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Fighting Games Weekly | May 18-24 | Forget it Jake, it's Capcom Town

ShinMaruku

Member
PS3 and 360 players?
tumblr_nnqjphE6LB1t2eehqo2_500.gif
 

zlatko

Banned
Damn it. Now that variation will be nerfed to hell lol. It already has 50%+ off 1 meter anywhere on screen brain dead easy combos.

If he can retain35%+ and this meter glitch is taken out then I may pick him up over Kung Jin.

Those Kung boys got love this game.
 

Skilletor

Member
Like the one you posted, it looks really blurry and kills lots of detail. You should of seen the early trailers and footage of Xrd, that was one sharp and pristine looking game, it was definitely downgraded.


My PS3 got struck by lightning, still have not replaced it, All I have is the PS4 and 360.

Link? Early footage was from the PC which is only 720p compared to the ps4 and 1080p.

I see no blurriness in ps4 xrd. Its iq is amazing.
 
People are really disingenuous with the whole "look like Xrd" thing.


It's not about anime.

It's about an accurate translation of the established art style associated with the franchise in question into 1080p.


They want Street Fighter to look like what they remember Street Fighter looking like. The IV and V art style is it's own thing. IV is psuedo painted with underutilized ink effects, V is claymation with liquid coming off everything. Neither of those feels like what Street Fighter used to be.

Just like how MK will always feel different without actor sprites.
 

LegatoB

Member
Like the one you posted, it looks really blurry and kills lots of detail. You should of seen the early trailers and footage of Xrd, that was one sharp and pristine looking game, it was definitely downgraded.
No, I think you're the one who needs to go back and rewatch the old trailers.

Reveal: https://www.youtube.com/watch?v=NKGPhKu3jNg

Second "real" trailer: https://www.youtube.com/watch?v=M5pkaWp8Xso

The second trailer is basically identical to the release version. Hell, the REVEAL trailer is extremely close to what we got. If anything, they improved some of the lighting and smoothed out the edges, so it looks more like the original 2D sprites.
 

fader

Member
People are really disingenuous with the whole "look like Xrd" thing.



It's not about anime.

It's about an accurate translation of the established art style associated with the franchise in question into 1080p.



They want Street Fighter to look like what they remember Street Fighter looking like.

what people forget or dont think about is before Xrd, the last graphical upgrade for guilty Gear was in 2002. A HUGE leap in progress than 2008 to 2015

but I do agree with the accurate translation.
 

Seyavesh

Member
People are really disingenuous with the whole "look like Xrd" thing.

It's about an accurate translation of the established art style associated with the franchise in question into 1080p.

im glad you got this because i sure as hell wasnt gonna explain it
 

thelastword

Banned
Link? Early footage was from the PC which is only 720p compared to the ps4 and 1080p.

I see no blurriness in ps4 xrd. Its iq is amazing.

No, I think you're the one who needs to go back and rewatch the old trailers.

Reveal: https://www.youtube.com/watch?v=NKGPhKu3jNg

Second "real" trailer: https://www.youtube.com/watch?v=M5pkaWp8Xso

The second trailer is basically identical to the release version. Hell, the REVEAL trailer is extremely close to what we got. If anything, they improved some of the lighting and smoothed out the edges, so it looks more like the original 2D sprites.
I was very disappointed in the IQ when I played, granted it was the demo, so don't know how much things changed for release, but jaggies were quite apparent to me and on top of that I absolutely hate anime style games that are so blurry, and yes, it is indeed blurry, looks like an FXAA implementation to me.

I have the demo, I will re-install when I get back home, I will re-visit it. It's funny I got the demo only to see if it would strike a cord with me, but it's general look and the IQ put me off entirely.
 

Pappasman

Member
People are really disingenuous with the whole "look like Xrd" thing.



It's not about anime.

It's about an accurate translation of the established art style associated with the franchise in question into 1080p.



They want Street Fighter to look like what they remember Street Fighter looking like. The IV and V art style is it's own thing. IV is psuedo painted with underutilized ink effects, V is claymation with liquid coming off everything. Neither of those feels like what Street Fighter used to be.

Just like how MK will always feel different without actor sprites.

Great post. This pretty much sums up what I wanted SF to look like.
 

BadWolf

Member
People are really disingenuous with the whole "look like Xrd" thing.



It's not about anime.

It's about an accurate translation of the established art style associated with the franchise in question into 1080p.



They want Street Fighter to look like what they remember Street Fighter looking like. The IV and V art style is it's own thing. IV is psuedo painted with underutilized ink effects, V is claymation with liquid coming off everything. Neither of those feels like what Street Fighter used to be.

Just like how MK will always feel different without actor sprites.

The thing though is that SFIV sold extremely well, whereas the mainline game before it (3rd Strike) bombed pretty hard. So it makes sense for them to make SFV similar visually in style to SFIV rather than the old 2D games.

Seems they are aiming for the middle ground between going gritty/realistic like a 3D fighter and stylized like 2D.
 
2D = cheap indie crap to most people. If marketability is your concern, going 2D is generally inadvisable. Even gorgeous art like George Kamitani's has been a victim of this mentality.
 

enzo_gt

tagged by Blackace
It's about an accurate translation of the established art style associated with the franchise in question into 1080p.

They want Street Fighter to look like what they remember Street Fighter looking like. The IV and V art style is it's own thing. IV is psuedo painted with underutilized ink effects, V is claymation with liquid coming off everything. Neither of those feels like what Street Fighter used to be.

Just like how MK will always feel different without actor sprites.
Some say this is a bad thing, I think it's a good thing.

I take issue with "established" art style in reference to Street Fighter as well. For the most part, I think the characteristics and bits of likeness that matter are still there. Just seems like so many artificial creative restraints imposed on developers, clouded by nostalgia and lack of purpose. Not to mention you can't win with some people going from 2D to 3D too because I liked the good ol' days when we watched baseball on the radio.
 

BakedYams

Slayer of Combofiends
Chindogg brings up a good point.

I think this a strong possibility.

Bison looked a lot like Dmetri (if that's his name). Saw some old gameplay footage and it makes total sense. Are we gonna have a character that plays like the wolve too? who knows, all i know is that developers love reusing assets to save on time and spend more on designing the game.

I knew we were missing some anime lately

We need more fgc comic relief in this thread. Each time it pops up, its one of the greatest things of the week.
 
I probably have the most unreasonable desire for SF graphically, because I want a Xrd level translation of the Alpha/MvC1 and previous sprite style but with new default character designs with classics being unlocks, which is the reverse of what we have gotten on all accounts.

There's nothing saying you can't make an equally good or better new design for an established character.


Saying to use the DLC that will be released is unfair, because it doesn't account for it not being bought at events and the inherent lesser visibility of the new designs because of that.
 

Skilletor

Member
Some say this is a bad thing, I think it's a good thing.

I take issue with "established" art style in reference to Street Fighter as well. For the most part, I think the characteristics and bits of likeness that matter are still there. Just seems like so many artificial creative restraints imposed on developers, clouded by nostalgia and lack of purpose. Not to mention you can't win with some people going from 2D to 3D too because I liked the good ol' days when we watched baseball on the radio.

Not to mention every SF has had a different art style.

What the people complaining really want is for the game to have sprites or look like sprites.
 
Not to mention every SF has had a different art style.

What the people complaining really want is for the game to have sprites or look like sprites.

Well, being sprites has always been consistent across the different pre-10 year absence SF games, so looking like sprites would be satisfying in that regard. Along with perhaps simply looking better as a matter of individual opinion than something recognizably three dimensional.
 

Coda

Member
I'm sure it won't be the popular opinion here but while I think sprites look better when they're animated well I was never a fan of how less I felt in control with them. I got super into SF IV because it actually felt like a game that took the aspects of what made Street Fighter good and injected it with modern sensibilities.

I feel like Capcom here is trying to mix that simple feeling with the more complex animations and feel of 3rd Strike. So I really feel like we've got some greatness in the making. I just feel like games that have sprites make it harder to see moves coming and the translation of visual cues are more difficult. The animation in SF IV may not have been as good as older games in the series but at least I felt like I could predict when to counter and read my opponent easier in SF IV. It's an extremely well designed fighter with the player in mind and that's easily more important than any other aspect.
 

Anne

Member
This is why I try to teach. To kindle that fire. Without this drive, everything is just casual.

I guess that's fine, but it's not what I signed up for...

:'-(

I keep getting sparks, no fire though :<

Also you guys have no chill with the anime. Gotta hide some power levels.
 

ShinMaruku

Member
This is why I try to teach. To kindle that fire. Without this drive, everything is just casual.

I guess that's fine, but it's not what I signed up for...

:'-(

Always know what you sign up for.

Unless somebody has a true grasp on human psychology it's hard to kindle that fire. Also helps when you have the proper community that is like a powder keg where the spark will set everything aflame.
 
Bison looked a lot like Dmetri (if that's his name). Saw some old gameplay footage and it makes total sense. Are we gonna have a character that plays like the wolve too? who knows, all i know is that developers love reusing assets to save on time and spend more on designing the game.
Ain't Demetri without Midnight Bliss
 
But not everyone needs to be competitive, some people just want to beat themselves, or they just like the game.

I honestly have no idea how you can put in the time if you don't like playing the game.

As for stagnation, that's on the person. There is always something more you could be doing, its just that you might be too lazy or just don't care enough. Maybe that's just me though. Too easy to get caught up in a routine.
 

Azure J

Member
2D = cheap indie crap to most people. If marketability is your concern, going 2D is generally inadvisable. Even gorgeous art like George Kamitani's has been a victim of this mentality.

It also means kiddy to some people.

I'm going to be upfront and just say fuck people who think like this. The medium's finally gotten to the point where nearly everything can coexist and things can look exponentially more amazing thanks to specialists and hobbyists just having fun with things, I don't want to ever see a reversion from this especially for such a BS reason.
 
I got here after reading some comparison about Bison looking like Demitri and how Darkstalkers should RIP and I can't help but think of the Mario Kart fans who obviously never played F-Zero making hyperbolic comparisons...

He honestly looks more like Hsien-Ko between the projectile reflect and his short teleport which seems like Hsien-Ko's dash. Demiri's teleport on the other hand is nearly screen length and can be used for EX divekick and rushing DP shenanigans. Bison's little choke doesn't even compare to Demitri's midnight bliss either.
People are really disingenuous with the whole "look like Xrd" thing.

It's not about anime.

It's about an accurate translation of the established art style associated with the franchise in question into 1080p.

They want Street Fighter to look like what they remember Street Fighter looking like. The IV and V art style is it's own thing. IV is psuedo painted with underutilized ink effects, V is claymation with liquid coming off everything. Neither of those feels like what Street Fighter used to be.

Just like how MK will always feel different without actor sprites.
This guy fucking gets it.
It looks fuzzy:

400 yencoins
200 yencoins
60YC
lol
Some say this is a bad thing, I think it's a good thing.

I take issue with "established" art style in reference to Street Fighter as well. For the most part, I think the characteristics and bits of likeness that matter are still there. Just seems like so many artificial creative restraints imposed on developers, clouded by nostalgia and lack of purpose. Not to mention you can't win with some people going from 2D to 3D too because I liked the good ol' days when we watched baseball on the radio.
Oh, we win just fine as long as Xrd exists. Sol may have injected Synthol into his shoulders, but the game still looks amazing and has done the best job of any IP at transitioning from 2D to 3D. SF doesn't even chart on Capcom's scale if we include Marvel vs Capcom 3 which looks and moves amazingly well.
Not to mention every SF has had a different art style.

What the people complaining really want is for the game to have sprites or look like sprites.
This genre was born with pixels and it had it's peak with pixels if we're sticking strictly with the traditional fighting games. If we include Smash or Tekken expectations change a little, but the rift between Smash, 2D and 3D has always been real.

It doesn't surprise me that people want sprites or something like them in a genre so well known for those visuals.
 
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