sixteen-bit
Member
Sometimes they don't have the money to fly back.
Dat EMP conundrum
Sometimes they don't have the money to fly back.
If you copy a link in a certain way the viglink JavaScript doesn't get a chance to rewrite the correct URL, so that's probably what happened to you.I don't know, something that seems to be happening now with URLs on GAF and some other websites, many of them going through that weird VGI link tracking website.
I pray I don't have a virus.
A combination of Zaibatsu and Pikachu, reference to Pikachu having some Tekken moves and animations in Pokken.I don't understand the title reference. What does it mean? I looked up the meaning of zaibatsu already.
HDR specifically, or ST? Because AFAIK Super Turbo is played way more than HDR proper is.
Dat EMP conundrum
I don't understand the title reference. What does it mean? I looked up the meaning of zaibatsu already.
I don't understand the title reference. What does it mean? I looked up the meaning of zaibatsu already.
I wish I got into SC back when V came out
like competitively, been playing the series since Dreamcast era
That model in the white at the Tekken Crash event is super hott. I'm super hyped for Tekken 7 can't wait to play it at EVO2015.
Overall that Tekken Crash event was really awesome. Totally something I'd go to, to watch or compete in.
Quick question:
Say I want to capture a moment from a stream, what's the easiest, fastest and most reliable way?
Full disclosure: I'm trying to write a guide for the average viewer, I know how through obs / fraps / whatever but something the average user can do. The best I have at the moment is gifcam → gfycat.
Oh, Tekken isn't really a thing to me. No wonder I didn't get it.
DissidiaIs there even a typical Developer made 3D fighter that consist of aerial combat? Been looking back at Marvel2 and I dont even know Aquapazza? or some anime shit, cause I love air footsies but don't really see much of it personally. I mean personally I guess DBZ games or Virtual On kindof work? uhh sure.
Is there even a typical Developer made 3D fighter that consist of aerial combat? Been looking back at Marvel2 and I dont even know Aquapazza? or some anime shit, cause I love air footsies but don't really see much of it personally. I mean personally I guess DBZ games or Virtual On kindof work? uhh sure.
I was looking for HDR specifically, but if ST is played more that works too. Is the version in HDR ok for that or is an older one used?
Also, where would I look for some good Skullgirls videos?
Taking a video game class this semester and had to choose a topic for the semester. I chose fighting games and now I need to talk about something regarding fighting games for the next 10 weeks. Give me ideas guys.
Taking a video game class this semester and had to choose a topic for the semester. I chose fighting games and now I need to talk about something regarding fighting games for the next 10 weeks. Give me ideas guys.
Why choose the subject if you have nothing to talk about regarding it?Taking a video game class this semester and had to choose a topic for the semester. I chose fighting games and now I need to talk about something regarding fighting games for the next 10 weeks. Give me ideas guys.
Taking a video game class this semester and had to choose a topic for the semester. I chose fighting games and now I need to talk about something regarding fighting games for the next 10 weeks. Give me ideas guys.
Taking a video game class this semester and had to choose a topic for the semester. I chose fighting games and now I need to talk about something regarding fighting games for the next 10 weeks. Give me ideas guys.
Gundam EXVS. Game is based around managing your boost (which allows you to be airborne), controlling space, and punishing landings.
that sounds so sick
Is there even a typical Developer made 3D fighter that consist of aerial combat? Been looking back at Marvel2 and I dont even know Aquapazza? or some anime shit, cause I love air footsies but don't really see much of it personally. I mean personally I guess DBZ games or Virtual On kindof work? uhh sure.
Classic mode HDR should be okay, esp. if on 360.
Does it have to be 360? I don't really like playing fighting games on that.
https://www.youtube.com/watch?v=kgwG98OYfFA
Check that out. Just a random vid on youtube but it should give you a feel for it without getting into the crazy stuff.
Taking a video game class this semester and had to choose a topic for the semester. I chose fighting games and now I need to talk about something regarding fighting games for the next 10 weeks. Give me ideas guys.
But crazy stuff looks sooooo good http://www.nicovideo.jp/watch/sm23889091
Also ughhhhh that match. Hambrabi gets caught slippin and that's game even when they were dominating for majority of it.
Why choose the subject if you have nothing to talk about regarding it?
I came up with this in like 5 minutes.
Why talk about something you already are well versed in. That's just an exercise in the familiar. I like the idea of learning about a genre you know nothing about and discussing that. It would be like me picking games where video game stories are the driving factor. Maybe the result would make me less condescending towards gamers who play for story or some emotionally attached reason.
I came up with this in like 5 minutes.
But see that's you already having an idea based on the subject. That idea could spiral into other things as well.
^Exactly this.
KoF is anime right?
KoF is anime right?
Week 1: The genre and its subgenres (3D, 2D, arena, ring out, etc). General overview.
Week 2: Game design covering complexity, depth, balance of mechanics. For instance, 3D fighters generally have low-mid-high mixup games. Discuss how these features engage players. Look at the rewards, accomplishments, etc that players get from playing fighters (ie a sense of fulfilment/satisfaction).
Week 3: Character Design. How to appeal to player tastes? Importance of diversity.
Week 4: Stage design. What environments are best suited based on a games theme? Realistic? Fantasy based?
Week 5: Single player features. Importance of tutorials, good training mode. Engaging story mode.
Week 6: Multiplayer features. Importance of online features (good netcode, online training, possibility of online service like World Tekken Federation providing stats). Mini games.
Week 7: Competitive scene (tournaments, sponsors, players, etc). Casual scene and sales. Dilemma of balancing game design around casual/competitive players.
Week 8: Marketing (best ways to engage fans). Capcom did a reality show for SFXTK, for instance. Harada and Onto are in constant discussion with fans through Twitter. Various other examples.
Week 9: Fighting games and Feminism. Oversexualization of females (dead or alive). Glaring lack of female diversity ("old" or "fat" female characters, female grapplers, etc). Health bar differentiations with male counterparts (look at mvc3).
Week 10: Future of fighting games: DLC trends, declining popularity, death of arcades, increasing development costs, etc. Suggestions for popularizing the genre.
I came up with this in like 5 minutes.