alternate-lockpick now, how it's less useful for opening safes but much more useful for other reasons, and that holds true for other things like Barter, which is tied to dialogue skill checks and powerful perks now.

The damage model makes far more sense, repair/durability makes more sense, reputation/karma makes more sense, just about everything feels like it's been pushed in the right direction. Hardcore mode isn't difficult, but it's an improvement and I'm glad it's there.

Tough choices, both in terms of character build and quest outcomes. To the extent that it really demands multiple playthroughs.

This is the real Fallout 3 as far as I'm concerned.

Indeed. I agree with everything you've said. And certain elements are extremely easy to mod (and may already have been) like Hardcore mode and all of the crafting stuff, but I think even in the vanilla game these elements generally operate well.

Beyond the bugs/glitches and such (which I would honestly put more blame on Gamebryo than anything else, given how many are reminiscent of Fallout 3), I'm hugely impressed with this product as a vanilla game. Usually these types of games need some official patches/fan patches and mods and such before their potential is truly unleashed, but this has already nailed a lot of it.

Btw, did you get a chance to check out the entire Avellone design presentation?

Edit: also, I especially love how many more skill checks there are in the dialogue now, especially since I'm building a guy heavy on speech, intelligence and charisma.
 
Boulder City question:


On the quest Boulder City Showdown, did you negotiate the release of the hostages or kill the Khans? My speech isn't high enough (needs to be 45), so I'm not sure if I should come back later or just annihilate them. Are the Khans useful later on?
 

Zeliard

Member
Toma said:
First UI mod that changes the font slightly

Edit: On top of that also changes menus

Edit2:
34902-1-1287703327.jpg

Awesome. Was waiting for this. Gonna use it ASAP.

I love this game, and Obsidian, but this is one of those things where I just have to wonder what the fuck. I don't know how any of the PC gamers at Obsidian can be testing the PC version and not see how conveniant it is to have more dialogue options listed for immediate access (even Dragon Age does that), or to show more of the inventory, on a platform where people play at high resolutions.

It's truly incomprehensible (and yes, I know it was the same in Fallout 3, but that's just even more reason it shouldn't have been this time around).
 

-tetsuo-

Unlimited Capacity
EviLore said:
Been playing a ton, about 15 hours in.

It's no revelation, since its core is not a huge departure from Fallout 3. But Obsidian hit all the right notes here. The world is much more flavorful, and character writing is strongly reminiscent of Fallout 2. Every skill feels valuable and there's really no obviously definitive omni-build. I like how Science isn't just alternate-lockpick now, how it's less useful for opening safes but much more useful for other reasons, and that holds true for other things like Barter, which is tied to dialogue skill checks and powerful perks now.

The damage model makes far more sense, repair/durability makes more sense, reputation/karma makes more sense, just about everything feels like it's been pushed in the right direction. Hardcore mode isn't difficult, but it's an improvement and I'm glad it's there.

Tough choices, both in terms of character build and quest outcomes. To the extent that it really demands multiple playthroughs.

This is the real Fallout 3 as far as I'm concerned.


Hammer, meet nail.

All we need now are some good graphical mods.
 

Blackace

if you see me in a fight with a bear, don't help me fool, help the bear!
EviLore said:
Been playing a ton, about 15 hours in.

It's no revelation, since its core is not a huge departure from Fallout 3. But Obsidian hit all the right notes here. The world is much more flavorful, and character writing is strongly reminiscent of Fallout 2. Every skill feels valuable and there's really no obviously definitive omni-build. I like how Science isn't just alternate-lockpick now, how it's less useful for opening safes but much more useful for other reasons, and that holds true for other things like Barter, which is tied to dialogue skill checks and powerful perks now.

The damage model makes far more sense, repair/durability makes more sense, reputation/karma makes more sense, just about everything feels like it's been pushed in the right direction. Hardcore mode isn't difficult, but it's an improvement and I'm glad it's there.

Tough choices, both in terms of character build and quest outcomes. To the extent that it really demands multiple playthroughs.

This is the real Fallout 3 as far as I'm concerned.

Have not started yet, but loving the sound of this..

Fallout 3 nailed the world.. it had the Wasteland feel I have been fiending for, but lacked the great writing of the gaes before it...
 

Zeliard

Member
Blackace said:
Have not started yet, but loving the sound of this..

Fallout 3 nailed the world.. it had the Wasteland feel I have been fiending for, but lacked the great writing of the gaes before it...

Yeah, I also really liked Fallout 3's landscapes and almost oppressively bleak atmosphere, but this game has that and combines it with much better writing and characterization and a load of gameplay tweaks and additions that cannot be understated.

It really is the game that Fallout 3 should have been. We'll never see what Van Buren would have truly been like, but this Fallout reeks of the heavy involvement of both Chris Avellone and JE Sawyer (who were the leads on Van Buren at different points). What holds NV back is as EviLore pointed out, the core gameplay and engine and such belonging to the inferior Fallout 3.

But for all intents and purposes, this is the Fallout game we've been waiting for since 2.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Another UI Tweak you might want to take a look at. Same advantages plus all stats in one screen.

34913-1-1287711879.jpg


Simply overwrite the old folder. Doesnt matter if there was another UI mod preinstalled.

Toma said:
By the way, regarding mods. What I am using at the moment (check http://www.newvegasnexus.com/ for proper descriptions or mods I didnt include below, for example playerhomes in certain areas or other balancing variants) :

AddemptyBottle - Every time you drink nuke cola or purified water you get an empty bottle that...
BottleThatWater - ... you can refill when using a sink or other water source
BetterHeadshots - Increases the amount of damage made by a headshot (also to yourself)
CaravanCardFix - Fixes a bug where Caravan Cards were not added to your deck
CarryingCapacityIncrease - Raises the base value by approximately 100. with strength 5 you have 300 pounds you can carry
Companion De-Equip - You can equip and dequip companions as you like
EDTraits - Gives more choices for the starting traits
PerkEveryLevel - Well... choose a perk every time you level up. You wont get perks from levels you missed when installing the mod later.
RASrepairAll - Repair your stuff with all kinds of other stuff (wrenches, superglue...other equipment)
Further3rdPersonCamera - Gives you more Options on how to use the 3rd person Cam
Goacbc'sFreeplayAfterMQNV - Continue playing after you "finished" the game.
ImmaSightingMahLazor - Gives an aiming view to the laser pistol (really nicely done)
KillableKids - Couldnt test yet as I have yet to come across kids.
Unlimited Companions - Chose up to 6 companions. Be careful though as you dont want to hit max so that quest NPC's can still join you
PipWare UI New Vegas Edition[/B] - New UI with slightly smaller fonts for conversation, pipboy and items. Stats on one screen.

Yeah.. I love tailoring a game to my needs and wants.

Other interesting mods I havent tested:
Jaysus Swords Mod - Give you 7 different knives and swords
Adventurers New Vegas - Gameplay and difficulty balance (e.g. no rare items in random chests)
AllRacesPlayable - You can play as everything except children
RealisticPhysics - Changes over the top physics to a more realistic version


repost & update before I go to bed
 
I'm getting some weird effects while playing. Every once in a while a black or white square about an inch big will flash on the screen like the graphics just glitch and disappear for a second and i've had small orange circles pop up while wandering the wasteland.
 
SuperSonic1305 said:
I'm getting some weird effects while playing. Every once in a while a black or white square about an inch big will flash on the screen like the graphics just glitch and disappear for a second and i've had small orange circles pop up while wandering the wasteland.

Turn off AA.
 

Amneisac

Member
SuperSonic1305 said:
I'm getting some weird effects while playing. Every once in a while a black or white square about an inch big will flash on the screen like the graphics just glitch and disappear for a second and i've had small orange circles pop up while wandering the wasteland.

Try turning off anti-aliasing, someone recommended this to me and it fixed my problems.

Edit: Yeah, it was Eel, you da man. :D
 

Blackace

if you see me in a fight with a bear, don't help me fool, help the bear!
Zeliard said:
Yeah, I also really liked Fallout 3's landscapes and almost oppressively bleak atmosphere, but this game has that and combines it with much better writing and characterization and a load of gameplay tweaks and additions that cannot be understated.

It really is the game that Fallout 3 should have been. We'll never see what Van Buren would have truly been like, but this Fallout reeks of the heavy involvement of both Chris Avellone and JE Sawyer (who were the leads on Van Buren at different points). What holds NV back is as EviLore pointed out, the core gameplay and engine and such belonging to the inferior Fallout 3.

But for all intents and purposes, this is the Fallout game we've been waiting for since 2.

Well, 3 for me was the true Wasteland 2... with Fallout lore sprinkled in it.. and NV seems to be carrying that on.. by bringing us to Vegas...

So here is to more awesomeness!
 

kai3345

Banned
So I was traveling with Two Caravan Merchants and their body guards on their way to Novac, and we soon run into a trio of NCR troops fighting some Legionares, the Caravaners join into the fight, resulting in this massive battle that I just sat back and watched. The NCR/Caravan team lost one member but promptly obliterated the Legion members. But before they had time to celebrate a pack of about six Nightstalkers snuck up and completely raped all of them.

God I love this game
 

Marvie_3

Banned
kai3345 said:
So I was traveling with Two Caravan Merchants and their body guards on their way to Novac, and we soon run into a trio of NCR troops fighting some Legionares, the Caravaners join into the fight, resulting in this massive battle that I just sat back and watched. The NCR/Caravan team lost one member but promptly obliterated the Legion members. But before they had time to celebrate a pack of about six Nightstalkers snuck up and completely raped all of them.

God I love this game
:lol
 

Zeliard

Member
Blackace said:
Well, 3 for me was the true Wasteland 2... with Fallout lore sprinkled in it.. and NV seems to be carrying that on.. by bringing us to Vegas...

So here is to more awesomeness!

Even if you really loved Fallout 3 (and I didn't hate it), they've still done a lot relative to that game alone to make things much better.

Just one small thing Obsidian did like making it so you don't get a perk every single level (harkening back to FO1/2) is a HUGE change from Fallout 3 and balances builds out much more effectively. It's a lot more difficult now to build an overpowered character due to changes like that (when it previously led to things like abusing Intense Training) and many of the skills themselves generally being a lot more individually useful, making for tougher and more thought-out decisions when leveling up.

I'm sure there were a couple mods for Fallout 3 that did this sort of thing, but it's obviously considerably more balanced and functional when it's built into the game from the start and the combat and skill checks revolve around it.
 
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