Working on a LoL fighter.Seth Killian...where are you, and what are you doing?
Working on a LoL fighter.
The fighting game to change fighting games forever.
You know you say all that, and the designs for wavedash is generic Overwatch designs.
This is the least surprising news ever.According to that "fighting games are hard" thread, Riot canceled the game.
Seth Killian...where are you, and what are you doing?
I liked FADC :/
I liked FADC :/
You're gonna hate Killer Instinct.Shoryu FADC being safe was one of the shittiest design decisions i've ever seen in a fighting game. Can't believe it took 6 years for Capcom to remove that nonsense.
Trying to figure out a way to put FADC into LoL.
You're gonna hate Killer Instinct.
Its reanimated corpse lives on in Tekken 7I liked FADC :/
Oh Shit...thats terrible. Guy had some stellar mechanics and ideas for the genre. Hell the stones in mvci are strikingly similar to arcana. Extend force was like an evolved x factor, the movement and movesets...damn dude. The fgc lost a real talent with this one.https://twitter.com/MMCafe_Prof/status/864082887343128576
Arcana Heart creator passed away. Rip
Shaowebb post if you're okay.
Also, watching the tournaments really how much the series has inspired future games in the genre, from mechanics to characters/moves.
How come the Steam fighting games don't come out on PS4? They already did the work translating it. I would buy a English release of Koihime Enbu, Blade Arcus and Melty Blood.
maybe they don't have dev kits and/or don't wanna fuck with licensing fees
how so
Man, that's a real sign that you're getting old, when the people that helped make the media you enjoy start dying.https://twitter.com/MMCafe_Prof/status/864082887343128576
Arcana Heart creator passed away. Rip
Shaowebb post if you're okay.
I think this would run into the same issue a game like Divekick did -- by making things easier in terms of execution, you also paradoxically make feeling the game out harder for new players. As tough as execution can be, it's much more straightforward to get than learning how to move around, space your moves properly and read your opponent. It might be easier to do something but new players will still get their backs blown out.Looking at the thread over at Gaming about fighting games being hard and can't help but think about SamSho, especially the older ones.
Watched a SamSho 2 tournament recently for example and the game looks like it could be so easy to pick up for people, combos are on the short end and most of the damage comes from well timed single hits.
How come the Steam fighting games don't come out on PS4? They already did the work translating it. I would buy a English release of Koihime Enbu, Blade Arcus and Melty Blood.
RipMan, that's a real sign that you're getting old, when the people that helped make the media you enjoy start dying.
RIP
I think this would run into the same issue a game like Divekick did -- by making things easier in terms of execution, you also paradoxically make feeling the game out harder for new players. As tough as execution can be, it's much more straightforward to get than learning how to move around, space your moves properly and read your opponent. It might be easier to do something but new players will still get their backs blown out.
Although given the mechanical execution most fighting games require nowadays, you could probably tone that down a fair bit (like P4A and DBFC do) and still have something that most people that don't play the genre would still need some time to get over.
Two of these games are already on PS4 though, as Blade Arcus and Koihime Enbu got PS4 releases in Japan. French Bread also has PS4 devkits, as they did a PS4 release of Dengeki Bunko Fighting Climax Ignition and are releasing UNIEST on PS4 as well.
So the question really should be why Melty Blood isn't on console yet, and that's probably due to French Bread's priorities (working on DBFC, UNI and taking hush money from Type-Moon) and general timing (keep in mind that they didn't release a PS2 game until 2006 and didn't release a PS3 game until 2013).
According to that "fighting games are hard" thread, Riot canceled the game.
I think this would run into the same issue a game like Divekick did -- by making things easier in terms of execution, you also paradoxically make feeling the game out harder for new players. As tough as execution can be, it's much more straightforward to get than learning how to move around, space your moves properly and read your opponent. It might be easier to do something but new players will still get their backs blown out.
https://twitter.com/MMCafe_Prof/status/864082887343128576
Arcana Heart creator passed away. Rip
Shaowebb post if you're okay.
why don't they just make a fighter where characters flash and have invincibility after getting hit like other video games
people seem to forget this fighing gamewhy don't they just make a fighter where characters flash and have invincibility after getting hit like other video games
why don't they just make a fighter where characters flash and have invincibility after getting hit like other video games
why don't they just make a fighter where characters flash and have invincibility after getting hit like other video games
No clue. Aside from all the tropey scenes for the anime fan the story wasn't too bad with the shadowy government group, weaponizing arcana users into killers, and cultists looking to become God's or end the world.sad 😭😭😭
whos going to write the story for arcana heart 4 now?
It's been out -- DBFCI was a PS3/PS4/Vita release. It just never came out here because... well, apparently no one at Sega of America/Atlus knew about it until the port was announced. -_-Wait, Dengeki Ignition is out on PS4 or soon, Kumu?