I really have no idea what you mean by ASW being more Marvel than Marvel when ASW has not put out a full team based fighting game (with assists, DHCs etc). The closes thing to a Marvel game is Skullgirls. And by Marvel I am mostly talking about the MVC2/MVC3 format of 3v3 fighting.
I am playing GGXrd these days and just getting the hang of things. It's fun but it's still no Marvel.... it's its own thing and that's fine.
None of their games are any fun. Simple as that. The music is nice, but that's all I'm willing to give. And even then I only like one song.
KI has the TAC system...I wouldn't wish TACs on my least favorite franchise
This is so hard to quantify and put into words.Please tell me more. What is it that isn't fun for you? The system mechanics? The atmosphere? The cast being so diverse they each really need an explanation? Please...I'm needing all the negative fine details you can give me. I'm working on fighting game stuff long term now and I need to have both sides of any story I can get here. I know my perspective but I really need to know what turnoffs exist for folks who aren't into the ASW stuff to get an idea of how mixed some reactions could be to certain ideas.
Beef, have you played Xrd?
Well it doesn't matter to YOU that it's not a team based fighter but it does to me and other people who associate that with Marvel and why we don't think of BB or GG as "Marvel" games. That's what makes Marvel unique and stand out more so than it's crazy cast which to be honest a lot of fighting games are starting to have now like Skullgirls, Injustice, Killer Instinct and Smash.
There is no shortage of games with crazy characters with crazy mechanics but there's a shortage of team based fighters with assists.
BB takes it to a whole different level with character mechanics where it feels like playing a new game every time you play a new character. GG is more reserved in that aspect, it's not as hard jumping from Ky to Sol for example yet both have their individual traits. That might be interesting to some and off putting to others.
Marvel also has far less "characters that clearly look like anime tropes" so there is definitely the art style that comes into play. This is more so a complaint against BB though.
If ASW did a BB game with MVC3 3v3 team dynamic game play then no one would play it because it would be the TTT2 of anime games. Too many mechanics to learn just to play one team, it would be a huge barrier to entry. And knowing ASW they would add even more team mechanics to further make it confusing as all hell.
MVC characters are less crazy and more straightforward for a reason... they expect you to learn at least 3 characters to be able to play one team.
Also a factor. A lot of people are put off by the cast being all-female with the exception of two, with the other guy still not out yet. And for anyone not bothered by that, the art style tends to be polarizing.I think their characters lacking appeal is a majority of their problems.
I don't mean "real" as in it's more authentic to real life... I mean real as in the move looks like it hits hard and feels like a super human being is delivering a blow (so you FEEL the blows). Characters get thrown around like crazy, spinning and flying around. It's not just for the physical attacks but for the projectile based attacks too. When Dormammu does his Chaotic Flame it really feels like he's roasting someone or when Magneto Squeezes someone it really feels like they are being crushed by the gravitational pull of a god damn black hole.
SF does it better than most games especially SFV despite being a more grounded game. The way the characters reel back when they get hit or when the block is some next level shit. When Ryu does his counter hit punch damn that looks meaty as fuck.
Oh that. Hell I already knew about that part. I was a wrestler and selling is second nature when it comes to posing victims lol. Its not what you do, but how hard the other guy sells it that makes a move memorable is one of the biggest things I've always had drilled into me so I already had ya covered on the poses and such.
Lol Skullgirls is like tailor made for those type a dudes that literally only like female characters in any game, just cuz they're chicks, like not even sexual related (although sometimes it is). I've still yet to find a term that describes what I'm talking about. idk.
Yah definitely prevented me from ever getting the game. But it attracted some kind of small hardcore fan base so....yah..i manly play female fighters, i think the only male fighter I main is Johnny in GGXX but can't stand skullgirls because it's that type of game that puts them in your face and say "look how sexy these anime chicks are!"
EDIT: and I dislike the artstyle
Lol Skullgirls is like tailor made for those type a dudes that literally only like female characters in any game, just cuz they're chicks, like not even sexual related (although sometimes it is). I've still yet to find a term that describes what I'm talking about. idk.
The amount of character development you can get just from a couple of animation quirks is pretty awesome and it's probably why most of my favorite videogame characters are from fighting games, even though most of them have next to no story or narrative written around them.
r/kappa found the evo 2016 roster
Did someone say ASW music.
Awwwwww shit here goes
GGXXAC+R - Baiken's Theme - Momentary Life
GGXXAC+R - Order-Sol vs. Ky - Keep the Flag Flying
GGXXAC+R - Eddie's Theme - Feel A Fear
Yoshinori Ono @Yoshi_OnoChin
Thx! I have new something in my bag for TPGS! ;D RT @BurningKikoken I'm looking forward to SFV being showcased at Taipei Game Show this week
Looks like it won't be only SFV gameplay after all
And according to this, it'll go down on Jan. 31 @ 2:30AM EST/ Jan. 30 11:30PM PST
Smash 4 is the best Smash to date. I initially had complaints but after playing it more, I can say with confidence I like it over any other Smash game. 8 Player Smash is the most fun I've had in a while. The netcode is amazing. Most importantly, the base gameplay is really fun.
ASW is more marvel than marvel in my eyes. Would an art style change help folks break into it? I see this same sort of thing outta of other dudes too and I wonder if its just because its anime sometimes.
Please...elaborate for me. No sarcasm here. No smugness or spite is being implied by me by this request...I just want to know more from someone who doesn't ASW what it is that turns you off. The characterization? The visual novel stuff? The anime? Anything in particular in how it plays? I need some answers...I just need to know why people tend to pass on these more than so many other fighters considering how fast paced, deep, and unique the characters tend to be in terms of mechanics.
I would really like to see character specific stages come back.One of my biggest wishes for SF5 is better art for the stages. SF4 was such a let down compared to previous capcom titles.
This is objectively wrong because Melee exists.
One of my biggest wishes for SF5 is better art for the stages. SF4 was such a let down compared to previous capcom titles.
This is objectively wrong because Melee exists.
I agree, but bring back the fun ones like Overpass.
From what they showed of SF5, that stage is very dense, like the Yun and Yang stage from SF3 New Generation. I hope they continue with that.
Empire Arcadia @EmpireArcadia
Mew2King has declined any resolution options with @EmpireArcadia and has left the team. We wish him success in his future endeavors.
I like Sm4sh more than Melee. Opinions, etc.
DOA fan meets and interviews Itagaki.
Some interesting stuff there, like Itagaki's view that fighting games run the risk of ending up like shmups.
Cow: You have all this experience with DOA. And to my knowledge, you have a good number of staff that worked on Segas Virtua Fighter series as well. So why dont you make a new fighting game? Show the world how its done!
Itagaki: Aah, no way! If somebody told you to go back to college and study dentistry all over again would you?
Cow: Hell no. (Laughs)
Itagaki: Its the same thing. I want to move forward, try out different genres and create new games. Its far more interesting that way.
Some people might blow up Itagaki for some of his statements but I thought some of the things he is saying is just the honest thoughts of an ordinary guy, both flawed and not.
No game developer wants to retread development forever.
DOA fan meets and interviews Itagaki.
Some interesting stuff there, like Itagaki's view that fighting games run the risk of ending up like shmups.
Yeah- marvel was very obviously and smartly designed from the ground up with the idea that people need to be able to play tons of characters at at least a basic level w/o massive time investment to allow for maximum experimentation and to ease the inherent barrier to entry that is learning at least 3 characters to even get your foot in the door.
I do think Itagaki's right about the dangers of becoming too hardcore. It's happened before with FGs, so hopefully history doesn't repeat itself.
You need both technical and non-technical games.