Anyone know when side missions to buy new weapons will be available again? I've done quite a few main missions, yet everytime I go to the gun shop, there's no guy there. I've even tried the different gun shops across the map. I'm about 23% into the game if that helps.
Anyone know when side missions to buy new weapons will be available again? I've done quite a few main missions, yet everytime I go to the gun shop, there's no guy there. I've even tried the different gun shops across the map. I'm about 23% into the game if that helps.
Exactly. Most of the issues that some are complaining about seem like "natural" things that would occur in this world. Maybe people aren't aware (I happen to be an expert ), but a lot of sections of Africa are in constant conflict. It seems "natural" to me that a truck would be patroling the roads and fire on anyone that they come across. It seems "natural" to me that factions would resupply checkpoints if their soldiers were killed. Perhaps they do it too quickly, but as I said I'm still somewhat confused as to how it is such a serious issue to some of you and why you're immediately returning to a checkpoint.
Everything in this world is a temporary resolution of conflict, as it is in real life. One faction may gain control of an area but you can bet that another faction will fight back for it shortly. When you're going through the world, you're on your own. If you think about it that way you really don't have a big impact on the world. If you kill some people there are more to take their place. I don't want to get into symbolism or deeper meanings or whatever, but it's sort of a message that you can't change things on your own. Your donations for the poor kid you see in commercials living in a warring section of Africa won't do squat. Even if you have good intentions it takes a lot of power to make real change. I haven't finished yet (only 55%) but I think it's clear that the Jackal
is trying to do just that, except of course he has a lot of money, supplies, and is "using" the people to do it.
Maybe I'm wrong though and thinking too much into it.
I'm in the Far Cry 2 thread. What game are you talking about? How are you playing this game? Culled from my own experience, one example of this irritating respawning that is so far from 'natural' or 'realistic' that it's unquestionably poor design:
I go exploring in the NE quadrant of the northern map and come across a fort. I clear it out, get some diamond cases for my curiosity. Go back to the bar for a buddy mission, whose objective is right back at that fort. I drive back up there, along the shortest route (because I've been doing this all day already), trying to deal with each checkpoint as quickly as I can or avoid them if possible, and keep in mind I've already cleared them out on that first trip back. Arrive, clear out some enemies risen from the dead and report back to the buddy for completion, with of course more checkpoint clearing/avoiding along the way. I decide to do a story mission. Back to that fort and all the day of the living dead nonsense. This is within the span of one in-game afternoon. It's absurd.
And this conflict you mention, do the different factions actually fight one another in your copy of the game outside of scripted events? In Far Cry 2, it's Africa vs You. Patrolling trucks will never fire on any one else but you only because it seems the player is the only one actually doing anything in this stagnant 'war'. And if you've been collecting the Jackal Tapes at all, any symbolism Ubisoft is trying to convey is pretty heavy-handed.
OK so just finished FC2. So underwhelming and not worth the time put in imo.
The short 10 second clip of the journalist taking snaps is the ending? WTF? Atleast let me put a bullet in my own head after escorting the people out or something. Something more memorable than a short clip of someone taking a picture. :|
Yea its not really a spoiler so I will just tell you. There is another map just as big as the one you have right now that opens up in the south, you access it from a road in the south west of your current map. You cannot complete all the gun missions until you unlock that map.
OK so just finished FC2. So underwhelming and not worth the time put in imo.
The short 10 second clip of the journalist taking snaps is the ending? WTF? Atleast let me put a bullet in my own head after escorting the people out or something. Something more memorable than a short clip of someone taking a picture. :|
It was awkwardly linear though, which was unfortunate. I thought it was great what they did with the Jackal character. The ambiguousness of it reminds you of how fucked up the situation really is, and if that didn't do it the text that comes after telling you what happens shoves it in your face.
Not to be too offensive (noticed your master chief avatar), but at least its ending didn't go all out with a pretentiously melodramatic ending that wants to jerk tears but is really just hilariously over-done. *cough*Halo 3*cough*
But really, just playing Far Cry 2 is worth the time you put in. Its not like the whole game has a strong narrative that leads you to take more feeling of value from the ending than what you did to get there.
Sadly I kinda got bored with the game, and the lack of widescreen support just sent me over the edge so I have not personally unlocked the second map I just know about it from GAF and friends that own the game.
I have no idea if the second map boast's any better looking terrain.
Can any gaffers let us know if the new map has better locations?
Sadly I kinda got bored with the game, and the lack of widescreen support just sent me over the edge so I have not personally unlocked the second map I just know about it from GAF and friends that own the game.
I have no idea if the second map boast's any better looking terrain.
Can any gaffers let us know if the new map has better locations?
- Added triple-header support to the game.
- A widescreen option has been added and can be enabled in the display options menu.
- Fixed certain characters that weren't allowed during profile creation (- . _ ,)
Multiplayer
Game options
- In ranked matches, players can now play more than one match on the same host.
- Fixed the direct join by IP functionality.
- Players can now filter the server list using different parameters (ping, PunkBuster, game mode, dedicated, server name, number of players, ranked/unranked).
- It is now possible to conduct a multiplayer match search from the map leader board.
- Added the minimum number of players in the host options.
- Added the player's death count in the scoreboard.
- The host can now set the respawn time in advanced options, for player matches only.
- The host can now set the starting rank of all players in the match, in advanced options, for player matches only.
- The ping system has been improved to display a more accurate result.
- It is now possible to add a clan name to the players name through the use_clan_tag console command.
- Added quickmatch to the map download screen.
Gameplay
- The VIP is shown on the scoreboard, for your team only.
- The scoreboard is now displayed by the highest XP points to the lowest.
- The IEDs are now destructible by shooting on them or throwing a grenade close to them.
- The distance from a wounded teammate is now displayed.
Anyway, I did a mission for a buddy where you had to take out this dude on his cell phone. It was night, so I crouched hidden in the brushes. Once a guard started to make his way around the shacks, I quickly ran up with my silencer drawn out and capped the dude in the head, then quickly running back out into the field. It was pretty satsifying.
I've learned something about the game. When it comes to stealth, you can't go in thinking you can take out EVERY guard quietly. If you run into one or two guards that are in your way, then fine. Take them out. In general, it's best to sneak your through a mission without being spotted.
Naturally. That's what I did during the rare mission I actually wanted to complete at night, such as retrieving or destroying something in heavily guarded encampments. I chose my targets carefully to an extent, even had a lot of patience thanks to my curiosity, as I wanted to witness whether or not I could really finish a mission like that with no one shooting at me. This worked the first time around, though I did 'cause a commotion when I stole their only means of transportation to get the hell out of there. I wasn't so lucky the second time around, but only because the enemy normally shouldn't have known where I was. I placed a mine nearby one of the oil containers in the train station as I had to eliminate these for a particular story mission, created some space between me and the objective and pressed the detonation button. Even though I was hiding behind a slab of metal with no one else in sight (I double checked before triggering the explosion), most enemies somehow knew where I was after the deed despite walking back and forth unnoticed. It broke the sense of immersion, as I expected hysteria or confusion as normally they shouldn't have known what caused the containers to explode, let alone my exact where-abouts.
BobsRevenge said:
This game needs a sequel so bad. There are a ton of great ideas and the whole game is well polished, its just that some of the ideas just weren't that good. A lot of gameplay tweaking, a new setting (south-eastern asia maybe?), and less repetition would all be welcome and make for an awesome game. Far Cry 2 is so uniquely satisfying that I'd hate to see the new direction die here. I think its doing pretty decently though, luckily.
Dude, that's definitely one of the keys to stealth. Do your missions at night, in the brush, and don't try to take everyone out. You can sneak by people pretty easily. When you take someone out with a silenced weapon make sure you do it from far enough away that you can easily hide incase someone is aware that you just shot his best friend in the face. That way even if they look around for you they usually don't see you.
Agreed: this new Far Cry definitely deserves a sequel precisely so that the developers could be given a chance to tweak and refine certain elements. Stealth and A.I. patterns need the most work in my opinion, as it is far too random and tainted my personal experience numerous times. Even when I did those things successfully, more often than not the enemies will know what you did regardless of your efforts, most noticeably during the day-time. I'd understand it if they could spot you from wherever in these empty, open wastelands with little in the way of any given scenery, but the type of environment doesn't influence A.I. behavior enough based on what I witnessed. Logically, the enemy should have a relatively hard time finding you if you're hiding in this lush jungle and regularly moving about, yet it doesn't take long for them to swarm you after one of your shots (silenced or not) has alarmed the entire base.
Night-time isn't that reliable either, as I explained in my anecdote prior to this one.
Furthermore: here's some more 'evidence' as to why I believe stealth hasn't been executed as well as I'd hoped. I remember accepting an Assassination mission where I had to kill someone located in one of the politically neutral cities. As you know: you're not allowed to shoot in those zones 'cause thems the rules, so I figured I was allowed to kill him with my machete. As technically, I wouldn't be firing a single bullet to dispose of him. Coincidentally, the sun was setting and the guy was even located in a narrow alley where nobody else could see us, so I figured it'd be a cinch. Why else would the game tell me to assassinate someone in an area where you're not allowed to use your gun without facing heavy consequences, right? Anyway: I stabbed the guy in the back, thrusted the machete into his chest but 'lo and behold, the entire god damn city immediately bombarded me with endless round of machine gun fire, grenades and the occasional rocket. I barely made it out of there alive (which admittedly was quite a rush), but this was once again another one of those moments where an event defied the game's own rules / logic.
TheLegendary said:
Exactly. Most of the issues that some are complaining about seem like "natural" things that would occur in this world. Maybe people aren't aware (I happen to be an expert ), but a lot of sections of Africa are in constant conflict. It seems "natural" to me that a truck would be patroling the roads and fire on anyone that they come across. It seems "natural" to me that factions would resupply checkpoints if their soldiers were killed. Perhaps they do it too quickly, but as I said I'm still somewhat confused as to how it is such a serious issue to some of you and why you're immediately returning to a checkpoint.
Everything in this world is a temporary resolution of conflict, as it is in real life. One faction may gain control of an area but you can bet that another faction will fight back for it shortly. When you're going through the world, you're on your own. If you think about it that way you really don't have a big impact on the world. If you kill some people there are more to take their place. I don't want to get into symbolism or deeper meanings or whatever, but it's sort of a message that you can't change things on your own. Your donations for the poor kid you see in commercials living in a warring section of Africa won't do squat. Even if you have good intentions it takes a lot of power to make real change. I haven't finished yet (only 55%) but I think it's clear that the Jackal
is trying to do just that, except of course he has a lot of money, supplies, and is "using" the people to do it.
Maybe I'm wrong though and thinking too much into it.
I'd have no qualms with the sense of conflict were it not for the whole country focusing squarely on you! They try to give you a different impression during the story segments, but once the gameplay portion kicks in, the A.I. interacts with no one but yourself despite the 'all-out' war going on between these factions. Yes, it's natural that a patrol truck deals with unwanted 'visitors', but it does not make sense when you're their only target and that they're very, very quick to act so much as your foot crosses their line of view, hellbent on eradicating the slightest chance of hostile interference. The most annoying part of it all is that they also can appear out of nowhere (FACT), and I've been confronted by one almost every single time shortly after I left a bus station.
Yes, I could attempt to avoid them, but do you know how tedious that gets after 30 - 40 hours? Especially when trying to complete the few remaining story missions? Getting into the car, carefully navigating through rough terrain HOPING they don't hear or spot you (or that your truck doesn't flip over), getting OUT of the car and walking for a bit if a camp essentially blocked the only available route, swimming a few miles if there's no boat nearby, ... The pacing didn't feel right in those instances and you can't just aggressively plow through the patrol camps later on in the game either, because their vehicles eventually come equipped with upgraded mounted guns or grenade launchers.
Now, if there was some limit on how fast a patrol base respawns or if you could 'convert' certain encampments to your own allegiance so that a number of safer passages exist, it hardly would've bothered me in the long run. Especially if the friendly camps could get raided by the other side at any given time thanks to their continuous rivalry. Instead, nothing of the sort occurs, even though there's plenty of potential for cool A.I. patterns like that. Something similar to the gang wars seen in Saint's Row or Grand Theft Auto perhaps, without being forced to back your allies up of course as you're simply a mercenary. Far Cry 3 can even 'steal' a few possibilities from Just Cause for all I care as long as it improves on the game's sense of freedom and dynamic nature, since both titles share some resemblances in my view.
Look, there's two reasons why it seems like all I'm doing here is complain about the game. a) I did like Far Cry 2 (very much in fact), but I don't feel like repeating what's so good about it since others already articulated how and when the game excels in what it does. And b) it's one of the few concepts where I feel I can talk about it hours on end, despite my somewhat pessimistic attitude towards it. These complaints mostly stem from wanting to see the game (or more precisely: the new vision for this franchise) ultimately succeed in its ambitious goals, and because I've seen a ton of potential in Far Cry 2 the developers probably couldn't have fully realized due to constraints (be it lack of time or resources).
In any case: I'm very curious about Far Cry 3 - should it come to fruition - and I eagerly want to see which ways Ubisoft can improve upon this diamond in the rough (let's end in with a cliché remark, great idea!)...
Found a trainer and stopped hating the game. The jeeps and outposts are still there, but I pretend that they aren't. Would've been swell if you could mod away the design issues you're bothered by, but you can't, so this'll have to do.
So is there a way to stop the game from autopatching or should I just have my firewall block the game's access?
When you are playing the game on a widescreen TV or Monitor, instead of showing what you would see on a normal screen plus more on the sides since you have a widescreen Ubisoft decided to actually cut off a little bit from the top and bottom of the screen so it would appear to look widescreen.
Basically instead of adding more view to the screen you are looking at even less of the game if you own a widescreen tv.
.
They most probably ADDED space for the 4:3 version. There is no law saying 4:3 has to show less of the world than 16:9. I'm guessing they only made this "fix" because people were bitching about it so much without realizing this.
It was awkwardly linear though, which was unfortunate. I thought it was great what they did with the Jackal character. The ambiguousness of it reminds you of how fucked up the situation really is, and if that didn't do it the text that comes after telling you what happens shoves it in your face.
Not to be too offensive (noticed your master chief avatar), but at least its ending didn't go all out with a pretentiously melodramatic ending that wants to jerk tears but is really just hilariously over-done. *cough*Halo 3*cough*
But really, just playing Far Cry 2 is worth the time you put in. Its not like the whole game has a strong narrative that leads you to take more feeling of value from the ending than what you did to get there.
The ending was really out of the blue to be honest. You start the game to kill the Jackel but you start to realise that he's actually trying to do good. Even at the end of the game in your diary it says you will kill the Jackel after the final mission but instead you side with him and get a retarded 10 second cinematic of the journalist.
No epic finally about it at all.
I chose the Diamond case btw because I wanted to put a bullet in my own head, it sucked that they didn't let me do that. Loaded it up and done the battery choice which was a bit better but still the ending was empty and hollow.
One more thing why were my friends trying to kill me at the end? I snuck round the side of the very last mission and poped a guy in a green top walked in the camp took the case and bam my friends were trying to kill me. Did I miss something by not going through the front?
Far Cry 2 sales have been going up steadily for the past five weeks. Pretty impressive, never saw a game have a steady rise in sales like that for weeks.
The ending was really out of the blue to be honest. You start the game to kill the Jackel but you start to realise that he's actually trying to do good. Even at the end of the game in your diary it says you will kill the Jackel after the final mission but instead you side with him and get a retarded 10 second cinematic of the journalist.
No epic finally about it at all.
I chose the Diamond case btw because I wanted to put a bullet in my own head, it sucked that they didn't let me do that. Loaded it up and done the battery choice which was a bit better but still the ending was empty and hollow.
One more thing why were my friends trying to kill me at the end? I snuck round the side of the very last mission and poped a guy in a green top walked in the camp took the case and bam my friends were trying to kill me. Did I miss something by not going through the front?
I agree, but you could kind of see it coming in a way also. The game does not at all go out of its way to narrate to you, so you are sort of left to your own devices to piece things together. It really should've done more with the story though, definitely. I pretty much knew the Jackal was fucking crazy, it was just a question of what he was actually trying to accomplish and what his motives were. Once he unveils them to you it makes sense. Since I was playing as a good guy (or at least, as good as you could be in the game), the ending made sense for my playthrough. If you were playing as more of the lone-wolf type deal the ending would make very little sense.
I actually don't remember exactly why the friends were trying to kill you, but if you have a good friend among them he will stand out and fight with you I think. I failed when that happened and the second time I just went in guns blazing. I think it was because there was a huge bounty on your head or some shit. I beat it a while ago.
The ending was really out of the blue to be honest. You start the game to kill the Jackel but you start to realise that he's actually trying to do good. Even at the end of the game in your diary it says you will kill the Jackel after the final mission but instead you side with him and get a retarded 10 second cinematic of the journalist.
No epic finally about it at all.
I chose the Diamond case btw because I wanted to put a bullet in my own head, it sucked that they didn't let me do that. Loaded it up and done the battery choice which was a bit better but still the ending was empty and hollow.
One more thing why were my friends trying to kill me at the end? I snuck round the side of the very last mission and poped a guy in a green top walked in the camp took the case and bam my friends were trying to kill me. Did I miss something by not going through the front?
One more thing why were my friends trying to kill me at the end? I snuck round the side of the very last mission and poped a guy in a green top walked in the camp took the case and bam my friends were trying to kill me. Did I miss something by not going through the front?
They most probably ADDED space for the 4:3 version. There is no law saying 4:3 has to show less of the world than 16:9. I'm guessing they only made this "fix" because people were bitching about it so much without realizing this.
I was just browsing through the forums and they're supposedly polishing a patch for the 360 version at the moment. Haven't revealed what changes will be made though. To be honest, the only thing I really care about it a widescreen fix, and even that doesn't bother me so much.
Exactly. It had a narrower field of view than most games, that's all.
Baloonatic said:
I was just browsing through the forums and they're supposedly polishing a patch for the 360 version at the moment. Haven't revealed what changes will be made though. To be honest, the only thing I really care about it a widescreen fix, and even that doesn't bother me so much.
You're not talking about this post are you? Because I'm hoping that by mentioning "polishing" you meant that some new information has surfaced, which would be awesome since the post is a couple of weeks old
The leadup to the end seemed pretty rushed and linear, and especially maddening at times. One particular moment when I was assaulting the jungle bivouac was a definite pain, as one of the leaders apparently was deadly accurate with a fucking pistol at insane ranges, and could hit me when I was hidden behind various bits of cover. This compounded with every one of the escorts there needing something like two point blank shotgun blasts made that whole sequence feel like a big bad design choice. The moment prior to that with your "buddies"...meh. Seems very contrived for them to flip around and betray you, especially given the one buddy's apparent willingness to be happy about it. Other than these couple things, though, I liked the end sequence. The very end was not nearly as maddening as some put it out to be, especially having played and finished Fallout 3.
I can see what Ubisoft Montreal was trying to say with the game, and they succeeded to a point. A lot of the points they were making seemed contrived, but the whole world they crafted is amazing. Easily the best designed open world game I've ever played, at least in the "open world" sense. There were moment when I felt right in the middle of Africa, and the sheer flexibility of choice you have when attempting each mission is excellent. I feel this sort of contrasts it with the Grand Theft Auto series; in those games, for the most part, you enter the mission and are on a linear path towards the end, whereas Far Cry 2 gives you the mission and says "Go!" It may have taken a while to get into, but after those first few hours, when I finally got into the groove with a few upgraded weapons, no other game comes to close to the kind of immersion it offers. Here's to it receiving a lot of attention at GDC and DICE this coming year.
Question. If I kill my buddies can I still do the "Buddy Mission" options for the main objectives? I decided finally to put one of my dying friends out of the their misery (got an achievement ) but I'm concerned that I won't be able to do optional missions now. To make it even worse, about a half hour later a second buddy died without me knowing. Are buddies completely interchangable? I have an awesome Irish guy listed as a friend but when I started up a mission I didn't get the phone call/optional path. I know not all main missions have that, but I'm concerned I screwed it up by losing the other 2 buddies.
Sorry if I'm not using the right term because I know mission types are divided into main, buddy, and side...so I'm not sure if I'm explaining correctly. I'm talking about when you go to the faction headquarters to do a "main" story mission and when you leave the base you get a phone call from your friend and a second option on your map.
Question. If I kill my buddies can I still do the "Buddy Mission" options for the main objectives? I decided finally to put one of my dying friends out of the their misery (got an achievement ) but I'm concerned that I won't be able to do side missions now. To make it even worse, about a half hour later a second buddy died without me knowing. Are buddies completely interchangable? I have an awesome Irish guy listed as a friend but when I started up a mission I didn't get the phone call/optional path. I know not all main missions have that, but I'm concerned I screwed it up by losing the other 2 buddies.
Yep, as far as I know they're completely interchangeable. I'm pretty sure there is a finite amount of buddies, but you should have plenty as long as you don't focus on killing them off or anything.
Yep, as far as I know they're completely interchangeable. I'm pretty sure there is a finite amount of buddies, but you should have plenty as long as you don't focus on killing them off or anything.
Thanks. I just received a mission and I didn't get the phone call so I got all freaked out. I can assume it's just coincidence and that this mission simply doesn't offer it right? I just don't want to go through another few hours and realize that I missed out on one. Although I think I did when I first started anyway...but I'm hoping to get the achievement.
Speaking of, I think the achievements were handled almost perfectly. I'd like it if there were a few more difficult ones because you seem to get most of them through the regular progression of the game, but there are a few nice ones sprinkled through there.
Edit: The buddy mission worked! Turns out I got a call from my friend later on in this mission . Still loving this game. 65% done with 23 hours played so far.
I disagree with most of what you said, although I do agree that it wouldn't hurt to have more outside influences besides just you and the enemy. It would be cool to see conflicts arising between the two groups outside of your missions but there's already so much crammed in the game already that I can understand why that might not be their first priority.
I must be playing the game at an entirely different pace, and getting enjoyment from the game in an entirely different way; because I feel the best moments of the game ARE when you are avoiding incoming trucks and walking through the terrain rather than driving on the road rushing from mission to mission. How much time are you guys spending on foot? Looking at your map? I'm not saying you need to "explore" more or something aimless like that...but I do think if you slowed it down you would have much more fun. If you see a checkpoint that's impossible to drive around, get out of your car and hike it. The way I'm playing Far Cry 2 is extremely slow paced for a shooter; I feel the pacing is where some of the comparisons with Oblivion are made. It really seems like people insist on rushing at full speed from point to point throughout the game. It's certainly an option at times but in my opinion you're missing out on the best qualities of the game if you're doing that constantly.
Stealth works absolutely perfectly... when not engaging the enemy. If you're hidden behind good enough foliage you can stand literally a foot off the road while a car is passing and not be noticed...try it (with the Camo upgrade). I agree stealth is broken in most aspects when it comes to engaging the enemy. It's frustrating, but at the same time somewhat understandable. I don't think it needs to be overhauled, just fine tuned. If you shoot an enemy while his buddy isn't looking he should certainly be alerted to your position, but he shouldn't have absolute coordinates :lol . If you're having a lot of issues with that start using silenced weapons. There's a tradeoff for using the more powerful guns... and unfortunately that's enemies having your pinpoint location when you shoot. Regarding the machete with your Assassination example... if you think about it, hacking someone with a large knife isn't exactly stealthy . Again...use a silenced weapon. Although at the same time that makes me question the reason for its inclusion at all...
Exactly. It had a narrower field of view than most games, that's all.
You're not talking about this post are you? Because I'm hoping that by mentioning "polishing" you meant that some new information has surfaced, which would be awesome since the post is a couple of weeks old
I've put about 10 hours into the game, but have only visited Mike's Place once when you're told to. Other than that, I've just been doing the UFLL and APR missions out of Pala, as well as all the weapon's shop and radio tower assassination missions I was given so far. I just progressed to the final APR mission where I kill a certain someone at the waterfall, and I'm asked to meet with a reporter. The reporter tells me of two simultaneous attacks, and I need to choose which place to defend.
1) Did I miss something by never going to Mike's Place? It seems like I might not have done all the missions given, and it might be too late to go back there later...
2) Does anything change depending on which place I choose to defend?
I've put about 10 hours into the game, but have only visited Mike's Place once when you're told to. Other than that, I've just been doing the UFLL and APR missions out of Pala, as well as all the weapon's shop and radio tower assassination missions I was given so far. I just progressed to the final APR mission where I kill a certain someone at the waterfall, and I'm asked to meet with a reporter. The reporter tells me of two simultaneous attacks, and I need to choose which place to defend.
1) Did I miss something by never going to Mike's Place? It seems like I might not have done all the missions given, and it might be too late to go back there later...
The weapon missions and cell tower missions yes, but not the buddy missions. There are a certain amount of buddy missions, but you only get to do one after you do each story mission; if you've run out of story missions to do to finish up the buddy's in between, you're out of luck. I'm not entirely sure what you get for them myself, other than the achievement if you do them all, but I assume it has some affect on missions later on. Judging from the point you sound like you're at now, I don't think you can do all of the buddy missions at this point.
I have the PS3 version, and this game is just too damn hard. I even changed the difficulty to easy and I still get my ass handed to me quite often.
The respawning is quite annoying, but also the fact that you have these Africans running around in t-shirts and you shoot them 10 times and they still don't go down. No body armor, just t-shirts. And why are there so many damn snipers? I can never find them, but I keep getting sniped. And then I run away for a good 5 minutes, only to get sniped again. It's crazy!
Multiplayer is moderately fun though. I really can't complain too much after only spending $26 on the game.
The weapon missions and cell tower missions yes, but not the buddy missions. There are a certain amount of buddy missions, but you only get to do one after you do each story mission; if you've run out of story missions to do to finish up the buddy's in between, you're out of luck. I'm not entirely sure what you get for them myself, other than the achievement if you do them all, but I assume it has some affect on missions later on. Judging from the point you sound like you're at now, I don't think you can do all of the buddy missions at this point.
The buddy missions are the ones where your buddy contacts you via cellphone after accepting a story mission. There are 12 buddy missions in the game. Doing buddy missions results in various safe house upgrades like ammo and syringe supplies.
The missions you get in Mike's Bar fall under the optional missions like the cell tower missions. I've done some of them, but contrary to the cell tower missions where you at least get paid I can't remember any benefits except some reputation increase.
The buddy missions are the ones where your buddy contacts you via cellphone after accepting a story mission. There are 12 buddy missions in the game. Doing buddy missions results in various safe house upgrades like ammo and syringe supplies.
The missions you get in Mike's Bar fall under the optional missions like the cell tower missions. I've done some of them, but contrary to the cell tower missions where you at least get paid I can't remember any benefits except some reputation increase.
I disagree with most of what you said, although I do agree that it wouldn't hurt to have more outside influences besides just you and the enemy. It would be cool to see conflicts arising between the two groups outside of your missions but there's already so much crammed in the game already that I can understand why that might not be their first priority.
I must be playing the game at an entirely different pace, and getting enjoyment from the game in an entirely different way; because I feel the best moments of the game ARE when you are avoiding incoming trucks and walking through the terrain rather than driving on the road rushing from mission to mission. How much time are you guys spending on foot? Looking at your map? I'm not saying you need to "explore" more or something aimless like that...but I do think if you slowed it down you would have much more fun. If you see a checkpoint that's impossible to drive around, get out of your car and hike it. The way I'm playing Far Cry 2 is extremely slow paced for a shooter; I feel the pacing is where some of the comparisons with Oblivion are made. It really seems like people insist on rushing at full speed from point to point throughout the game. It's certainly an option at times but in my opinion you're missing out on the best qualities of the game if you're doing that constantly.
Stealth works absolutely perfectly... when not engaging the enemy. If you're hidden behind good enough foliage you can stand literally a foot off the road while a car is passing and not be noticed...try it (with the Camo upgrade). I agree stealth is broken in most aspects when it comes to engaging the enemy. It's frustrating, but at the same time somewhat understandable. I don't think it needs to be overhauled, just fine tuned. If you shoot an enemy while his buddy isn't looking he should certainly be alerted to your position, but he shouldn't have absolute coordinates :lol . If you're having a lot of issues with that start using silenced weapons. There's a tradeoff for using the more powerful guns... and unfortunately that's enemies having your pinpoint location when you shoot. Regarding the machete with your Assassination example... if you think about it, hacking someone with a large knife isn't exactly stealthy . Again...use a silenced weapon. Although at the same time that makes me question the reason for its inclusion at all...
Just so you know: I mentioned in a previous post that I mostly did use silenced weapons and bought the camo suit early on. I generally like playing stealthy when a game allows me to do so. Your play style was also similar to mine; during the first 15 - 20 hours or so (remember: I finished the main game around the 40th hour mark) I took my time approaching the enemy, obsessively looking at the map, examining the environment for possible advantages and eventually finishing the missions, until at some point I realized most encounters rarely differed from one another relatively speaking. I also came to the conclusion that more often than not I hid from patrol cars and such not because I really wanted to, but rather because it became quite tedious to constantly deal with them in the long run. Lastly, I think the distance I walked and the distance I've driven were practically equal, so it's not as if I forced myself to traverse with a vehicle whenever I possibly could even if it wasn't logical.
Oh, and the machete incident? Nobody could see us in that (admittedly dark) alley and I attacked him from behind to boot. I want to stress that a gun wasn't an option either, as the target was located in a city where you weren't allowed to fire your rifle. Unless you wanted every wannabe mercenary in the vicinity to bum rush you the instant a bullet left the cartridge. No matter which way you slice it, that particular mission was utterly nonsensical.
I have a question about the buddies. I've unlocked all of the ones available in the northern territory. One was in my first faction mission, three others were locked up in a similar sort of way but at different locations, one was from a
plane crash
, and one (Michelle) just appeared for no reason in my list after I visited Mike's bar for the first time. She certainly wasn't in the bar itself, and I've never actually laid eyes on her.
My only concern is that I want to do all of the optional buddy side missions that you get from Mike's bar. Once you've done all of a buddies optional missions, do they disappear from the bar to make room for someone else? At this stage nether Michelle nor my second best buddy (the Sikh dude) show up in Mike's bar but the rest do.
I have a question about the buddies. I've unlocked all of the ones available in the northern territory. One was in my first faction mission, three others were locked up in a similar sort of way but at different locations, one was from a
plane crash
, and one (Michelle) just appeared for no reason in my list after I visited Mike's bar for the first time. She certainly wasn't in the bar itself, and I've never actually laid eyes on her.
My only concern is that I want to do all of the optional buddy side missions that you get from Mike's bar. Once you've done all of a buddies optional missions, do they disappear from the bar to make room for someone else? At this stage nether Michelle nor my second best buddy (the Sikh dude) show up in Mike's bar but the rest do.
I don't think the buddies have set missions... I think all of them can do all of the missions, depending on who you happen to be friends with at the time. So there really seems to be no difference between them except their looks. I haven't confirmed this 100% but this is the impression I've gotten from other people with other buddies, doing the same missions, and from my two different characters where I got different buddies but the same exact missions. Seems to me that the reason that there are so many buddies is just to give them more "lives" so to speak, so you can always get a new one when they die. Again, I haven't confirmed this so it might not be true.
I don't think the buddies have set missions... I think all of them can do all of the missions, depending on who you happen to be friends with at the time. So there really seems to be no difference between them except their looks. I haven't confirmed this 100% but this is the impression I've gotten from other people with other buddies, doing the same missions, and from my two different characters where I got different buddies but the same exact missions. Seems to me that the reason that there are so many buddies is just to give them more "lives" so to speak, so you can always get a new one when they die. Again, I haven't confirmed this so it might not be true.
Thanks for the response. I've got the strategy guide and it says that each buddy has two specific quests that are unique to their character. So far I've done both of Flora's quests and they were exactly what the guide said they would be (
destroy an ammo dump, and blow up a convoy carrying furniture and gold cutlery
). These are completely separate to the main missions and I believe you always get them from Mike's bar. You can get them from buddies who aren't your best buddy or rescue buddy as well. The only reward for doing them is increased reputation.
Note that I'm not talking about the 'subversion' missions, which buddies offer you during the main missions and like you say are the same regardless of who your best buddy is.
just got the game for ps3, very diffrent from farcry 1 thats for sure. The fire effects and graphics are amazing i was wowed when i saw i could start wildfires.
So I finally completed the last weapons dealer mission, and I have all the weapons unlocked and ready for me to buy. What are peoples' favorite loadouts?
I also bought the camo suit, thinking that I remembered reading earlier in this thread that it helped a ton, but I'm not seeing it. If I shoot someone with the Dart rifle from half a mile away, it's understandable that enemies may be alerted that something's up, but it isn't very fun when they can also magically see where I am instantly.
Does the camo suit do other things I'm not aware of?
Anyway, I have two mail loadouts I like to use:
-handheld grenade launcher (the small one that takes the pistol slot)
-best sniper rifle in the game (don't remember the name, has a 5-shot clip magazine)
-SAW machine gun
or my stealth kit:
-handheld grenade launcher or silenced pistol
-silenced MP5
-Dart rifle