Meus Renaissance said:
This. There is nothing you can do. What makes it worst is that your midfielders don't even get a second to turn - you get pressed, pressed and pressed and with this pro passing dynamic, you inadvertently pass the ball to someone else or pass to another team mate by which time the ball has got to him, that he won't have any time to do anything else.
Goodbye FIFA
Yeah, there's just something 'off' the more I play I notice. As soon as you get the ball to midfield, your player is surrounded by 2-3 opponents, and if you pass the ball to a teammate he'll spend more time in trapping/turning until realizing that he's now also covered or pressed. There's less time you have on the ball than in FIFA 10 or WC. And when playing against a human opponent, this becomes more frustrating as many of them (online) can keep holding the pressing button for the entire match without getting fatigued or tired because the stamina model still doesn't have a significant effect on player activity on the pitch.
AstroLad said:
So I'm still trying to figure out Pro Passing. All I can tell is that after a pass a little bracket will show up and I guess if you haven't hit it it's a less accurate pass. But it only seems to show up after you've made your input, and not even on all passes. So is it just there to notify you if you made a good pass or not or is it actually something that can be useful when you're making the pass? Because I may have missed it but when I'm actually making a pass I don't see any indicator other than just the meter filling up.
Yeah, the indicator's only purpose is to notify you if you've made a good well-weighted pass or not. Pro Passing from what I know is supposedly two parts:
- One part is built in the game engine and the gamer cannot adjust it, and that's the contextual errors of passes. For example, passing with the weaker foot or passing the ball on first touch, or passing it to 180 degrees backwards, or passing when your player's body isn't well composed... the game here adds error depending on your player's long/short passing attribute ratings.
- The second part can be adjusted by the gamer and that's the pass power assistance. If it's on, you won't have to weigh your passes, just a tap on the button should deliver a perfect pass to teammates. When it's off, you must take an effort to weigh the pass and that indicator appears on the bar after the pass is executed (kinda like a tool to help you to improve along the way, unlike the composure meter of PKs which shows you the sweet spot to hit before you execute the kick).