• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Fighting Games Weekly | June 9-15 | Q Bomb is Top Tier

Azure J

Member
If anything, this Smash 4 stuff I've been reading and seeing about my twitter and GAF/Smashboards/etc has told me that there really needs to be a competitor series/supplemental platform fighter series. Leaving everything up to Sakurai's whims is the ultimate 50/50. The demand is real and catering to it could be a pretty big deal if the execution is on point.
 

OceanBlue

Member
If anything, this Smash 4 stuff I've been reading and seeing about my twitter and GAF/Smashboards/etc has told me that there really needs to be a competitor series/supplemental platform fighter series. Leaving everything up to Sakurai's whims is the ultimate 50/50. The demand is real and catering to it could be a pretty big deal if the execution is on point.

You mean like PSAS?
 

Hitokage

Setec Astronomer
For example, Marvel 3 looks fast on stream but is a fairly manageable clip when playing it. That's because of they've often sped the captured video footage up while streaming which basically is the equivalent of watching it on fast forward. If they don't do this, even Marvel can look a little slow, lol. That's the big thing with the Smash stream yesterday to me. It looked like it was streaming at game speed + unoptimized play = looks slow.
Sorry, Shouta, but this paragraph is beyond dumb.
 
If anything, this Smash 4 stuff I've been reading and seeing about my twitter and GAF/Smashboards/etc has told me that there really needs to be a competitor series/supplemental platform fighter series. Leaving everything up to Sakurai's whims is the ultimate 50/50. The demand is real and catering to it could be a pretty big deal if the execution is on point.
well there was PSABR.
 

Kimosabae

Banned
So basically, NRS looks to dominate the fighting game market within next 3-5 years.

I may as well quit video games for good. Not even kidding.


If anything, this Smash 4 stuff I've been reading and seeing about my twitter and GAF/Smashboards/etc has told me that there really needs to be a competitor series/supplemental platform fighter series. Leaving everything up to Sakurai's whims is the ultimate 50/50. The demand is real and catering to it could be a pretty big deal if the execution is on point.

That's why people were so excited about PSAS. Problem was that Superbot was so desperate to not look like they were completely aping the Smash series that they made a bromidic and lifeless video game.
 

GuardianE

Santa May Claus
Capcom's complete lack of understanding in 2014 is truly disappointing. They have precedence to fall back on with SFxT and they still make the same goddamn mistakes. Their stupidity boggles my mind.

Regardless of how harmless of a pay-for-advantage system is implemented, the mere fact that the COO felt it was okay to say that out loud illustrates an inability to learn from their previous failures.
 

de1irium

Member
For example, Marvel 3 looks fast on stream but is a fairly manageable clip when playing it. That's because of they've often sped the captured video footage up while streaming which basically is the equivalent of watching it on fast forward. If they don't do this, even Marvel can look a little slow, lol. That's the big thing with the Smash stream yesterday to me. It looked like it was streaming at game speed + unoptimized play = looks slow.

This definitely doesn't happen, unless you're talking about trailers and promo clips.
 
Capcom's complete lack of understanding in 2014 is truly disappointing. They have precedence to fall back on with SFxT and they still make the same goddamn mistakes. Their stupidity boggles my mind.

Regardless of how harmless of a pay-for-advantage system is implemented, the mere fact that the COO felt it was okay to say that out loud illustrates an inability to learn from their previous failures.
The suits at Capcom have never understood. They are businessmen, not creators.
 

Kalamari

Member
I don't understand why this pay-to-play model is so popular in Japan, is it just that they want to postpone the death of the arcade market or something?
 

Dahbomb

Member
What a shitty day today.

First I learned that Suda confirmed that Lily Bergamo got turned into Let It Die... pretty much being a prime example of why showing CG videos for new games is fucking terrible.

Then the design philosophies behind SFV made me almost throw up.

As soon as I get back from work I am going to pop off hardcore.
 

GuardianE

Santa May Claus
The suits at Capcom have never understood. They are businessmen, not creators.

They allegedly understand money... what makes a financial success versus a failure. What makes a SFIV versus a SFxT.

They have examples in their own catalogue to reference and they still don't get it.
 
"We'd like to steer away from making the next game such that skilled players will win, but unskilled players will lose almost instantaneously," Tsujimoto said.

posting it in this thread too but lmao
this guy

what the fuck does that even mean? How is getting blown up hard going to help attract new people, and if skilled players can't win how do they blow up unskilled players?. My mind right now
 

Silver_key

Neo Member
I'm expecting it to be babby's first fighting game

even more so than smash bros or marvel 3

Capcom's complete lack of understanding in 2014 is truly disappointing. They have precedence to fall back on with SFxT and they still make the same goddamn mistakes. Their stupidity boggles my mind.

Regardless of how harmless of a pay-for-advantage system is implemented, the mere fact that the COO felt it was okay to say that out loud illustrates an inability to learn from their previous failures.

Exactly. The one week where a lack of media awareness could wreck sales. It hurts to think of the millions of harmless, non-committal statements that could have been made.
 

kirblar

Member
Reading the SFV stuff, it was like "Sounds good, sounds good, makes sense, WHAT THE UNHOLY F WOULD MAKE YOU THINK THATS A GOOD IDEA!!!!"

Combo pls!
 

Dahbomb

Member
what the fuck does that even mean? How is getting blown up hard going to help attract new people, and if skilled players can't win how do they blow up unskilled players?. My mind right now
He's basically saying they want more bull shit comeback mechanics in SFV.
 

kirblar

Member
The biggest barrier to entry in the FG genre is accessibility.

Here's where you need to start with SFV-

Kill off 1-frame links.
Kill off Double Motions.
Getting a good input system, possibly introducing some small level of input buffering.

And do focus testing. Lots of us. Preferably with younger/casual players who may have never touched a fighter before. Figure out what they struggle with.

Fix that stuff, you help yourself immensely.
 

BakedYams

Slayer of Combofiends
Fucking smash community man... they want to sit around and have everything be exactly like melee or it's shit. Let them rot. Hands down the worst and most toxic community in the fgc.

*facepalm*

You really don't get it do you? The same smash community that you're bashing is the one that made the game the legend it is today. Apparently a group can't have a collective opinion either, go keep playing Brawl, surely no one will miss you in the community. Also on toxic communities, its probably the cleanest community I've seen (not saying it doesn't have its dirt either) unless I'm out of the loop on something.

That post about the Smash community being "toxic" and whatever brain-damaged individuals agree with it has to be some troll or joke I'm not in on.

Accessibility and high ceilings in game design are not mutually exclusive concepts. "Smash isn't a fighting game" and "Smash takes no skill" were memes as early as the nascent Melee years and the series never lost its reputation for being a casual party game franchise, despite its mechanics. It never will.


I feel like typing up a huge post on Smashboards regarding the state of the scene, but I'm not sure how many old-shcool players head there anymore. Nintendo is almost literally pimping this community right now with no intention of giving them what they want or need. Exposure definitely is not it.

The scene seems so happy that their father finally chose to acknowledge their existence. But will only visit on the condition that they hand out neighborhood flyers, door-to-door, for his local car dealership, and they don't ask for a dime of child support.

Damn Kimo, you get points for this post, spot on analysis!

Going to get hands in with Smash 4 today I'll let you guys know what's up.

Oh snap, time to see a rant.

LMAO is this SFV news for real?

Capcom really has gone off the deep end.

They've already been in the deep end. They're are going to die as a company and I for one will be glad that they won't taint fighting games in general anymore
except for anime, its lewdness will still spoil the goods. Kappa

Capcom's complete lack of understanding in 2014 is truly disappointing. They have precedence to fall back on with SFxT and they still make the same goddamn mistakes. Their stupidity boggles my mind.

Regardless of how harmless of a pay-for-advantage system is implemented, the mere fact that the COO felt it was okay to say that out loud illustrates an inability to learn from their previous failures.

You do know this is the same company that pumped in even more money into its mobile division in Japan when it was failing right?
 

Riposte

Member
Wow this thread is so angsty and emo atm

I'm mostly laughing about it. Actually, none of this shit even matters until the game is revealed and understood. The same source says the game just started development. Getting mad over translated japanese newspapers continues to be pretty dumb.
 
They allegedly understand money... what makes a financial success versus a failure. What makes a SFIV versus a SFxT.

They have examples in their own catalogue to reference and they still don't get it.
I don't think they understand the money, because you need to understand games to be a successful company. Capcom, despite being right next to Nintendo in the catalogue of famous IPs and characters, has fallen into economic hardship multiple times. There's no reason for that outside of the continually abyssmal IP decisions made by corporate heads. I'm not even talking about Marvel here. I'm talking about neglecting major IPs, overfunding projects that have no hope of being popular, understaffing the big money makers, and throwing IPs that are currently successful under the bus. It's a systematic problem within the company that reflects a lack of understanding. I don't even know how it's possible for a company to be so out of touch with its fanbase that they think Americans don't like Megaman.

A host of talented developers at Capcom have kept the ship afloat despite corporate decision-making. They've lost major talent like the Darkstalkers developers, Kamiya, Mikami, and Inafune. Nintendo doesn't have this problem. Can anyone even imagine a Nintendo veteran leaving? Nintendo understands games, even if it has been misled in its decision-making in the past. Even Takahashi said that when he went to Nintendo execs and said he had to cut a ton of content from Xenoblade because of deadlines, the guys above him said to just keep working to make the game he wanted to make, and they would give him the time. On the other hand, you have someone like Niitsuma who wanted to add 20 characters in UMvC3, but Capcom limited him because of SFxT. Not to mention that MvC3 was already a rush project to begin with, and should have had another 6 months in the oven minimum.

Companies run by businessmen are the worst. They don't understand concepts like IP decay and fanbases because no other industry in the world is like video games.
 

BakedYams

Slayer of Combofiends
I don't think they understand the money, because you need to understand games to be a successful company. Capcom, despite being right next to Nintendo in the catalogue of famous IPs and characters, has fallen into economic hardship multiple times. There's no reason for that outside of the continually abyssmal IP decisions made by corporate heads. I'm not even talking about Marvel here. I'm talking about neglecting major IPs, overfunding projects that have no hope of being popular, understaffing the big money makers, and throwing IPs that are currently successful under the bus. It's a systematic problem within the company that reflects a lack of understanding. I don't even know how it's possible for a company to be so out of touch with its fanbase that they think Americans don't like Megaman.

A host of talented developers at Capcom have kept the ship afloat despite corporate decision-making. They've lost major talent like the Darkstalkers developers, Kamiya, Mikami, and Inafune. Nintendo doesn't have this problem. Can anyone even imagine a Nintendo veteran leaving? Nintendo understands games, even if it has been misled in its decision-making in the past. Even Takahashi said that when he went to Nintendo execs and said he had to cut a ton of content from Xenoblade because of deadlines, the guys above him said to just keep working to make the game he wanted to make, and they would give him the time. On the other hand, you have someone like Niitsuma who wanted to add 20 characters in UMvC3, but Capcom limited him because of SFxT. Not to mention that MvC3 was already a rush project to begin with, and should have had another 6 months in the oven minimum.

Companies run by businessmen are the worst. They don't understand concepts like IP decay and fanbases because no other industry in the world is like video games.

Wow, my salt levels are pretty high right now.

Does anyone know what Niitsuma is currently working on? The guy jumped straight from TvC to MvC3 to UMvC3 to SFxTK. He has to be working on something...
 

Dahbomb

Member
I'm mostly laughing about it. Actually, none of this shit even matters until the game is revealed and understood. The same source says the game just started development. Getting mad over translated japanese newspapers continues to be pretty dumb.
Last time a big guy at Capcom said something like that we got DmC.

It's not that these philosophies will actually make it into SFV.... it's the fact that the higher ups still think like that which is alarming. This type of thinking is going to seep into other Capcom games as well.

You can laugh all you want though. Can't wait until you are defending microtransactions in the next RE game or whatever bull shit design philosophy they inject in it.
 

Infinite

Member
I'm mostly laughing about it. Actually, none of this shit even matters until the game is revealed and understood. The same source says the game just started development. Getting mad over translated japanese newspapers continues to be pretty dumb.
^^^
 

GuardianE

Santa May Claus
I'm mostly laughing about it. Actually, none of this shit even matters until the game is revealed and understood. The same source says the game just started development. Getting mad over translated japanese newspapers continues to be pretty dumb.

The fact that the game just started development means that being angsty and up-in-arms now is more important than ever. It means that this concept can be nipped in the bud. Backlash fosters change, and the earlier it happens, the better.

Even if this is just the beginning of an idea, it needs to be squashed immediately.


I don't think they understand the money, because you need to understand games to be a successful company. Capcom, despite being right next to Nintendo in the catalogue of famous IPs and characters, has fallen into economic hardship multiple times. There's no reason for that outside of the continually abyssmal IP decisions made by corporate heads. I'm not even talking about Marvel here. I'm talking about neglecting major IPs, overfunding projects that have no hope of being popular, understaffing the big money makers, and throwing IPs that are currently successful under the bus. It's a systematic problem within the company that reflects a lack of understanding. I don't even know how it's possible for a company to be so out of touch with its fanbase that they think Americans don't like Megaman.

A host of talented developers at Capcom have kept the ship afloat despite corporate decision-making. They've lost major talent like the Darkstalkers developers, Kamiya, Mikami, and Inafune. Nintendo doesn't have this problem. Can anyone even imagine a Nintendo veteran leaving? Nintendo understands games, even if it has been misled in its decision-making in the past. Even Takahashi said that when he went to Nintendo execs and said he had to cut a ton of content from Xenoblade because of deadlines, the guys above him said to just keep working to make the game he wanted to make, and they would give him the time. On the other hand, you have someone like Niitsuma who wanted to add 20 characters in UMvC3, but Capcom limited him because of SFxT. Not to mention that MvC3 was already a rush project to begin with, and should have had another 6 months in the oven minimum.

Companies run by businessmen are the worst. They don't understand concepts like IP decay and fanbases because no other industry in the world is like video games.

I agree with you, but these aren't creative game design choices... these are almost strictly marketplace/consumer relations decisions. The implementation of a pay-to-win model is something only tangentially relevant to the actual game design. Presumably a business man in a position of power got there for a reason. Presumably they can understand trends and recognize failure with a payment model. He doesn't need to understand games to understand that concept.
 

Laconic

Banned
I don't think they understand the money, because you need to understand games to be a successful company. Capcom, despite being right next to Nintendo in the catalogue of famous IPs and characters, has fallen into economic hardship multiple times. There's no reason for that outside of the continually abyssmal IP decisions made by corporate heads. I'm not even talking about Marvel here. I'm talking about neglecting major IPs, overfunding projects that have no hope of being popular, understaffing the big money makers, and throwing IPs that are currently successful under the bus. It's a systematic problem within the company that reflects a lack of understanding. I don't even know how it's possible for a company to be so out of touch with its fanbase that they think Americans don't like Megaman.

A host of talented developers at Capcom have kept the ship afloat despite corporate decision-making. They've lost major talent like the Darkstalkers developers, Kamiya, Mikami, and Inafune. Nintendo doesn't have this problem. Can anyone even imagine a Nintendo veteran leaving? Nintendo understands games, even if it has been misled in its decision-making in the past. Even Takahashi said that when he went to Nintendo execs and said he had to cut a ton of content from Xenoblade because of deadlines, the guys above him said to just keep working to make the game he wanted to make, and they would give him the time. On the other hand, you have someone like Niitsuma who wanted to add 20 characters in UMvC3, but Capcom limited him because of SFxT. Not to mention that MvC3 was already a rush project to begin with, and should have had another 6 months in the oven minimum.

Companies run by businessmen are the worst. They don't understand concepts like IP decay and fanbases because no other industry in the world is like video games.

Great post. Absolutely epic.
 

BakedYams

Slayer of Combofiends
The fact that the game just started development means that being angsty and up-in-arms now is more important than ever. It means that this concept can be nipped in the bud. Backlash fosters change, and the earlier it happens, the better.

THIS IS THE TRUTH! KILL IT BEFORE IT LAYS ITS EGGS!
 

Riposte

Member
Last time a big guy at Capcom said something like that we got DmC.

It's not that these philosophies will actually make it into SFV.... it's the fact that the higher ups still think like that which is alarming. This type of thinking is going to seep into other Capcom games as well.

You can laugh all you want though. Can't wait until you are defending microtransactions in the next RE game or whatever bull shit design philosophy they inject in it.

I'll never defend micro-transactions, I only gauge things by how they affect me. Since RE is generally a single player / co-op game, they are probably put some dumb helper DLC (like Dead Space 3 I guess? didn't play it) and I likely wouldn't even feel it. Totally different situation from what's happening with SFV (at least if we have the worst case scenario in mind).

My point is different though. Shit isn't even real yet. I'm worried, but not angry.
 

enzo_gt

tagged by Blackace
I don't think they understand the money, because you need to understand games to be a successful company. Capcom, despite being right next to Nintendo in the catalogue of famous IPs and characters, has fallen into economic hardship multiple times. There's no reason for that outside of the continually abyssmal IP decisions made by corporate heads. I'm not even talking about Marvel here. I'm talking about neglecting major IPs, overfunding projects that have no hope of being popular, understaffing the big money makers, and throwing IPs that are currently successful under the bus. It's a systematic problem within the company that reflects a lack of understanding. I don't even know how it's possible for a company to be so out of touch with its fanbase that they think Americans don't like Megaman.

A host of talented developers at Capcom have kept the ship afloat despite corporate decision-making. They've lost major talent like the Darkstalkers developers, Kamiya, Mikami, and Inafune. Nintendo doesn't have this problem. Can anyone even imagine a Nintendo veteran leaving? Nintendo understands games, even if it has been misled in its decision-making in the past. Even Takahashi said that when he went to Nintendo execs and said he had to cut a ton of content from Xenoblade because of deadlines, the guys above him said to just keep working to make the game he wanted to make, and they would give him the time. On the other hand, you have someone like Niitsuma who wanted to add 20 characters in UMvC3, but Capcom limited him because of SFxT. Not to mention that MvC3 was already a rush project to begin with, and should have had another 6 months in the oven minimum.

Companies run by businessmen are the worst. They don't understand concepts like IP decay and fanbases because no other industry in the world is like video games.
iIrscTad5qaBt.gif
 

Infinite

Member
The fact that the game just started development means that being angsty and up-in-arms now is more important than ever. It means that this concept can be nipped in the bud. Backlash fosters change, and the earlier it happens, the better.

Even if this is just the beginning of an idea, it needs to be squashed immediately.
That's one thing getting MAD about and threatening to drop the hobby completely over something probably won't even stick is another.
 

Astarte

Member
What a shitty day today.

First I learned that Suda confirmed that Lily Bergamo got turned into Let It Die... pretty much being a prime example of why showing CG videos for new games is fucking terrible.

Then the design philosophies behind SFV made me almost throw up.

As soon as I get back from work I am going to pop off hardcore.

What little was shown of Lily looked fantastic (concept art and trailer wise). Sure the game play might not have been 10/10, but if they pulled off the aesthetics like Killer is Dead they could have gotten something there. At the very least gained some new people to add to their herd of niche buyers because of a clean new slate and generation.
Why the hell did capcom lose their minds?
 

GuardianE

Santa May Claus
That's one thing getting MAD about and threatening to drop the hobby completely over something probably won't even stick is another.

Well, sure. There's some melodrama, but people have every right to be upset. I think voicing it is healthy and productive.
 

Kusano123

Neo Member
I don't even know how it's possible for a company to be so out of touch with its fanbase that they think Americans don't like Megaman.

and Megaman's final smash moment at the E3 Smash invitational was easily the most hyped moment in the event......Yea NA sure doesn't like Megaman, Capcom. -____-
 

Spuck-uk

Banned
The biggest barrier to entry in the FG genre is accessibility.

Here's where you need to start with SFV-

Kill off 1-frame links.
Kill off Double Motions.
Getting a good input system, possibly introducing some small level of input buffering.

And do focus testing. Lots of us. Preferably with younger/casual players who may have never touched a fighter before. Figure out what they struggle with.

Fix that stuff, you help yourself immensely.

This, all of this.

Then add a Tutorial mode like VF4 Evo or Skullgirls and we're good.
 

Laconic

Banned
Why the hell did capcom lose their minds?

They have been bleeding talent for decades, now. I'd say that nut cracked a looooong time ago. The sheer amount of creativity they have lost took a long time to finally ebb out of the franchises that former employees created, and the full impact is just now being felt.
 

GuardianE

Santa May Claus
and Megaman's final smash moment at the E3 Smash invitational was easily the most hyped moment in the event......Yea NA sure doesn't like Megaman, Capcom. -____-

Someone screen capture that shot of everyone voting for Megaman in the fan-bout and send it to Capcom.
 
Top Bottom