commanderpepper
Member
It's the only one that doesn't drop frames
Kappa
I hope they don't allow training stage on the stage selection screen.
It's the only one that doesn't drop frames
Kappa
R Mika will forever stay a hentai character never to fight again.
To be fair, Tekken 7 does look very similar to 6 as well as 5 before it. Street Fighter V suffers from the same problem. Both teams seem adamantly against changing characters appearances for the most part. In the case of both games, despite running on new engines they look very similar to the engines that came before them which is another problem.
Both teams could have done more to really differentiate the new titles from the ones that came before them so I don't blame people for having a knee jerk reaction of thinking they look like the same game but higher resolution.
I don't understand people who have that logic. It's like saying, "Oh wait this looks like a video game too."
Anyone who plays fighting games knows that both SF V and Tekken 7 look quite different from their predecessors but more mechanically then visually. So basically some people are dumb and don't know that fighting games have mechanics.
NRS understands that the most, which is why I think they'll outlive any japanese fighting game developer.
I've gotten sick of all training stages. They all have the same concept. Grid based lines in some bland room. It's a trend now and it's annoying. Training stages are for practice only not for real fights. Hence the word training.
That basically just confirms what Dryeyerelief is saying. Characters sell fighting games and Smash has a shit ton of them with a really dedicated fanbase.Guys, Smash 4 was the only fighter to sell 10 million copies in one year.
Yep, that's one of the first thing I'd request- no training stage in the game period.
This so much. NRS is the only fighting game developer that sees their franchise expand like how Namco used to be able to manage with Tekken. I can only hope that they get better with their raw gameplay aspects since they probably will be the last fighting game developer standing once Tekken and Street Fighter crash and burn.
There are very few Juicebox's, who go out of their way to analyze how a fighting game plays, critique its structure and design, and make their decision on that. The appeal of fighting games for most, are the characters. By extension, their aesthetics and the look of their play. NRS understands that the most, which is why I think they'll outlive any japanese fighting game developer.
Idk I think the Japanese fighter Devs have a much better success rate and have been doing it longer. Also Japan studios are really big on custimization, when it comes to certain games. NRS has yet to have any Karacter kustimation
Aside from variations. But combining all the moves possible from all three variations a single character in MKX has a Tekken character still has more options.
Yep, that's one of the first thing I'd request- no training stage in the game period.
Idk I think the Japanese fighter Devs have a much better success rate and have been doing it longer. Also Japan studios are really big on custimization, when it comes to certain games. NRS has yet to have any Karacter kustimation
Aside from variations. But combining all the moves possible from all three variations a single character in MKX has a Tekken character still has more options.
I think he's talking about move customization, not costume customization.Hell no. The last thing we need is that butt ugly customization crap making it's way into more fighters. It's bad enough KI felt the need to include it.
It blew my mind that people were actually requesting the training stage as a selectable stage in Killer Instinct. Thank god the devs squashed that idea real quick.
Hell no. The last thing we need is that butt ugly customization crap making it's way into more fighters. It's bad enough KI felt the need to include it.
Hell no. The last thing we need is that butt ugly customization crap making it's way into more fighters. It's bad enough KI felt the need to include it.
『Inaba Resident』;164456364 said:Customization is fine, imo, when you don't take it too far. I think SFxT had the right idea when it let you make your own colors but then Capcom got carried away and put in the neon metallic shit.
SF5 stage really does look like RE6.
http://www.neogaf.com/forum/showpost.php?p=164453391&postcount=635
If you hate cosmetic customizations, then you hate fun
Don't like the way Guilty Gear looks at all, it looked much better prior to release, it was razor sharp and pristine looking, not the fuzzy look it has now.look why can't everything just look like guilty gear or marvel
problem solved imo
edit:
team red more like team fucking wizards
WutCurrently, the most pleasing anime style games I've seen recently are Skullgirls and Blaze-blue, still I prefer the style of SF4 and 5 over those.
If you hate cosmetic customizations, then you hate fun
This or make it only usable in actual training mode.
So sick of seeing training stages at tournaments.
Idk I think the Japanese fighter Devs have a much better success rate and have been doing it longer. Also Japan studios are really big on custimization, when it comes to certain games. NRS has yet to have any Karacter kustimation
Aside from variations. But combining all the moves possible from all three variations a single character in MKX has a Tekken character still has more options.
LOL at thinking ArcSys is going anywhere
I thought it was apparent that whoever is doing art/assets at Capcom is more of a thigh-man, than a rear-man.I refuse R Mika because they'd give her a pancake ass. She and Chun had the biggest asses in 2d fighting games. But now? They flat as shit.
Q pls
let me dream
Don't like the way Guilty Gear looks at all, it looked much better prior to release, it was razor sharp and pristine looking, not the fuzzy look it has now.
look why can't everything just look like guilty gear or marvel
problem solved imo
s
『Inaba Resident』;164458644 said:So, somebody want to explain this to me?
https://www.youtube.com/watch?v=q-QocHVwqgc
Also, how does shit like this keep happening?
https://www.youtube.com/watch?v=VLcSZWtOtCI#t=10
What fuzzy look?
QFT. Skullgirls looks like ass imo. Blazblue looks way more appealing visually. I still say they all look terrible when compared Tekken MK pretty much any newly released 3D fighter. Guilty Gear might be the best looking anime fighter now that I think of it. I don't like GG tho.
The PS3 version of Xrd looks like somebody just smeared vaseline across the camera.
『Inaba Resident』;164460036 said:I'll ask again, how does this keep happening?
This shit has to be intentional or something.
Rest in peace Darkstalkers
Like the one you posted, it looks really blurry and kills lots of detail. You should of seen the early trailers and footage of Xrd, that was one sharp and pristine looking game, it was definitely downgraded.What fuzzy look?
My PS3 got struck by lightning, still have not replaced it, All I have is the PS4 and 360.Skilletor said:Probably playing on ps3. #laughs