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Fighting Games Weekly | May 18-24 | Forget it Jake, it's Capcom Town

zlatko

Banned
I'm going to be upfront and just say fuck people who think like this. The medium's finally gotten to the point where nearly everything can coexist and things can look exponentially more amazing thanks to specialists and hobbyists just having fun with things, I don't want to ever see a reversion from this especially for such a BS reason.

When the bigger chunk of the market is meatheads...tough titties bro.

If SF went back to Xrd like visuals it would EASILY have a backlash from the non GAF/hardcore enthusiasts. "This is a $60.00 game?" "Da fuck with dis super nintendo graphics?" "Da hell is this cartoon kiddy shit?"

Hate to break it to you, but that is absolutely the state of the mass market. You want CoD numbers? You gotta be "bad ass". Hence why MKX is doing so well. The casuals don't give two shits about the mechanics---just that it looks like a next gen game and has dudebro violence. It will help usher in new players who will be a new wave to the community similar to how SF4 vanilla was.

Anime games will remain niche along with any other 2D sprite game unless some mega marketing is shoved down peoples throats, and even then it wouldn't hit goals.
 
I'm glad SFV chose to include Instinct Mode
Kappa
instead of Variations.

To be honest, Variations don't make sense for SF.

In MK, you have many different overhauls and modifications to the character's movesets and the individual game systems over the years to incorporate from, where Ryu is still Ryu plus or minus a kick.

In addition, MK characters have that super hero inspiration (in addition to the martial arts movie inspiration) to them where they are associated with what "powers" they have.

Raiden has electric powers, what can you do with electric powers, Sub-Zero has the ice element, what can you do with the power to control ice, etc. It lends itself more to coming up with a bunch of different moves for the same character.

What could they add to Ryu that would be distinctly appropriate for him as opposed to being given to a new character or any other one?

Besides maybe fusing Ken/Akuma into Ryu

R2dwzcZl.jpg


and maybe fusing Sakura/Dan/Sean together, but then you would have to do that for the rest of the cast too.

perhaps i am just a bit of an attention whore who gets salty when my posts don't get responded to

But really, do you think there is a viable unique method of achieving "my Ryu is different from your Ryu" (gameplay wise), and should Capcom even bother?

The Variation system is designed for character loyalists, but the 16bits of the FGC are few and far between. Without some kind of tourney character lock, chances are you want the zoning variation of a character with a strong zoning game in their zoning variation instead of the zoning variation of your rushdown main.
 
I'm going to be upfront and just say fuck people who think like this. The medium's finally gotten to the point where nearly everything can coexist and things can look exponentially more amazing thanks to specialists and hobbyists just having fun with things, I don't want to ever see a reversion from this especially for such a BS reason.
This was like 90% of the early Skullgirls conversation once (if) you got past the initial pages/weeks long conversation surrounding an all girl cast. A lot of "mature" people feel like 2D is for kids no matter how much work or expertise goes into a product.
When the bigger chunk of the market is meatheads...tough titties bro.

If SF went back to Xrd like visuals it would EASILY have a backlash from the non GAF/hardcore enthusiasts. "This is a $60.00 game?" "Da fuck with dis super nintendo graphics?" "Da hell is this cartoon kiddy shit?"

Hate to break it to you, but that is absolutely the state of the mass market. You want CoD numbers? You gotta be "bad ass". Hence why MKX is doing so well. The casuals don't give two shits about the mechanics---just that it looks like a next gen game and has dudebro violence. It will help usher in new players who will be a new wave to the community similar to how SF4 vanilla was.

Anime games will remain niche along with any other 2D sprite game unless some mega marketing is shoved down peoples throats, and even then it wouldn't hit goals.
You serious? I can't tell if this is serious. SFV is detailed while Xrd is clean, but I hardly see a difference on the "badass" scale between the two.
 

Azure J

Member
learning A* algorithm is a bitch for a noob like me ;_;

I don't know what I should even think about this algorithms final I have on Thursday. The class is goddamn so far over my head despite me getting it if I'm left to one aspect of it for a month or more.

I got here after reading some comparison about Bison looking like Demitri and how Darkstalkers should RIP and I can't help but think of the Mario Kart fans who obviously never played F-Zero making hyperbolic comparisons...

[...]

Great post, but damn if this wasn't the best line in the whole thing. Even as someone with near zero F-Zero experience and a dedicated Mario Kart head, all the commentary about "we don't need it" just sounded so surreal. There are times where I feel like there's a variety of Nintendo fan that feels as though there should be one game in a genre and alt takes on the genre are extraneous.
 
SF characters have never been different or fleshed out enough for variations to make sense. It makes sense in MK because of how different the cast has been through the years...for better or worse.
 

enzo_gt

tagged by Blackace
I'm going to be upfront and just say fuck people who think like this. The medium's finally gotten to the point where nearly everything can coexist and things can look exponentially more amazing thanks to specialists and hobbyists just having fun with things, I don't want to ever see a reversion from this especially for such a BS reason.
The 2D thing is a double edged sword.

Within the gaming community, I can definitely say it's moreover the reverse; you can use 2D/pixel art as an excuse for it being "different" or on a pedestal above 3D/AAA/throwotherbuzzwordforgameswithproductionvaluehere despite those games far outnumbering the latter because of how much easier and cheaper they are to make. I see a lot of "wow that looks so good" for directionless or personality-less 8-bit, 16-bit and even hand drawn art and I'm there scratching my head. And then I ask what makes it special and that essentially comes down to it not being [trait of games with production values], which is a pretty hypocritical perspective if you're arguing it's different.

It's definitely a weird and annoying space I find, and worst of all it also gets clouded by nostalgia, moving further and further away from reason or good argument points in favour of fuck what you like, I like what I like.

That said Towerfall expansion is out today, whew. So fucking excited for 4 player co-op campaign.
 

zlatko

Banned
This was like 90% of the early Skullgirls conversation once (if) you got past the initial pages/weeks long conversation surrounding an all girl cast. A lot of "mature" people feel like 2D is for kids no matter how much work or expertise goes into a product.

You serious? I can't tell if this is serious.

I'm dead fucking serious.

There is no way in hell a completely 2D anime fighter game would outsell a 3D/2.5D somewhat "real" looking fighter world wide.

The only exception would be if it was extremely marketed, and had something bigger going for itself to pull in fans from other things. The best example would be Marvel vs Capcom 4 with comic-book visuals, and a marketing budget out the moon and back. THAT could have a chance.

But shit if you think SF5 would sell the same #'s looking like say KoF13 vs what it looks like now, then I ask "Are you serious?"
 
still got mad sodium in my veins from that 25ish win streak that blackule got on USF4 on me last night lmao

i blame MKX

SF characters have never been different or fleshed out enough for variations to make sense. It makes sense in MK because of how different the cast has been through the years...for better or worse.

word, in MK you basically gotta relearn your characters from the ground up in every game. sometimes they don't even retain any of the same special moves. this is why I have different main character in like every different MK game haha. just look at how much Jax changed from MK2 to MK3, and then how completely different from that he was in MK:DA ("awwww yeeeeeah"). he basically only kept his ground pound and gotcha grab between games.
 

Rhapsody

Banned
You serious? I can't tell if this is serious. SFV is detailed while Xrd is clean, but I hardly see a difference on the "badass" scale between the two.

GAF couldn't even tell the difference between SF4 and 5's difference in graphics and the differences in Bisons SFV design, so I wouldn't put it past them to say that.

Thinking it over, I think the closest thing Capcom can do for variations is to use Grooves again. Character variations wouldn't make sense.

Biggest variations they had was for Alpha 3. Different normals, extra supers, etc.
 

zlatko

Banned
Thinking it over, I think the closest thing Capcom can do for variations is to use Grooves again. Character variations wouldn't make sense.

Meh. I hope we just have a completely new mechanic that functions somewhat similar to focus attacks, but helps speed up gameplay.

Didn't a lot of grooves become pointless as CvS2 was "figured out" ?

Character variations is a tough thing to do. MKX shows a lot of the community will break it down to just 1 version is viable for most of the cast, and 2 at most could work in a tournament setting.

Some characters are blessed that all 3 variants are great, but more thought has to be put into it as people tend to just favor the variation with the best damage/mix up potential.
 

Skilletor

Member
This was like 90% of the early Skullgirls conversation once (if) you got past the initial pages/weeks long conversation surrounding an all girl cast. A lot of "mature" people feel like 2D is for kids no matter how much work or expertise goes into a product.

You serious? I can't tell if this is serious. SFV is detailed while Xrd is clean, but I hardly see a difference on the "badass" scale between the two.

Xrd looks like sprites, SF5 doesn't. That's the difference to the modern consumer.

I agree 100% with Zlatko. Dragon's Crown was all the evidence I needed for that. Tons of people up to release were mad that it wasn't cheaper because it was 2D and sprite-based, they felt it should be.
 

zlatko

Banned
Xrd looks like sprites, SF5 doesn't. That's the difference to the modern consumer.

I agree 100% with Zlatko. Dragon's Crown was all the evidence I needed for that. Tons of people up to release were mad that it wasn't cheaper because it was 2D and sprite-based, they felt it should be.

I really wish it wasn't the case, because Xrd is such a damn pretty game to look at in motion.

I would cream my shorts for a Xrd looking Vampire Savior from Capcom, or a CvS3 with KoF13 sprite work.

*Kreygasm*
 
Great post, but damn if this wasn't the best line in the whole thing. Even as someone with near zero F-Zero experience and a dedicated Mario Kart head, all the commentary about "we don't need it" just sounded so surreal. There are times where I feel like there's a variety of Nintendo fan that feels as though there should be one game in a genre and alt takes on the genre are extraneous.
I guarantee you that 90% of the people hoping for a true Demitri based Bison would drop that idea in a heartbeat if they spent an hour on fightcade with pockets (an amazing Demitri player). Grown men and women aren't ready for that nonsense lol.

As for Nintendo fans... there are three camps. Number one just likes games, number two likes whatever Iwata's Nintedo puts out (and will twist and turn to justify what they DON'T put out) and number three ain't about Nintendo's hardware/software strategies, so they kind of bleed out of Nintendo's ecosystem a bit with each passing generation unless a drastic shift occurs (ie:wii/ds).
I'm dead fucking serious.

There is no way in hell a completely 2D anime fighter game would outsell a 3D/2.5D somewhat "real" looking fighter world wide.

The only exception would be if it was extremely marketed, and had something bigger going for itself to pull in fans from other things. The best example would be Marvel vs Capcom 4 with comic-book visuals, and a marketing budget out the moon and back. THAT could have a chance.

But shit if you think SF5 would sell the same #'s looking like say KoF13 vs what it looks like now, then I ask "Are you serious?"
Wait, you talked about Xrd looking inferior to SFV and that was where I disagreed (I even highlighted it in bold). I don't doubt what you have to say when the comparison is between 3D models and sprite/hand drawn art. I think a Xrd styled SF would sell just as much as SFV will, but I don't know about MK since the latter has more reach in other emerging markets.
 

vocab

Member
Thinking it over, I think the closest thing Capcom can do for variations is to use Grooves again. Character variations wouldn't make sense.

They tried variations with gems. That was the whole point of them and they failed.

I rather them just focus on making a game that plays great than dicking around with mechanics they barely understand.
 

Anne

Member
I'm just going to say the general gaming crowd responded much better to MKX photo realism than Xrd's sprite-emulating art. I had guys at school tell me Xrd looks like a PS2 game who then go on to talk about how amazing Mortal Kombat gore effects are and are the true next gen.
 

zlatko

Banned
I guarantee you that 90% of the people hoping for a true Demitri based Bison would drop that idea in a heartbeat if they spent an hour on fightcade with pockets (an amazing Demitri player). Grown men and women aren't ready for that nonsense lol.

As for Nintendo fans... there are three camps. Number one just likes games, number two likes whatever Iwata's Nintedo puts out (and will twist and turn to justify what they DON'T put out) and number three ain't about Nintendo's hardware/software strategies, so they kind of bleed out of Nintendo's ecosystem a bit with each passing generation unless a drastic shift occurs (ie:wii/ds).

Wait, you talked about Xrd looking inferior to SFV and that was where I disagreed (I even highlighted it in bold). I don't doubt what you have to say when the comparison is between 3D models and sprite/hand drawn art. I think a Xrd styled SF would sell just as much as SFV will, but I don't know about MK since the latter has more reach in other emerging markets.

I should clarify:

Casuals will buy games in droves if they LOOK like and are marketed like MKX is. This is a 3D "realistic" look. Bonus points for extreme violence.

Anime games will sell far less on a mass appeal because "they are cartoony, kiddy, and shouldn't be worth $60.00" so says dudebroCoDguy9090.

SF5 I sincerely believe would sell less in its entire life cycle (good game or not) simply if it looked like Xrd or KoF. The dudebro market would not take to it like they would if it looked like it does now.

Lastly, I think Xrd is the sexiest looking fighter out right now. LOVE it, and once again I will go out to say that I would blow Ono if he made a Vampire Savior with Xrd like visuals, or CvS3 with KoF13 visuals.
 
Grooves became pointless in CvS2 for the same reason they did in the Alpha series: custom combos. CCs are a fucking blight on the series as a whole and I honestly hate them more than ASW.
 

Sheroking

Member
I really loved XRDs art-style when the game was first revealed, but I'm long over it.

I can't really say too much about the aesthetic of SF5, at least until we see another stage.

We've seen maybe 20 total minutes of gameplay and I'm already sick of that stage.
 

Rhapsody

Banned
Grooves became pointless in CvS2 for the same reason they did in the Alpha series: custom combos. CCs are a fucking blight on the series as a whole and I honestly hate them more than ASW.

3 grooves are commonly used at high level. And A Groove is not the dominating groove where it's always your go to groove.
 

Azure J

Member
When the bigger chunk of the market is meatheads...tough titties bro.

If SF went back to Xrd like visuals it would EASILY have a backlash from the non GAF/hardcore enthusiasts. "This is a $60.00 game?" "Da fuck with dis super nintendo graphics?" "Da hell is this cartoon kiddy shit?"

Hate to break it to you, but that is absolutely the state of the mass market. You want CoD numbers? You gotta be "bad ass". Hence why MKX is doing so well. The casuals don't give two shits about the mechanics---just that it looks like a next gen game and has dudebro violence. It will help usher in new players who will be a new wave to the community similar to how SF4 vanilla was.

Anime games will remain niche along with any other 2D sprite game unless some mega marketing is shoved down peoples throats, and even then it wouldn't hit goals.

The biggest problem I'm having with this is that there's this thing happening in a lot of discussion about visual design in gaming where the moment a developer steps into the realm of delivering things/characters with a hint of stylization in reference to cartoons (be they more inspired by the East or West), there's this gigantic and ignorant wave of shit posts that can be summed up as "lol anime" before anything can be gleaned about techniques used to get the design to hold up in a game environment or how they reached that level of execution. Before we even know what kind of game it is/how it plays, there is already a sect of people determined to choke out any sense of wonder you can have towards it because it doesn't conform to some standard or everyone long jumps to conclusions about the content and subject material with a hackneyed argument along the lines of "looks like" anime therefore must be riddled with tropes from that medium.

While I recognize that a part of this is also due to some reaffirmation on the part of a lot of developers in the past, it still doesn't excuse certain sentiments from manifesting to the over new material as well as material that has traditionally had these elements (most often they always had them but the new folks are just noticing it because reasons). Shit, an hour or so ago, I was reading a Fire Emblem thread where people were decrying the idea that butlers and maids (my word) would be units of an assassin/spy type mold in a game that is explicitly about royal houses going out to scrap. Reason? Anime.

Like what?

Admittedly, my opinion might be a bit more skewed because in my opinion, a fully realized stylized world holds a lot more weight to me versus a contemporary realistic one. (Bonus points if they go full cartoon with enough tactfulness to avoid being full clown shoes about it.)

On a related note, I pretty much recognize that it's an ascended in-joke here in FGW
(I mean we still do stuff like DaiGOAT/Frauds Among Us ad infinitum)
, but seeing it proliferate on the net when people nitpick things in a search for talking points about shit they probably wouldn't have interest in otherwise is grating as fuck. I'm here remembering the reactions to the P5 trailer thinking when the hell this sentiment got so entrenched with everyone commenting on it online.

Tangent: In many ways, this conversation reminds me of stuff I used to think/talk about with people back during the "Celda"/Jet Set Radio days.

Sorry for the rant. lol
 

shaowebb

Member
I'm dead fucking serious.

There is no way in hell a completely 2D anime fighter game would outsell a 3D/2.5D somewhat "real" looking fighter world wide.

The only exception would be if it was extremely marketed, and had something bigger going for itself to pull in fans from other things. The best example would be Marvel vs Capcom 4 with comic-book visuals, and a marketing budget out the moon and back. THAT could have a chance.

But shit if you think SF5 would sell the same #'s looking like say KoF13 vs what it looks like now, then I ask "Are you serious?"

Not gonna lie...I was gonna come up and say if you themed it extremely on a "comic book art style and motif" that it'd sell like mad because its a perfect fit for both fighting game over the top violence and 2d animated stuff...but then you pretty much pointed it out in that statement right there.

Its all in your themes and presentation. If you got an easy to sell premise like super heroes, or something that are made for 2d then yeah 2d suits it. Granted though...if you just made up your own superheroes for a fighter I think people wouldn't give a fuck about your fan fiction heroes. People are attached to DC and Marvel and Tatsunoko heroes because of their previous relationship with them. You can't just throw a suit on someone, say hero, and have it sell. Superman sells because folks know what Superman stood for and who he overcame and what made him heroic. Create a heroes...well they just end up as wannabes who never really form a bond to the audience because they fight, but dont stand for anything or deal with anything. Villains make the hero, and time makes them matter. Making your own hero roster for a game...I don't see it as a likely sell unless you had a MASSIVE story mode to develop them all properly. If you just went arcade ladder and capes it'd just seem like Fan Fiction fighters.

Personally, I am an avid believer in cell shading 3d unless you have an extreme amount of transformation animations or model swaps needed. Its waaaaaaaaaaaay less work. Skullgirls wouldn't have worked in 3d because quite frankly the amount of blend shapes needed and frame by frame and additional UV unwraps would make it a fuggin' nightmare. I know Guilty Gear did a lot of cool shit but its a ton of work to do as much as Skullgirls has. Hell between Eliza and Double the amount of extra models for model swaps alone would suck to deal with.

Only problem is, even if its easier to just draw it than to use CG for things like Skullgirls from a technical standpoint it still takes longer to finish with hand drawn stuff even if its more organic and gives you more precision and control without having to deal with shit like model locking and hand cuff glitches due to model swaps and blend shapes.

If you ain't goin as a tribute to wacky shit like Skullgirls did I feel cel shaded CG is the way to go though. Less mapping to do, stands out, and it just holds the test of time well when you stylize rather than try to increase the level of realism in your fighter all the time. Yes I know SF is stylized, but its backgrounds and textures and such borderline a lot of realism so I still fill cel shaded would suit it better.

Art that falls between MVC3 and Guilty Gear is my ideal 3d style for 2.5d fighters.

I totally considered a superhero theme for my stuff on the drawing board and scrapped it. Why would anyone care about a comic book hero with no comic book and likely very little time to develop them in an indie story mode. It'd essentially be doubling the workload to having a full sized game PLUS a full sized comic book universe to write comics for. Hell it'd be more than doubling it so I scrapped it even though I love hero tropes. If I had a comic book partner...it'd be a different story though. Maybe someday.
 

Crocodile

Member
I'm just going to say the general gaming crowd responded much better to MKX photo realism than Xrd's sprite-emulating art. I had guys at school tell me Xrd looks like a PS2 game who then go on to talk about how amazing Mortal Kombat gore effects are and are the true next gen.

Reading this physically hurt me :(

The biggest problem I'm having with this is that there's this thing happening in a lot of discussion about visual design in gaming where the moment a developer steps into the realm of delivering things/characters with a hint of stylization in reference to cartoons (be they more inspired by the East or West), there's this gigantic and ignorant wave of shit posts that can be summed up as "lol anime" before anything can be gleaned about techniques used to get the design to hold up in a game environment or how they reached that level of execution. Before we even know what kind of game it is/how it plays, there is already a sect of people determined to choke out any sense of wonder you can have towards it because it doesn't conform to some standard or everyone long jumps to conclusions about the content and subject material with a hackneyed argument along the lines of "looks like" anime therefore must be riddled with tropes from that medium.

While I recognize that a part of this is also due to some reaffirmation on the part of a lot of developers in the past, it still doesn't excuse certain sentiments from manifesting to the over new material as well as material that has. Shit, an hour or so ago, I was reading a Fire Emblem thread where people were decrying the idea that butlers and maids (my word) would be units of an assassin/spy type mold in a game that is explicitly about royal houses going out to scrap. Reason? Anime.

Like what?

Admittedly, my opinion might be a bit more skewed because in my opinion, a fully realized stylized world holds a lot more weight to me versus a contemporary realistic one. (Bonus points if they go full cartoon with enough tactfulness to avoid being full clown shoes about it.)

On a related note, I pretty much recognize that it's an ascended in-joke here in FGW
(I mean we still do stuff like DaiGOAT/Frauds Among Us ad infinitum)
, but seeing it proliferate on the net when people nitpick things in a search for talking points about shit they probably wouldn't have interest in otherwise is grating as fuck. I'm here remembering the reactions to the P5 trailer thinking when the hell this sentiment got so entrenched with everyone commenting on it online.

Tangent: In many ways, this conversation reminds me of stuff I used to think/talk about with people back during the "Celda"/Jet Set Radio days.

Sorry for the rant. lol

ACCURATE.gif
 
I don't want a super violent/bloody fighting game. Wonder if an indie will make a SF2 type game; basic combos for massive damage/stun but depth with spacing and pressure.
 
The biggest problem I'm having with this is that there's this thing happening in a lot of discussion about visual design in gaming where the moment a developer steps into the realm of delivering things/characters with a hint of stylization in reference to cartoons (be they more inspired by the East or West), there's this gigantic and ignorant wave of shit posts that can be summed up as "lol anime" before anything can be gleaned about techniques used to get the design to hold up in a game environment or how they reached that level of execution. Before we even know what kind of game it is/how it plays, there is already a sect of people determined to choke out any sense of wonder you can have towards it because it doesn't conform to some standard or everyone long jumps to conclusions about the content and subject material with a hackneyed argument along the lines of "looks like" anime therefore must be riddled with tropes from that medium.

While I recognize that a part of this is also due to some reaffirmation on the part of a lot of developers in the past, it still doesn't excuse certain sentiments from manifesting to the over new material as well as material that has. Shit, an hour or so ago, I was reading a Fire Emblem thread where people were decrying the idea that butlers and maids (my word) would be units of an assassin/spy type mold in a game that is explicitly about royal houses going out to scrap. Reason? Anime.

Like what?

Admittedly, my opinion might be a bit more skewed because in my opinion, a fully realized stylized world holds a lot more weight to me versus a contemporary realistic one. (Bonus points if they go full cartoon with enough tactfulness to avoid being full clown shoes about it.)

On a related note, I pretty much recognize that it's an ascended in-joke here in FGW
(I mean we still do stuff like DaiGOAT/Frauds Among Us ad infinitum)
, but seeing it proliferate on the net when people nitpick things in a search for talking points about shit they probably wouldn't have interest in otherwise is grating as fuck. I'm here remembering the reactions to the P5 trailer thinking when the hell this sentiment got so entrenched with everyone commenting on it online.

Tangent: In many ways, this conversation reminds me of stuff I used to think/talk about with people back during the "Celda"/Jet Set Radio days.

Sorry for the rant. lol
I specifically remember this sort of thing happening strictly with Filia's dragon punch super just because Lab Zero decided they should use the squash and stretch technique most famously used by Darkstalkers in tons of animations from Hsien-Ko, Talbain, Q.Bee and Sasquach. The funny part is that I remember Mike, Peter and Alex talking about that how particular super most impressed the potential publishers when Peter and Mike were looking for someone to financially back the SG project. People just love to shitpost and all the gaming specialization in the world won't change that. Even people with tons of fighting game experience don't know any better.

Okay, we need to move to a happier subject because I'm getting sad now.

Edit: No, I don't believe someone could shit talk Jet Set Radio. I refuse to believe it and anyone who would say such a thing is clearly incapable of growing into a fully matured adult. Don't post links or I'm about to go full Shin up in here.
 

petghost

Banned
I don't want a super violent/bloody fighting game. Wonder if an indie will make a SF2 type game; basic combos for massive damage/stun but depth with spacing and pressure.

Yeah it's weird how all the small jp companies make games based off of the gg/airdash prototype but no one out there is making a basic footsie based fighters in the vein of sf with the notable exception of yatagarasu.
 

Azure J

Member
I don't want a super violent/bloody fighting game. Wonder if an indie will make a SF2 type game; basic combos for massive damage/stun but depth with spacing and pressure.

Curious for my own research, would you play a game like this with assists (only for space control/light-to-moderate mix up)?
 
The biggest problem I'm having with this is that there's this thing happening in a lot of discussion about visual design in gaming where the moment a developer steps into the realm of delivering things/characters with a hint of stylization in reference to cartoons (be they more inspired by the East or West), there's this gigantic and ignorant wave of shit posts that can be summed up as "lol anime" before anything can be gleaned about techniques used to get the design to hold up in a game environment or how they reached that level of execution. Before we even know what kind of game it is/how it plays, there is already a sect of people determined to choke out any sense of wonder you can have towards it because it doesn't conform to some standard or everyone long jumps to conclusions about the content and subject material with a hackneyed argument along the lines of "looks like" anime therefore must be riddled with tropes from that medium.

While I recognize that a part of this is also due to some reaffirmation on the part of a lot of developers in the past, it still doesn't excuse certain sentiments from manifesting to the over new material as well as material that has traditionally had these elements (most often they always had them but the new folks are just noticing it because reasons). Shit, an hour or so ago, I was reading a Fire Emblem thread where people were decrying the idea that butlers and maids (my word) would be units of an assassin/spy type mold in a game that is explicitly about royal houses going out to scrap. Reason? Anime.

Like what?


Admittedly, my opinion might be a bit more skewed because in my opinion, a fully realized stylized world holds a lot more weight to me versus a contemporary realistic one. (Bonus points if they go full cartoon with enough tactfulness to avoid being full clown shoes about it.)

On a related note, I pretty much recognize that it's an ascended in-joke here in FGW
(I mean we still do stuff like DaiGOAT/Frauds Among Us ad infinitum)
, but seeing it proliferate on the net when people nitpick things in a search for talking points about shit they probably wouldn't have interest in otherwise is grating as fuck. I'm here remembering the reactions to the P5 trailer thinking when the hell this sentiment got so entrenched with everyone commenting on it online.

Tangent: In many ways, this conversation reminds me of stuff I used to think/talk about with people back during the "Celda"/Jet Set Radio days.

Sorry for the rant. lol

I don't get it, what's so hard to understand?

i4IKDjCogAYBX.gif


Kappa
 
Sounds like Yatagarsu. Does that fit the bill ?

Is it out on steam yet? I thought it was based off of 3rd strike. I really thought there would be a SF2 indie take with no dashing or even meter.

Curious for my own research, would you play a game like this with assists (only for space control/light-to-moderate mix up)?
Hell yes I would but then I would want air movement and super jump height footies. If you are proposing an MvC1 style game, count me in.
 
There are different distinct ways you can handle graphics in your comic book fighter.


While not 100% based on graphics or mutually exclusive, it seems many people are at least okay with the latter, unfortunately for fans of color.
 

Anne

Member
Yeah it's weird how all the small jp companies make games based off of the gg/airdash prototype but no one out there is making a basic footsie based fighters in the vein of sf with the notable exception of yatagarasu.

You'd be surprised. French Bread has their own take that's way different than ASW, Examu is "the floor is lava let's go to the moon" then makes Aquapazza, weird 2.5D stuff exists, and there is the doujin stuff like VanPri that tries to stay on the ground.

Like I know people just see airdashes and complicated looking combos, but there's actually a huge amount of different types of intricacies and feels to stuff.
 

BakedYams

Slayer of Combofiends
I was bored, and I made some emotes, here you all go
ISU6qZy.png


xtiazB8.png


JThnrYc.png

If I ever need emotes, I know who to contact lol

I don't know what I should even think about this algorithms final I have on Thursday. The class is goddamn so far over my head despite me getting it if I'm left to one aspect of it for a month or more.

Its definitely tough but with practice, you get the hang of it and are able to grasp other algorithm's some old folks made that are still relevant today lol

FGW | Negativity Among Us

LET IT FLOW THROUGH YOU

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Azure J

Member
FWIW, MKX looks pretty rad. Lots of great environment design given the theme.

Edit: No, I don't believe someone could shit talk Jet Set Radio. I refuse to believe it and anyone who would say such a thing is clearly incapable of growing into a fully matured adult. Don't post links or I'm about to go full Shin up in here.

I was 12 and came into class so fucking hype because "FUCK SONIC ADVENTURE, PLAY JET SET" and someone told me it looked stupid as fuck/animated like that "garbage" on AS at the time.
 

shaowebb

Member
There are different distinct ways you can handle graphics in your comic book fighter.

jl26EGC.jpg

INCMnHP.jpg


While not 100% based on graphics or mutually exclusive, it seems many people are at least okay with the latter, unfortunately for fans of color.
KtR2SRY.jpg


^ added another for reference.
 
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