Choco sounded like she was going to cry. I think she let her skill get to her. Momochi had to cheer her up
If she cares about winning then she should switch from Blanka imo.
Choco sounded like she was going to cry. I think she let her skill get to her. Momochi had to cheer her up
No KVO archive...
no adastream archive of xrd...
maaaaaaaaaan
I'm watching the archive of Xrd and Persona currently and it looks like the finals are archived too.
Basically there is 0 timing restriction. For example you have combo that's 212 and cancelable. And say your special is left right 4. Just quickly press 212 and immediately press left right 4. That's it. So basically just put in your entire string together and the games does the rest for you. Mk don't have traditional footsies. I find it difficult to hit confirm a footsie into something because most of them don't cancel into anything.What is the deal with nrs's dial a combo systems...Like what is the appeal there. The more I learn about them the more confused I get as they seem so disconnected from frame data. It also feels weird to kinda remove hit confirming just by the nature of how quick inputs need to be dialed in.
What is the deal with nrs's dial a combo systems...Like what is the appeal there.
Maybe some people enjoy that crap? Probably easier for casuals.
Maybe some people enjoy that crap? Probably easier for casuals.
Edit:![]()
It was very enjoyable hearing family and friends rage last night about how "that running away bullshit isn't real boxing! He should be running in there and taking those hits like a real man!!!"yea a lot of people are complaining about his "hugging", obviously those people never watched boxing. it's called clinching folks and it's been in boxing since the dawn of the sun.
It's sort of interesting what attitude the general population has in regard to "cheap" tactics, even outside of gaming. It's not Mayweather's fault for doing it, it's Pacquiao's fault for not being able to stop it, just like if they were playing fighting games instead of actually fighting.
If I can beat you with nothing but a backdash, a normal, and a throw, then I'm the idiot if I don't keep doing it.
It's sort of interesting what attitude the general population has in regard to "cheap" tactics, even outside of gaming. It's not Mayweather's fault for doing it, it's Pacquiao's fault for not being able to stop it, just like if they were playing fighting games instead of actually fighting.
If I can beat you with nothing but a backdash, a normal, and a throw, then I'm the idiot if I don't keep doing it.
Because most people are stream monsters and they just want to be entertained.the general populace is scrubby as fuck
It may be Pac's fault, but if it's so bad people abandon the game over it, everyone loses.
Sometimes rules changes are needed in games/sports. Cries of cheap are usually just asking for nerfs or rule changes (which may or may not make sense)
yea a lot of people are complaining about his "hugging", obviously those people never watched boxing. it's called clinching folks and it's been in boxing since the dawn of the sun.
a lot
That sounds extremely detailed, to the point where it's a bit off-putting. Might want to call this the 'advanced' tutorial or something and have a short, as-a-beginner-you-should-focues-on-these-three-things kinda tutorial to go with it?
I love the idea of an expectations/mindset video - thank you!You should probably start with Playing and Learning, and then maybe revisit it again at the end. The first one could include things like Expectations, Proper Mindsets, Motivation, Picking a Game, Picking a Character and things like that to prepare people that are new to fighters for actually improving. I feel that more importantly than knowing how to play a particular fighting game is knowing how to approach fighting games in general.
How were you planning on doing the videos? Were you going to use a single game or multiple games? Or no games and just talk with charts and graphs and diagrams?
It's not going to be one huge video. Each small roman numeral will be its own video, is the idea. Each video might be 2-4 minutes, so maybe someone could watch it in a "bite size" version while on the subway, between classes, etc. Chunking the content will help it be less overwhelming. I'll have a little introductory video where I explain it all.That sounds extremely detailed, to the point where it's a bit off-putting. Might want to call this the 'advanced' tutorial or something and have a short, as-a-beginner-you-should-focues-on-these-three-things kinda tutorial to go with it?
Added - thanks! It's not easy to remember everything involved in fighting games off the top of my head.No section on movements? Wake up and okizeme?
Maybe explain some character archetypes.
And yea the section at the end should be at the top. Seems like you want them to pick a game and a character before telling them about spacing.
Execution should be the last thing on the list.
Oh, it's not organized in order of importance. This was written in a kind of "stream of consciousness" manner. You guys are right that the thing listed last should be first - thank you for the feedback!Presumably it's a very advanced tutorial for people who already decided that they want to play fighting games seriously and are going to work on it. Since the most important section for anyone actually just picking up a fighting game for the first time ever is at the end, that person can't be the target audience for this project.
Few thoughts.I want to make a series of video tutorials about how to get into fighting games. Below is a rough draft of what I'm thinking of putting together. I just started it an hour ago, so it has a ton of gaps. I'm hoping folks here will give me feedback on the structure, as well as subjects that should be included, so that it can be a more full presentation for those wanting to learn. Even the main categories aren't set in stone, but it's how I think of things - maybe someone here will have a better breakdown.
I. Mechanics
a. Attacksi. Hitboxes
ii. Hurtboxes
iii. Priority
iv. Invincibility
v. Clashingb. Frame Datai. Frame Rates
ii. Frame Advantage
iii. Frame Disadvantage
iv. Safe Moves
v. Unsafe Movesc. Resource ManagementII. Psychology Another word might be a better fit here, lots of things you could talk about that wouldn't make sense to be under a "Psychology" title.i. Meter A silly one, but health should come before the less universal mechanics like, bursts, x-factor, etc...
ii. Bursts
iii. Health
iv. Timer
a. Neutrali. Spacing
ii. Pokes
iii. Openings
iv. Rushing
v. Predictabilityb. Offensei. Frame Traps
ii. Option Selects Option selects are used as much during defense as they are on offence, so you might need another one there... Also, OS could also fit under mechanics and execution, so the main categories might need a little more work.
iii. Mixups1. Overheads
2. Lows
3. Grabs
4. Tick Throwsiv. Predictabilityc. Defensei. Predictability
Few thoughts.
Great idea!Karsticles, you should also consider making a thread and just plain asking people what they want from a tutorial. Or be more roundabout and make one asking something like what are people's roadblocks to getting into fighting games.
I group NRS games with SF - why do you separate them?You basically want to cover at least 6 different types of fighters in that video.
*Footsie, grounded fighter like SF
*Air dash fighters aka anime fighter like GGXrd
*Smash
*3d fighter like Tekken
*NRS fighter like MKX
*Team based fighter like MvC
I group NRS games with SF - why do you separate them?
Still 1v1 fight with two competitors spacing each other until an opportunity comes up. Maybe it'd be different if the comparison were between KOF and SF where each competitor has to work through three characters for the victory. As different as they are, I'd still group a fighter like VSav in the same category as SF. The same goes for MK.Waaay different
Much like Xrd, P4A and BBCP are way different, but they have much more in common than they have separate when compared with Marvel or Street Fighter. I feel like Street Fighter and NRS games are very much in the same category of 1v1 fighter.Waaay different
Agreed.Still 1v1 fight with two competitors spacing each other until an opportunity comes up. Maybe it'd be different if the comparison were between KOF and SF where each competitor has to work through three characters for the victory. As different as they are, I'd still group a fighter like VSav in the same category as SF. The same goes for MK.
I want to make a series of video tutorials about how to get into fighting games. Below is a rough draft of what I'm thinking of putting together. I just started it an hour ago, so it has a ton of gaps. I'm hoping folks here will give me feedback on the structure, as well as subjects that should be included, so that it can be a more full presentation for those wanting to learn. Even the main categories aren't set in stone, but it's how I think of things - maybe someone here will have a better breakdown.
No section on movements? Wake up and okizeme?
Maybe explain some character archetypes.
And yea the section at the end should be at the top. Seems like you want them to pick a game and a character before telling them about spacing.
Execution should be the last thing on the list.
You should probably start with Playing and Learning, and then maybe revisit it again at the end. The first one could include things like Expectations, Proper Mindsets, Motivation, Picking a Game, Picking a Character and things like that to prepare people that are new to fighters for actually improving. I feel that more importantly than knowing how to play a particular fighting game is knowing how to approach fighting games in general.
I love the idea of an expectations/mindset video - thank you!
I kind of want to use a variety of games for each video. Maybe a 30 second clip from Street Fighter, 30 seconds from Smash, etc. That way people are relating it to a variety of games. Almost everything listed here is applicable to every game out there. After I'm done with everything.
I also want to create a video series called "The Fighting Game Dictionary".![]()
Q's Current Anime Game Tier List
S. BBCPE
A. UNiEL
B. GGXRD, P4AU
C: other stuff
Much like Xrd, P4A and BBCP are way different, but they have much more in common than they have separate when compared with Marvel or Street Fighter. I feel like Street Fighter and NRS games are very much in the same category of 1v1 fighter.
You ever see Noel Brown's Vega? Mayweather definitely has more in common with Noel than fchampPerfection personified in this post.
You ever see Noel Brown's Vega? Mayweather definitely has more in common with Noel than fchamp
why did you lose
Listed times: Japan Standard | UTC | US Eastern
Ultra Street Fighter 4 - Winner qualifies for CPT Asia Finals
Pools: 10:00 - 15:30 | 1:00 - 6:30 | 9pm - 2:30am
TOP 4: 15:30 | 6:30 | 2:30am
Karsticles, you should also consider making a thread and just plain asking people what they want from a tutorial. Or be more roundabout and make one asking something like what are people's roadblocks to getting into fighting games.