YeulEmeralda
Linux User
Yeah no I played both Pathfinder games last year.
This is a Bethesda problem.
This is a Bethesda problem.
He's not wrong. 100+ hours are very unappealing to me. Too many great games to play, to have that type of time sink. Metaphor is a game that comes to mind for me. I'm nearly 80 hours in and just dropped it. Game is awesome but it's too fucking long. Shorter and more compacted experiences please.
I was able to finish persona 5 and loved it but damn, I would be lying if I said I'm still dumb founded that that whole mementos section was thrown in at the end. Just end the freaking game already!Yea I felt the same way about Persona 5. I love it but man near then end I was just like end already. Which is what happens every time with these games I get towards the end and I just want it to end. I end up skipping most of the side content at the end of the game at that point and just start rushing the story.
you guys think 50-100 hours is a "long" game?
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People are tired of games padded with filler quests and activities.
The issue is filler, not how long a game lasts. Make a game with 100 hours of real quality content, not filler, and no one will complain.
That devs cant understand this simple fact is telling of how much they are disconnected from their audience.
Yep, pretty much everyone saw that coming from a mile away. And "16 times the detail" whatever that means, lol.I still remember the sinking feeling I had when Todd announced there would be a thousand+ planets. The whole "bigger is better" mentality is such a detriment to many studios, including Bethesda.
I'm not exactly sure what you mean here. Although I did read tips and basically the #1 thing I took from the tips was to do mementos throughout the game. Am I to assume if you ignored it you had to do the whole thing in one go?I was able to finish persona 5 and loved it but damn, I would be lying if I said I'm still dumb founded that that whole mementos section was thrown in at the end. Just end the freaking game already!
Can’t agree to that. Why would I want something great to end? Makes no sense.
Yeah, it's all about whether it's 100 "real" hours or 40 hours extended out to 100.People are tired of games padded with filler quests and activities.
The issue is filler, not how long a game lasts. Make a game with 100 hours of real quality content, not filler, and no one will complain.
That devs cant understand this simple fact is telling of how much they are disconnected from their audience.
Well yeah as long as I’m having fun I don’t want it to end. What’s the upside? I loved Astro Bot and then got the Platinum and haven’t touched it since.So when something is great you never want it to end? When you play a great game you want to play that game for life and never want to move on?
No I did mementos throughout the game. I really just mean the last dungeon that has you go through that (can't remember if it had a separate name, just always considered it the mementos dungeon). It came across as really pointless to meI'm not exactly sure what you mean here. Although I did read tips and basically the #1 thing I took from the tips was to do mementos throughout the game. Am I to assume if you ignored it you had to do the whole thing in one go?
Did you like Souls games to begin with? I am a huge fan, but I am a bit let down by Elden Ring's combat after Sekiro.BTW, I finally bought Elden Ring to see what the hype is about.... 7/10 game for sure. Very disappointed.
I'm very glad you didn't mention Rebirth in there, it's a good 50 hour JRPG bloated to a needless 100~ hr length.
Agreed.I'm bored and burnt out on 100 hour open world games, even the stellar ones such as Elden Ring and Tears of the Kingdom. It feels like the games never end amd just goes on and on and on. Preferably for me would be 50 hour on rpg and open world and 15-20 hour for more linear and compact single player games. Make the games shorter but more replayable with good game mechanics, ng+ and tight level design instead of empty worlds with fetch quests and endless filler content.