CommandThrower
Member
Why does everyone seem to dislike Dragunov?
The same reason people dislike [insert top tier character seen in every tournament]. Spectators just want to see something else.
Why does everyone seem to dislike Dragunov?
Why does everyone seem to dislike Dragunov?
Unless you're talking about Street Fighter.
Because, if an "unknown" wins in SF, people will take to twitter claiming that the game is random.
Heck, even if a well known player wins 3 or 4 tourneys in a row, people will still call SF random.
Man, we need more people to get way better at anti-Jack strats. This is just becoming really stupid.
I don't really mind Dragunov, but I'm starting to get really fatigued at how many top players use Jacks.
Why does everyone seem to dislike Dragunov?
Like Kazumi, people gotta stop acting like he's low-mid tier.
Jack dominates tournaments.
It's probably because he's top tier. I like his design I think he looks cool, definitely not as cool as Shadow the Hedgehog though..His character design isn't exactly exciting, he isn't exciting to spectate, and they see him a whole lot Say what you want about mishima's but when you play them cool shit happens and they look cool. I kinda say Jack has reached the level of annoyance with a lot of people as well.
I don't think of M.Raven was being played on higher levels, while people would eventually care, people wouldn't care for a while. Because she looks cool and has fucking teleports.
I guess this is the whole other new wave e-sports problem, is that now character designs factors HEAVILY into watchability. That's another bag of worms
His character design isn't exactly exciting, he isn't exciting to spectate, and they see him a whole lot Say what you want about mishima's but when you play them cool shit happens and they look cool. I kinda say Jack has reached the level of annoyance with a lot of people as well.
I don't think of M.Raven was being played on higher levels, while people would eventually care, people wouldn't care for a while. Because she looks cool and has fucking teleports.
I guess this is the whole other new wave e-sports problem, is that now character designs factors HEAVILY into watchability. That's another bag of worms
Oh well, future tournaments will be funny. We got a Jack 7 for USA, Korea, and Japan now. Are people still rating the character low tier ?
It's news to me that people dislike drag other than the fact that he's top tier. His character design in this game is top notch. His running 2 is always sick to watch when it counter hits or even blocked because of the sheer impact.
People didn't hate on Drag when wasn't a top tier who dominate almost every Tekken tournament though?!
It's probably because he's top tier. I like his design I think he looks cool, definitely not as cool as Shadow the Hedgehog though..
What?! No, dude won both T7's first EVO and Tekken's version of CPT, though no one was hating when it was just Nobi rocking him! Visibility was never an issue for Drag, he was never a rare sight at tournaments, hate only really started this year when a lot of people either started maining him or had him as a sub!You didn't see him. Visibility is legit a thing, but I feel like character designs compounds ontop of that. You know who I think looks cool bob, a bunch of people, however hate bob, and associate him with rufus, him being top teir in tekken 6 didn't help
Didn't know that. What changed compared to the arcade version ?
Another fantastic post as always FreeMeal, love it
Just one minor complaint. You keep saying "The World" when you should be saying "Za Warudo".jk
*awesome stuff bout Jojo ASB*.
Dio Brando , beat part 1 final chapter
Wamu, beat part 2 chapter 5
ACDC, beat part 2 chapter 3
Kars , beat part 2 final chapter
Abdul, beat part 3 chapter 1
Polnaref, beat part 3 chapter 3
Hol Horse, Beat part 3 chapter 6
DIO, beat part 3 final chapter
Koichi, part 4-4
Rohan, part 4-6
Akira, 4-3
Kawajiri Kousaku, part 4 final chapter
MIsta, part 5-1
Narancia, part 5-2
Diavolo, part 5 final chapter
Enrico Pucci, oart 6 final chapter
Funny Valentine, part 7 final chapter
Higashikata Josuke, Clear all of part 1-7
Really makes me wanna go back and give this game another go.
Game kinda reminded me of the Brawl situation though of having to play story mode to unlock most of the roster. Not many games do that anymore. Check out how many dudes were behind chapter unlocks in the game.
Most of those story 'parts' are super short, though. The part 3 one and unlocking Josuke 8 are a slog, though.
If you are interested in giving the game another try, I have to stress the same thing I tell everyone that shows interest: The first few days you will hate the game. This is largely in part to the game feeling very stiff/clunky. Particularly because you won't know how to do damage, or how to get in without jumping all the time, and it will feel like the game is eating your inputs.
The game is very timing based. If you dash forward, you can cancel it into another dash (wave dash) or a run (hold forward), but otherwise you have to wait until the dash is done to input moves. There's also a crap-ton of hit-stop (when you hit the opponent, the game pauses a bit to emphasize the hit). The hit-stop effect everything, so multi-hitting moves can make it seem like the frame rate is tanking.
So, a lot of your development will be about 'smoothing out' your game. If you don't know the timing on things, you can always hold up to see the exact moment you can input again. Also, changing the timing of when you use moves greatly expands their use. For a good example, see the Annasui VS Esidisi match I posted (I can post again if you want). Annasui seems really limited at first, but changing how you combine moves and the timing gives a large amount of dirty, filthy set-ups.
If you are trying to figure out a character, you can go to this forum to see community created character guides: http://ls57tiger.freepgs.com/jojo/phpBB3/viewforum.php?f=41
The only character missing is Iggy.
If you are having issues with the game, you could try some vids I made addressing the issues people still have with the game, which includes tips on how to overcome them.
https://www.youtube.com/watch?v=tu7Lx0jsg2w&list=PLdukRv18A2QKE1gm3ONL-vrdfY5wdlAOa
Rare footage of shaowebb actually hating on something!!! D:
Aris said Jack is the Ryu of the game. He's basically straightforward and is the jack of all trades and master of none. Pun intended.
Starting next week it's like one tourney after another. I love it.
EVO replay is on Disney XD right now, for those that missed it live.
Gotta add to those "5 million views".EVO replay is on Disney XD right now, for those that missed it live.
We do not kid about these things. Jojo is serious business.
Ask him what he thinks about Aquapazza, his favorite fighting game. :VRare footage of shaowebb actually hating on something!!! D:
Ask him what he thinks about Aquapazza, his favorite fighting game. :V
Fake edit: I see that he already brought this up. The whole emotion system really is kind of badly implemented. I get the impression that they thought that defense would be too easy and wanted to create something that required people to be more active on defense... except that it turns out that you could completely remove the mechanic and none of the good characters would even care -- they would just all fuck you up anyway. It just turned into a giant anti-comeback mechanic as your reward for blocking (without impact guard) is that you get to take more damage when you get hit.
I still enjoy the game, though. :x
If he isn't the master of raw, per hit damage, then I do not know who is.
Paul Phoenix hands down.
Nah. Might as well argue for King, if you're going that route. A single, relatively easily avoidable move does NOT a "master of per hit damage" make.
Boards... don't hit back. Unless Mokujin. And even Mokujin steps Phoenix Smasher for free.
A move so easily avoidable that it hits players in top 8s of majors all the time.
Paul can do more damage with 3 hit combos than many characters can with 8.
The only character off the top of my head with a harder single hit move than deathfist that you see commonly see in any fighting game is Akira Yukis Tetsuzanko
It's not so much about being slow, but rather being a predictable move (why WOULDN'T a Paul player constantly have the deathfist in their mind) and also being a very linear move so it's quite easy to side step if you can anticipate it or if you have a read.Deathfist isn't even specifically slow I think
It's a real threat at any time in neutral
A move so easily avoidable that it hits players in top 8s of majors all the time.
Paul can do more damage with 3 hit combos than many characters can with 8.
The only character off the top of my head with a harder single hit move than deathfist that you see commonly see in any fighting game is Akira Yukis Tetsuzanko
Either you didn't use the words "per hit" correctly, or you don't know anything about Tekken or you're just trolling.People getting hit in top 8 with it, are out-mind gaming themselves.
It is nothing compared to Jack's ridiculous repertoire of single hits, frame traps, and counter hits.
You are still either side-stepping (ironically enough), or simply not comprehending the whole "per hit" bit that was the very heart of my post. That's not a good look.
Damage per hit, I'm assuming here, is basically talking about doing as much damage as possible with the fewest number of hits.The hell is "per hit" I have never heard of this before.
Damn, luce just swinging for forwards life thereEither you didn't use the words "per hit" correctly, or you don't know anything about Tekken or you're just trolling.
I personally think it's the first option, but it might be the third considering your post history.
Either you didn't use the words "per hit" correctly, or you don't know anything about Tekken or you're just trolling.
I personally think it's the first option, but it might be the third considering your post history.