Beef doesn't like Cowboy Bebop either. Never saw him the same after that.
Aspires to be a snowflake
Beef doesn't like Cowboy Bebop either. Never saw him the same after that.
Instead of DB Super, watch Gundam Iron Blooded Orphans season 1 and 2, so good.
Loved those little savages
beef opinions
I thought that was a massive asshole at first, and it was just as fitting.
I hope the DBZ game has language options cause I like 80 year old lady goku
The only thing I'd be worried about is how many characters Arc can fit in the game, especially since they're a relatively small team and this is a 3v3 fighter.
How many DBZ characters do people actually care about being in the game? 20?
I'm curious how various fighting game archetypes are represented within DBZ.
LOL you much be out of touch with DBZ fandoms.How many DBZ characters do people actually care about being in the game? 20?
I'm curious how various fighting game archetypes are represented within DBZ.
You serious? How many times have we had a "who is the strongest human, Tien or Krillin?" just on OT GAF? And every time a bunch of salty Tien fanboys get spun up on a tizzy.No one cares that much about Tien.
No one cares that much about Tien.
I actually like Persona 4 and DBZ, I think you misread that.When get up in the morning, do you make a list of good shit to hate.
I'm interested in your process, is it gradual or organized
It's so goddamned boring!Beef doesn't like Cowboy Bebop either. Never saw him the same after that.
I hope the DBZ game has language options cause I like 80 year old lady goku
LOL you much be out of touch with DBZ fandoms.
Dudes stan hard for Z tier characters like Tien, Yamcha and random Android number who gives a fuck. Not to mention the dozens of random ass Saiyans like Vegeta's long lost brother Tarble.
And fighting archetypes are very poorly represented, most of the Saiyans fight the same. The villains might show some variety but that's about it.
the people vs Beef:
tell us in your own words why Arc System Works sucks
lots of mechanics are cool- Gauges upon gauges upon gauges. Everything needs a fucking gauge.
- Let's chuck in a bunch of mechanics and call it a day. What the fuck is a roman cancel/yellow roman/red roman/rainbow roman anyways!? And then there's perfect guard or some shit too. why the fuck is all that there? And that's just Guilty Gear!
ASW is a perfect example of how to overdesign something. They can never just let something be simple. It's like they saw Nomura's fascination with putting belt buckles and zippers on everything and said "hold my sake." They even somehow managed to overload Contra, of all games, with a bunch of extra bullshit. Fucking CONTRA where all you needed was jump/shoot, but noooooooo that wasn't enough for those assholes. Now you have a dash button and a double jump and there's a god damned EXP/currency system, because everyone was asking for that when they played Contra.
*deep breath*
That being said, if ASW does the impossible and reigns in their need to throw everything including the kitchen sink into the game, then I'll probably give it a shot.
I mean at some point they will have to adapt and either implement rollback netcode themselves or license GGPO.If Dragonball has ASW's standard netcode then nobody will give a toss about the game. They are going to hang themselves.
don't you like Marvel 3 though? that game is sitting near the top on the complexity scale. the Xrd series was toned down significantly, although i haven't played enough to form a full opinion.- Gauges upon gauges upon gauges. Everything needs a fucking gauge.
"I like GG a lot, but I'd like to see an air dasher like xrd but w/o instant block, FD, blitz, bursts, negative penalty, risc guage, and danger time."
That game came out, did you buy it?
I know what two of these things meanI like GG a lot, but I'd like to see an air dasher like xrd but w/o instant block, FD, blitz, bursts, negative penalty, risc guage, and danger time.
*reins- Gauges upon gauges upon gauges. Everything needs a fucking gauge.
- Let's chuck in a bunch of mechanics and call it a day. What the fuck is a roman cancel/yellow roman/red roman/rainbow roman anyways!? And then there's perfect guard or some shit too. why the fuck is all that there? And that's just Guilty Gear!
ASW is a perfect example of how to overdesign something. They can never just let something be simple. It's like they saw Nomura's fascination with putting belt buckles and zippers on everything and said "hold my sake." They even somehow managed to overload Contra, of all games, with a bunch of extra bullshit. Fucking CONTRA where all you needed was jump/shoot, but noooooooo that wasn't enough for those assholes. Now you have a dash button and a double jump and there's a god damned EXP/currency system, because everyone was asking for that when they played Contra.
*deep breath*
That being said, if ASW does the impossible and reigns in their need to throw everything including the kitchen sink into the game, then I'll probably give it a shot.
The last Treasure game I played was Mischief Makers.don't you like Marvel 3 though? that game is sitting near the top on the complexity scale. the Xrd series was toned down significantly, although i haven't played enough to form a full opinion.
ArcSys Contra plays like a Treasure game. not a fan of them either i suppose?
*reins
I actually like Persona 4 and DBZ, I think you misread that.
It's so goddamned boring!
I hope it fails tbh
- Gauges upon gauges upon gauges. Everything needs a fucking gauge.
- Let's chuck in a bunch of mechanics and call it a day. What the fuck is a roman cancel/yellow roman/red roman/rainbow roman anyways!? And then there's perfect guard or some shit too. why the fuck is all that there? And that's just Guilty Gear!
ASW is a perfect example of how to overdesign something. They can never just let something be simple. It's like they saw Nomura's fascination with putting belt buckles and zippers on everything and said "hold my sake." They even somehow managed to overload Contra, of all games, with a bunch of extra bullshit. Fucking CONTRA where all you needed was jump/shoot, but noooooooo that wasn't enough for those assholes. Now you have a dash button and a double jump and there's a god damned EXP/currency system, because everyone was asking for that when they played Contra.
*deep breath*
That being said, if ASW does the impossible and reigns in their need to throw everything including the kitchen sink into the game, then I'll probably give it a shot.
The last Treasure game I played was Mischief Makers.
my b
lots of mechanics are cool
Hmm...in all seriousness its Dragonball Fighters...beam battles?
except danger time
- Gauges upon gauges upon gauges. Everything needs a fucking gauge.
- Let's chuck in a bunch of mechanics and call it a day. What the fuck is a roman cancel/yellow roman/red roman/rainbow roman anyways!? And then there's perfect guard or some shit too. why the fuck is all that there? And that's just Guilty Gear!
ASW is a perfect example of how to overdesign something. They can never just let something be simple. It's like they saw Nomura's fascination with putting belt buckles and zippers on everything and said "hold my sake." They even somehow managed to overload Contra, of all games, with a bunch of extra bullshit. Fucking CONTRA where all you needed was jump/shoot, but noooooooo that wasn't enough for those assholes. Now you have a dash button and a double jump and there's a god damned EXP/currency system, because everyone was asking for that when they played Contra.
*deep breath*
That being said, if ASW does the impossible and reigns in their need to throw everything including the kitchen sink into the game, then I'll probably give it a shot.
SFV also has the stun gauge.outside of character specific counters n shit, BBCF has 1 more gauge than SFV....
Health
Barrier
Tension
Burst
versus
Health
Vtrigger
Super