endlessflood
Member
I don't know the answer to that. In fact, when I consider the matter I cannot conceive of any possible answer.diss said:i wonder why they made everyone talk at such a fast clip
I don't know the answer to that. In fact, when I consider the matter I cannot conceive of any possible answer.diss said:i wonder why they made everyone talk at such a fast clip
Frenck said:So can I finally continue to play this game (360 version) without having to worry about my saves?
I loved the couple of hours I put into it before I heard of the bug.
diss said:damn. the aiming in this game doesn't feel completely tight for me (360 version). typical ubisoft lack of polish trying to muck the experience for me, but fuck this game is still phenomenal -_-
that's what it is! i was trying to put my finger on it all daycameltoe said:Yeah, the aiming is pretty bad...fucking acceleration!!
Frenck said:So can I finally continue to play this game (360 version) without having to worry about my saves?
I loved the couple of hours I put into it before I heard of the bug.
dLMN8R said:So I finally completed the last weapons dealer mission, and I have all the weapons unlocked and ready for me to buy. What are peoples' favorite loadouts?
I also bought the camo suit, thinking that I remembered reading earlier in this thread that it helped a ton, but I'm not seeing it. If I shoot someone with the Dart rifle from half a mile away, it's understandable that enemies may be alerted that something's up, but it isn't very fun when they can also magically see where I am instantly.
Does the camo suit do other things I'm not aware of?
Anyway, I have two mail loadouts I like to use:
-handheld grenade launcher (the small one that takes the pistol slot)
-best sniper rifle in the game (don't remember the name, has a 5-shot clip magazine)
-SAW machine gun
or my stealth kit:
-handheld grenade launcher or silenced pistol
-silenced MP5
-Dart rifle
Frenck said:So can I finally continue to play this game (360 version) without having to worry about my saves?
I loved the couple of hours I put into it before I heard of the bug.
That's my preferred way of finishing off those annoying snipers in the game.diss said:I only just discovered that if enemies are wounded and lying on the ground, you can run up and there's an animation where he jams the machete into their bodies
Loudninja said:Got this for Christmas, it was a pleasant surprise for me, I did not expect it to be this good.
Also what is this abut a bug?
I think Ubisoft was like, "Okay, this series sells... we need a sequel, you guys are good, go." Then the developers were like, "Fuck it, let's make Heart of Darkness as a realistic open-world FPS game." I think the idea for a sequel was pitched before they came up with what the game would actually be.LM4sure said:Why the hell do I keep getting sniped? I can't find this fucker who keeps shooting me, but I can run away for a good five minutes. As soon as I stand still for a second, I get sniped again! WTF?!
And seriously, how do they get off calling this Far Cry 2? How is this even remotely related to the first game?!
Sol.. said:I just wanted to pop in and say OMFG I HATE PATROLS...guard posts are lame...but it's ok. but fucking patrols.....
I love it when these guys in these normal cars are just like "That guy in that armored jeep with a machine gun on it? He needs to die." Then they just crash into your shit and let you press "C" to jump into your .50 cal and fuck them up.Peronthious said:Gotta love driving or walking around, minding your own business, when out of nowhere Road Rage McGee comes rushing up and mows you down.
Peronthious said:From what I can tell, saving occasionally doesn't work properly in the 360 version. It happened to me a couple times; I'd save, then when I went back to load the save later the system would freeze. This wasn't that big of a deal, though, since it rarely happened and the game autosaves pretty often. Just make sure you save frequently and you'll be fine.
I have the PS3 version and it happened to me. About 48% in if I remember right. I saved after I completed this one mission, and saved right after that. I died and when I went to reload the game, it just stayed at the loading screen. Every time I tried to load the last save. Problem was I had two saves going, but the prior save was maybe five minutes before the next save (it was after an escort mission, I'll leave it at that) and there was no other place I could save, so I was screwed. But after a most recent patch, the game continued after the stuck save. It didn't happen immediately, I d/loaded the patch and when I went to load the game, it stayed at the loading screen for a bit. I'd say at least 25-30 seconds. I figured the patch did nothing but sure enough, I finally was able to continue.Loudninja said:Oh,I have the PS3 version,I wonder if ti has the same problem?
I know what you mean. It's the same thing on PS3. This game seems to have a bigger dead zone in the sticks than other fps like COD4 or Halo. Where in games like COD4 and Halo 3, you push on the stick and movement feels immediate. Where in this game, you push on the stick but it seems like there's a little lag till it finally registers. And then when the acceleration does kick in, it feels kinda fast. It threw me off at first, but then I got used to it. The dead zone felt the same way in Far Cry on X-box. I thought it would have been better in Far Cry 2 but for some reason, Ubisoft keeps the same type of aiming in this series. And it's from the same co. that does Rainbow Six: Vegas. The aiming felt great in that series. But I still enjoyed the game though. It's so different from other fps out there right now. Can't wait to see what they do with the sequel.diss said:damn. the aiming in this game doesn't feel completely tight for me (360 version). typical ubisoft lack of polish trying to muck the experience for me, but fuck this game is still phenomenal -_-
fps fanatic said:I have the PS3 version and it happened to me. About 48% in if I remember right. I saved after I completed this one mission, and saved right after that. I died and when I went to reload the game, it just stayed at the loading screen. Every time I tried to load the last save. Problem was I had two saves going, but the prior save was maybe five minutes before the next save (it was after an escort mission, I'll leave it at that) and there was no other place I could save, so I was screwed. But after a most recent patch, the game continued after the stuck save. It didn't happen immediately, I d/loaded the patch and when I went to load the game, it stayed at the loading screen for a bit. I'd say at least 25-30 seconds. I figured the patch did nothing but sure enough, I finally was able to continue.
I know what you mean. It's the same thing on PS3. This game seems to have a bigger dead zone in the sticks than other fps like COD4 or Halo. Where in games like COD4 and Halo 3, you push on the stick and movement feels immediate. Where in this game, you push on the stick but it seems like there's a little lag till it finally registers. And then when the acceleration does kick in, it feels kinda fast. It threw me off at first, but then I got used to it. The dead zone felt the same way in Far Cry on X-box. I thought it would have been better in Far Cry 2 but for some reason, Ubisoft keeps the same type of aiming in this series. And it's from the same co. that does Rainbow Six: Vegas. The aiming felt great in that series. But I still enjoyed the game though. It's so different from other fps out there right now. Can't wait to see what they do with the sequel.
Alot of things about this game have intrigued me since its release and that article is the final straw, I guess FC2 is the next game on my list. Probably going for the PS3 version tonight because I know of at least one friend making multiplayer maps, which I don't see much talked about...how is the multiplayer and the map making?Peronthious said:Excellent piece on how choice comes to play in Far Cry 2, among other things.
Peronthious said:From what I can tell, saving occasionally doesn't work properly in the 360 version. It happened to me a couple times; I'd save, then when I went back to load the save later the system would freeze. This wasn't that big of a deal, though, since it rarely happened and the game autosaves pretty often. Just make sure you save frequently and you'll be fine.
Reckon right? Everyone should just copy COD4 and Halo aiming.fps fanatic said:I know what you mean. It's the same thing on PS3. This game seems to have a bigger dead zone in the sticks than other fps like COD4 or Halo. Where in games like COD4 and Halo 3, you push on the stick and movement feels immediate. Where in this game, you push on the stick but it seems like there's a little lag till it finally registers. And then when the acceleration does kick in, it feels kinda fast. It threw me off at first, but then I got used to it. The dead zone felt the same way in Far Cry on X-box. I thought it would have been better in Far Cry 2 but for some reason, Ubisoft keeps the same type of aiming in this series. And it's from the same co. that does Rainbow Six: Vegas. The aiming felt great in that series. But I still enjoyed the game though. It's so different from other fps out there right now. Can't wait to see what they do with the sequel.
Peronthious said:Excellent piece on how choice comes to play in Far Cry 2, among other things. Quite lengthy, but well worth a read. A few minor spoilers. It's by the same guy who wrote this after choosing to kill his first buddy, which itself is interesting, if a bit over dramatic.
do you play in long stretches? i don't mean this as a flame because i more or less agree with your points. i've been playing in shortish bursts so perhaps i've been more willing to forgive the flaws and the repetition whereas it gets monotonous to someone playing in longer burstsram said:interesting read - but in the end, the whole game is heavy flawed.
- traveling is not fun
- missions are mostly the same, without good, challenging level design
- checkpoints and jeep-enemies in general are only annoying
- hit detection is shit, you need to much ammo for killing enemies
- AI is stupid
far cry 2 is ambitious, but it fails on delivering a good gameplay experience.
ram said:interesting read - but in the end, the whole game is heavy flawed.
- traveling is not fun
- missions are mostly the same, without good, challenging level design
- checkpoints and jeep-enemies in general are only annoying
- hit detection is shit, you need to much ammo for killing enemies
- AI is stupid
far cry 2 is ambitious, but it fails on delivering a good gameplay experience.
Ah, that reminds me: I found it jarring that I could only injure the enemy properly by aiming at their stomauch, but if I were to shoot them in the leg, they'd simply stand there for a second before running away like the bullet never hit them.Jason's Ultimatum said:I have NO problems with the AI, and I usually complain about AI in most games I play. They're ruthless, they flank you, they will help their buddies if injured, will run away from grenades, get themselves back up if injured. Sure, sometimes they stand there getting wrecked, but in general, they're smart.
Oh and I've never been spotted once from a long distance. Even during the daytime I would hide right next to a bush and an enemy about 40 meters away walks right past me.
EDIT-I would love for FC3 to be set in a modern town or small city. Could be interesting, watching civilians flying through the air after you trigger an IED. :lol
It is still there. No big deal though. Doesn't affect how awesome the game is, and the PC version is easily the best.GHG said:Sorry (I'm sure its already been asked in this thread but search isn't yielding anything...), just a quick question.
Whats the deal with DRM on the steam version of the game? Is it identical to retail or is it removed just like Fallout 3?
Ledsen said:
Far Cry 2 buggy? I don't remember any bugs standing out. Far Cry 2 was shockingly polished for such an ambitious open-world game. Some of the design was awkward, but they weren't bugs.Peronthious said:My thoughts exactly. Until the atmosphere pulled me in, Far Cry 2 was just another buggy shooter. At some point, though, I crossed some line and bam, it all clicked. If it weren't for GoW 2 this would easily be my shooter of the year.
BobsRevenge said:Far Cry 2 buggy? I don't remember any bugs standing out. Far Cry 2 was shockingly polished for such an ambitious open-world game. Some of the design was awkward, but they weren't bugs.
I'm suprised you think GoW2 tops this game when you liked this one so much. GoW2 is so opposed to it on a design level. The games are about as far apart as shooters can get.
As a guy who just enjoys shooters better on his PC, I enjoyed Far Cry 2 more as a shooter. I'm not sure how much the platform had to do with that.Peronthious said:See, that's where some may find my opinions a bit skewed. On the pure shooter scale, I feel that GoW 2 gets just about everything right, and is a better as a shooter than Far Cry 2 for that. The guys on Giant Bombcast nailed it when they compared it to the Contra series; I see the game as the modern equivalent.
When considering my top games this year, though, Far Cry 2 is a better game because so much of what it does stretches outside of its shooter core, not really expanding the genre so much as spreading into others. It may look like a shooter, but it's really a sandbox, GTA-style game in shooter clothing, which is likely why so many people are put off by the first few hours.
By "bugs" I meant those little quirks that Far Cry 2 has that differentiate it from more streamlined shooters, which are especially apparent if the environment itself hasn't yet grabbed you. Funky AI, odd sensitivity, etc.
Ledsen said:I'll copy-paste my post from another thread here; I'd be interested in your view on the things I love about this game. The post is an answer to a guy who had only played a few hours and wondered if it would get better, which is the reason for the first paragraph.
You don't get the Dart Gun until several hours in. You probably don't understand the gameplay, you get frustrated by checkpoints, you probably don't use the boats. You still don't know that the Malaria is totally unimportant and gets less and less frequent the more you play. You don't have any weapon upgrades, you don't have the best weapons, maybe you don't understand that you can get new weapons for free at the weaons shed etc. All of these things make a huge difference. You won't "get" the game until you've played for a while. Maybe you never will "get" it, but if you don't give it a chance you'll never know. Read on.
JB1981 said:Yo dude, can you tell me what this means? I'm 31% thru the game (loving it so far) and I have no idea what or where this shed is. I would love some new, free weapons! Help me, dawg.
Great post, btw
Jedeye Sniv said:There's a weapon shop next to the Bar, and the shop has two buildings - one where you buy the stuff and pick up convoy missions, and the next shed is where you pick up your guns. Once you've bought your guns from the computer they'll always be at the shed waiting for you. Also, if you buy weapons crates and store your favourite guns in them, they'll be at all your safehouses too.
There are other weapons shops about in the game as well, look for the gun icon on the map.
Still, this comes in a strong 3 or 4 on my GoTY list, I'm honestly shocked by how much fun I'm having.
This was interesting, and it also lead me to a piece where Clint Hocking talks about Bioshock, and also to Blow's concept called 'ludonarrative dissonance', which is a rather untidy way of stating something I struggled to put into words when I first wrote about Bioshock (and is it just me or is everyone writing about Bioshock now?).Peronthious said:Excellent piece on how choice comes to play in Far Cry 2, among other things. Quite lengthy, but well worth a read. A few minor spoilers. It's by the same guy who wrote this after choosing to kill his first buddy, which itself is interesting, if a bit over dramatic.
ludonarrative