I mean sure i get what you're saying, but if i spend 3 bars on a safe reversal, that was baited and blocked...thats a severe blow to my neutral game. Thats 3 ex moves, no access to super, if i get knocked down again im free to safejumps etc. So its not without risk. People complain about backdashes but you've gained valuable screen position...which is super important in SF. Im not a fan of ultras or anything but i dont ever see people complaining about safe dps in Guilty Gear or BB in this thread and in those games you have to worry about even more wakeup options.
I just dont agree with this notion that IV is some scrub friendly game or that you need to know OS magic to even hit people. Their seems to be a common opinion in this thread and a lot of places on the internet that how people play online is how intermediate and high level gameplay plays out in IV. People that suck go online and get destroyed because SF has a large playerbase with a ton of players and then they come online and trash IV, majority of those people suck anyways and they're going to suck no matter how stripped down and back to basics SF gets.
This isnt the 90's anymore fighting games have evolved on offense and defense.
I think there's a big difference between being able to do something dumb being punished for it and being given a disadvantage from doing it, but obviously this is getting very much in to semantics.
I look at it like this, lets say I really liked ST or 3s or something. If I did a wake up uppercut in those games and it was blocked, I could be punished. I have no way of limiting whether or not I can get punished for it. Going from that sort of game to SF4 up to and including AE2012 I could do that and ensure my safety in exchange of two bars. While this safety definitely exists with a limiting factor, it still exists while in a previous situation which was equally comparable before never had that safety at all. Now you get to Ultra where it still exists but is more costly, so it's slightly less available but it still exists. Etc etc.
Obviously you know everything I'm saying, but the idea that it's smart to do it because you can is a mentality that exists only within the scope of what you can do in 4. If you're looking at it from a certain perspective (the aforementioned ST or 3s player mindset) that's a move that on paper is idiotic but has an escape. So that's where that statement comes from.
Going on to what you say after, though, I definitely agree with you that people have a strange way of diminishing the success within the game. Sure, someone COULD end up achieving great success through very 4 exclusive things like multi faceted OSes, unblockable set ups and so on but that only gets you so far and not everyone needs to do that. On a personal level I don't use any OSes, I don't even crouch tech. I don't win every time and I don't go insanely far in huge tournaments, but I pretty much never get blown out of water and can hold my own. As a bigger example, Arturo also doesn't OS much and he's extremely successful.
Frankly I think the people who diminish the game to being just scrub friendly OS based and conducive to scrubby behaviour are the people who don't want to spend the time getting better. Personally I'm getting tired of how people can succeed and limit my options through their OSes and so on but I accept that it's part of the game and also my own fault for not learning how to do the same.