MiniBossBattle
Member
Nah, i even think that Gief is way too good atm. Just look at his frame data + the range on his normals.
Teach me to Gief in SF5. Necalli and Laura kept taking my lunch money (and my health bar)
Nah, i even think that Gief is way too good atm. Just look at his frame data + the range on his normals.
I know that, based on the discussion above I was looking for more detailed info, like can you use it at any time from when you first go into block animation until block stun is over, what prevents you from using it, that kind of thing.
Sorry for dumb. (ツ
It also doesn't make sense the other way around lolThat's the opposite of how it should be. Floor seats should be unassigned and bowls should be assigned. Do you really want an empty floor for most of the games? It will be a huge hype deflater.
His account is privateLooks like Hamad deleted his tweets, what did he say that got him lit up like this?
Some of you guys should see how silly Bewb and Soul is with it's duels it's pretty awesome that I can izuna drop people or mount them. Also KFMs and Sword Masters have DPs.
Ah that, yeah you can use it at any time while blocking. The only way you wouldn't be able to use it is if you don't have enough V-meter.
It's not guaranteed so you can get baited into it, though usually the opponent just lucks out with how their attack connected. More often than not you will be safe even if the v-reversal gets blocked.
Though it does seem to be weak to throws? Saw someone hit a normal with Mika to tick into her command and the Karin player did a v-reversal, the reversal initiated due to being hit with the normal but Mika's command grab grabbed Karin clean before should could connect the v-reversal attack.
Hamad seems to be a bit sensitive on some issues. I see him raging on certain things. It's a real mystery. Anyhow folks I shall be trying to have a SFV progress series to see if I can stop jumping and AA fraud jumping on me. I had a decent run during the beta.
Hamad's twitter is absolutely unbearable so that's a nice plus for the FGC.
About V-reversals
1) They are hit-invincible, but throwable. If you do one light attack and the defender uses a V-reversal, you can throw it (assuming they don't escape you like Nash or Vega). This is part of how tick throws, though easy to tech, will still be relevant in high-level play.
2) They are not guaranteed to land. Say an opponent uses V-reversal on a deep jumpin, you might be able to neutral jump, have it whiff, then punish it (just speculating here. Probably more to discover).
3) Some are attacks that knockdown, some are attacks that don't knockdown, and others are not attacks at all.
It also doesn't make sense the other way around lol
I think the intention is for the floor seats to be filled with people intending on staying through most of the event, but idk if that's going to be realistic. They could also do it like at sports arenas where the riffraff is allowed to move down closer when it becomes obvious seats aren't getting filled, and then have them clear out once a game finishes.
V-reversals are also minus on block, so I assume if they v-reversal your jab you can punish anywayAbout V-reversals
1) They are hit-invincible, but throwable. If you do one light attack and the defender uses a V-reversal, you can throw it (assuming they don't escape you like Nash or Vega). This is part of how tick throws, though easy to tech, will still be relevant in high-level play.
2) They are not guaranteed to land. Say an opponent uses V-reversal on a deep jumpin, you might be able to neutral jump, have it whiff, then punish it (just speculating here. Probably more to discover).
3) Some are attacks that knockdown, some are attacks that don't knockdown, and others are not attacks at all.
V-reversals are also minus on block, so I assume if they v-reversal your jab you can punish anyway
Ohk coolThey are all (right now) either -2 or -3 but have decent pushback. Punishing them on block seems unlikely unless you have a 2f/3f move that reaches decently far.
It's going to be a long two weeks. Already wish the game was out now.
Having said that, Dhalsim is a ton of fun. Barrier of entry is relatively high compared to others because of how his grounded normals aren't as snappy as they used to be (which was already known from the get-go) to the point where screwing up once can lead into a very unfavourable situation, but once you adjust he's so... slippery. You can be quite shrewd with his new moveset and I'm no longer worried about his ability to zone people out, fireballs included. Also helps that his pressure game is fairly legit now thanks to all the white health he can accrue on blocked attacks, plus his combo damage is respectable enough. Ample usage of his V-Reversal to shake off rushdown characters also netted me a lot of wins; called it a night after reaching 2500 LP (having gained approximately 800 that day) and his V-Trigger was better served as a situational tool with how I played him anyways... which was admittedly amateuristic. People did struggle with the distance game because of it however, but I'm guessing there was a low number of Dhalsims to practice against in the beta anyways.
Still say his yoga beard should've been on yoga fire for extra intimidation factor.
What surprised me with Dhalsim is how interesting it is on a mental level to manage his V-Meter. His V-Trigger is not one of those straight-forward activation skills that you want to pop practically immediately to reap its rewards; its effectiveness is quite situational and requires (relative) precision placement to get the most out of it, never mind that it's also further dependant on which character you're facing and what the opposing player's habits are. Sure it can be used for a hit confirm, but it won't be dishing out much damage and the white health will only start trickling down after they're on their feet again. If you do it that close, odds are the enemy is inclined to want to attack you after a quick-rise as you're still somewhat in their reach. But then it can also become a pressure tool in that same circumstance if the enemy is close to being stunned, and more knowledgeable players did start behaving in a certain manner upon realization. Hell, using it after a stun to ramp up your damage is a worthwhile option when you want to conserve EX:
So it's a balancing act of considering the above, maybe even use it defensively every now and then to deter a rushdown character from sticking to you if you have decent blocking ability, and then there's V-Reversal idiosyncracies too! Sometimes you don't necessarily want to use it strictly defensively either: with how frequently Dhalsim can rack up white health both up-close and from afar, it may be worthwhile to throw it out offensively - what with how fast his V-Meter chunks fill up when being hurt - if you can't quite open someone up and he/she retaliates for a brief moment, just so that the white health keeps adding up and doesn't recover by the time you're neutral/unsafe. Oh, and you gain a little bit of V-Meter for each hit you land while levitating with V-Skill, in conjunction with the meter everyone gains upon landing a Crush Counter.
It's a really engaging mechanic to me.
About V-reversals
1) They are hit-invincible, but throwable. If you do one light attack and the defender uses a V-reversal, you can throw it (assuming they don't escape you like Nash or Vega). This is part of how tick throws, though easy to tech, will still be relevant in high-level play.
2) They are not guaranteed to land. Say an opponent uses V-reversal on a deep jumpin, you might be able to neutral jump, have it whiff, then punish it (just speculating here. Probably more to discover).
3) Some are attacks that knockdown, some are attacks that don't knockdown, and others are not attacks at all.
About V-reversals
1) They are hit-invincible, but throwable. If you do one light attack and the defender uses a V-reversal, you can throw it (assuming they don't escape you like Nash or Vega). This is part of how tick throws, though easy to tech, will still be relevant in high-level play.
2) They are not guaranteed to land. Say an opponent uses V-reversal on a deep jumpin, you might be able to neutral jump, have it whiff, then punish it (just speculating here. Probably more to discover).
3) Some are attacks that knockdown, some are attacks that don't knockdown, and others are not attacks at all.
Some match videos from the last phase now that I have all the semi-decent ones uploaded. Disclaimer: still wrapping my head around a lot of things, never mind learning how to use an arcade stick. Played better after Juicebox detailed some specific thought processes on his stream, too.
vs will2pac (Nash)
vs Phen0m (Necalli)
vs Karin
vs Vega/Claw
vs R. Mika
vs a different Necalli
Wish I got to experience more character variety; faced the above three Alpha characters and Necalli the most, with comparatively speaking very little else in between. Also cross-posting these from the beta thread for those who care about first impressions:
That Hamad needs to grow the fuck up and quit taking shit the wrong way.
Hope he gets bodied and perfected so hard.
J
Thing I'm finding the most exciting and useful so far besides assist setups is the short hop. D button is for focus attack like chargeable guard crush attacks at neutral, blowback attacks for cornering by holding towards, a sweep if held down for a useful knockdown but best of all HOLD UP AND SHORT HOP INTO ANY AIR ATTACK.
Hamad needs to block more
Hamad raged when folks suggested that players should remember to desync their PS4 controllers at tournaments because he wanted TOs to be doing it.
He's a good guy when you're joking around and having fun but man, he just blows up like crazy if you disagree.
One thing worth pointing out is that you can shield at any point while in blockstun. This helps a lot of really stupid blockstring/chip setups look... well, less stupid. It's balanced out by the fact that if you have an attack get shielded, you can shield back during your attack's recovery (when you normally can't). That works out OK... except when some characters have unshieldable attacks (like command throws). Have fun trying to deal with an Ethica shielding you at close range.It's such a fun game. You've got your buttons mixed up though. E is for alpha counter, guard crush, blowback and sweep. D is for rolls, short hop and shielding.
Hamad raged when folks suggested that players should remember to desync their PS4 controllers at tournaments because he wanted TOs to be doing it.
He's a good guy when you're joking around and having fun but man, he just blows up like crazy if you disagree.
Oh my God do I love how hard Korea has embraced E-Sports. They are always so excited and have some of the wildest tournaments and players. They even had Senko No Ronde Duo tournaments for us bullethell fans.
I really want a tv network of E-sports. Like twitch but on cable I guess.
A Mika I fought multiple times started doing exactly that. In hindsight I was being predictable and she managed to take advantage of that. Punishing a V-Reversal with a well-timed neutral jump is also doable with the right distance / moves.What I found successful against baiting v-reversals is doing low committal move and throwing when you see it come out, seeing as most v-reversals move you forward into range of a throw. Worked about 5 times for me the entire beta, but I was only really getting into the reversal bait game in my last day.
Thanks.Very cool to see these videos. Inspiring.
I've played some matches, but I kind of disregard them.Any Sim v Sim vids, Crab?
It's such a fun game. You've got your buttons mixed up though. E is for alpha counter, guard crush, blowback and sweep. D is for rolls, short hop and shielding.
Ever watch his stream? I don't know how I do it but I've tuned in many times and it's always him complaining about online non stop. Always saying the matches are laggy or that he input a move that didn't come out. PR Rog also hates playing online but he accepts it for what it is unlike Hamad who seems like he's torturing himself and wants to let everybody know how tortured he is. I'll watch every here and there but tune out eventually because instead of just talking about whatever he focuses too much on how much online play and online players suck.
BTW guys I'm doing a farewell to SF4 tournament. It's on PC and takes place this Friday, it's random select with Edition Select. I'm giving away a SFV Season Pass to the winner. The cap is 16, but only 2 slots have been filled so far. Please join if you want to play in a non-serious(but still with something online the line) tournament for fun. Sorry if you're disappointed that I'm not doing a more serious tournament. For those that want a serious tournament, hopefully Yams will be back soon because he wanted to throw one before SFV comes out.
http://challonge.com/tournaments/signup/YBlJSLVBR1
First few SFV matches from me, variable video quality because I'm testing what my upload can take to get a vid out quick. Gotta have that shit down pat before SFV comes out.
2 matches vs JiBbo (LRA)
2 matches vs Dang (MKA)
vs a Birdie and probably why this matchup is in Chun's favor atm
vs Tampa Bison (BSN)