Shouta and friends might be the best source for that this weekend, they'll certainly have the new build.Yes it is, i'll post if i see more Ultra. It's still in freeplay btw, i hope we'll get lot of informations concerning the changes.
Shouta and friends might be the best source for that this weekend, they'll certainly have the new build.Yes it is, i'll post if i see more Ultra. It's still in freeplay btw, i hope we'll get lot of informations concerning the changes.
Would be much appreciated -- I'm staying on the French stream for the quite funny 3S commentator.Yes it is, i'll post if i see more Ultra.
Would be much appreciated -- I'm staying on the French stream for the quite funny commentator.
I didn't pay much attention to who was coming for Stunfest, I'm quite happy to learn Haitani is here.
Did EG split their players 2/2 between the events?K-Brad is also there, trying out Decapre.
K-Brad is also there, trying out Decapre.
Uhhhhhh no.
Your gawd got smashed by akumas at gosgarden 2. Got put to sleep by roundhouse loops.
Only cause no one knows how to use Vanilla Akuma.
That's what we thought at the time but oh man were we wrong.
Lifebar change:
Btw is there an ULTRA mod for SSFIVAE PC ? Can't find it, if it exists.
Did EG split their players 2/2 between the events?
If so, smart move.
Ah, 3/1. Praise be to them for sparing us another Rufus mirror.Rog, kbrad are already here. Ricky should be here today too at nwm.
Ah, 3/1. Praise be to them for sparing us another Rufus mirror.
Sorry for the late reply, but I just wanted to confirm that smash has pressure sensitive buttons and there's no way to map them out to digital presses?
I'm sure it's a basic question but I've never played smash before
Ok so :
The USF4 version here at Stunfest is a new one with Decapre. Some players are actually playing, and there's some changes :
Dhalsim S.Mk : 1 hit
Ex BLAST is now Hard KD again.
Sagat's low tiger shot : between -8 and -9 point blank (if blocked)
Guile's health back to 950, CH on Sonic boom startup.
(It's from Saunic Twitter)
I'm just trynna make my char go from bottom 3 to top 20 fam. trynna eat outcheawhy do you feel entitled to a good wake-up lmao
half the cast is free on wake-up and upkicks is better than a lot of things. you got DWU now, too
Deejay actually has quite a few wakeup options.
You can get bodied, flash yellow before you get bodied or get a move out that gets beaten, leading to you getting bodied.
Praise jeebus.no more Auto correct on Guile U1 ayyyy
Deejay actually has quite a few wakeup options.
You can get bodied, flash yellow before you get bodied or get a move out that gets beaten, leading to you getting bodied.
Watching the french stream of Ultra archive here: http://www.dailymotion.com/video/x1ssaeg_fr-stunfest-2014-grande-scene-samedi_videogames
I want them to do a huge UI overhaul not just some slight changes.
Yeah, this is definitely needed.Same, but the least they can do is rearrange the character select screen. :/
I don't really see why they jumped the gun and removed 2 hitting mk, but I will take the ex blast hard knock over 2 hitting mk any day. But they better have given him something else too At this point they are always taking something away while buffing Sim it seems.
That definitely seems like how it "felt" the move should work rather than the toe-wiggle 2-hit version we got.The 2 hit version of st.mk was dumb tbh. I don't think theres another character in the game that has multi hitting moves from max range. Dhalsim could hit you with his toes and it would have been two hits. I think it would have been fine if they made it so that the hitbox aruond his knee made it two hits and if you were further out, it would be one hit.
Watching the french stream of Ultra archive here: http://www.dailymotion.com/video/x1ssaeg_fr-stunfest-2014-grande-scene-samedi_videogames
Going to list stuff I'm seeing below:
Rolento - I think there is additional recovery to his rolls.
Elena- feels like she's gotten small damage buffs.
-I think there's some more hit stun on her handstand overhead so she's more positive
-I think her backdash is slightly slower
-Slide looks like it has slight more recovery?
Game changes had been locked in external builds for a while leading up to the JP Arcade release.Hmm on one hand I'm sad they are already changing stuff base on feedback from Japan alone but on the other hand, fuck Guile's 5f auto correct ultra and Sim's 2 hit mk.
If she has its not looking significant.If Elena has gotten a damage buff, God help us all:
http://www.twitch.tv/yubiken/b/525067517?t=1h36m41s
She basically does 50% damage for 2 bars (Since she gains 1 during the combo)... from an unreactable overhead
The 2 hit version of st.mk was dumb tbh. I don't think theres another character in the game that has multi hitting moves from max range. Dhalsim could hit you with his toes and it would have been two hits. I think it would have been fine if they made it so that the hitbox aruond his knee made it two hits and if you were further out, it would be one hit.
The shield and movement systems are fundamentally analog. L/R buttons work the shield system and the analog stick controls movement. Everything else is digital.
*edit*
C-Stick is analog too.
So are you saying that it needed to be changed because of how it looks? Or because it was too good? Because if you watch Ultra footage of Sim, you can see that it's not too good at all. It seems very good against Hugo, but the more recent matches I have seen of Hugo vs Sim, Sim gets punished hard for spamming mk, and wins by other means.
If it is the way it looks you refer to, that's just silly imo. Lot's of stuff in the game that doesn't "look" how it acts
aren't the X and Y (jump) buttons analog as well to some extent?
No, you just hold the button down longer to get a bigger jump.
I think its a bit too strong. It's more apparent in the Hugo matchup but it's going to pose a lot of problems for characters who have to get in to fight dhalsim. It seems like a free punish to any character who attempts to focus/armor to get in. I think it would be better if it was 1 hit from max range and 2 hits if it closer (around dhalsim's knee). Imagine how obnoxious it would be if Sagat's or Adon's moves were 2 hits from max range. They obviously do more damage than sim's mk but the moves are annoying to begin with.
Viper's thunder knuckle FADC is -5
YAS
Deejay only grows stronger with everyone else getting nerfed.Viper's thunder knuckle FADC is -5
YAS
Deejay only grows stronger with everyone else getting nerfed.
Eduardo Pérez ‏@PR_Balrog 13m
Tokido thinks that Ryu is the best shoto overall then E.Ryu because of the fireball game.
David Philip Graham ‏@ultradavid 10m
@PR_Balrog Is he gonna stick Akuma?
Eduardo Pérez ‏@PR_Balrog 9m
@ultradavid he said he will try hard but it's definitely really harder because he has to changed his whole playstyle.
.Mike Ross ‏@ThatMikeRossGuy 6m
@PR_Balrog @ultradavid aka he can't get the guaranteed win after a knockdown?
Is SanfordKelly at NWM? I read something about him appearing at a west coast tournament here.
I can see why you and a lot of people are of this opinion, but have you played as Sim or actually payed attention to how st.mk is used by Sim? It is not a normal that can be thrown around mindlessly. It is easily counterpoked and is -3 on block I believe. I am not saying it is weak at all, but the significance of it is highly overstated. It would have been good in matchups that are already ok for Dhalsim, but it would do nothing against his bad MU's. This is why I am ok with it going away, but I don't think it would have been too strong.
Oh and according to Vryu, Makoto U2 Startup is not invulnerable.