I want this to happen so people can come up with some bat shit stuff to defend capcom.I want this to happen just for the GAF blow up.
I want this to happen so people can come up with some bat shit stuff to defend capcom.I want this to happen just for the GAF blow up.
I want this to happen so people can come up with some bat shit stuff to defend capcom.
wasn't there some earth shattering consequences because of the whole collusion drama at VxG/NLBC Spooky raging demon?
I still don't know what happened.
i rather see a 720p/60fps and a 1080p/60~ fps blowup.
"You can't tell the difference of 1080p" "The human eye can only see 30 frames anyways" etc etc
edit
Forgot the classic "Its a fighting game, why does it need 60 fps all the time"
is this the part where someone trolls and brings up 1080p/60fps SSB4?
I wasnt making any judgement on whether threads with negativity in them helped or hurt Skullgirls- I was just saying reactions in that thread were indicative of many peoples thoughts on the game and that it would never see big time success because of how the characters the game launched with looked. Lab Zero has had its share of misfortune through no fault of their own, but even if they only had the funds to release the game with a small initial cast, that they started out with an all female cast (with very niche design to boot) is entirely on them. They couldve waited on one or two of the female characters and launched with a dude or two in their place if they had wanted. What youre saying about Juri is exactly what I said- you can have designs that are kind of crazy or niche as long as youve got more normal/generally acceptable cast members first. Its only when the whole cast is nothing but wierdos that the game becomes a really tough sell.
I do believe general sales success and FGC success are linked. Is there some game that could sell <100k or <50k copies that was played in tournaments for a decade that I dont know about? Looking at the biggest competitive games now:
-SF4 (and all its iterations) - Cummulatively sold well and generated money through arcade release in Japan. Huge long term tournament presence.
-UMvC3/MvC3 - Sold something like 2 million copies between the two versions, IIRC. Huge competitively in the states, not as much elsewhere (for various reasons).
-Smash - Sold ass loads. Huge tournament presence/playerbase.
Games DO often sell well but die out competitively because they arent mechanically sound enough for long term play to be interesting, but these games do get played in the FGC until people abandon the games for reasons of mechanics (DoA, some Soul Calibur entries, etc.). Have there been fighters that had terrible sales but became comparatively active in tournaments? Id honestly like to know. From what I can see, the rule is: a game that sells well will also get interest in the FGC and FGC will TRY it, though they will abandon it if is ass. If a game doesnt sell well though, it doesnt have a real chance of being adopted in the FGC, regardless of quality. The same thing that generates respectable mainstream sales is the same thing the generates INITIAL interest in the FGC. Mechanics decide whether the FGC sticks with it.
what money?
So first, as far as the bolded is concerned, I already said the exact same thing in a previous post, so I definitely agree with you about Skullgirls doing itself a disservice with it's limited roster. As an aside, the only reason I actually have that opinion now is because of the leaked roster from the IGG campaign. The fact that they could have added guys in without changing Alex's vision for the game at all is a huge deal, and before I saw the entire potential roster I never thought to mention having guys.
Second, I think it needs to be emphasized that Skullgirls was actually a financial success. You mention it not being a big time success because of how it looked, but I think the fact that it found any success, the fact that it was profitable, is important. That means we can't argue about whether it would be a success or not, because it already is one. The only thing we can discuss is the amount of success it could have. If for every 10 people that would actually buy the game, if 8 of them look at it and think "I hate the art," "Too sexy," "How can I hold all this hometown?" etc, that's fine, as long as the other 2 people like the art, or at least don't mind the art, and still go out and buy the game. Skullgirls has a divisive artstyle, and this is exactly what happened for it. So, to improve the amount of success, to me the most obvious thing is to just get more people to see the game. Even with only a 20% conversion rate, if you can get 10 million eyes on your game, that's money in the bank.
And finally, I think there are two relatively successful franchises that already exist that have SG's problem of being divisive because of the artstyle and/or roster choice. MK for art and DOA for art+roster, though I think DOA5 had a lot of people no longer complaining about the art. The franchise as a whole has still had complaints of too much life and hometown rallied against it though, so it still works as a good example. Both of these games have the level of success that you feel SG can't reach, despite having the same huge limiting factor that SG has.
So in short, my final answer is it comes down to marketing and exposure, not artstyle, but we can agree to disagree.
If we're gonna talk about the FGC, I think it's important to note that most of what people consider the FGC is extremely Capcom focused, which is why I feel sales success and competitive success aren't linked. Tekken is bigger than Marvel, but where is it in the FGC compared to Marvel? Smash has been huge for over a decade, but until the Evo push last year "lolnotafightinggame." Obviously a game needs sales to have a base for competitive play, but those sales don't directly translate into a competitive scene.
Another thing of note is that we're talking about scale again, not long term viability. DOA has a competitive scene, but it's not anywhere near SF4's size. SC has a really strong European scene I think, but it's over in Europe. In America, it's small just like DOA's. The same is true for other games as well. GG and BB still have their dedicated. Hell, people are still on SF2.
The thing about the FGC is that it's not really a Fighting Game Community, it's a Capcom Game Community. The people that play Capcom aren't the people that play Arc Sys aren't the people that play Namco aren't the people that play NRS . . . That's not a dig on the FGC, that's just reality. Yea, there's overlap, but it's minimal. It's fine though, because we recognize we share a common interest, and we can come together to make bigger things happen than would if we were all off doing our own things. But despite coming together for things like regionals, majors, and Evo, for the most part, the different scenes are different scenes.
they can't make aesthetically pleasing in-game models to save their life.
I think it's not necessarily fair to compare SG to MK and DoA, though I see the point you're making. They're both long-established franchises as opposed to someone trying to break in to the market. MK gets a lot of sales to random teenagers in middle America that think tearing out a dude's spine in a game is the most bad-ass thing of all time and DoA is pure fan service. SG has it's own kind of creepy mix of some of the unsettling stuff MK tries to go for while also being fan service-y, and I think it's a pretty narrow niche that is interested in both of them combined.
When I was saying "FGC" I think I should've been more clear- I meant more "played by a good number of people at a high level for a long period of time" or something like that. Like the smash community had little to do with the more Capcom-focused FGC for a long time, but smash definitely has been successful as popular competitive game long-term- that's all I was trying to get at. I do think there needs to be some minimum standard for what constitutes a game being 'alive" competitively speaking. If in a given year the biggest offline tournament for your game can't get more than 16 entrants or something, we can say it's effectively dead (we can move the bar around, but if scale doesn't matter at all, we have to consider nearly every game an 'active competitive game' no?)
Come watch Fanatiq play the Piano http://www.twitch.tv/mrfanatiq
That's...Fanatiq playing the piano. Pretty nice rendition of the Ghost House music from SMB
Are those donations real or a joke?
Just saw this on Twitter, from MarkMan:
Hooo boy.
Can't see Nintendo doing this at all. They already have a problem with people profiting off of their games, now they're going to just abandon that to give MLG exclusive rights and take away from grassroots?
Leaving out EVO specifically would be pretty dumb, and MS sponsoring it isn't a good enough reason to force such a move.
Source?If I remember correctly, I think it was that Dr. Pepper was considering sponsoring Evo around then, but backed out because of the controversy.
IIRC, the MS sponsorship is assumed, no?
If I remember correctly, I think it was that Dr. Pepper was considering sponsoring Evo around then, but backed out because of the controversy.
Speaking of sponsorships, I keep seeing people on /r/kappa say that some Red Bull rep was at some event and she got harassed by Triforce so much that she just left. Anyone know where that story comes from?
on the flipside, SF4's design & artstyle isn't something to marvel at, but the animations (with camera work assist) are really well done.I like MK's art and models actually (well aside from the obvious female model problems) but it's in animating these models where I feel like NRS needs work.
on the flipside, SF4's design & artstyle isn't something to marvel at, but the animations (with camera work assist) are really well done.
besides more fluid animations, they use a lot of visual tricks to emphasize movement and to make the models (otherwise stuck in a 2D plane) popout more (for example when Zangief does Lariat, his upper limbs increase in size while in foreground).
on the flipside, SF4's design & artstyle isn't something to marvel at, but the animations (with camera work assist) are really well done.
besides more fluid animations, they use a lot of visual tricks to emphasize movement and to make the models (otherwise stuck in a 2D plane) popout more (for example when Zangief does Lariat, his upper limbs increase in size while in foreground).
in MK9/Injustice they just threw the models in the Unreal engine with mocap animations and that's it. they look pretty much tacked on.
Who even defends Capcom anymore? Haven't seen much of a Capcom defense force lately.I want this to happen so people can come up with some bat shit stuff to defend capcom.
Speaking of Capcpcom:
http://www.neogaf.com/forum/showthread.php?t=756677
Dat DLC/microtransaction and mobile game focus. New age of gaming.
You know what gets me about this.... they are valuing DLC and mobile over more important features like online integration and their brand strength (IPs essentially). Guess what is missing here... oh yes that's right... where the fuck are the new IPs?
Who even defends Capcom anymore? Haven't seen much of a Capcom defense force lately.
I say this as someone who was in the Capcom defense force for quite some time.
Speaking of Capcpcom:
http://www.neogaf.com/forum/showthread.php?t=756677
Dat DLC/microtransaction and mobile game focus. New age of gaming.
You know what gets me about this.... they are valuing DLC and mobile over more important features like online integration and their brand strength (IPs essentially). Guess what is missing here... oh yes that's right... where the fuck are the new IPs?
How many people here would be interested in an FGC mix tape? I have this one hip hop, jazz, funk, all around awesome playlist I'm continuously changing slightly for when I play UMvC3 and other fighters. I love having dope music to play fighters to over stock music. If people were interested I could at least share it as a zip so others could enjoy.
You know what gets me about this.... they are valuing DLC and mobile over more important features like online integration and their brand strength (IPs essentially). Guess what is missing here... oh yes that's right... where the fuck are the new IPs?
I just think exclusive rights at this time, especially after the fundraising campaign and all of that is especially unlikely. Maybe for a league format monetized and controlled by a central authority that profits off of everything, but to prevent either EVO specifically or anyone else in general from streaming it? Nonsense IMO.sure, but when MLG carried Smash last time, one would think that they would have had to have a deal with Nintendo in place to carry the game.
This is a good time when people defend Capcom because Capcom can put out a new investor report every other week and people will still lose their shit for Capcom having DLC and the mobile space as important parts of how they make it into the black by the end of the year, like it hasn't been a pillar for every major publisher and for good reason the past generation. It doesn't even say focus, just what they want to improve on going forward.Who even defends Capcom anymore? Haven't seen much of a Capcom defense force lately.
I say this as someone who was in the Capcom defense force for quite some time.
Speaking of Capcpcom:
http://www.neogaf.com/forum/showthread.php?t=756677
Dat DLC/microtransaction and mobile game focus. New age of gaming.
You know what gets me about this.... they are valuing DLC and mobile over more important features like online integration and their brand strength (IPs essentially). Guess what is missing here... oh yes that's right... where the fuck are the new IPs?
FGC-GAF mix tape comes out before the GAF-Hop tape?How many people here would be interested in an FGC mix tape? I have this one hip hop, jazz, funk, all around awesome playlist I'm continuously changing slightly for when I play UMvC3 and other fighters. I love having dope music to play fighters to over stock music. If people were interested I could at least share it as a zip so others could enjoy.
Who even defends Capcom anymore? Haven't seen much of a Capcom defense force lately.
I say this as someone who was in the Capcom defense force for quite some time.
Speaking of Capcpcom:
http://www.neogaf.com/forum/showthread.php?t=756677
Dat DLC/microtransaction and mobile game focus. New age of gaming.
You know what gets me about this.... they are valuing DLC and mobile over more important features like online integration and their brand strength (IPs essentially). Guess what is missing here... oh yes that's right... where the fuck are the new IPs?
I don't understand how this helps them reaffirm their presence in the FGC
Who runs Capcpom?
DLC and mobile couldn't be further from what's necessary to help them reaffirm their presence.
That statement is general, not FGC-specific. And of course it can be, are we forgetting the blunder the colossal blow up that was SFxTK already?I don't understand how this helps them reaffirm their presence in the FGC
Who runs Capcpom?
DLC and mobile couldn't be further from what's necessary to help them reaffirm their presence.
Nail on the head.Whenever Capcom (among plenty of other companies) gets mentioned a lot of people (e.g., Dahbomb, who I think made a good case for why the last time the drama was introduced here) turn into bitter loons actually skewing their own perspective to whatever makes for the most drama (going as far as to confidently, yet completely incorrectly explain Capcom's financials, if not also spout manchild delusions of where childhood IPs should go and how that will turn out to be exactly how they want). It is not so much as defending Capcom, who to be fair do partake in plenty of dumb endeavors (but then who of that size doesn't) and ultimately is just a gathering of talent that I only put stock in for as long as they make games I like (which they still do), as it is trying to expel misguided obsessive fanboy ranting from one's presence. This case of extracting as much hate fuel from a purposefully-misunderstood letter from an exec of little merit or news is just another case of this. The actual subject doesn't matter, these threads all have the same content.
I'm actually annoyed that there's like a handful of people among those who talk about Japanese games here on GAF who don't turn into resentful cretins the moment their ex-girlfriend corporations get brought up. Makes me appreciate the presence of those who don't, or don't often at least, a lot more. Spending this much energy being legit angry over brands and corporations, I just don't know what they put in the water...
How many people here would be interested in an FGC mix tape? I have this one hip hop, jazz, funk, all around awesome playlist I'm continuously changing slightly for when I play UMvC3 and other fighters. I love having dope music to play fighters to over stock music. If people were interested I could at least share it as a zip so others could enjoy.
Source?
The only source for anything regarding any of that business to my knowledge was that Jason dude from Eventhubs and that guy doesn't strike me as particularly reliable. I mean Wiz came in and alluded to it too yeah, but it's Wizard so there's at least a 50% chance he was just trolling.
Speaking of sponsorships, I keep seeing people on /r/kappa say that some Red Bull rep was at some event and she got harassed by Triforce so much that she just left. Anyone know where that story comes from?
How come we don't see EventHubs or SRK cover SanDiego Marvel weeklies?