The best tho
put blanka in SFV plz
Uh so is MomochiYubiken is the only Japanese streaming SFV. Wish someone like Sako was streaming it.
Yubiken is the only Japanese streaming SFV. Wish someone like Sako was streaming it.
lol, people in arcades actually playing pokken nowNintendo PR getting the word out
https://twitter.com/trintran/status/693703007746158592
better question, is he even aware of her at allIs Kadey aware of her lover cheating on her?
Should of been Splatoon rather than Pokken at EVO. Would receive less harassment from the FGC thanks to having a sizable female base that rkappa can drool over.ShadowSoldier89 said:lol, people in arcades actually playing pokken now
Time for Kadey to take a snapshot with Marn.Is Kadey aware of her lover cheating on her?
Also, "I never got invited. If I got invited, I would decline."
Also, "I never got invited. If I got invited, I would decline."
Who...?
I'm inclined to believe this is massive trolling.
Who...?
I'm inclined to believe this is massive trolling.
Ryu is the archetypical martial arts guy, whom many FG protagonists are inspired by his design (e.g. Akira from VF, Hanzo from WH, Zen from Rumble Fish to name a few).
So what are the concerns you folks have over sf5.
I know a huge amount of these concerns is something very short sighted but still maybe something could be gleaned about mindsets.
I see some people swearing about focus but people I respect much more just like the removal.
Were pleased to announce that Cannes Winter Clash (Feb 26-28) will be the first EU Ranking event on the CPT 2016.
Low Tier God is always serious.
Oh, Low Tier God. 'Thought it might have been him.
On a related note, one of the locals in my scene got matched up against LTG in the SFV beta yesterday. The local player used Ken, and beat LTG's Nash.
SFV needs character matchup options. I just want to play against grapplers right now.
My only concern with SFV is that it might be too aggro heavy.
A lot of characters don't have great normals to space with. Everyone has fireball counters. M/H moves chip on block and lead to serious damage on hit. Throws are harder to break. Stun is really high and prevalent. Supers do a lot of damage. Can't chip kill which favors an aggressor. DP reversals can't be made safe and on punish can lead to 40% HP gone. No invincible back dash. No crouch tech.
Individually all of these things are good but with all of these combined you realize that the game seems a bit lop sided on the strategy (offense vs defense). They only gave v reversal to hold back the aggression.
I think we'll know the answer to that question when Guile comes out.My only concern with SFV is that it might be too aggro heavy.
A lot of characters don't have great normals to space with. Everyone has fireball counters. M/H moves chip on block and lead to serious damage on hit. Throws are harder to break. Stun is really high and prevalent. Supers do a lot of damage. Can't chip kill which favors an aggressor. DP reversals can't be made safe and on punish can lead to 40% HP gone. No invincible back dash. No crouch tech.
Individually all of these things are good but with all of these combined you realize that the game seems a bit lop sided on the strategy (offense vs defense). They only gave v reversal to hold back the aggression.
I think we'll know the answer to that question when Guile comes out.
My only concern with SFV is that it might be too aggro heavy.
A lot of characters don't have great normals to space with. Everyone has fireball counters. M/H moves chip on block and lead to serious damage on hit. Throws are harder to break. Stun is really high and prevalent. Supers do a lot of damage. Can't chip kill which favors an aggressor. DP reversals can't be made safe and on punish can lead to 40% HP gone. No invincible back dash. No crouch tech.
Individually all of these things are good but with all of these combined you realize that the game seems a bit lop sided on the strategy (offense vs defense). They only gave v reversal to hold back the aggression.
100% certain.You think Guile will be a tradtional zoner in SFV?
I've been trying to consistently do this and it works hella well.It feels good to use V Trigger as a easy way to anti-air to end rounds. When I have them close enough to death I will just sit there waiting for a jump. When they do, pop the V Trigger and mash DP for a easy 160 damage(with Ryu). I have a feeling this will be heavily used in the future for people playing DP characters when they're sitting on a lead.
EDIT: Oops, actually meant to post this in the beta thread. At least I'm not off topic.
This continues to look like pure fucking shit. Man fuck Capcom. How could they go so far off the rails? I can't believe it. The combat looks like some stupid ass quick time event. V triggers? V skills? Fat Birdie? Drab boring environments. Fuck this game, fuck everyone at Capcom. I'm so disgusted by this garbage. Why did you do this to my favorite series? Why did you ruin it? I'm almost in tears over this shit.
Just make a new, good Street Fighter. Please. Not whatever the fuck you're trying to make now.
Why do you hate your fans? Why are you constantly fucking us over? I'm sick of this shit.
The hell is wrong with this guy? lolThis scrub quote had me rolling in the SF Beta thread.