Famitsu News 4/26/11 [Updated]

Andriasang.com has posted an entry that Famitsu has revealed information on a new RPG for the DS titled "Nora and the Engraving Studio: The Witch of the Misty Forest." This is the translation of the full Japanese name. It will be published by Atlus and it is described as a "slow life RPG" with alchemy and battle elements.

URL: http://www.andriasang.com/e/blog/2011/04/27/nora_detailed/

The article states that staff from both Team Etrian Odyssey Team Atelier will be working on this game.
 
After reading that maybe I won't miss Komori's game too much if it doesn't make it...

I definitely wouldn't miss it nearly as much as the games Shingo Mukaitouge are producing, he seems to be producing a lot of interesting games for Konami right now.
 
People are forgetting one crucial factor behind Beyond the Labyrinth.

It's made by Takayuki Suguro... the dude who headed Valkyrie Profile 2 and Resonance of Fate, essentially the two best tri-Ace games.
 
Ookami-kun said:
People are forgetting one crucial factor behind Beyond the Labyrinth.

It's made by Takayuki Suguro... the dude who headed Valkyrie Profile 2 and Resonance of Fate, essentially the two best tri-Ace games.
Agreed. Still, I want him on cosoles with the tech shown off recently. I'd do terrible things to get Valkyrie Profile 3 with that. Hopefully that's next.

Hopefully.

;(
 
duckroll said:
Beyond the Labyrinth is possibly a 2012 title. Which means VP3 is a 2014 title earliest! :(
Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!

This can't be happening D:
 
Wow, best Famitsu since forever.

SEGA front, Miku 2.5 sounds a bit of little effort, guess they prefer to milk it a bit more without doing 3 yet. Binary Domain hype, well, there wasn't good buzz about the shooting in Yakuza of the End so we'll see if they improve in BD.

Atlus front, always late to they party but delivering, new RPG IP for DS and Growlanser port/remake/something for PSP. The first I can see hitting the West thanfully...the second :/

Konami front, certainly interesting they are going with new IPs and independent developers. Although not sure myself if this can be considered good for Tri-Ace, better than nothing but going from publisher to publisher with lesser risk projects each time.
Quite worried about localizations here though, the Nude Maker PSP game chance to hit here is like one in a bazillion, even the Tri-Ace PSP game sounds doubtful going by 'multiplayer oriented, MH-esque but RPG'. The 3DS one at least should happen, but who knows.
 
I really think if Square had any interest in creating a Valkyrie Profile 3 they would have already gotten tri-Ace to do so. It's clear that Square doesn't have much interest in funding a real sequel, like they had with Star Ocean , and instead the team normally associated with VP have just gone off and done other things considering their availability. I sort of expected this when i heard Suguro was working on Resonance of Fate instead of VP3, but now with Beyond the Labyrinth i can see a VP3 is really not something to expect in the near future if at all. Covenant of the Plume might have been the series last game for a long time and the series has just been shelved for now.
 
Binary Domain article is 16 pages, Big history of Sega article in the issue as well.

Growlanser IV Overload is an enhanced port similar to Growlanser I. It has new characters, new events, and even new story parts that branch off from the original game. They show two new characters, Familiar Type D-MD and Tricia.
 
Wonder if Square-Enix is interested in tri-Ace anymore at all. After VP2 the Square-Enix published games all seemed rushed/unpolished and the better game was published by Sega, now Konami is publishing.
 
Maybe it's just me, but I think dungeon crawling games could be a killer app for the 3DS.

Okay, a niche killer app. But still, it's the one aspect of the 3-D ness that most interests me
 
For the record, Beyond the Labyrinth might not be the "3D Dungeon Crawler" that people think it is. The screens showing the game make it look like Ico, rather than Wizardry. A lot of focus on the unusual design of the underground labyrinth, moss all over the stone structures, lots of vertical design, etc.
 
duckroll said:
For the record, Beyond the Labyrinth might not be the "3D Dungeon Crawler" that people think it is. The screens showing the game make it look like Ico, rather than Wizardry. A lot of focus on the unusual design of the underground labyrinth, moss all over the stone structures, lots of vertical design, etc.
I'm interested.
 
duckroll said:
For the record, Beyond the Labyrinth might not be the "3D Dungeon Crawler" that people think it is. The screens showing the game make it look like Ico, rather than Wizardry. A lot of focus on the unusual design of the underground labyrinth, moss all over the stone structures, lots of vertical design, etc.

Catherine Profile?
 
Stumpokapow said:
Yikes how the mighty mediocre have fallen
Kagari said:
Poor tri-ace.
I'd want to know, if you don't mind, what is the problem with KONAMI working as publisher and producer of a tri-Ace game? They have published several external games (including foreign games) throughout all this years, but at least this is also produced by them, and that should ensure a minimum compromise from the company on this work.

Shifting their focus to the mobile and online gaming business (with HUDSON SOFT., as a major asset in this change) should diminish their, in my opinion already reduced, potential for internally developed works of this type, so I suppose we should accustom to see in the future this kind of outsourced projects from them.
 
duckroll said:
For the record, Beyond the Labyrinth might not be the "3D Dungeon Crawler" that people think it is. The screens showing the game make it look like Ico, rather than Wizardry. A lot of focus on the unusual design of the underground labyrinth, moss all over the stone structures, lots of vertical design, etc.
Finally a new IP for 3DS that sounds really interesting.
 
duckroll said:
For the record, Beyond the Labyrinth might not be the "3D Dungeon Crawler" that people think it is. The screens showing the game make it look like Ico, rather than Wizardry. A lot of focus on the unusual design of the underground labyrinth, moss all over the stone structures, lots of vertical design, etc.
Anything but dungeon crawler, please...
 
_dementia said:
This is Famitsu news from the magazine. The famitsu website should update later.

Ah I see. Will wait for the thread to appear then.

Looks like there's also another game:

All Kamen Rider - Rider Generation (NDS)
Rider version of Endless Frontier
 
I love tri-Ace, but both dungeon crawler and Monster Hunter multiplayer-focused game don't really excite me. I'll gladly give them the benefit of the doubt, though, and am hoping for some innovative yet addicting gameplay systems and goofy humor. Also, I was hoping they'd continue their partnership with SEGA, and surprised they haven't. (yes, I want Phantasy Star Ocean offline turn-based RPG goodness)

But I'd kill for a Star Ocean 5 for 360/PS3 with graphics similar to that tech demo. Or a VP3 Hrist. Or a ROF2. Fuck it, I love tri-Ace...
 
duckroll said:
Terrifying Stratus sounds like a really interesting game. The same producer from Konami handling the two tri-Ace games is also working with Nudemaker to release this new PSP action adventure title. The "real" genre of the game is not being revealed, and there are no screenshots at all, but since it's from Hifumi Kono I expect there to be major simulation elements as well.

The game is set in the year 2058, and it sounds like a scifi anime storyline where some terrifying life form originating from a point known as the Lunar Stratus, is going to invade Earth. The Tokyo government sets up a special task force to deal with - Task Force No.6. Apparently the game will involve some sort of "modifcation" feature, and there are also 3 levels of "doping enhancement" available.

It's said to be a very daring and ambitious scenario. If it's anything like Infinite Space, I'm going to be soooo happy. The game is 80% complete and will ship sometime this year.

Staff:
Producer: Shingo Mukaitouge
Director/Scenario: Hifumi Kono
Character Design: Katsumi Enami
Animation: Satellight

Cast:
Mamoru Miyano
Aya Endo
Akira Ishida

vnhUb.jpg

DO WANT

Infinite Space is one of the best and most slept on RPGs this gen.
 
I loved Infinite Space and am a fan of Katsumi Enami after Ys 7 so hopefully there's some gameplay to the 'action' part of action adventure they mentioned so that it's more likely to be localized.
 
I repeat: All Kamen Rider - Rider Generation

It uses Mugen no Frontier engine. So essentially it's MnF without shitty characters.
 
/XX/ said:
I'd want to know, if you don't mind, what is the problem with KONAMI working as publisher and producer of a tri-Ace game? They have published several external games (including foreign games) throughout all this years, but at least this is also produced by them, and that should ensure a minimum compromise from the company on this work.

If you're asking for my personal opinion:

- tri-Ace makes unbearably obnoxious games. But at least they were lucky enough to work with some "top shelf publishers" before now.

- Konami is a terrible publisher who have squandered the few good properties they had, failed to come up with really anything innovative as far as I'm concerned, and published and abominable amount of crap.

(Just my personal opinion, really don't plan on going back and forth defending either statement. I'm normally a pretty rational, logical guy but in both these cases my reaction here is really visceral.)
 
Shouta said:
Growlanser IV Overload is an enhanced port similar to Growlanser I. It has new characters, new events, and even new story parts that branch off from the original game. They show two new characters, Familiar Type D-MD and Tricia.

All aboard the hype train :3!
Would be nice if Growlanser I and Growlanser IV PSP were released together in the US *daydreams*


Edit
:

Famitsu coverage of Growlanser IV Overload with screens and art of the new character(s) :D

http://www.famitsu.com/news/201104/28043064.html


Famitsu coverage of Grand Knights History with new screens :)

http://www.famitsu.com/news/201104/28042977.html


Famitsu coverage of the new ATLUS/Komori game, Nora to Koku no Koubou: Kiri no Mori no Majo (Nora and the Engraving Studio: The Witch of the Forest of Mist):

http://www.famitsu.com/news/201104/28043060.html
 
Sega Development Head Discusses Past, Future
http://www.1up.com/news/sega-development-head-discusses-future


New Shining Game Announcement Coming Soon
In an interview printed in this week's Famitsu magazine, Tsuyoshi Sawada -- the main force behind Sega's Shining series of role-playing games -- mentioned that a new title in the brand will be announced before very long.

"It's been ten years since the Shining series was re-invented," Sawada commented. "Currently, we're preparing a title that sums up the whole series and should provide an answer to users' curiosity. I can't give details yet, but I'd like to reveal it before we go too far into the future."

The Shining series, which debuted in 1991 on the Sega Genesis, comprises a total of 28 releases, counting remakes and multi-scenario titles. The series fell formant for several years after 1998's Shining Force III on the Saturn before getting rekindled by Grasshopper Manufacture's 2002 release Shining Soul. "Shining is a long-running series, but development work largely stopped on it for a period of time," Sawada said. "We redeveloped and resurrected the name as Sega shifted from hardware to software, and the goal for the games I've worked on is to target a large swath of the userbase and do something that hasn't been done before with the series. That's still the direction I take today."
http://www.1up.com/news/shining-game-announcement-coming
 
Just saw some scans of Beyond the Labyrinth, the game looks really good. I also like the atmosphere and it would be cool if it was more along the lines of ICO.
 
Akselziys said:
All aboard the hype train :3!
Would be nice if Growlanser I and Growlanser IV PSP were released together in the US *daydreams*


Edit
:

Famitsu coverage of Growlanser IV Overload with screens and art of the new character(s) :D

http://www.famitsu.com/news/201104/28043064.html


Famitsu coverage of Grand Knights History with new screens :)

http://www.famitsu.com/news/201104/28042977.html


Famitsu coverage of the new ATLUS/Komori game, Nora to Koku no Koubou: Kiri no Mori no Majo (Nora and the Engraving Studio: The Witch of the Forest of Mist):

http://www.famitsu.com/news/201104/28043060.html

So is this Grand Knights History an SRPG or a normal jRPG?
 
Ookami-kun said:
I repeat: All Kamen Rider - Rider Generation

It uses Mugen no Frontier engine. So essentially it's MnF without shitty characters.

Pfft. Reiji and Xiaomu 4 LYFE.

Psyched for All Riders nonetheless.

Also, ahh us Kamen Rider fans are a strange bunch. Completely unable to come to terms with the fact that the fandom we belong to is a tiny, tiny one, all things considered.
 
Seraphis Cain said:
Pfft. Reiji and Xiaomu 4 LYFE.

Psyched for All Riders nonetheless.

Also, ahh us Kamen Rider fans are a strange bunch. Completely unable to come to terms with the fact that the fandom we belong to is a tiny, tiny one, all things considered.

Kids in Japan are aplenty
 
regarding Binary Domain Interview with Toshihiro Nagoshi

Sega's Binary Domain, a new shooter from Yakuza boss Toshihiro Nagoshi, was originally revealed back in January...and as much as Nagoshi would like to tell you more about the game, he can't. "To be honest, there's very little that we can actually reveal at this precise time," he admitted to Famitsu magazine in an interview published this week. "There's a lot I want to talk about; it's practically all about to burst out of my mouth, but I just have to keep it all bottled up for now. All I can really say is that it's getting better by the day."

The outspoken Nagoshi may have concentrated most of his energy on the Yakuza games over the past few years, but he wants it clear that this new title borrows nothing from his past releases. "I think it'd lead to fewer misunderstandings if people thought of them as different projects," he said. "Ryu ga Gotoku Of The End was targeted first and foremost for Yakuza fans; it's easy to play for people who aren't used to gun-based action games, but you can't really call it a game for hardcore shooter fans. Binary Domain, on the other hand, is made to be easy to play for people who like shooters, although we're trying not to make it too unapproachable for beginners either."

Like a lot of shooters, Binary Domain is set in the near future -- in this case, Tokyo in the year 2080. "The fact the game's set around 70 years from now is based on something I've had in my mind for a while," Nagoshi commented. "It took about 50 years for Japan to go from losing the war in 1945 to how it's developed today, and when you think about it that way, people can change a lot in the span of 70 years. It's more than enough time for society to change, and if anything, the change is going to be a lot more rapid than what we've seen in the past 50 years. The Tokyo depicted in Binary Domain is one way the future might work out, a kind of bold expansion on the changes that are just beginning to come into play right now. We're aiming for a 2080 Tokyo that doesn't seem like a total fantasy."

It's a shooter with a deep story element, no doubt about that. "I really don't think there's been a game with this much dialogue to it," Nagoshi said. "It might wind up being the game with the greatest volume of dialogue in game history -- not that I was deliberately setting out to do that, but there's enough drama to this game that all the dialogue is necessary to portray it. That's what the scope of this game is like."

Although Binary Domain's setting isn't exactly innovative by most standards, Nagoshi remains confident that it'll succeed at telling a ripping tale. "Science fiction and shooters get combined together a lot, but if we're going to go with this theme, we definitely aren't going to make it a standard sort of story," he said. "Life is one of the major themes we explore in this game, and that's a sort of universal concept that can be expressed in a lot of different ways. I think the near-future setting will let us express that theme in a way that hasn't been done before."
http://www.1up.com/news/return-visit-binary-domain


Yakuza Staff recalling the past of the series
http://www.1up.com/news/yakuza-staff-series
 
Onesimos said:
Andriasang.com has posted an entry that Famitsu has revealed information on a new RPG for the DS titled "Nora and the Engraving Studio: The Witch of the Misty Forest." This is the translation of the full Japanese name. It will be published by Atlus and it is described as a "slow life RPG" with alchemy and battle elements.

URL: http://www.andriasang.com/e/blog/2011/04/27/nora_detailed/

The article states that staff from both Team Etrian Odyssey Team Atelier will be working on this game.

As detailed earlier, the big draw for this Atlus published DS fantasy RPG, whose full Japanese name translates to Nora and the Engraving Studio: The Witch of the Misty Forest, is that it's being worked on by Shigeo Komori, who directed Etrian Odyssey II and III and worked on the scenario for Devil Summoner and Princess Crown.

Komori is the producer of Nora to Kaku no Koubou. But he's not the only major name. The game's scenario is from Shinichi Yoshiike of Atelier series fame. Character designs are from Yuji Himukai (Etrian Odyssey) with music from Michiko Naruke (Wild Arms, Riz-Zoawd).

Fucking ACE SON. Now we know what she was working on, and it's got me stoked big-time.
 
SatelliteOfLove said:
Fucking ACE SON. Now we know what she was working on, and it's got me stoked big-time.

I totally missed this. *cheers* Between last week's Kirby and Lightning 11 news and this week's "slow life RPG" and Tri-Ace comeback posts, it looks like Japan's game industry is moving post-crisis.

Except for Irem and Hudson. But still.
 
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