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Fighting Games Weekly | Jan 20-26 | I Can't Believe It's Not A Fighting Game

i rather see a 720p/60fps and a 1080p/60~ fps blowup.

"You can't tell the difference of 1080p" "The human eye can only see 30 frames anyways" etc etc

edit
Forgot the classic "Its a fighting game, why does it need 60 fps all the time"
 

Crzy

Neo Member
wasn't there some earth shattering consequences because of the whole collusion drama at VxG/NLBC Spooky raging demon?

I still don't know what happened.

If I remember correctly, I think it was that Dr. Pepper was considering sponsoring Evo around then, but backed out because of the controversy.
 
i rather see a 720p/60fps and a 1080p/60~ fps blowup.

"You can't tell the difference of 1080p" "The human eye can only see 30 frames anyways" etc etc

edit
Forgot the classic "Its a fighting game, why does it need 60 fps all the time"

is this the part where someone trolls and brings up 1080p/60fps SSB4? :p
 
I wasn’t making any judgement on whether threads with negativity in them helped or hurt Skullgirls- I was just saying reactions in that thread were indicative of many people’s thoughts on the game and that it would never see big time success because of how the characters the game launched with looked. Lab Zero has had it’s share of misfortune through no fault of their own, but even if they only had the funds to release the game with a small initial cast, that they started out with an all female cast (with very niche design to boot) is entirely on them. They could’ve waited on one or two of the female characters and launched with a dude or two in their place if they had wanted. What you’re saying about Juri is exactly what I said- you can have designs that are kind of crazy or niche as long as you’ve got more normal/generally acceptable cast members first. It’s only when the whole cast is nothing but wierdos that the game becomes a really tough sell.

So first, as far as the bolded is concerned, I already said the exact same thing in a previous post, so I definitely agree with you about Skullgirls doing itself a disservice with it's limited roster. As an aside, the only reason I actually have that opinion now is because of the leaked roster from the IGG campaign. The fact that they could have added guys in without changing Alex's vision for the game at all is a huge deal, and before I saw the entire potential roster I never thought to mention having guys.

Second, I think it needs to be emphasized that Skullgirls was actually a financial success. You mention it not being a big time success because of how it looked, but I think the fact that it found any success, the fact that it was profitable, is important. That means we can't argue about whether it would be a success or not, because it already is one. The only thing we can discuss is the amount of success it could have. If for every 10 people that would actually buy the game, if 8 of them look at it and think "I hate the art," "Too sexy," "How can I hold all this hometown?" etc, that's fine, as long as the other 2 people like the art, or at least don't mind the art, and still go out and buy the game. Skullgirls has a divisive artstyle, and this is exactly what happened for it. So, to improve the amount of success, to me the most obvious thing is to just get more people to see the game. Even with only a 20% conversion rate, if you can get 10 million eyes on your game, that's money in the bank.

And finally, I think there are two relatively successful franchises that already exist that have SG's problem of being divisive because of the artstyle and/or roster choice. MK for art and DOA for art+roster, though I think DOA5 had a lot of people no longer complaining about the art. The franchise as a whole has still had complaints of too much life and hometown rallied against it though, so it still works as a good example. Both of these games have the level of success that you feel SG can't reach, despite having the same huge limiting factor that SG has.

So in short, my final answer is it comes down to marketing and exposure, not artstyle, but we can agree to disagree.

I do believe general sales success and FGC success are linked. Is there some game that could sell <100k or <50k copies that was played in tournaments for a decade that I don’t know about? Looking at the biggest competitive games now:
-SF4 (and all it’s iterations) - Cummulatively sold well and generated money through arcade release in Japan. Huge long term tournament presence.
-UMvC3/MvC3 - Sold something like 2 million copies between the two versions, IIRC. Huge competitively in the states, not as much elsewhere (for various reasons).
-Smash - Sold ass loads. Huge tournament presence/playerbase.

Games DO often sell well but die out competitively because they aren’t mechanically sound enough for long term play to be interesting, but these games do get played in the FGC until people abandon the games for reasons of mechanics (DoA, some Soul Calibur entries, etc.). Have there been fighters that had terrible sales but became comparatively active in tournaments? I’d honestly like to know. From what I can see, the rule is: a game that sells well will also get interest in the FGC and FGC will TRY it, though they will abandon it if is ass. If a game doesn’t sell well though, it doesn’t have a real chance of being adopted in the FGC, regardless of quality. The same thing that generates respectable mainstream sales is the same thing the generates INITIAL interest in the FGC. Mechanics decide whether the FGC sticks with it.

If we're gonna talk about the FGC, I think it's important to note that most of what people consider the FGC is extremely Capcom focused, which is why I feel sales success and competitive success aren't linked. Tekken is bigger than Marvel, but where is it in the FGC compared to Marvel? Smash has been huge for over a decade, but until the Evo push last year "lolnotafightinggame." Obviously a game needs sales to have a base for competitive play, but those sales don't directly translate into a competitive scene.

Another thing of note is that we're talking about scale again, not long term viability. DOA has a competitive scene, but it's not anywhere near SF4's size. SC has a really strong European scene I think, but it's over in Europe. In America, it's small just like DOA's. The same is true for other games as well. GG and BB still have their dedicated. Hell, people are still on SF2.

The thing about the FGC is that it's not really a Fighting Game Community, it's a Capcom Game Community. The people that play Capcom aren't the people that play Arc Sys aren't the people that play Namco aren't the people that play NRS . . . That's not a dig on the FGC, that's just reality. Yea, there's overlap, but it's minimal. It's fine though, because we recognize we share a common interest, and we can come together to make bigger things happen than would if we were all off doing our own things. But despite coming together for things like regionals, majors, and Evo, for the most part, the different scenes are different scenes.
 

Zissou

Member
So first, as far as the bolded is concerned, I already said the exact same thing in a previous post, so I definitely agree with you about Skullgirls doing itself a disservice with it's limited roster. As an aside, the only reason I actually have that opinion now is because of the leaked roster from the IGG campaign. The fact that they could have added guys in without changing Alex's vision for the game at all is a huge deal, and before I saw the entire potential roster I never thought to mention having guys.

Second, I think it needs to be emphasized that Skullgirls was actually a financial success. You mention it not being a big time success because of how it looked, but I think the fact that it found any success, the fact that it was profitable, is important. That means we can't argue about whether it would be a success or not, because it already is one. The only thing we can discuss is the amount of success it could have. If for every 10 people that would actually buy the game, if 8 of them look at it and think "I hate the art," "Too sexy," "How can I hold all this hometown?" etc, that's fine, as long as the other 2 people like the art, or at least don't mind the art, and still go out and buy the game. Skullgirls has a divisive artstyle, and this is exactly what happened for it. So, to improve the amount of success, to me the most obvious thing is to just get more people to see the game. Even with only a 20% conversion rate, if you can get 10 million eyes on your game, that's money in the bank.

And finally, I think there are two relatively successful franchises that already exist that have SG's problem of being divisive because of the artstyle and/or roster choice. MK for art and DOA for art+roster, though I think DOA5 had a lot of people no longer complaining about the art. The franchise as a whole has still had complaints of too much life and hometown rallied against it though, so it still works as a good example. Both of these games have the level of success that you feel SG can't reach, despite having the same huge limiting factor that SG has.

So in short, my final answer is it comes down to marketing and exposure, not artstyle, but we can agree to disagree.



If we're gonna talk about the FGC, I think it's important to note that most of what people consider the FGC is extremely Capcom focused, which is why I feel sales success and competitive success aren't linked. Tekken is bigger than Marvel, but where is it in the FGC compared to Marvel? Smash has been huge for over a decade, but until the Evo push last year "lolnotafightinggame." Obviously a game needs sales to have a base for competitive play, but those sales don't directly translate into a competitive scene.

Another thing of note is that we're talking about scale again, not long term viability. DOA has a competitive scene, but it's not anywhere near SF4's size. SC has a really strong European scene I think, but it's over in Europe. In America, it's small just like DOA's. The same is true for other games as well. GG and BB still have their dedicated. Hell, people are still on SF2.

The thing about the FGC is that it's not really a Fighting Game Community, it's a Capcom Game Community. The people that play Capcom aren't the people that play Arc Sys aren't the people that play Namco aren't the people that play NRS . . . That's not a dig on the FGC, that's just reality. Yea, there's overlap, but it's minimal. It's fine though, because we recognize we share a common interest, and we can come together to make bigger things happen than would if we were all off doing our own things. But despite coming together for things like regionals, majors, and Evo, for the most part, the different scenes are different scenes.

I know SG did pretty well (was profitable at least). I'm excited to see what Lab Zero does in the future- I really hope they have a bigger, more well-rounded roster whenever SG2 is made: you know people would get hype for Panzerfaust and Isaac. I have the game on PS3 and PC- I donated to the campaign! I didn't intend to start the SG hate train a couple of pages ago- apologies for that. I like what Skullgirls represents in many ways and want Lab Zero to succeed. They're the exact opposite of most traditional fighting game makers in that they pay attention to fans, have a knowledgable guy behind the wheel, support their game, understand the importance of online, are not only keeping 2D alive, but doing it in a cost-efficient way that should shame bigger fighting game makers, etc. etc.- I have a lot of respect for them.

I don't think MK has bad "art" per se- it's more like NRS is unable to turn the ideas of what MK characters are supposed to be into well-animated fluid characters in their actual fighting game engine. I find their problem to be in implementation more than concept. It's the opposite of Skull Girls, where the end game seemed almost exactly as artistically envisioned. NRS's problem is even more obvious Injustice- they were working with iconic characters who have stood the test of time for decades and are part of the cultural zeitgeist (in the U.S. at least) and they still managed to make them look hideous. The quality of the ideas themselves doesn't matter because they can't make aesthetically pleasing in-game models to save their life.

I think it's not necessarily fair to compare SG to MK and DoA, though I see the point you're making. They're both long-established franchises as opposed to someone trying to break in to the market. MK gets a lot of sales to random teenagers in middle America that think tearing out a dude's spine in a game is the most bad-ass thing of all time and DoA is pure fan service. SG has it's own kind of creepy mix of some of the unsettling stuff MK tries to go for while also being fan service-y, and I think it's a pretty narrow niche that is interested in both of them combined.

When I was saying "FGC" I think I should've been more clear- I meant more "played by a good number of people at a high level for a long period of time" or something like that. Like the smash community had little to do with the more Capcom-focused FGC for a long time, but smash definitely has been successful as popular competitive game long-term- that's all I was trying to get at. I do think there needs to be some minimum standard for what constitutes a game being 'alive" competitively speaking. If in a given year the biggest offline tournament for your game can't get more than 16 entrants or something, we can say it's effectively dead (we can move the bar around, but if scale doesn't matter at all, we have to consider nearly every game an 'active competitive game' no?)
 
they can't make aesthetically pleasing in-game models to save their life.

sounds like bad art to me

I think it's not necessarily fair to compare SG to MK and DoA, though I see the point you're making. They're both long-established franchises as opposed to someone trying to break in to the market. MK gets a lot of sales to random teenagers in middle America that think tearing out a dude's spine in a game is the most bad-ass thing of all time and DoA is pure fan service. SG has it's own kind of creepy mix of some of the unsettling stuff MK tries to go for while also being fan service-y, and I think it's a pretty narrow niche that is interested in both of them combined.

The fact that they both are long established is my point. MK and DOA have always been what they are, and yet they're still around, getting sales when a new game comes out. SG, or any new fighting game, could be the same way if it gets the same kind of marketing push.

When I was saying "FGC" I think I should've been more clear- I meant more "played by a good number of people at a high level for a long period of time" or something like that. Like the smash community had little to do with the more Capcom-focused FGC for a long time, but smash definitely has been successful as popular competitive game long-term- that's all I was trying to get at. I do think there needs to be some minimum standard for what constitutes a game being 'alive" competitively speaking. If in a given year the biggest offline tournament for your game can't get more than 16 entrants or something, we can say it's effectively dead (we can move the bar around, but if scale doesn't matter at all, we have to consider nearly every game an 'active competitive game' no?)

My general point was that a scene established for one game or series doesn't mean anything for any other game or series, even if they give the game a try. In general, a new game is gonna have to build itself a new scene, a new community, and those take time to establish. New games shouldn't be expected to have turnouts rivaling the oldest and most popular games.

Also, I think most games can get more than 16 people in their biggest tourney of the year. As small as the SG scene is, and despite "no one showing up for it at majors," it's biggest tournament is at Evo, and it goes 100+ easy. I was saying scale matters because we can consider nearly every game an active competitive game.
 

.la1n

Member
I like MK's art and models actually (well aside from the obvious female model problems) but it's in animating these models where I feel like NRS needs work.
 

casperOne

Member
Come watch Fanatiq play the Piano http://www.twitch.tv/mrfanatiq

That's...Fanatiq playing the piano. Pretty nice rendition of the Ghost House music from SMB :)

There's a piano right outside of the ballroom that ECT 4 and 5 was held, Loren played it before his money match with Ray Ray at ECT 4 as well as during ECT 5 and he's pretty good.

Are those donations real or a joke?

For those that are competitive, it just spurns them to give more money. It's an effective tactic.

Just saw this on Twitter, from MarkMan:

Hooo boy.

Remember when Wiz and Max both came in and made claims that the sky was falling about a year ago, and then nothing happened? Just keep that in mind.

This isn't an accusation of trolling, but when you deal with knowledge that isn't public, everything has the potential to change.

As a warning, it's completely ineffective, as it provides zero insight into what's coming down the road. More often than not, this kind of empty warning just puts people into panic mode.

Can't see Nintendo doing this at all. They already have a problem with people profiting off of their games, now they're going to just abandon that to give MLG exclusive rights and take away from grassroots?

Not sure, but when MLG carried Smash last time, one would think that they would have had to have a deal with Nintendo in place to carry the game.

Leaving out EVO specifically would be pretty dumb, and MS sponsoring it isn't a good enough reason to force such a move.

IIRC, the MS sponsorship is assumed, no?

Regardless, I would say that all depends on how Evo chooses to handle the relationship with the companies. If they can show that they'll promote both to the best of their ability, then it can succeed. But if they exhibit signs that they're going to give preferential treatment to one or the other, then I'd say the other party would be prone to back out and keep Evo from running their game.

---

Next 2 Old 2 Furious has been announced for Feb 28th by Art:


I can almost guarantee I'm going, if anyone else is going to show up.
 

Lost Fragment

Obsessed with 4chan
If I remember correctly, I think it was that Dr. Pepper was considering sponsoring Evo around then, but backed out because of the controversy.
Source?

The only source for anything regarding any of that business to my knowledge was that Jason dude from Eventhubs and that guy doesn't strike me as particularly reliable. I mean Wiz came in and alluded to it too yeah, but it's Wizard so there's at least a 50% chance he was just trolling.

Speaking of sponsorships, I keep seeing people on /r/kappa say that some Red Bull rep was at some event and she got harassed by Triforce so much that she just left. Anyone know where that story comes from?
 

alstein

Member
If I remember correctly, I think it was that Dr. Pepper was considering sponsoring Evo around then, but backed out because of the controversy.

Dr.Pepper was sponsoring MLG at the time, at least did sponsor the MLG in Raleigh shortly after.
 
Speaking of sponsorships, I keep seeing people on /r/kappa say that some Red Bull rep was at some event and she got harassed by Triforce so much that she just left. Anyone know where that story comes from?

Da emp-eye-ya is da gray-tess team in da world
hey baby come back to the arc and I'll show you my power glove collection
 

Aquashark

Banned
I like MK's art and models actually (well aside from the obvious female model problems) but it's in animating these models where I feel like NRS needs work.
on the flipside, SF4's design & artstyle isn't something to marvel at, but the animations (with camera work assist) are really well done.

besides more fluid animations, they use a lot of visual tricks to emphasize movement and to make the models (otherwise stuck in a 2D plane) popout more (for example when Zangief does Lariat, his upper limbs increase in size while in foreground).

in MK9/Injustice they just threw the models in the Unreal engine with mocap animations and that's it. they look pretty much tacked on.
 

casperOne

Member
on the flipside, SF4's design & artstyle isn't something to marvel at, but the animations (with camera work assist) are really well done.

besides more fluid animations, they use a lot of visual tricks to emphasize movement and to make the models (otherwise stuck in a 2D plane) popout more (for example when Zangief does Lariat, his upper limbs increase in size while in foreground).

Chances are they tweaked the distance on the positive z axis relative to the x and y axis so that elements that are closer to the viewport look closer (i.e. bigger) as opposed to actually having the model change.

Regardless of how they did it, the visual touches absolutely make the animation in the game stand out.
 

.la1n

Member
on the flipside, SF4's design & artstyle isn't something to marvel at, but the animations (with camera work assist) are really well done.

besides more fluid animations, they use a lot of visual tricks to emphasize movement and to make the models (otherwise stuck in a 2D plane) popout more (for example when Zangief does Lariat, his upper limbs increase in size while in foreground).

in MK9/Injustice they just threw the models in the Unreal engine with mocap animations and that's it. they look pretty much tacked on.

Absolutely. The individual character models and texture work is nothing to write home about but the overall presentation is what makes the game look so damn good in motion. One of the biggest things in making or breaking a fighting game for me visually is how the game animates. Double Helix has done a pretty great job in this regard while dropping the ball in other areas, textures are hit and miss and they absolutely do not have a grasp on how to properly implement hair into the models.
 

Dahbomb

Member
I want this to happen so people can come up with some bat shit stuff to defend capcom.
Who even defends Capcom anymore? Haven't seen much of a Capcom defense force lately.

I say this as someone who was in the Capcom defense force for quite some time.


Speaking of Capcpcom:

http://www.neogaf.com/forum/showthread.php?t=756677


Dat DLC/microtransaction and mobile game focus. New age of gaming.


You know what gets me about this.... they are valuing DLC and mobile over more important features like online integration and their brand strength (IPs essentially). Guess what is missing here... oh yes that's right... where the fuck are the new IPs?
 

Horseress

Member
Speaking of Capcpcom:

http://www.neogaf.com/forum/showthread.php?t=756677


Dat DLC/microtransaction and mobile game focus. New age of gaming.


You know what gets me about this.... they are valuing DLC and mobile over more important features like online integration and their brand strength (IPs essentially). Guess what is missing here... oh yes that's right... where the fuck are the new IPs?

They say mobile didn't worked as well as expected for them and now...they wanna do MORE mobile content?! Capcom...ELVIS HAS LEFT THE BUILDING
 

.la1n

Member
I suppose we can say with some confidence that Capcom will most likely continue to see profits drop going forward. This would be reason for more concern with regards to fighting games but fortunately we have other great developers to pick up the slack. What is unfortunate is all the other genres of games Capcom used to excel in that I am afraid won't see representation going forward. Will be interesting to see what the next Resident Evil or Devil May Cry ends up looking like.
 

Coda

Member
How many people here would be interested in an FGC mix tape? I have this one hip hop, jazz, funk, all around awesome playlist I'm continuously changing slightly for when I play UMvC3 and other fighters. I love having dope music to play fighters to over stock music. If people were interested I could at least share it as a zip so others could enjoy.
 
Who even defends Capcom anymore? Haven't seen much of a Capcom defense force lately.

I say this as someone who was in the Capcom defense force for quite some time.


Speaking of Capcpcom:

http://www.neogaf.com/forum/showthread.php?t=756677


Dat DLC/microtransaction and mobile game focus. New age of gaming.


You know what gets me about this.... they are valuing DLC and mobile over more important features like online integration and their brand strength (IPs essentially). Guess what is missing here... oh yes that's right... where the fuck are the new IPs?

Are you really complaining about no new ips from Capcom? A company that started off this generation with Lost Planet and Dead Rising, ended it on Dragon's Dogma and DmC, and already has a new IP coming for PS4 in Deep Down?

You can complain about a lot of things, but Capcom's unwillingness to invest in new ideas isn't one of them.
 
Honestly if you can't say what's going on then you're better off not saying anything at all. Hate that "I have a secret but I'm not tellllling" shit.
 
How many people here would be interested in an FGC mix tape? I have this one hip hop, jazz, funk, all around awesome playlist I'm continuously changing slightly for when I play UMvC3 and other fighters. I love having dope music to play fighters to over stock music. If people were interested I could at least share it as a zip so others could enjoy.

That'd be pretty cool.
 
[QUOTE="God's Beard!";98193641]Are you really complaining about no new ips from Capcom? A company that started off this generation with Lost Planet and Dead Rising, ended it on Dragon's Dogma and DmC, and already has a new IP coming for PS4 in Deep Down?

You can complain about a lot of things, but Capcom's unwillingness to invest in new ideas isn't one of them.[/QUOTE]

remember... me?
 

Silky

Banned
You know what gets me about this.... they are valuing DLC and mobile over more important features like online integration and their brand strength (IPs essentially). Guess what is missing here... oh yes that's right... where the fuck are the new IPs?

Dragon's Dogma
Dead Rising
Lost Planet
Remember Me
Asura's Wrath
Ghost Trick
Deep Down
X-Troopers


New and Old IPs from last gen and this gen. I really think Capcom are the last people you want to accuse of no new IPs
 

enzo_gt

tagged by Blackace
sure, but when MLG carried Smash last time, one would think that they would have had to have a deal with Nintendo in place to carry the game.
I just think exclusive rights at this time, especially after the fundraising campaign and all of that is especially unlikely. Maybe for a league format monetized and controlled by a central authority that profits off of everything, but to prevent either EVO specifically or anyone else in general from streaming it? Nonsense IMO.

Who even defends Capcom anymore? Haven't seen much of a Capcom defense force lately.

I say this as someone who was in the Capcom defense force for quite some time.


Speaking of Capcpcom:

http://www.neogaf.com/forum/showthread.php?t=756677


Dat DLC/microtransaction and mobile game focus. New age of gaming.


You know what gets me about this.... they are valuing DLC and mobile over more important features like online integration and their brand strength (IPs essentially). Guess what is missing here... oh yes that's right... where the fuck are the new IPs?
This is a good time when people defend Capcom because Capcom can put out a new investor report every other week and people will still lose their shit for Capcom having DLC and the mobile space as important parts of how they make it into the black by the end of the year, like it hasn't been a pillar for every major publisher and for good reason the past generation. It doesn't even say focus, just what they want to improve on going forward.

That thread is an absolute cesspool where people can't count past the number 3. After which, probably lies what we all want out of Capcom, if we wanted to apply the same jump to conclusions logic too. For all we know, they're improving policies like they have been across the course of this gen and brand contents means ensuring shit like DmC doesn't happen again.

EDIT: and yeah after GB punked me last time in these threads, I thought nobody would criticize Capcom for not dabbling in new IPs ever again.
 

jbug617

Banned
I don't think MLG would be stupid enough to lockout EVO from using Smash. The backlash would be bad.

Microsoft becoming more involved with esports makes sense. They did that US vs UK for BF4, they are doing COD Championships so them being part of EVO could make sense for them since 360 is the prefer platform for the Capcom games.
 

enzo_gt

tagged by Blackace
How many people here would be interested in an FGC mix tape? I have this one hip hop, jazz, funk, all around awesome playlist I'm continuously changing slightly for when I play UMvC3 and other fighters. I love having dope music to play fighters to over stock music. If people were interested I could at least share it as a zip so others could enjoy.
FGC-GAF mix tape comes out before the GAF-Hop tape?

stay free GAF-Hop
 

Omega

Banned
Who even defends Capcom anymore? Haven't seen much of a Capcom defense force lately.

I say this as someone who was in the Capcom defense force for quite some time.


Speaking of Capcpcom:

http://www.neogaf.com/forum/showthread.php?t=756677


Dat DLC/microtransaction and mobile game focus. New age of gaming.


You know what gets me about this.... they are valuing DLC and mobile over more important features like online integration and their brand strength (IPs essentially). Guess what is missing here... oh yes that's right... where the fuck are the new IPs?

I don't understand how this helps them reaffirm their presence in the FGC

Who runs Capcpom?

DLC and mobile couldn't be further from what's necessary to help them reaffirm their presence.
 

Horseress

Member
I don't understand how this helps them reaffirm their presence in the FGC

Who runs Capcpom?

DLC and mobile couldn't be further from what's necessary to help them reaffirm their presence.

Wait...more DLC's? Reaffirm their presence in fighters?! Guys, it's confirmed, new marvel patch coming soon
mobile only
 

Riposte

Member
Whenever Capcom (among plenty of other companies) gets mentioned a lot of people (e.g., Dahbomb, who I think made a good case for why the last time the drama was introduced here) turn into bitter loons actually skewing their own perspective to whatever makes for the most drama (going as far as to confidently, yet completely incorrectly explain Capcom's financials, if not also spout manchild delusions of where childhood IPs should go and how that will turn out to be exactly how they want). It is not so much as defending Capcom, who to be fair do partake in plenty of dumb endeavors (but then who of that size doesn't) and ultimately is just a gathering of talent that I only put stock in for as long as they make games I like (which they still do), as it is trying to expel misguided obsessive fanboy ranting from one's presence. This case of extracting as much hate fuel from a purposefully-misunderstood letter from an exec of little merit or news is just another case of this. The actual subject doesn't matter, these threads all have the same content.

I'm actually annoyed that there's like a handful of people among those who talk about Japanese games here on GAF who don't turn into resentful cretins the moment their ex-girlfriend corporations get brought up. Makes me appreciate the presence of those who don't, or don't often at least, a lot more. Spending this much energy being legit angry over brands and corporations, I just don't know what they put in the water...
 

enzo_gt

tagged by Blackace
I don't understand how this helps them reaffirm their presence in the FGC

Who runs Capcpom?

DLC and mobile couldn't be further from what's necessary to help them reaffirm their presence.
That statement is general, not FGC-specific. And of course it can be, are we forgetting the blunder the colossal blow up that was SFxTK already?

I feel like people's conceptions of DLC haven't changed since stigmas from 2005/2006 and horse armor. Every game has a DLC strategy nowadays, be it paid or free, additive or subtractive, patches or title updates. I don't see why people wouldn't see that as a place for continual improvement. We've already seen them gradually increase the value for consumers per downloadable character throughout this gen, who knows what the future holds for updates or perhaps different Minecraft/DotA esque models.

Mobile speaks for itself really, although that certainly seems like the place they need to improve most with shit like BoF6 on the radar.

Whenever Capcom (among plenty of other companies) gets mentioned a lot of people (e.g., Dahbomb, who I think made a good case for why the last time the drama was introduced here) turn into bitter loons actually skewing their own perspective to whatever makes for the most drama (going as far as to confidently, yet completely incorrectly explain Capcom's financials, if not also spout manchild delusions of where childhood IPs should go and how that will turn out to be exactly how they want). It is not so much as defending Capcom, who to be fair do partake in plenty of dumb endeavors (but then who of that size doesn't) and ultimately is just a gathering of talent that I only put stock in for as long as they make games I like (which they still do), as it is trying to expel misguided obsessive fanboy ranting from one's presence. This case of extracting as much hate fuel from a purposefully-misunderstood letter from an exec of little merit or news is just another case of this. The actual subject doesn't matter, these threads all have the same content.

I'm actually annoyed that there's like a handful of people among those who talk about Japanese games here on GAF who don't turn into resentful cretins the moment their ex-girlfriend corporations get brought up. Makes me appreciate the presence of those who don't, or don't often at least, a lot more. Spending this much energy being legit angry over brands and corporations, I just don't know what they put in the water...
Nail on the head.

It's just annoying when people already have what they're going to say ready before they click the thread. Not to mention not reading OP has been an issue here (and presumably elsewhere) for a while and bans are not really enforced in that regard for shitposts. Everything just ends up getting washed in assumptions and the entire discussion suffers.

I know this especially being a Kanye stan
 

Silky

Banned
How many people here would be interested in an FGC mix tape? I have this one hip hop, jazz, funk, all around awesome playlist I'm continuously changing slightly for when I play UMvC3 and other fighters. I love having dope music to play fighters to over stock music. If people were interested I could at least share it as a zip so others could enjoy.

Community contributed? Yeah go for it.
 
Source?

The only source for anything regarding any of that business to my knowledge was that Jason dude from Eventhubs and that guy doesn't strike me as particularly reliable. I mean Wiz came in and alluded to it too yeah, but it's Wizard so there's at least a 50% chance he was just trolling.

Speaking of sponsorships, I keep seeing people on /r/kappa say that some Red Bull rep was at some event and she got harassed by Triforce so much that she just left. Anyone know where that story comes from?

I suspect that was what Mr.Wizard was alluding to, Red Bull rep harassed out of the FGC by Triforce. Although, that rumor didn't come out till months after EVO and the stuff that comes out of r/kappa is so detailed that it would take a genius to make up. I remember when first time that rumor was appeared, it was very detailed with the five Ws even had a pictures of the lady rep that Triforce harassed.
 

enzo_gt

tagged by Blackace
Why would Triforce harass a rep for Red Bull? I don't want to assume it's sexual harassment either but that would be an especially bad look.

Seems unsubstantiated ATM, but that would suck if true. Don't drink Red Bull but from F1 to the Space Jump to their Music Academy, it seems like they're pretty open minded and receptive to things and would make sense to sponsor the FGC.
 
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