Me too!
Although I don't agree that it's not time consuming. you have to draw every frame for every sprite + effects. That alone is time consuming as hell.
Yeah, I'm not gonna lie, my friend burns his eyes out on the work he does and he's a pixel artist, I can only imagine if you draw everything. If people generate enough interest, we can make a GAF game and have Dahbomb as our game designer.
Seriously though, this guy knows what he talks about.
Can someone page Ravidrath for the 2D cost beatdown before Yams continues telling a game designer about the cost of development?
Take it easy man, I'm speaking for myself and for people who WANT to get INTO it as a BEGINNER.
Note, my group does it for free at my Game Center since we are a small group, which is why we pay no one since we have no backings. If you are working with a team of people who wanna get paid, its a lot of money which I'd rather not be a part of since I have other endeavors to work on. Hell, a lot of indies in NY don't get paid jack until they make it big and have someone backing them so it is charity work in the beginning. Make a game on your free time and if it garners enough attention, put a small price tag on it, that's the way I see it. If you wanna pump money into a machine and crank out a product, Ravidrath would know more since he's in the biz.