Its that time again...
This one should get good...
Purification
Teleports
Flight
Air Dashes (kind of specials)
Flame Carpet
Fortress
These are all my favorite "kinds" of specials. I love mobility options, the ability to hit from anywhere, and traps. My favorite MvC2 special is probably Blackheart's Inferno, even though you don't use it on point that often. Captain Corridor, too. I also love stuff that forces your opponent to respect it. Fortress is basically "don't attack me unless you know it will hit". Purification makes people hold back while doing anything they do that isn't attacking. Flame Carpet makes people reconsider their approach strategy. I like controlling my opponent's options, but I also like moving around. A character like Hawkeye, for example, doesn't appeal to me. I don't want to just fill the screen with arrows, that gets boring and formulaic after a while. I can't enjoy pure keepaway characters, I need variety in my gameplay. I need to be able to rush and zone, which is why I like Zato and Dormammu a lot. I loathe not having any kind of projectile option, though it bothers me less in Smash because there's no chip damage.
I don't really abuse specials that often when I think about it. I pick characters with busted normals and other shit lol
When I was a young scrub, I picked characters 100% on their specials. "What's a normal?"
My point wasn't even that the changes weren't worth giving value labels but that people were showing excessive concern when we still had one more loke test to go and even those changes wouldn't be final.
Kars just takes shit way too seriously.
I was pretty casual in my approach. I don't think you know what you are talking about here. Ogawa took it far, far more seriously than I did. I made a forum post or two in the Xrd OT, and that's where I left it.
That Ogawa's reaction to the first loketest notes was about as appalled as mine and Karst's, or probably ten times worse. As far as I know he wrote a long diatribe as to why the nerfs were a horrible idea and sent it to ArcSys. Cue many of them being reverted in later tests. Overreaction to things not set in stone yet on his part, too?
I don't know why it's wrong to be appalled at stupid patch notes? Sounds like it's coming from the same place as all the "you gotta be excited for SFV, man, it's SFV! Don't complain about the walk speeds, it's not the final build man, it'll get better" type of comments.
To exaggerate: If someone wants to jump off a cliff without a parachute, should we just let him because he's not dead yet, and only freak out once he's a splat on the ground?
Arigatou ^^
Yeah, "it'll be fixed when the game releases" is almost always the wrong perspective to have, and I say that solely from experience. However you see it, that's probably how it will be unless the company states otherwise. Even then, they might be lying, haha.
IIRC, Ogawa went so far as to start a local campaign against the Zato changes. He talked to all the top Xrd players and tried to get them to join him in protesting the Zato changes. We
should take this stuff seriously when it affects our hobby. I agree with you that it is completely nonsensical to only get upset when the changes are "official". Then you are just waiting until it is too late to make your voice heard. I didn't contact ASW or anything, though, because I don't know if they even care about a random like me. I know that, if I were balancing a game, I would not give a crap about some guy named Karsticles on the internet.
I am glad they listened to Ogawa's protests. I hear he is still unhappy with the state of the character, though. If Elphelt is still as bad as I hear, I don't blame him for feeling that way.