ChoosableOne
ChoosableAll
Every time a new Street Fighter or Tekken game was released, I would get really excited and try to buy it, even if it was during a sale. Then I realized that I don't play these games for more than a week. I'd finish the story mode, learn some moves, play online for a bit , but then start losing and gradually lose interest in the game. 
The last game I played was Guilty Gear Strive. I played it for 21 hours, but now I don't want to play it anymore. I played Street Fighter 4 for 12 hours, SF 5 for 2 hours, Tekken 7 for 17 hours, and MK 11 for 17 minutes(console versions not included). Therefore, I decided not to buy new generation fighting games like Tekken 8 and SF 6.
From what I see, most people abandon these games shortly after. Before the Akuma DLC, SF 6 had around 10,000 players, Tekken 8 averages around 8,000, and GG Strive has dropped to about 2,000 players (according to Steam Charts). Maybe there are more people playing these games on consoles, but I don't think they reach dramatic player numbers. Do you also abandon these games shortly after? With so few people continuing to play the game, how do they make a lot of money from DLCs? How viable is it for companies to finance fighting games as live service games?
				
			The last game I played was Guilty Gear Strive. I played it for 21 hours, but now I don't want to play it anymore. I played Street Fighter 4 for 12 hours, SF 5 for 2 hours, Tekken 7 for 17 hours, and MK 11 for 17 minutes(console versions not included). Therefore, I decided not to buy new generation fighting games like Tekken 8 and SF 6.
From what I see, most people abandon these games shortly after. Before the Akuma DLC, SF 6 had around 10,000 players, Tekken 8 averages around 8,000, and GG Strive has dropped to about 2,000 players (according to Steam Charts). Maybe there are more people playing these games on consoles, but I don't think they reach dramatic player numbers. Do you also abandon these games shortly after? With so few people continuing to play the game, how do they make a lot of money from DLCs? How viable is it for companies to finance fighting games as live service games?
 
	 
				 
 
		 
 
		 
	 
 
		 
 
		 
 
		 
 
		 
	 
 
		 
 
		 
 
		 
	 
 
		 
 
		 
 
		 
 
		
 
 
		 
 
		 
 
		 
 
		 
	 
	 
	 
 
		 
 
		 
 
		 They get annoying to watch even when YOU are the one doing them.
 They get annoying to watch even when YOU are the one doing them. 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
	 
 
		 
 
		 
 
		 
 
		