Even if he is, hardly anyone gives a shit about him.Alex will be in SFV. Bet it.
Even if he is, hardly anyone gives a shit about him.Alex will be in SFV. Bet it.
What it's about is fun. Fun and ideals.
The true SF4 competitors should abuse everything and pick top tier. Hamad is starting to wrestle with the realization that he might not be after the win as much as he thought, because at the top level the game loses a lot of what made it fun while learning it.
I hope (and maybe Hamad does too) that eventually what is popular might also correlate with what is more "fun", especially in high-level play.
Of course, different players find different things "fun" so there's bound to be massive disagreements with this.
For me, "fun" means:
- high skill ceiling
- able to pick all characters at top levels of play
- balance between offensive and defensive mechanics
(people that care about Alex) * VWho gives a shit about Charlie??
Dudes keep talking about popularity when they just released a Charlie trailer smh
He was going to play Saberwulf before the character was even considered good. Dude plays Storm in Marvel and Rufus in SF4. He is definitely not a Spike these days.
And I don't even know if Saberwulf is still considered the best in KI.
My taste is the bottom two, but a low execution ceiling at the top.
Also throw in, gameplay allows for a big bet style to be worthwhile.
Yeah, Wolverine/Rufus/Sabrewulf are all characters that just want to maul you. He's definitely not a Johnny, he's just playing to his strengths.Justin doesn't merely pick top tiers, he picks characters that are extremely difficult to deal with regardless of strength classification. It's a great strategy for success IMO when combined with his extremely minimalistic, lethal playstyle.
Yeah, Wolverine/Rufus/Sabrewulf are all characters that just want to maul you. He's definitely not a Johnny, he's just playing to his strengths.
Batman wasn't the best character in the game... like he was no Aquaman, Deathstroke, Superman, Scorpion etc.Kung Lao in MK9 week one. Batman in Injustice.
Who gives a shit about Charlie??
Dudes keep talking about popularity when they just released a Charlie trailer smh
(people that care about Alex) * V
Center stage+squigly battle opera=you are fuckedSquigly from skullgirls feels like she is missing an airdash or something. Like she is cool but doesn't have half the cheap shit that everyone else got. High low mix up doesn't seem strong, mobility is weak and doesn't have real zoning tools. Someone explain her to me.
Controls space better. Longer buttons. I don't mean a strong advantage though, but IMO Faust does have the edge in neutral. Classic case of neutral control vs. get in for higher rewards type of deal that leaves Faust a tad favoured in the end.
And yeah Faust with item toss switched to Pine toss would be ridiculous. Elph can't use Pine quite the same as he can use item toss could though because of his much longer f.5S and need to prime the grenade first for example (the need to prime can be baked into stuff so it's not a problem per se, but it does shape the way she plays)
r/mvc3 podcast episode 3 with Punisher
https://soundcloud.com/e-mc-10/rmvc3-podcast-episode-3-part-1-of-2-4-20-15
For those interested the Pre-BT Cup is going to start in about 2 hours. Roughly 300 entrants, if you like VF it's as high level as it gets. Should be a good show!
http://www.twitch.tv/gamenewton
why only eat once?
i have my answer lol, you should reconsider how you eat, you can have a lot more energy in your day if you do.
everyone of our top players are Johnny. None of them really care about playing to win as much as Japan's top players.
well that and there's always 1 month where I have to eat once a day so i get pretty used to it
I said he WAS the king of lame... now he has shown a wider range of playstyle. Just within his team of MVC3 he demonstrates 3 very different playstyles played exceptionally well (rushdown/pick your spot Wolverine, runaway/patient Storm, balanced approach Akuma). But I still consider his defensive/patient play to be his single greatest attribute as a fighting game player.I love how despite the fact that the article tries to emphasize granularity, people are still looking to stuff Justin's particolored plumage in a pigeon hole.
Justin is quite adaptive these days. If you're still calling him "The King of Lame" you're kinda just parroting old school phraseology.
What does this post even accomplish or even counter?DryEyeRelief said:
Center stage+squigly battle opera=you are fucked
She isn't nearly as cheap as the others, but she makes up for it with unassuming mix ups, multiple positioning supers and very situation specific specials. Her toolbox may be straightforward, but it is strong. Luweewu is one of the few beast Squigly users and he makes her amazing.
Everything at high level in Marvel has to be cheap in a way.
Even Mid tier and some low tier Marvel is super cheap.Everything at high level in Marvel has to be cheap in a way.
Squigly from skullgirls feels like she is missing an airdash or something. Like she is cool but doesn't have half the cheap shit that everyone else got. High low mix up doesn't seem strong, mobility is weak and doesn't have real zoning tools. Someone explain her to me.
Rushdown characters fit Justin Wong pretty damn well. Even in the zoning/neutral game, he knows what to do at a moment's notice and adapt.
Wasn't the reason why Justin picked Rufus is because people called him lame. East Coast played a lame style.
That pretty much supports what I have been saying.Wasn't the reason why Justin picked Rufus is because people called him lame. East Coast played a lame style.
Cammy a grappler confirmed
wow... people really forgot Pre-SF4 Justin...
You're probably not using stance cancels effectively. My gameplan with squigly is usually almost immediately trying to charge up either one of my stances (usually Punch, just charge up Punch) to max level and using the stored "charge" for creating and optimizing both my pressure and mixups.
A max level stance (I usually go for Punch Stance because of the access to her invincible moves and Center Stage) will give you ...
1. Faster stance cancels - making your high low much faster, your pressure safer, and your stance cancel based combos much easier to execute. I can't emphasize this enough, using this in conjunction with her overhead (forward HP cancelled on the first hit into low or another overhead or throw or whatever) makes her high low or high / anything or anything / anything VERY fast and drastically improves the performance of her neutral game. Use stance cancels for everything, Whatever -> Lows/Throws/Divekicks/Overheads/Everything
2. Modified special moves with either more damage on hits or additional properties (Max level center stage for example gives you a "super flash" effect that stops time and, when used in conjunction with her grave super, makes it an unjumpable command grab and additional invincibility on QCF+LP and DP+HP. It's why you typically prioritize leveling up punch stance before anything.
Beyond that, her neutral is really about dominating the air to air space with jHP and jLK (seriously jLK stuffs everything in the world at close range, it handedly beats out Parasoul's jLP which is a big deal) and either using Center Stage to force your opponent into your optimal zone (can have mixed results) or playing patiently until you get within the range where you're able to Divekick. Be wary of opponents that know how to beat jHP with well timed antiairs though, the move has a hitbox and you will be punished for it if you throw it out haphazardly against someone in the know.
Hope that helps.
How can you guys be watching Mike Ross when there's high level VF happening?
Because it's our weekly reminder on how Mike Ross is so irrelevant at USF4.How can you guys be watching Mike Ross when there's high level VF happening?