Probably playing on ps3. #laughs
I can't afford a PS4 and PS4 stick! Stop oppressing me!
Probably playing on ps3. #laughs
Probably playing on ps3. #laughs
Like the one you posted, it looks really blurry and kills lots of detail. You should of seen the early trailers and footage of Xrd, that was one sharp and pristine looking game, it was definitely downgraded.
My PS3 got struck by lightning, still have not replaced it, All I have is the PS4 and 360.
No, I think you're the one who needs to go back and rewatch the old trailers.Like the one you posted, it looks really blurry and kills lots of detail. You should of seen the early trailers and footage of Xrd, that was one sharp and pristine looking game, it was definitely downgraded.
People are really disingenuous with the whole "look like Xrd" thing.
It's not about anime.
It's about an accurate translation of the established art style associated with the franchise in question into 1080p.
They want Street Fighter to look like what they remember Street Fighter looking like.
People are really disingenuous with the whole "look like Xrd" thing.
It's about an accurate translation of the established art style associated with the franchise in question into 1080p.
No shit, its a 1280x720 screenshot with a ton of jpeg compression.Like the one you posted, it looks really blurry and kills lots of detail.
The sprites still look better. They didn't get it 100% right.It's not about anime.
It's about an accurate translation of the established art style associated with the franchise in question into 1080p.
I refuse R Mika because they'd give her a pancake ass. She and Chun had the biggest asses in 2d fighting games. But now? They flat as shit.
Link? Early footage was from the PC which is only 720p compared to the ps4 and 1080p.
I see no blurriness in ps4 xrd. Its iq is amazing.
I was very disappointed in the IQ when I played, granted it was the demo, so don't know how much things changed for release, but jaggies were quite apparent to me and on top of that I absolutely hate anime style games that are so blurry, and yes, it is indeed blurry, looks like an FXAA implementation to me.No, I think you're the one who needs to go back and rewatch the old trailers.
Reveal: https://www.youtube.com/watch?v=NKGPhKu3jNg
Second "real" trailer: https://www.youtube.com/watch?v=M5pkaWp8Xso
The second trailer is basically identical to the release version. Hell, the REVEAL trailer is extremely close to what we got. If anything, they improved some of the lighting and smoothed out the edges, so it looks more like the original 2D sprites.
People are really disingenuous with the whole "look like Xrd" thing.
It's not about anime.
It's about an accurate translation of the established art style associated with the franchise in question into 1080p.
They want Street Fighter to look like what they remember Street Fighter looking like. The IV and V art style is it's own thing. IV is psuedo painted with underutilized ink effects, V is claymation with liquid coming off everything. Neither of those feels like what Street Fighter used to be.
Just like how MK will always feel different without actor sprites.
It looks fuzzy:The PS3 version of Xrd looks like somebody just smeared vaseline across the camera.
It looks fuzzy:
People are really disingenuous with the whole "look like Xrd" thing.
It's not about anime.
It's about an accurate translation of the established art style associated with the franchise in question into 1080p.
They want Street Fighter to look like what they remember Street Fighter looking like. The IV and V art style is it's own thing. IV is psuedo painted with underutilized ink effects, V is claymation with liquid coming off everything. Neither of those feels like what Street Fighter used to be.
Just like how MK will always feel different without actor sprites.
Some say this is a bad thing, I think it's a good thing.It's about an accurate translation of the established art style associated with the franchise in question into 1080p.
They want Street Fighter to look like what they remember Street Fighter looking like. The IV and V art style is it's own thing. IV is psuedo painted with underutilized ink effects, V is claymation with liquid coming off everything. Neither of those feels like what Street Fighter used to be.
Just like how MK will always feel different without actor sprites.
2D = cheap indie crap to most people. If marketability is your concern, going 2D is generally inadvisable. Even gorgeous art like George Kamitani's has been a victim of this mentality.
Chindogg brings up a good point.
I think this a strong possibility.
I knew we were missing some anime lately
We need more fgc comic relief in this thread. Each time it pops up, its one of the greatest things of the week.
I thought this whole thread was just fgc comic relief
No? Okay then
you bastard, i wanted that avy D:
SF5 stage really does look like RE6.
http://www.neogaf.com/forum/showpost.php?p=164453391&postcount=635
I want at least one chilled out stage with relaxing music. Not every stage needs to be bombastic and over the top.
Some say this is a bad thing, I think it's a good thing.
I take issue with "established" art style in reference to Street Fighter as well. For the most part, I think the characteristics and bits of likeness that matter are still there. Just seems like so many artificial creative restraints imposed on developers, clouded by nostalgia and lack of purpose. Not to mention you can't win with some people going from 2D to 3D too because I liked the good ol' days when we watched baseball on the radio.
She would also be low tier
Not to mention every SF has had a different art style.
What the people complaining really want is for the game to have sprites or look like sprites.
without that everyday drive to play and improve, people just stagnate
This is why I try to teach. To kindle that fire. Without this drive, everything is just casual.
I guess that's fine, but it's not what I signed up for...
:'-(
Good interview.
Nice interview Intelliheath.
Edit: I should mention, nice interview IntelliHeath. And your english is pretty good, and much easier to understand that emoji-speak.
This is why I try to teach. To kindle that fire. Without this drive, everything is just casual.
I guess that's fine, but it's not what I signed up for...
:'-(
Ain't Demetri without Midnight BlissBison looked a lot like Dmetri (if that's his name). Saw some old gameplay footage and it makes total sense. Are we gonna have a character that plays like the wolve too? who knows, all i know is that developers love reusing assets to save on time and spend more on designing the game.
2D = cheap indie crap to most people. If marketability is your concern, going 2D is generally inadvisable. Even gorgeous art like George Kamitani's has been a victim of this mentality.
It also means kiddy to some people.
This guy fucking gets it.People are really disingenuous with the whole "look like Xrd" thing.
It's not about anime.
It's about an accurate translation of the established art style associated with the franchise in question into 1080p.
They want Street Fighter to look like what they remember Street Fighter looking like. The IV and V art style is it's own thing. IV is psuedo painted with underutilized ink effects, V is claymation with liquid coming off everything. Neither of those feels like what Street Fighter used to be.
Just like how MK will always feel different without actor sprites.
lolIt looks fuzzy:
400 yencoins
200 yencoins
60YC
Oh, we win just fine as long as Xrd exists. Sol may have injected Synthol into his shoulders, but the game still looks amazing and has done the best job of any IP at transitioning from 2D to 3D. SF doesn't even chart on Capcom's scale if we include Marvel vs Capcom 3 which looks and moves amazingly well.Some say this is a bad thing, I think it's a good thing.
I take issue with "established" art style in reference to Street Fighter as well. For the most part, I think the characteristics and bits of likeness that matter are still there. Just seems like so many artificial creative restraints imposed on developers, clouded by nostalgia and lack of purpose. Not to mention you can't win with some people going from 2D to 3D too because I liked the good ol' days when we watched baseball on the radio.
This genre was born with pixels and it had it's peak with pixels if we're sticking strictly with the traditional fighting games. If we include Smash or Tekken expectations change a little, but the rift between Smash, 2D and 3D has always been real.Not to mention every SF has had a different art style.
What the people complaining really want is for the game to have sprites or look like sprites.