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Fans Are Tired of 100 Hour Long Games, Says Former Starfield Dev

We are tired of filler, souless content. Of course a game that has 100h of actual proper content would cost a liver to buy, and a fortune to develop.

I have resumed ac valhalla recently and, my god, I better take it really easy and slow with this one (contrary with what I did with odyssey that I rushed it so I could call it done after years of dragging it out), and swap it with other games along the way. I understand there's something to having a "comfy place" to return each playing session, and for many of the people that like this kind of filler content, they play one or two games a year and that's it. But damn, I prefer a good 10h campaign over a 50h dragged out like hell
 

Saber

Member
If you are talking about mundane, boring, repetitive, empty and tiring 100 hour games, like Bethesda ones, then yes I agree.
Because when something is well made and a pleasure to play you even forget about time.
 

Fbh

Member
The problem isn't 100 hours games.
The problem is 100 hours games that don't have enough variety and an engaging enough gameplay loop to remain interesting and fun to play for 100 hours.

I want most games to be shorter not because there is anything wrong with a long game, but because most games just aren't good and varied enough to justify being 60+ hours long
 

Madflavor

Member
I am, but it also depends. If it's a very high quality 100+ hours, then I'm fine with it.

The problem isn't 100 hours games.
The problem is 100 hours games that don't have enough variety and an engaging enough gameplay loop to remain interesting and fun to play for 100 hours.

This.
 

realcool

Member
If it feels like a long game then you're not being entertained, you're tolerating. The issue lies elsewhere, not strictly caused by length of play time.
 
It's another Self fulfilling prophecy. Make games that don't resonate with gamers and assume it's a change of trends instead of enhancing games experiences. Let's see if this applies to GTA6 when it releases.
 

Clover904

Member
I can’t say that I disagree. There will always be exceptions, like GTA, but I’m not going to play a game that takes forever to beat. I won’t touch a Persona game with a ten foot pole. I quite enjoyed Final Fantasy VII Remake, but I’ve held off playing VII Rebirth because of the time investment required.
 

nemiroff

Gold Member
431 hours in Elden Ring here.

In fact, most of my time goes into "100 hour long games".

And can't wait to put 200+ hours into Kingdom Come Deliverance 2.

It's impossible to beat my anecdotal evidence.

Who Knows Idk GIF
 
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Radical_3d

Member
Do I want to spend 2.000+ hours on the next Civilization? Yes!

Do I want to spend 5 minutes on a Bethesda game? No.

Guess the difference.
 

Arsic

Loves his juicy stink trail scent
You can be a long game but you need to be focused and of quality. Too many long games are padded and overstay their welcome long before credits roll.
 
I want to play shorter games but always end up

-getting wrapped up in bigger games (100+ hrs)
Or
-playing short games for too long (40-50 hrs) so it becomes a big game.
 

Kdad

Member
As long as it isn't an online only microtransactinfuckfest I'm good with 100 hour plus games.
 

Idleyes

Gold Member
Bitch we're being lulled to sleep by elevator music, quests as thrilling as folding socks, dialogue equivalent to a monotone lecture on the history of paperclips, and environments looking like a sea of beige office cubicles. Fuck they mean!?!?
 

MonkD

Member
As if people aren't putting 100hours into games like CoD and Fortnite (each season). People will play your game for as long as they are fun. You could tell these games would get boring if the followed the Skyrim formula where you actually get generic quests that start repeating after just a couple of hours (the radiant quest stuff). On the other end of the spectrum we have open world games like Spider-Man 2 where all of the side content is just a generic, even though it's not automatically generated.
 

NeptuneCL

Member
For me it depends.

Games like Bloodborne or Dark Souls I don´t mind to spende 100+, but games like Red Dead Redemption, GTA or AssCreed...., wow, it becomes terrible boring.

That´s my opinion at least.
 

Aenima

Member
I think what ppl are tired is of 20h games bloated to last 100h. Good 100h games with varied content you dont even feel the time go by.
 

Boss Mog

Member
No, we're just tired of shit games made by talentless DEI hires. I recently put 150 hours into FF7 Rebirth and plan to put more in to beat it on hard mode. Before that it was 130 hours of Cyberpunk+Phantom Liberty and I loved every minute of it. I've played plenty of 100+ hour games this gen and last gen. If a game is good and I enjoy playing it then I'm happy if it's 100+ hours long.
 

Deerock71

Member
Get bent. My 12 year would rather start another round of RDR2 than play most anything that's been getting processed out the door lately. Kid is bonafide OBSESSED with it.
 

AJUMP23

Parody of actual AJUMP23
I think it depends on the game and the quality. That is what factors into growing tired of it.
 

Gojiira

Member
I love the arrogance of thinking Fallout 4 had any hand in popularising anything in games…
Anyway long games aren’t the issue, its how poor said games are. Fallout 4 is a great example, shit game,awful quest design and enemies, no RPG…Its a game with endless filler. And thats the issue.
Games like Baldurs Gate 3, Elden Ring or Witcher 3 dont have this problem.
 

Alexios

Cores, shaders and BIOS oh my!
Yeah I'm sure the Skyrim money is so pitiful they're donating it all to charity rather than keep it, lol.
 

Complistic

Member
Umm nope. Fans just want good games. 100 hour long games are great if they're fun. Some game devs seem clueless lately.
 

rm082e

Member
No, we aren't. Not only can I say this personally, but the data clearly shows players are dumping huge amounts of hours into a smaller list of games that they just keep playing.

Personally, I love 100 hour long games. In fact, just about every year I pick one of my favorite long games and replay them. Almost all of my favorite games are long games.

But I have standards. If a game is long, it needs to be good so I feel satisfied with the time I invested in it. If you make one that's just "okay", I'll pass. And if you can't make a good one, then don't try. This is basic risk vs. reward.

This reminds me of that interview from 2011 with some guy at EA who said "players aren't interested in these long single-player games anymore. That's why we're focusing on multiplayer games." Shortly after that interview, Skyrim came out...
 
Personally I believe that there is still an audience for games of this length. However, the mass market has changed and I believe now, more than ever that audience has shrunk partly to live service games where people can only spend so much time on a game. So stuff like Fortnite, cod amongst others is more demanding of people’s time meaning it’s hard to find time to play other long games.

But, Elden ring is a long game that had mass market success. And I think that’s due to the design of the game and its immediacy where much of that is playing , rather than reading dialogue and watching cutscenes. I think a lot of the traditional rpg stuff, modern gamers don’t have much patience for now especially when they have these live games distracting them.
I think the expectations for gamers when it comes to big RPG experiences is just much higher nowadays because the genre has exploded in recent years. Publishers like Ubisoft, Bethesda, and Bioware thought they could continually release the same generic slop and gamers would continue to buy their games as they did 5 years ago

I think it's healthy and good for the industry when games like Veilguard and Starfield don't sell well. It forces publishers to adapt and change the way they develop games in the future

Gamers will happily play big RPGs as long as they provide new and unique experiences. That is why BG3 and Elden Ring sold incredibly well. Kingdom Come Deliverance 2 will almost surely be another example when it releases next month
 
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Neolombax

Member
Mandatory 30-50hrs story + optional content 100+ hrs makes me feel my purchase is worth it for single player games.
 

FeralEcho

Member
People who love 100 hour games probably play 5 games their entire life.

More power to you if you do but as someone with a backlog to last 3 lifetimes I'd welcome the return of the replayable 8-9 hour campaigns of yesteryear,it would certainly be the better experience without the useless bloat that fills 100 hour games of today anyway, that's for sure.
 

phant0m

Member
I think what ppl are tired is of 20h games bloated to last 100h. Good 100h games with varied content you dont even feel the time go by.

This is it right here. Yes, people are still playing COD, Fortnite, Destiny 2 and Apex for 100s of hours.

But general single-player stuff? Completion rates of games longer than 30 hours are abysmal. Sure there are some games that through their design encourage multiple play throughs and let you sink long hours off the main path, eg Baldur’s Gate 3.

Indy is a great game that tells a great story with solid gameplay and bangs it out in 25h. Modern JRPGs are some of worst offenders: the “golden years” of Square (FF VI - IX) were all around 30-40 hours. Hell, Chrono Trigger is only ~25ish. FF VII Remake? Two 40+ hour pieces with a 3rd still to come. Does Metaphor really need to be 85+ h?

I don’t have time for that shit man, too much stuff coming out.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
Not if they are really good, e.g., Elden Ring, Baldur's Gate 3, Persona, Metaphor ReFantazio, RDR 2.

Gamers are tired of boring games without any substance.

I'm very glad you didn't mention Rebirth in there, it's a good 50 hour JRPG bloated to a needless 100~ hr length.
 

Idleyes

Gold Member
The gaming industry is no different from the music, movie, or television industries in terms of variety and accessibility. All types of games are available to suit a wide range of preferences, and the idea that all games should conform to a single standard just because one gamer prefers a certain style is absurd. Complaining about 100-hour-long games is pointless when there are plenty of alternatives for every type of gamer. Just as I don’t have to watch poorly written Star Wars movies or listen to garbage I don’t enjoy, like Lil Wayne, we can simply choose content that aligns with our tastes. The diversity that exists in these industries tells me there really isn't that much of a problem if any at all.
 
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