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Fighting Games Weekly | Apr 27 - May 3 | NeoGAF actually plays games?!

alstein

Member
What it's about is fun. Fun and ideals.

The true SF4 competitors should abuse everything and pick top tier. Hamad is starting to wrestle with the realization that he might not be after the win as much as he thought, because at the top level the game loses a lot of what made it fun while learning it.

I hope (and maybe Hamad does too) that eventually what is popular might also correlate with what is more "fun", especially in high-level play.

Of course, different players find different things "fun" so there's bound to be massive disagreements with this.

For me, "fun" means:
- high skill ceiling
- able to pick all characters at top levels of play
- balance between offensive and defensive mechanics

My taste is the bottom two, but a low execution ceiling at the top.
Also throw in, gameplay allows for a big bet style to be worthwhile.
 

kirblar

Member
[QUOTE="God's Beard!";161992798]Really? I hadn't heard anything about that.[/QUOTE]
It's real obvious visually if you go take a look at him- the slunched over pose and hanging arms.
 

Nyoro SF

Member
He was going to play Saberwulf before the character was even considered good. Dude plays Storm in Marvel and Rufus in SF4. He is definitely not a Spike these days.

And I don't even know if Saberwulf is still considered the best in KI.

Justin doesn't merely pick top tiers, he picks characters that are extremely difficult to deal with regardless of strength classification. It's a great strategy for success IMO when combined with his extremely minimalistic, lethal playstyle.
 

kirblar

Member
Justin doesn't merely pick top tiers, he picks characters that are extremely difficult to deal with regardless of strength classification. It's a great strategy for success IMO when combined with his extremely minimalistic, lethal playstyle.
Yeah, Wolverine/Rufus/Sabrewulf are all characters that just want to maul you. He's definitely not a Johnny, he's just playing to his strengths.
 

BakedYams

Slayer of Combofiends
Yeah, Wolverine/Rufus/Sabrewulf are all characters that just want to maul you. He's definitely not a Johnny, he's just playing to his strengths.

Rushdown characters fit Justin Wong pretty damn well. Even in the zoning/neutral game, he knows what to do at a moment's notice and adapt.
 

Dahbomb

Member
LMAO @ rushdown characters plays to Justin's strengths...

Justin's strength is LAME/defensive play. He has won multiple EVOs because of this strength.

During the SF4 era he wanted to change this for him... he wanted to utilize a more "exciting" playstyle and thus he picked Rufus because he thought at the time that Rufus was a funny and interesting character. That is the very essence of a Johnny character. Of course he didn't go all the way in terms of picking a low tier or just a cool character... he picked a character who was at least capable of winning and that's why he is a Johnny and not a Timmy.


Justin is the lamest, most defensive Wolverine player ever. He consistently lames people out AS Wolverine and it even happened multiple time last weekend.


Kung Lao in MK9 week one. Batman in Injustice.
Batman wasn't the best character in the game... like he was no Aquaman, Deathstroke, Superman, Scorpion etc.

Even Batman and Kung Lao, he stated that he would play those characters before release. Unless he had some inside information about those characters, that is not something a spike player would do.


Only valid example here that I have seen is Justin going from Rufus to Hwaorang in SFxT. Him switching to Rose in USF4 to counter pick is also him playing to win but that has come very late in his SF4 career of playing Rufus despite his placement in tier list.
 
Squigly from skullgirls feels like she is missing an airdash or something. Like she is cool but doesn't have half the cheap shit that everyone else got. High low mix up doesn't seem strong, mobility is weak and doesn't have real zoning tools. Someone explain her to me.
Center stage+squigly battle opera=you are fucked

She isn't nearly as cheap as the others, but she makes up for it with unassuming mix ups, multiple positioning supers and very situation specific specials. Her toolbox may be straightforward, but it is strong. Luweewu is one of the few beast Squigly users and he makes her amazing.
 

Zissou

Member
Controls space better. Longer buttons. I don't mean a strong advantage though, but IMO Faust does have the edge in neutral. Classic case of neutral control vs. get in for higher rewards type of deal that leaves Faust a tad favoured in the end.

And yeah Faust with item toss switched to Pine toss would be ridiculous. Elph can't use Pine quite the same as he can use item toss could though because of his much longer f.5S and need to prime the grenade first for example (the need to prime can be baked into stuff so it's not a problem per se, but it does shape the way she plays)

Faust can do fine in the neutral game (but even you describe it as just having an edge), but the pressure situation when one character gets in is what defines this MU to me. It feels like if Faust gets in, he has his regular legitimate mix-ups/pressure and Elph doesn't have any special answers to deal with standard 2K/IOH/grab stuff, but if Elph gets in (and especially if she corners Faust), the match is essentially over. I guess I'm arguing even with the neutral game edge, if Faust getting in = small/medium reward, but Elph getting in = game over, and Faust only wins the neutral by a small margin, the MU is still in Elph's favor, IMO. Agree to disagree? Or am I still missing obvious stuff?


YESSSS- hope this stays a regular thing. Would love more fighting game podcasts in general.
 

Dahbomb

Member
When I think of Spike players I think of Tokido and Viscant. Identify what is top tier or cheap and then pick it/main it.

Of course players sometimes assume different roles for different games. Some games they want to take more seriously than others.
 

hitsugi

Member
I think Wong's Wolverine demonstrates a lot more thought than... any other in existence, though. Lame or not.
 
I'm not going to argue with someone who thinks that Justin Wong picking Kung Lao to win MK9 nationals for the biggest company sponsored prize pot of 2011 was him "winning his own way"

Daigo said he wanted Yun in SF4 before Arcade Edition was announced. That was character love too right?
 

Kimosabae

Banned
I love how despite the fact that the article tries to emphasize granularity, people are still looking to stuff Justin's particolored plumage in a pigeon hole.

Justin is quite adaptive these days. If you're still calling him "The King of Lame" you're kinda just parroting old school phraseology.
 

DunpealD

Member
everyone of our top players are Johnny. None of them really care about playing to win as much as Japan's top players.

Is this the new option select, beside the "I don't even train" one? I don't think the lack of tenacity is a good trait, if this is the case.

The Hamad interview part about Bonchan and Yun sounded really pretentious, no offense to Hamad. I don't see how he can judge who Bonchan as a human being is.
Anyway the game has 44 characters available to everybody, everybody has been given the same tools and it's up to them to use them.

To be fair I can understand his mentality and agree that seeing people winning bad matchups is hype. But in the end it looks more like just a narrow view on things.

Also shouldn't the thread title actually be "NeoGAF(Shouta/Cybit) high rolled NWM!" ( ͡° ͜ʖ ͡°)
On that note. Thanks to Shouta and Cybit for bringing the hype players!
 

zlatko

Banned
Found a glitch in MKX that drives me up the wall. Kung Jin's staff disappears during mid combo... so he just drops BnBs for Bojitsu. On screen it shows he's still holding it, but it cleary isn't there and his hit box is gone.....

Or is this supposed to be it breaking and a game mechanic somehow? I have not seen anyone mention this.
 

Dahbomb

Member
I love how despite the fact that the article tries to emphasize granularity, people are still looking to stuff Justin's particolored plumage in a pigeon hole.

Justin is quite adaptive these days. If you're still calling him "The King of Lame" you're kinda just parroting old school phraseology.
I said he WAS the king of lame... now he has shown a wider range of playstyle. Just within his team of MVC3 he demonstrates 3 very different playstyles played exceptionally well (rushdown/pick your spot Wolverine, runaway/patient Storm, balanced approach Akuma). But I still consider his defensive/patient play to be his single greatest attribute as a fighting game player.


DryEyeRelief said:
What does this post even accomplish or even counter?

Wolverine + Akuma is "cheap" and is not low tier...

_57c8a1a431a592af806925e57258202f.png


Pretty much ANYTHING that gets played in MVC3 in the top 8 level playing field is "cheap" and non low tier. Fucking Hulk + Haggar is cheap.

However Wolverine + Akuma is NOT the cheapest duo there is nor is any component in Justin's team considered the "cheapest". Is it strong? Yes, Justin always picks characters who are good enough and not downright low ass tier (hence not a Timmy).

If you ask Justin who the cheapest/best/top tier characters or duos are in the game he would list like 5 maybe 6 characters above that (Zero, Vergil, Doom, Morrigan, Nova etc).

Justin actually has a Zero/Doom/Vergil team in his pocket and he considers that TOO CHEAP for him to play. And he's right because that team is truly the king of cheap alongside the Wolverine/Doom/Vergil (which he also has and also thinks is super duper cheap). Why does he not play these teams if he knows these teams are just strictly better than his and he knows it can get him the easy wins?
 

petghost

Banned
Center stage+squigly battle opera=you are fucked

She isn't nearly as cheap as the others, but she makes up for it with unassuming mix ups, multiple positioning supers and very situation specific specials. Her toolbox may be straightforward, but it is strong. Luweewu is one of the few beast Squigly users and he makes her amazing.

Thanks for the explanation. im gonna check out luweewu.
 

Dahbomb

Member
Everything at high level in Marvel has to be cheap in a way.
Even Mid tier and some low tier Marvel is super cheap.

Like in this game if your team doesn't have some cheapness to it then it's probably an extremely shitty, unplayable team.

When Abegen came to FChamp's house Abegen told FChamp straight up that his team of Tron/Thor/She Hulk is "cheap". And he's not incorrect, that team does in fact have a lot of cheap stuff in it.
 
Squigly from skullgirls feels like she is missing an airdash or something. Like she is cool but doesn't have half the cheap shit that everyone else got. High low mix up doesn't seem strong, mobility is weak and doesn't have real zoning tools. Someone explain her to me.

You're probably not using stance cancels effectively. My gameplan with squigly is usually almost immediately trying to charge up either one of my stances (usually Punch, just charge up Punch) to max level and using the stored "charge" for creating and optimizing both my pressure and mixups.

A max level stance (I usually go for Punch Stance because of the access to her invincible moves and Center Stage) will give you ...

1. Faster stance cancels - making your high low much faster, your pressure safer, and your stance cancel based combos much easier to execute. I can't emphasize this enough, using this in conjunction with her overhead (forward HP cancelled on the first hit into low or another overhead or throw or whatever) makes her high low or high / anything or anything / anything VERY fast and drastically improves the performance of her neutral game. Use stance cancels for everything, Whatever -> Lows/Throws/Divekicks/Overheads/Everything

2. Modified special moves with either more damage on hits or additional properties (Max level center stage for example gives you a "super flash" effect that stops time and, when used in conjunction with her grave super, makes it an unjumpable command grab and additional invincibility on QCF+LP and DP+HP. It's why you typically prioritize leveling up punch stance before anything.

Beyond that, her neutral is really about dominating the air to air space with jHP and jLK (seriously jLK stuffs everything in the world at close range, it handedly beats out Parasoul's jLP which is a big deal) and either using Center Stage to force your opponent into your optimal zone (can have mixed results) or playing patiently until you get within the range where you're able to Divekick. Be wary of opponents that know how to beat jHP with well timed antiairs though, the move has a hitbox and you will be punished for it if you throw it out haphazardly against someone in the know.

Hope that helps.
 

Dahbomb

Member
Wasn't the reason why Justin picked Rufus is because people called him lame. East Coast played a lame style.
That pretty much supports what I have been saying.

Someone who is a "Spike" and always plays to win will not shift his playstyle because of being labelled "lame". He would not let that sort of stuff dictate his character choice either.
 
You're probably not using stance cancels effectively. My gameplan with squigly is usually almost immediately trying to charge up either one of my stances (usually Punch, just charge up Punch) to max level and using the stored "charge" for creating and optimizing both my pressure and mixups.

A max level stance (I usually go for Punch Stance because of the access to her invincible moves and Center Stage) will give you ...

1. Faster stance cancels - making your high low much faster, your pressure safer, and your stance cancel based combos much easier to execute. I can't emphasize this enough, using this in conjunction with her overhead (forward HP cancelled on the first hit into low or another overhead or throw or whatever) makes her high low or high / anything or anything / anything VERY fast and drastically improves the performance of her neutral game. Use stance cancels for everything, Whatever -> Lows/Throws/Divekicks/Overheads/Everything

2. Modified special moves with either more damage on hits or additional properties (Max level center stage for example gives you a "super flash" effect that stops time and, when used in conjunction with her grave super, makes it an unjumpable command grab and additional invincibility on QCF+LP and DP+HP. It's why you typically prioritize leveling up punch stance before anything.

Beyond that, her neutral is really about dominating the air to air space with jHP and jLK (seriously jLK stuffs everything in the world at close range, it handedly beats out Parasoul's jLP which is a big deal) and either using Center Stage to force your opponent into your optimal zone (can have mixed results) or playing patiently until you get within the range where you're able to Divekick. Be wary of opponents that know how to beat jHP with well timed antiairs though, the move has a hitbox and you will be punished for it if you throw it out haphazardly against someone in the know.

Hope that helps.

What does your mixup game with Squigly consist of? I have a lot of trouble with that.
 
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